@VoidedNote: A little long, but pretty cool, nonetheless.
@Shibuda: No, really? I think it's intended for ravager affinity...
OpeeFomenom
★★★★★ (5.0/5.0)(2 votes)
I have had Iname, Death Aspect since this set came out. I have never know it was part of a two card combo until now. Nor that a combination between it and this card existed in Saviors. I love it even more now.
BuffJittePLZ
★★★☆☆ (3.5/5.0)(1 vote)
@VoidedNote: Until 9 mana is accumulated? How are you accumulating mana with the cards mentioned? Unless you meant until you spend 9 mana?
VoidedNote
★★☆☆☆ (2.8/5.0)(2 votes)
Ahhhhhh... one of the corner stones of my sacred combo.
Turn X: Iname, Death Aspect, choose ALL creatures in your library. Turn X+1: Death Denied, naming Iname, Life Aspect, Myojin of Life's Web, and Hana Kami. Turn X+2: Play Hana Kami then sac it. Bring back Death Denied and use it to obtain other creatures and Hana Kami again. X+Y: Repeat above until nine mana is accumulated. Turn Judgement Day - 2: Play Iname, Life Aspect... and get it killed ASAP, possibly with Doom Blade or retarded attacking. Turn Judgement Day - 1: When Iname dies, bring ALL creatures to my hand, wait for my opponent to stop questioning my intelligence "You realize you'll have to discard a lot of those right?". Play Myojin of Life's Web, and remove the divinity counter. Play everything. Turn Judgement Day: Swing with every creature in my deck.
It's good, but on its own it lacks. Need to build a game plan like the one above. 3.5/5
@BuffJittePLZ I mean are able to spend 9 mana to cast .
3) At the opponent's end of turn, sacrifice the random Spirits to activate Lifespinner's ability and let Iname, Death Aspect "step forth". Iname will proceed to bring all the Spirits in your library to your graveyard, except of a Myojin of Life's Web or two.
4) At any point until your next turn (preferably in response to an attempt to board sweep), activate Lifespinner's ability by sacrificing itself along with the two Aspects of Iname. Exile Iname, Life Aspect to bring every single spirit in your graveyard to your hand.
Comments (7)
@Shibuda: No, really? I think it's intended for ravager affinity...
Turn X: Iname, Death Aspect, choose ALL creatures in your library.
Turn X+1: Death Denied, naming Iname, Life Aspect, Myojin of Life's Web, and Hana Kami.
Turn X+2: Play Hana Kami then sac it. Bring back Death Denied and use it to obtain other creatures and Hana Kami again.
X+Y: Repeat above until nine mana is accumulated.
Turn Judgement Day - 2: Play Iname, Life Aspect... and get it killed ASAP, possibly with Doom Blade or retarded attacking.
Turn Judgement Day - 1: When Iname dies, bring ALL creatures to my hand, wait for my opponent to stop questioning my intelligence "You realize you'll have to discard a lot of those right?". Play Myojin of Life's Web, and remove the divinity counter. Play everything.
Turn Judgement Day: Swing with every creature in my deck.
It's good, but on its own it lacks. Need to build a game plan like the one above.
3.5/5
@BuffJittePLZ I mean are able to spend 9 mana to cast
1) Have three random Spirits, Lifespinner and That Which Was Taken onto the battlefield.
2) Cast Iname, Life Aspect.
3) At the opponent's end of turn, sacrifice the random Spirits to activate Lifespinner's ability and let Iname, Death Aspect "step forth". Iname will proceed to bring all the Spirits in your library to your graveyard, except of a Myojin of Life's Web or two.
4) At any point until your next turn (preferably in response to an attempt to board sweep), activate Lifespinner's ability by sacrificing itself along with the two Aspects of Iname. Exile Iname, Life Aspect to bring every single spirit in your graveyard to your hand.
5) Have Myojin of Life's Web step forth, and use That Which Was Taken to put a divinity counter on it. Especially satisfying if done in response to a Wrath of God variant.
6) Remove that divinity counter to put every single Spirit in your hand onto the battlefield.
7) Next turn, attack for a couple hundreds of damage.
8) ???
9) PROFIT!!!