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Magic: The Gathering Card Comments Archive

Twilight's Call

Multiverse ID: 338399

Twilight's Call

Comments (14)

talcumpowder0046
☆☆☆☆☆ (0.5/5.0) (1 vote)
Doesn't the golgari deck want creatures in the graveyard to pump Jarad and Boneyard Wurm, though?
Okuu-chan
★★★☆☆ (3.5/5.0) (3 votes)
If the total power of the creatures in the graveyard is higher than Jarad's, it might be a good idea to swap that power around. Besides, you can swing with Jarad, then cast this as an instant when your opponent attacks so you have blockers. Then sac them again! (or swing with them, since they won't have summoning sickness anymore).
GargleMesh
★★★☆☆ (3.0/5.0) (4 votes)
I think it's awkward how close this is to kicker, especially since this is from the block that introduced the kicker mechanic.
DarthParallax
★★☆☆☆ (2.8/5.0) (4 votes)
Kicker 2: Twilight's Call gains flash.

But anyway, um....yes/no 1st commentor. Golgari wants to Do Shenanigans Things In General with its graveyard. Making creatures that are huge when lots of things are dead is one way. Counting up all those dead guys and deciding they'd be great to Zombie Apocalypse somebody with is another. In theory, you play Boneyard Wurm early and it gets better as you load up on a graveyard, and then you play this and Bone Wurm dies but so does your opponent because you have nothing in your graveyard and it's Thriller on the battlefield....
LordRandomness
★★★☆☆ (3.5/5.0) (2 votes)
For a good time, construct a multiplayer deck with this, Shared Trauma, and Chill of Foreboding. Then watch as the glorious chaos unfolds. (Or you could be SENSIBLE and Traumatize yourself prior to casting this...I GUESS...)
Doom_Lich
★★★★★ (5.0/5.0) (2 votes)
You could never format this to work with kicker. Kicker is an additional cost. Which means you can't pay it unless you're casting the spell. Which means you can't kick it unless you could cast it at sorcery speed anyway.
RunedServitor
★★☆☆☆ (2.8/5.0) (2 votes)
Plus, this card shouldn't be Oracled into Kicker because there are cards that interact with kicker cards that didn't and shouldn't interact with this.
CaptainBlue
★★★★☆ (4.2/5.0) (4 votes)
When I first looked at this I thought the the dude up front was Batman holding a sword.
Osar
☆☆☆☆☆ (0.5/5.0) (1 vote)
They could make it an instant and have it say "Kicker 2: If Twilight's call wasn't cast on your turn, counter it unless it's kicker cost was paid" if it absolutely needed to have kicker.
Reishyn
★★★★☆ (4.4/5.0) (7 votes)
PIIIIINKIIIIIIIE!!
Arachnos
★★★☆☆ (3.9/5.0) (4 votes)
@Reishyn: man, that was bad. I LOVE IT.
Ferlord
☆☆☆☆☆ (0.0/5.0)
The fair and more expensive version of Living Death?

That doesn't make it worse, though. Remember, Rout's by no means "strictly" worse than Wrath of God...

Oh snap, I didn't notice that until now! Look at that! They're complete mirror cards!
Jay-niichan
☆☆☆☆☆ (0.0/5.0)
How would this card work with Flayer of the Hatebound? The issue that we where discussing was this:

1. All creature where in the graveyard at this time (Mutilate from the previous turn).

2. Plays Twilight's Call, all creatures returned to the battlefield including Flayer of the Hatebound.
-The Idea was when FLayer of the Hatebound enters the battlefield, along with the 7 other creatures that entered, His ability would activate for each creature entering along with him.
-The argument against it was, since all creatures entered simultaneously, Flayer's ability would only work for himself because he was not out before any of the other creatures entered.

Who is right?
Maxrz
☆☆☆☆☆ (0.5/5.0) (1 vote)
Soooo... You actually can format this to use kicker. I think it would read like so

Twilight's Call
Instant
Kicker {2}
Counter Twilight's Call if it was cast any time a sorcery couldn't be cast unless it was kicked.
Each player returns all creature cards yada yada yada...

It just looks kinda sloppy. I'm glad kicker wasn't used.