Love this card, it's still a 3/3 costing 1G as it gives you 2 eldrazis. Very cool card.
Styny
★★★☆☆ (3.7/5.0)(5 votes)
i prefer to look at it as 3 creature for 3G
ClockworkSwordfish
★★★☆☆ (3.8/5.0)(5 votes)
Like if Hill Giant came in green and gave you two free chump blockers/ free mana.
Kryptnyt
★★★☆☆ (3.7/5.0)(3 votes)
Devour decks everywhere are gonna munch on spawn tokens. This guy is rediculously efficient. Along with the two drop that shells out one toke and the spawn lord that gives 2/1 this could be a fun green deck.
Of course you could add in Might of the Masses, or the obligatory Overrun but that would be silly and boring.
Donovan_Fabian
☆☆☆☆☆ (0.0/5.0)
Mana ramp beat stick that can work nicely with overrun and marshal's anthem is great. This card will probably be underrated for a while before people realize how good it is. Again, fantastic top deck, you get 3 blockers all at once. Great revival card as well, and can be "flickered" off the battlefield and back with flicker form and otherworldly journey to give more tokens.
The only weakness it might have is that its competing with other powerful 4 drops in the same set.
Gaussgoat
☆☆☆☆☆ (0.0/5.0)
This guy was very strong in a draft I played over the weekend. Strong beater who helps green's already formidable mana ramp so they can drop this set's Eldrazzi right in your lap.
4.5/5... at least. Maybe it's effectiveness drops outside of limited, but for now he's looking good.
Is a play like that really so hard for green to do? The answer is no.
The point here is that it is creature advantage. I will have five or six creatures on turn three. Compared to your, what, three? Overrun can be played on turn four by the way.
f_fivefiftyseven
★★★☆☆ (3.7/5.0)(3 votes)
I see in the next Un-set, Kozilek's Predator Drone
Duskdale_Wurm
☆☆☆☆☆ (0.0/5.0)
This is cool! A 4 CMC 3/3 creature that gives you two chump blockers? Count me in.
PlankEyeWilly
☆☆☆☆☆ (0.0/5.0)
New MTG Player with a random question about the mechanics of this card. If he goes to the graveyard, and then is brought back, do you get the eldrazi spawn again?
forestdrake2424
☆☆☆☆☆ (0.0/5.0)
when you say enter the battlefield does that mean when they r summoned or everytime they attack? im confused????
Nicol_Nocturnus
☆☆☆☆☆ (0.0/5.0)
Actually, it seems like it would be easier to outwit something that doesn't think.
Lord_of_Omnipotence
★★★☆☆ (3.8/5.0)(10 votes)
The flavor text accurately describes playing against an Eldrazi deck.
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
This is a fun card in Dragon Appeasement decks. If you have 4 mana open for the first, all of the others in your hand basically cost {1G}. This is the closest, aside from Memnite that we've gotten to affinity in quite a while.
A major boon to anyone using Overwhelming Stampede, Beastmaster Ascension, or Might of the Masses. As someone who runs all three, nothing beats throwing this down on turn 3. The ability to sac for mana is great to buy spells a little earlier in a low-mana deck, and colourless blockers let mono-green block things like Mirran Crusader. Scales very nicely with Nest Invader and will usually find room for 4 of each in my green decks.
WotC_ErikL
★★★☆☆ (3.9/5.0)(7 votes)
Erik's Random card 7/19/2011
In design, these originally made mana crystals. You could sac one for a colorless mana, but it was not a creature. You would represent how many you had with a single number.
The problem was that Mark Rosewater wanted to do poison in the next set, and two big sets in a row with the extra number didn't seem right. So people looked for a replacement. Jay Schneider came up with "mana bots" which were later named "Eldrazi Spawn".
This card used to make 1 mana bot. I commented that the Ondu Giant was a lot better (why get a mana once when you could get a mana every turn from the land?) So Matt made this 2 mana bots. I still think the Giant was a lot better, but other people would draft this. I enjoyed the change a lot. My favorite deck to draft in the format was 4 color "not white". Ondu Giant was one of the strong commons in that deck. Other drafters would take the "green" green cards, while I would draft the "4 color" green cards. If I couldn't get much of those, I might draft Grixis Control instead.
Jay has another place in Magic history. Jay made a great mono-red deck with little beaters (including Ironclaw Orcs), some burn, and creature-control creatures such as Orcish Artillery. He lent it to his friend Paul Sligh, who played it in a PTQ coming in 2nd. The deck was very anti-necropotence; it was very good at killing all the little creatures, and after the opponent sideboarded out Necropotence (which people did against mono-red), you couldn't lose. In the finals, his opponent sideboarded out the pump knights, and won with Necropotence, so Paul didn't get the slot. However I did not hear that story when it happened. The first time I qualified for the Pro Tour, in the semifinals of a 2 spot qualifier I was playing Necropotence (in Ice Age / Alliances constructed; my deck was full of 1BB 2/3 with flavor text), and my opponent was playing such a deck. I won game 1, but I briefly sideboarded out my Necropotences before coming up with the "keep playing broken cards, sideboard out the Knights" plan.
All in all, Jay did a great job with his mana bots, and his Sligh deck. The bots made the format a lot more fun. His Sligh deck did a great job of making sure only the cream of the Necro crop would win a PTQ!
NoobOfLore
☆☆☆☆☆ (0.0/5.0)
Hill Giant with mana ramp stapled to him.
Hashbeth
☆☆☆☆☆ (0.0/5.0)
Zendikar on the whole was a common loving set.
RoE seemed to drop the power level slightly, but this is a very well designed card. 3/3 for 4 is balanced with the 2 colorless blockers that could be mana. Not overwhelmingly powerful, but fun enough and potent enough to find a home in decks.
Comments (19)
This guy is rediculously efficient. Along with the two drop that shells out one toke and the spawn lord that gives 2/1 this could be a fun green deck.
Of course you could add in Might of the Masses, or the obligatory Overrun but that would be silly and boring.
The only weakness it might have is that its competing with other powerful 4 drops in the same set.
4.5/5... at least. Maybe it's effectiveness drops outside of limited, but for now he's looking good.
T2 : Forest, Leatherback Baloth or Nest Invader
T3 : Forest, Kozilek's Predator
Is a play like that really so hard for green to do? The answer is no.
The point here is that it is creature advantage. I will have five or six creatures on turn three. Compared to your, what, three? Overrun can be played on turn four by the way.
Screw Hill Giant and all of its ilk.
In design, these originally made mana crystals. You could sac one for a colorless mana, but it was not a creature. You would represent how many you had with a single number.
The problem was that Mark Rosewater wanted to do poison in the next set, and two big sets in a row with the extra number didn't seem right. So people looked for a replacement. Jay Schneider came up with "mana bots" which were later named "Eldrazi Spawn".
This card used to make 1 mana bot. I commented that the Ondu Giant was a lot better (why get a mana once when you could get a mana every turn from the land?) So Matt made this 2 mana bots. I still think the Giant was a lot better, but other people would draft this. I enjoyed the change a lot. My favorite deck to draft in the format was 4 color "not white". Ondu Giant was one of the strong commons in that deck. Other drafters would take the "green" green cards, while I would draft the "4 color" green cards. If I couldn't get much of those, I might draft Grixis Control instead.
Jay has another place in Magic history. Jay made a great mono-red deck with little beaters (including Ironclaw Orcs), some burn, and creature-control creatures such as Orcish Artillery. He lent it to his friend Paul Sligh, who played it in a PTQ coming in 2nd. The deck was very anti-necropotence; it was very good at killing all the little creatures, and after the opponent sideboarded out Necropotence (which people did against mono-red), you couldn't lose. In the finals, his opponent sideboarded out the pump knights, and won with Necropotence, so Paul didn't get the slot. However I did not hear that story when it happened. The first time I qualified for the Pro Tour, in the semifinals of a 2 spot qualifier I was playing Necropotence (in Ice Age / Alliances constructed; my deck was full of 1BB 2/3 with flavor text), and my opponent was playing such a deck. I won game 1, but I briefly sideboarded out my Necropotences before coming up with the "keep playing broken cards, sideboard out the Knights" plan.
All in all, Jay did a great job with his mana bots, and his Sligh deck. The bots made the format a lot more fun. His Sligh deck did a great job of making sure only the cream of the Necro crop would win a PTQ!
RoE seemed to drop the power level slightly, but this is a very well designed card. 3/3 for 4 is balanced with the 2 colorless blockers that could be mana. Not overwhelmingly powerful, but fun enough and potent enough to find a home in decks.