You could also use Patriarch's Bidding to get all your spirits back. You can Shadowfeed things you definitely don't want returned to life.
TokenMaster
★★★★☆ (4.2/5.0)(3 votes)
Bloodghast and Akuta, Born of Ash are best friends with this guy.
metalevolence
★★★★★ (5.0/5.0)(8 votes)
Pretty fun EDH general. Play him, mass reanimate, and wipe your opponents' boards with Kuro, Pitlord and Horobi, Death's Wail. So much BLACK!! So much DEATH!!
Ladnarud
★★★★★ (5.0/5.0)(7 votes)
This + Mortal Combat = win next turn in a spirit-creature deck.
HairlessThoctar
★★★★☆ (4.9/5.0)(5 votes)
The original intent of this kind of serves as a precursor to the dredge mechanic. 1. Find some spirits and stick em in your yard. 2. Soulshift something big to get any of one of those spirits back 3. ??? 4. Profit!
I run this in my GB spirit deck. The whole premise of the deck is to sit there and use this, then use his other half. Wait for it to die, then play a Myojin of Life's Web remove the counter... then just kill.
It's one of those Shadows from Persona 4, born from the repressed emotions of Iname, Life Aspect. Because he refused to accept his selfishness and desire to keep his Child forever, Iname, Death Aspect remained loose upon the world, until whatever caused Iname as One to happen.
El_Pared
☆☆☆☆☆ (0.0/5.0)
This is gonna sound dumb, but ALL of the guildpact Eidolons are Spirits. Cast Iname, get all the eidolons in your yard, cast something like Lightning Helix or whatever, then use the eidolons for some cool discard effect.
just a thought. Mortal Combat sounds fun too though
That being said, there must be something deeply satisfying about watching your 5 stars (Jugan, Keiga, Kokusho, Ryusei and Yosin), your Shadowmoor block spirits (yes Figure of Destiny and 5 CMC Demigod of Revenge and co. spirits, I'm looking at you), your Kamigawa block spirits, or your Obzedat, Ghost Council and friends come out of the graveyard all at once. Unless your opponent has mass removal and the mana to pay it, pulling this trick off will mean game over 9 times out of 10.
Iname also allows you to play that Karador, Ghost Chieftain you had in your hand, as early as turn 2, and for just . This guy can then help you selectively cast all those spirits sitting in your graveyard. This of course works best with spirits of lower CMC, but with 375 spirits in MTG, there's plenty to choose from. Your opponent's playing affinity? Cast Kataki, War's Wage. Your opponent's playing control or enjoys his removal spells? Look into splashing some and including Kira, Great Glass-Spinner in your deck. Otherwise, you can always go back to the old-school Unearth for those rare instances where your low CMC spirit's mana cost is a bit tricky. Similarly, you can use other reanimation cards such as Reanimate and Exhume for the fatties (e.g. Karmic Guide). Not saying is a bad idea, though (with cards such as Drogskol Captain, Guiding Spirit and Geist of Saint Traft out there).
This style becomes even more interesting when combined with any of the 44 "Whenever you cast a Spirit or Arcane spell..." spirit creatures. You could gain card advantage with Infernal Kirin, put more lands in play with Loam Dweller, search for auras with Tallowisp, or gain life as your opponent loses it with Thief of Hope. You can even start filling the battlefield with tokens via Baku Altar. There's plenty of cheap spirit spells capable of taking advantage of this mechanic (all the Rusalkas, Glitterfang, Kami of False Hope and Nether Shadow, to name a few).
All of this while you take advantage of the spirit cards in your graveyard with the from the more recent Innistrad. 10 spirits in the graveyard? Pay and gain 20 life with Gnaw to the Bone. 8 spirits? Cast an 8/8 Boneyard Wurm for only and double its power/toughness with Wreath of Geists for just an additional . 4? Get 4x 2/2 wolf creature tokens with Kessig Cagebreakers every time you attack (see Spider Spawning as well).
this can cause untold hilarity with any of the innistrad block graveyard stuffing cards. Especially hilarious with a couple of boneyard wurms on the table. Feed the pack is also amusing.
Comments (20)
1. Find some spirits and stick em in your yard.
2. Soulshift something big to get any of one of those spirits back
3. ???
4. Profit!
But the coolest thing to do with this, as has been said is a Living End deck.
Patriarch's Bidding, Twilight's Call, and Balthor the Defiled also work.
It's one of those Shadows from Persona 4, born from the repressed emotions of Iname, Life Aspect. Because he refused to accept his selfishness and desire to keep his Child forever, Iname, Death Aspect remained loose upon the world, until whatever caused Iname as One to happen.
just a thought. Mortal Combat sounds fun too though
That being said, there must be something deeply satisfying about watching your 5 stars (Jugan, Keiga, Kokusho, Ryusei and Yosin), your Shadowmoor block spirits (yes Figure of Destiny and 5 CMC Demigod of Revenge and co. spirits, I'm looking at you), your Kamigawa block spirits, or your Obzedat, Ghost Council and friends come out of the graveyard all at once. Unless your opponent has mass removal and the mana to pay it, pulling this trick off will mean game over 9 times out of 10.
Iname also allows you to play that Karador, Ghost Chieftain you had in your hand, as early as turn 2, and for just
This style becomes even more interesting when combined with any of the 44 "Whenever you cast a Spirit or Arcane spell..." spirit creatures. You could gain card advantage with Infernal Kirin, put more lands in play with Loam Dweller, search for auras with Tallowisp, or gain life as your opponent loses it with Thief of Hope. You can even start filling the battlefield with tokens via Baku Altar. There's plenty of cheap spirit spells capable of taking advantage of this mechanic (all the Rusalkas, Glitterfang, Kami of False Hope and Nether Shadow, to name a few).
All of this while you take advantage of the spirit cards in your graveyard with the
As you can see, the possibilities are endless.