At first I thought the art showed a bunch of pods, but then I realized it was myr heads with little spines waiting to be grafted onto things.
Everything is myrs!
majinara
☆☆☆☆☆ (0.9/5.0)(6 votes)
Boring. Conspiracy is stronger and allows far more combos than this piece of garbage.
JaxsonBateman
☆☆☆☆☆ (0.0/5.0)
One of a very few two card combos in Zendikar/Scars standard, but unfortunately without ramp it won't go off until at least turn 6, and unless you have another card you won't win with it until turn 7. Compare it to the major current standard combo at the time of this post - Deceiver Exarch/Splinter Twin - which goes off on turn 4 and can finish the game that turn thanks to haste.
Still, this one is more fun (IMO). And those who can't get their hands on a Conspiracy still have a crack at the Turntimber Ranger combo! =)
SeiberTross
☆☆☆☆☆ (0.0/5.0)
Reaper king should love this card in EDH. Kinda curious if anyone can create a deck with these two in a 60 card format. Anyone up for a challenge?
Polychromatic
☆☆☆☆☆ (0.0/5.0)
Jin-Gitaxias is such an egotistical little punk... But he makes good cards.
@Donovan_Fabian Artifact is a card type, not a creature type. You may not choose it while casting Xenograft. Xenograft can't turn your creatures into artifacts
Haz-Mat
☆☆☆☆☆ (0.5/5.0)(1 vote)
According to the rulings from Wizards: "Creature cards not on the battlefield and creature spells are not affected.
Replacement effects that modify creatures of a certain type as they enter the battlefield will apply (or not apply) before you apply Xenograft's effect. For example, if Warrior is the chosen creature type and you control Bramblewood Paragon, a Runeclaw Bear would not enter the battlefield with an additional +1/+1 counter."
This would mean that the Turntimber Ranger combo wouldn't work sadly. Really crushed my hopes on making a very fun deck.
SnarkyOracle
★★★★☆ (4.9/5.0)(7 votes)
@Donovan_Fabian - "I make all my creatures eldrazi, now all my coloress artifact creatures can be powered out by eye of ugin and eldrazi temple, woot."
That doesn't work--at least not at the accelerated rate it seems you want it to. This is because there's a difference between creatures and creature cards. Your Memnite is only considered a creature when it's on the battlefield. Anywhere else--your hand, your graveyard, your library--and it's considered a creature card. More importantly, effects that affect creatures do not affect creature cards, and vice-versa, unless explicitly stated otherwise.
Reread Xenograph's text. It says "Each creature you control..." This means it refers to creatures-- the cards already on the battlefield. It does not give the chosen creature type to creature cards. This means that choosing "Eldrazi" would not make creature cards in your hand Eldrazi, and so you couldn't use Eldrazi Temple's second ability to power them out. You could still use the first ability, since it doesn't care about how the is spent, but there's nothing special about that.
"I'm not sure if it will let you, but if you can choose super types you can also choose legendary, making creatures that are copies go to the graveyard.. I think. Someone check a rules manual! If it works that would be sweet though."
It would be cool, but this also doesn't work, for the simple reason that "choosing a creature type" means exactly what it sounds like--choosing a creature type, no more and no less. Legendary is not a creature type, it's a supertype, as you noted. Magic cards tend to work exactly as their Oracle text says they work, so if it says "creature types," it doesn't mean "anything in the typeline," it means "creature types."
However, if you did manage to make all creatures legendary (say, with a Leyline of Singularity), then yes, all creatures with multiple copies on the battlefield would be sent to their owners' graveyards as a state-based effect.
TheDanish
☆☆☆☆☆ (0.0/5.0)
Casual deck, Ally Slivers.
Donovan_Fabian
☆☆☆☆☆ (0.0/5.0)
After re-reading peoples comments just makes me sad :( so.. as they said on the magic show. What does this card do? Doesn't seem to combo with anything except myr and myr don't need it. Was trying to come up with some ideas, but apparently none of them work with the way this card functions.
cmalkus
☆☆☆☆☆ (0.0/5.0)
@Haz-Mat
Total bummer. I was looking forward to making a deck using this combo. However, this ruling has made me curious about how permanents enter the battlefield. From this ruling, from what I can tell, there is a "hidden" step for playing a permanent spell. First, you cast it as usual and put it on the stack. Then it resolves and enters the battlefield, at which point its not a spell, but at the same time you dont control it as a permanent. Can you (or someone else) point me to where this is explained in the official rules?
Well, looks like next block gonna be tribal centered. This card sucks, though. Five mana for what?
krauser-gogetthegirl
☆☆☆☆☆ (0.5/5.0)(2 votes)
to bad hoes isnt a creature type yet. i can see myself with titan hoes, preator hoes, vedelkan hoes, elf hoes, vampire hoes. shoot, i got hoes all over the multiverse. but i can see this in my myr deck. golems would b good to. wing splicer is the only splicer i saw in blue. im likein a UW golem deck at the moment.
Blindthrall i dont think krauser has a mom lol. i think the Umbrella Corp. just birthed him in a lab. but im probably wrong and his mom is probably a terror ha ha.
stilllwaiting
☆☆☆☆☆ (0.0/5.0)
I'm not 100% sure, but I think Turntimber still works with Xenograft because Turntimer's ability is triggered, not a replacement effect. So, by the time Turntimber's ability hits the stack, Xenograft ability should be in effect.
WateryMind
☆☆☆☆☆ (0.5/5.0)(2 votes)
"Hey guys, just for kicks, lets break those Tribal decks even more! :D"
I name Slivers, everything dies. I name Elves, suddenly I have 32412341234123 creatures and mana. I name Allies, and horrible things happen.
Seriously, why?
dragononewing
☆☆☆☆☆ (0.0/5.0)
In space, no one can hear you scream.
RealMoruk
☆☆☆☆☆ (0.5/5.0)(2 votes)
0/5. If you're playing a deck that has lord effects or anything that cares about tribal, the deck will ALREADY BE USING tribal creatures. If you're not, you don't care about Tribal. This card *literally* does nothing.
jfre81
☆☆☆☆☆ (0.0/5.0)
Kind of liking the Ally Sliver idea there and that's about all I can think of for this thing.
I do have a Merfolk/Goblin deck that has one Unnatural Selection to help with Lord bonus sharing. But f I run Xenograft instead then I'm begging to get one-side Wrath'd by Extinction. Unnatural Selection would only allow that if I activated its ability on someone else's turn, which I would have no reason to do outside the combat phase. That card has limited usefulness as it is, and I'd say this is strictly worse.
Gandlodder
☆☆☆☆☆ (0.0/5.0)
@ Haz-Mat You may have your chance to have crazy Wolf Ally shenanigans. If Turntumber Ranger cared what a creature was before it was on the battlefield, its text would read "When you cast an Ally spell..." or "As an Ally enters the battlefield under your control...", and the combo with Xenograft would do nothing. But, the Ranger only cares about something after it has already entered the battlefield and gotten it's extra creature type from Xenograft. Therefore, this is a valid combo, and should be fun to do whenever you can pull it off. It's one of those little semantics things that can make or break a potential combo, but at least in this case, it works out. Just look out for Extinction.
Cheza
☆☆☆☆☆ (0.0/5.0)
Should have been a shapeshifter creature.
FiveColorFinder
☆☆☆☆☆ (0.0/5.0)
Let's see, pick Golem and use the Splicers, plus Coat of Arms, Tempered Steel, and whatever else you want.
So Xenograft makes everything you control the creature type of your choice in addition to whatever else it is. Choose Golem. Precursor Golem copies any spell that targets a golem for each golem you control. Doubling Season doubles that number. With the Kicker we're talking ten token copies of every creature you control PLUS all of the golem tokens that the Precursor Golems and splicers bring in with them.
From my understanding, it would trigger the "Ally" abilities. The second part of Xenograft is a static ability, and therefore does not use the stack and is always in effect. Thus I'm pretty sure Turntimber Ranger would see the tokens as Allies when they enter, in the same way that 0 toughness creatures (like Force of Savagery) do not automatically die if an effect like Glorious Anthem's is in play.
Oh, so now all my creatures are Saprolings. And all my Saprolings are also lands. And all lands are indestructable. Hooray for all my creatures being indestructable! And, in a pinch, I can tap them for mana, too.
Splizer
☆☆☆☆☆ (0.0/5.0)
At last! This card solves all my deckbuilding problems, for now I can make a workable Lammasu-only deck!
RuthlessViking
☆☆☆☆☆ (0.0/5.0)
Alright, so I was looking over the FAQ for the Commander cards, and I came across something that pretty much confirms Allies + Xenograft will work:
Archangel of Strife {5}{W}{W} Creature -- Angel 6/6 Flying As Archangel of Strife enters the battlefield, each player chooses war or peace. Creatures controlled by players who chose war get +3/+0. Creatures controlled by players who chose peace get +0/+3.
* Archangel of Strife's second and third abilities are linked. Similarly, its second and fourth abilities are linked. The bonus a player's creatures get depends only on the choice that player made when Archangel of Strife entered the battlefield.
* The active player chooses war or peace first, followed by each other player in turn order. Each player will know what previous players chose when making his or her choice.
* Archangel of Strife's bonuses apply immediately. Depending on your choice, Archangel of Strife will enter the battlefield as either a 9/6 or 6/9 creature.
So the blanket effects like that will be in place when the card enters the battlefield.
This makes for amazing tribal decks, especially golem and slivers, but it can also be amazing for allies and even myr because of stuff like Myr Galvanizer and Myr Turbine. It can also bring a bunch of silly shenanigans with Lullmage Mentor
Mode
☆☆☆☆☆ (0.0/5.0)
Meh, it mostly looks like a less comboable blue version of Conspiracy. The obvious upside is that it doesn't remove the previous creature types, but five mana feels a little too expensive just for the battlefield.
An additional activated ueot ability for or something that changed the instances of a creature type on one of your permanents (similar to Artificial Evolution) would have made this more interesting.
SarpNasty
☆☆☆☆☆ (0.0/5.0)
603.1. Triggered abilities have a trigger condition and an effect. They are written as ", ," and begin with the word "when," "whenever," or "at." They can also be expressed as " , ."
603.6b Continuous effects that modify characteristics of a permanent do so the moment the permanent is on the battlefield (and not before then). The permanent is never on the battlefield with its unmodified characteristics. Continuous effects don't apply before the permanent is on the battlefield, however (see rule 603.6e).
Example: If an effect reads "All lands are creatures" and a land card is played, the effect makes the land card into a creature the moment it enters the battlefield, so it would trigger abilities that trigger when a creature enters the battlefield. Conversely, if an effect reads "All creatures lose all abilities" and a creature card with an enters-the-battlefield triggered ability enters the battlefield, that effect will cause it to lose its abilities the moment it enters the battlefield, so the enters-the-battlefield ability won't trigger.
The Ranger Combo will work because the token ability is a triggered ability.
I kind of want this for my Ally deck. With Turntimber Ranger out naming "Ally".
The.Laughing.Man
☆☆☆☆☆ (0.0/5.0)
I'm wondering what would happen if I had two of them down. Once Calling Golem's and the other calling Illusions with the Splicers out and a Lord of the Unreal.
LifeKills
☆☆☆☆☆ (0.0/5.0)
I hear this card is pretty good in the illusions build of grand architect
5/5 hexproof inkmoths and 9/9 hexproof steel hellkites are no joke
AssKickingBoots
☆☆☆☆☆ (0.0/5.0)
Situationally better than Conspiracy and easier to splash.
Hey! Have you read Xenograft on magic.tcgplayer.com ?
It says,
"As Species Transplantation enters the battlefield, choose a creature type.
Creatures you control are the chosen type in addition to their other creature types."
DarthParallax
☆☆☆☆☆ (0.5/5.0)(1 vote)
Now I can finally make the most horrible creature type anybody's every heard of !!
Venser's Sliver...as an ally....yes. An ARTIFACT SLIVER ALLY! bwahahahah
BioPrince
☆☆☆☆☆ (0.5/5.0)(1 vote)
This is a serious question "Can I choose Locus?" therefore blowing up Glimmerpost and Cloudpost ... is Locus a Creature type? it is only a subtype of the aforementioned cards, which are both lands... just the timmy'johnny in me...
Amnesigenic
★★★★★ (5.0/5.0)(2 votes)
This in standard with illusions. Makes your Lord of the Unreal into an illusion, or anything else you want to throw in for that matter.
dillonmasson987
☆☆☆☆☆ (0.5/5.0)(1 vote)
i was wondering if you could choose artifact as a creature type :P you tempered steel splicer deck would be decent with myr mana ramp
TherealphatMatt
★★★★★ (5.0/5.0)(2 votes)
This was my first rare. In all of MtG.
I mean, it's not a bad card, but my friend who was getting into the game at the same time got a Phyrexian Obliterator in his first pack. So I suppose I've always viewed this in a kinda negative light, even though I can acknowledge its utility now.
Warriorpoet2006
★★★★★ (5.0/5.0)(1 vote)
I usually use this thing in my illusion/artifact deck to make my arti-creats into illusions. Wurmcoil Engine gets funnier when it's a gigantic, Lord of the Unreal-buffed hexproof monstrosity (even moreso if you're mucking around with grand architects.
Totema
★★★★★ (5.0/5.0)(2 votes)
"Only I know true progress, and it's myrs! Lots and lots of MYRS!" - Jin-Gitaxias, Core Augur
to answer some questions - artifact is not a creature type, it is a separate type of card. For now. Who knows what they might do in the future. Also "Locus" is a land subtype. Omnath, Locus of Mana isn't of the "Locus" type, it's of the types "Legendary, Creature" and it's creature subtype is "Elemental". The word "Locus" can mean "center" or "source" so Omnath is quite literally just "Omnath the Mana Source".
Mike-C
☆☆☆☆☆ (0.0/5.0)
This + Rooftop storm in a u/b zombie deck would be fun, a lot of fun.
Salient
☆☆☆☆☆ (0.0/5.0)
Play this, choose Jellyfish, Donate. Ha ha, your creatures are Jellyfish. Best use of ever.
StagemasterK
☆☆☆☆☆ (0.0/5.0)
@Leonidus78 Zendikar- I choose ally Scars - I choose golem
Inistrad - I choose human
blindloyalty
☆☆☆☆☆ (0.0/5.0)
Works well with Lord of the Unreal in mono-blue Illusions in Standard. A little too clunky and expensive for most other decks, though.
Not really mana ramp as much as- let me make something up here- a finisher combo, but you get the point.
@ StagemasterK: Say that to Mikaeus 2.0
JamosDeYamos
☆☆☆☆☆ (0.0/5.0)
This is definitely a situational card but I'm still surprised it's rated so low. This is a powerhouse in an ally deck that's also making use of other creatures. It would also effectively neuter a sliver deck since all sliver abilities are global. I give it a 4/5. Very situational but potentially game changing.
Recino
☆☆☆☆☆ (0.0/5.0)
Ok, riddle me this:
What happens if you give this card to your opponent?
Does s/he have to deal with the type you choose? Can they choose a new type?
Or is it useless now? Because if they have to deal with the first outcome, then Olivia Voldaren's grin is even bigger.
CarlosLiberated
★★☆☆☆ (2.0/5.0)(1 vote)
If I choose "changeling", does that mean that all my creatures are all creature types at all times? Peer Pressure really gets dangerous then.
MojoVince
☆☆☆☆☆ (0.0/5.0)
No cause changeling isn't a type , it's a static ability . Look at Changeling Berserker it's a shapeshifter type does have a changeling static ability .
SummoningSickness
☆☆☆☆☆ (0.0/5.0)
I use this in my splicer deck. Choose golems as the creature type, then all the splicers on the field gain their own golem boosting benefits.
C1455
☆☆☆☆☆ (0.0/5.0)
Not a bad card if you have a good portion of your deck non tribal and you want some tribal effects, but if you have only a few cards non tribal wing of velis gel might be more useful.
Elementers
☆☆☆☆☆ (0.0/5.0)
Have an army of slivers out. Four coat of arms. Then play this. All slivers get +8/+8 for each sliver and the other creature type!
atemu1234
☆☆☆☆☆ (0.0/5.0)
2 Artificial Evolution 1 Krenko Mob Boss 1 Sliver deck
Comments (78)
Scars - I choose golem
Just kidding. Now Uncle Is is just a lowly human..... =( But can turn into a myr or sliver with this I guess.
Everything is myrs!
Still, this one is more fun (IMO). And those who can't get their hands on a Conspiracy still have a crack at the Turntimber Ranger combo! =)
"Creature cards not on the battlefield and creature spells are not affected.
Replacement effects that modify creatures of a certain type as they enter the battlefield will apply (or not apply) before you apply Xenograft's effect. For example, if Warrior is the chosen creature type and you control Bramblewood Paragon, a Runeclaw Bear would not enter the battlefield with an additional +1/+1 counter."
This would mean that the Turntimber Ranger combo wouldn't work sadly. Really crushed my hopes on making a very fun deck.
That doesn't work--at least not at the accelerated rate it seems you want it to. This is because there's a difference between creatures and creature cards. Your Memnite is only considered a creature when it's on the battlefield. Anywhere else--your hand, your graveyard, your library--and it's considered a creature card. More importantly, effects that affect creatures do not affect creature cards, and vice-versa, unless explicitly stated otherwise.
Reread Xenograph's text. It says "Each creature you control..." This means it refers to creatures-- the cards already on the battlefield. It does not give the chosen creature type to creature cards. This means that choosing "Eldrazi" would not make creature cards in your hand Eldrazi, and so you couldn't use Eldrazi Temple's second ability to power them out. You could still use the first ability, since it doesn't care about how the
"I'm not sure if it will let you, but if you can choose super types you can also choose legendary, making creatures that are copies go to the graveyard.. I think. Someone check a rules manual! If it works that would be sweet though."
It would be cool, but this also doesn't work, for the simple reason that "choosing a creature type" means exactly what it sounds like--choosing a creature type, no more and no less. Legendary is not a creature type, it's a supertype, as you noted. Magic cards tend to work exactly as their Oracle text says they work, so if it says "creature types," it doesn't mean "anything in the typeline," it means "creature types."
However, if you did manage to make all creatures legendary (say, with a Leyline of Singularity), then yes, all creatures with multiple copies on the battlefield would be sent to their owners' graveyards as a state-based effect.
Total bummer. I was looking forward to making a deck using this combo. However, this ruling has made me curious about how permanents enter the battlefield. From this ruling, from what I can tell, there is a "hidden" step for playing a permanent spell. First, you cast it as usual and put it on the stack. Then it resolves and enters the battlefield, at which point its not a spell, but at the same time you dont control it as a permanent. Can you (or someone else) point me to where this is explained in the official rules?
Blindthrall i dont think krauser has a mom lol. i think the Umbrella Corp. just birthed him in a lab. but im probably wrong and his mom is probably a terror ha ha.
I name Slivers, everything dies.
I name Elves, suddenly I have 32412341234123 creatures and mana.
I name Allies, and horrible things happen.
Seriously, why?
I do have a Merfolk/Goblin deck that has one Unnatural Selection to help with Lord bonus sharing. But f I run Xenograft instead then I'm begging to get one-side Wrath'd by Extinction. Unnatural Selection would only allow that if I activated its ability on someone else's turn, which I would have no reason to do outside the combat phase. That card has limited usefulness as it is, and I'd say this is strictly worse.
You may have your chance to have crazy Wolf Ally shenanigans. If Turntumber Ranger cared what a creature was before it was on the battlefield, its text would read "When you cast an Ally spell..." or "As an Ally enters the battlefield under your control...", and the combo with Xenograft would do nothing. But, the Ranger only cares about something after it has already entered the battlefield and gotten it's extra creature type from Xenograft. Therefore, this is a valid combo, and should be fun to do whenever you can pull it off. It's one of those little semantics things that can make or break a potential combo, but at least in this case, it works out.
Just look out for Extinction.
So Xenograft makes everything you control the creature type of your choice in addition to whatever else it is. Choose Golem. Precursor Golem copies any spell that targets a golem for each golem you control. Doubling Season doubles that number.
With the Kicker we're talking ten token copies of every creature you control PLUS all of the golem tokens that the Precursor Golems and splicers bring in with them.
Now all you need is Aceticism to keep Unsummon from becomming Wrath of God.
Oh yeah, throw in Coat of Arms for extra fun.
Your Splicers also get the bonuses.
From my understanding, it would trigger the "Ally" abilities. The second part of Xenograft is a static ability, and therefore does not use the stack and is always in effect. Thus I'm pretty sure Turntimber Ranger would see the tokens as Allies when they enter, in the same way that 0 toughness creatures (like Force of Savagery) do not automatically die if an effect like Glorious Anthem's is in play.
Life and Limb
Terra Eternal
Oh, so now all my creatures are Saprolings. And all my Saprolings are also lands. And all lands are indestructable. Hooray for all my creatures being indestructable! And, in a pinch, I can tap them for mana, too.
Archangel of Strife
{5}{W}{W}
Creature -- Angel
6/6
Flying
As Archangel of Strife enters the battlefield, each player chooses war or peace.
Creatures controlled by players who chose war get +3/+0.
Creatures controlled by players who chose peace get +0/+3.
* Archangel of Strife's second and third abilities are linked. Similarly, its second and fourth abilities are linked. The bonus a player's creatures get depends only on the choice that player made when Archangel of Strife entered the battlefield.
* The active player chooses war or peace first, followed by each other player in turn order. Each player will know what previous players chose when making his or her choice.
* Archangel of Strife's bonuses apply immediately. Depending on your choice, Archangel of Strife will enter the battlefield as either a 9/6 or 6/9 creature.
So the blanket effects like that will be in place when the card enters the battlefield.
P2: BRUSHWAGG
Steamflogger Boss
The obvious upside is that it doesn't remove the previous creature types,
but five mana feels a little too expensive just for the battlefield.
An additional activated ueot ability for
603.6b Continuous effects that modify characteristics of a permanent do so the moment the permanent is on the battlefield (and not before then). The permanent is never on the battlefield with its unmodified characteristics. Continuous effects don't apply before the permanent is on the battlefield, however (see rule 603.6e).
Example: If an effect reads "All lands are creatures" and a land card is played, the effect makes the land card into a creature the moment it enters the battlefield, so it would trigger abilities that trigger when a creature enters the battlefield. Conversely, if an effect reads "All creatures lose all abilities" and a creature card with an enters-the-battlefield triggered ability enters the battlefield, that effect will cause it to lose its abilities the moment it enters the battlefield, so the enters-the-battlefield ability won't trigger.
The Ranger Combo will work because the token ability is a triggered ability.
5/5 hexproof inkmoths and 9/9 hexproof steel hellkites are no joke
Xenograft (Wizards) + Lullmage Mentor + Voidmage Prodigy
Note how that combo wouldn't work with Conspiracy.
It says,
"As Species Transplantation enters the battlefield, choose a creature type.
Creatures you control are the chosen type in addition to their other creature types."
Venser's Sliver...as an ally....yes. An ARTIFACT SLIVER ALLY! bwahahahah
I mean, it's not a bad card, but my friend who was getting into the game at the same time got a Phyrexian Obliterator in his first pack. So I suppose I've always viewed this in a kinda negative light, even though I can acknowledge its utility now.
Zendikar- I choose ally
Scars - I choose golem
Inistrad - I choose human
T5 or as soon as you get 5 mana: This (choose myr)
T6: Thopter Assembly
T7: Myr Battlesphere
Not really mana ramp as much as- let me make something up here- a finisher combo, but you get the point.
@ StagemasterK: Say that to Mikaeus 2.0
What happens if you give this card to your opponent?
Does s/he have to deal with the type you choose? Can they choose a new type?
Or is it useless now? Because if they have to deal with the first outcome, then Olivia Voldaren's grin is even bigger.
Look at Changeling Berserker it's a shapeshifter type does have a changeling static ability .
1 Krenko Mob Boss
1 Sliver deck