My favorite card of the set- The art is almost as awesome as the effect.
Def. an auto-include in EDH with Jarad, Golgari Lich Lord or The Mimeoplasm- It has a good chance of cheating one of their overpriced pets into play in addition to putting some nice fuel in your GY.
For some real fun, use something like Elixir of Immortality to clear your Graveyard- then you have total control over what this card returns (Time Warp).
I've always wanted my graveyard to be a library instead.
rollinsclone
★★★★★ (5.0/5.0)(2 votes)
Someone will find a way to do something stupid and awesome with this, and I want to be there when they do. I love cards that make you want to build around them like this.
Malacante
★★★★★ (5.0/5.0)(3 votes)
This card is slow and unreliable without shenanigans. That said, it's so sweet I don't care; it's definitely my favorite guild mythic and maybe my favorite card in the set I mean c'mon. You get an extra card every turn? From your graveyard? And creatures get directly reanimated? It's golden (literally, too!)
Leshrac_Nightwalker
★★★★★ (5.0/5.0)(7 votes)
It's a Phyrexian Arena with no drawback! No, wait - it's an Oath of Druids with no drawback! No, it's some unholy hybrid of the two!
I just can't get around this one. Of all the guild mythics from Dragon's Maze, this was the card that made my jaw drop the most. As other people have already said, the combo potential on this seems just unreal.
Splizer
☆☆☆☆☆ (0.0/5.0)
"Top ten cards and...uh oh, not Phage, The Untouchable! Why is THAT in here? Well, it's no worry! It's got less than a 1 in 10 chance of killing me here..."
*Next turn* ".......WHAT THE-!!!"
don_miguel
★☆☆☆☆ (1.4/5.0)(5 votes)
this card is BAD because it costs 6 mana and spends one turn in doing something with impact to the game. if your goal is to dredge 10, there are cheaper ways. if your goal is reanimate a fatty there are also cheaper ways. also it is vulnerable to removal in two ways enchantment and graveyard, and let the opponent one turn to react. no way. bad card.
Haplo81
☆☆☆☆☆ (0.0/5.0)
Amazing. This has so many great interactions with so many great cards it's sure to spawn several combo decks, not to mention how much fun it is in EDH.
Rootkit9208
★★★★☆ (4.5/5.0)(1 vote)
I think Ghoultree watched me open this bad boy in a pack and just kinda smiled all creepilly...
Not every format is built to win T5 you tool. The fact is this will be a powerhouse in slower formats like EDH as it let's you draw from your graveyard in addition to your library, not to mention free recasting of creatures. And as for your "Dies to removal" logic consider the fact that even if they wipe your graveyard it RECYCLES ALL DESTROYED CARDS THEREAFTER. Now all that's left to dispute is that it dies to enchantment removal, but in the end of the day most everything you play can be countered. So maybe you should just quit Magic?
majinara
☆☆☆☆☆ (0.5/5.0)(1 vote)
Looks like a worse debtors knell to me, because knell - can be played in mono colored decks - always reanimates something if there is a valid target (whereas deadbridge chant sometimes does nothing) - can reanimate stuff in other players graveyards
Sure, it doesn't mill yourself, but since you have access to other players graveyard, you don't need that.
SeaThief
☆☆☆☆☆ (0.0/5.0)
@majinara
Actually, they do two different, yet similar, things. If you play a dredge deck (Karador EDH, for example), this card can easily outshine Knell. First, it puts 10 potential targets in your yard. This is good for other reanimate spells/tricks as well as the Chants upkeep ability. Then, you could wind up getting something reanimated or returned to your hand. The key here is that unlike Knell, you could get an important non-creature card back. Maybe a game-saving Damnation? What about a game-winning Living Death?
Purplerooster
☆☆☆☆☆ (0.0/5.0)
Very cool concept. The ten cards this puts in the library will most likely contain lands, but everything will most likely be a spell, thus giving a high chance of a good top-deck.
CapmCrunch
☆☆☆☆☆ (0.0/5.0)
I think I need new reading glasses or something. Every time I read this card I see that they reprinted Yawgmoth's Bargain and added Debtor's Knell to it. This card seems bonkers.
SirLibraryEater
☆☆☆☆☆ (0.0/5.0)
Insane card. I need to make a golgari deck now. 6 mana for an extra card each turn is fantastic.(Why do you think everybody loves necropotence?) Putting creatures onto the field for free is just gravy.
Earthdawn
☆☆☆☆☆ (0.0/5.0)
Savra LIVES!!! :)
thor.shoupe
☆☆☆☆☆ (0.0/5.0)
Drop deadbridge chant, pass turn and pray it lasts. Next turn, primal command putting a threat (or land) on top of opponent's library and shuffle your graveyard into your library. They cannot do anything they didn't have last turn, and you get the command back before you draw your new card (unlike the opponent who will draw the same thing until you have won the game) and have carte blanche to goldfish until they concede or you win however you want. Hell, you could play thallid and let it build up counters until your heart is content recurring your graveyard repeatedly and win with a thousand saproling tokens. It would be fun to pull off, but not likely to ever happen. Willing to bet someone could make it competitive.
SAUS3
☆☆☆☆☆ (0.0/5.0)
Now this is a mythic! 5/5
It's inspiring, powerful, big, and interesting. You can build your deck around something like this.
Other mythics like Voice of Resurgence are extremely boring. It's just an overpowered hate bear. Seriously. More mythics like this please.
OverkillXLR
☆☆☆☆☆ (0.0/5.0)
This plus Sire of Insanity makes for some interesting games. While your opp is forced into topdecking 1 card per turn you get your draw plus what ever DBC gives you. Even better w/ 2 in play, a 2 card combo that makes counters usless. Takes all strategy out of removal use, lets you hold total card advantage, and is just plain fun.
Cyberium
☆☆☆☆☆ (0.0/5.0)
Works wonder with Recycle, consider that your hand size is limited to 2, and this negates any potential discard spells opponent may cast on you
ProfCharles
☆☆☆☆☆ (0.0/5.0)
I pulled one of these, and immediately threw it into my five colour primal surge/ally deck. Much like the single copy of primal surge, I have yet to regret it, simply because it reads ""put a random ally onto the battlefield from your graveyard for free, then trigger all your ally abilities like a boss."
Yozuk
☆☆☆☆☆ (0.0/5.0)
I really want this to be good. But from my testing for commander it just doesn't do what I want it to. Once I get to 6 mana, I have so many better card draw and reanimation options that this just doesn't give me enough value... I'll keep testing it, but I don't think its an auto include for BG commander.
Lord_Sauron
☆☆☆☆☆ (0.0/5.0)
Of course the big friend of Golgari Grave-Troll, but I don't like the way this card has to be played at all. Choosing at random from a graveyard with more than 20 cards in it is not so easy. A 20-sides die is the largest I've seen.
gatorjunkie
☆☆☆☆☆ (0.0/5.0)
I've got a deck that this might work well in. I call the deck Self-Mill Human Ally Reanimator. The basic idea is mill yourself with Halimar Excavator and then reanimate Angel of Glory's Rise using Unburial Rites. The deck is mostly creatures, so there is over a 50% chance I'll hit a creature. This card could get insane with Venser, The Sojourner.
GlintKawk42
☆☆☆☆☆ (0.0/5.0)
after reevaluating this card, it has to be one of the most underrated cards from Dragon's Maze. Being able to put cards in your graveyard in the Golgari colors is a tremendous help, and gives Junk Rites another reanimating weapon. Oh, and yeah; you basically draw an extra card each turn from the graveyard, and if it's a creature, it just goes into play automatically. plus, once your graveyard is empty, you can Tamiyo the same card over and over each turn. love the flavor and how playable the card is. easily a 5/5
Okuu-chan
☆☆☆☆☆ (0.0/5.0)
An amazing card with a wonderfully unique effect. Great as a mythic. A couple of problems in EDH, though.
Premises: a. I run this in a Ghave sac-engine/dredge deck. b. The deck has lots of sac-engines and ETB creatures, such as Rune-Scarred Demon, Angel of Despair, and Eternal Witness.
That said, here are my observations: 1. It's great to cast early on, when your graveyard is still thin and you have easy ways of sacrificing your ETB bomb creatures for Deadbridge to reanimate them. 2. When you've dredged your deck down to the dregs, it's not so great and it tends to whiff badly. I tested this against my Thraximundar deck that has heavy mill/wheel of fortune effects, and the graveyard turned into the library.
Conclusion: It's always at least card advantage, which is always great. It's a potentially deadly recursion combo engine only in the early points in the game, or if you have a way of thinning out your graveyard for things you don't want it to recur (such as taplands, or anything that isn't immediately useful). (Which is a great use for Deathrite Shaman and Scavenging Ooze.) It's not always a win/win, but it's never a loss.
One potentially great interaction: Forbidden Crypt. Dangerous, but at least the things you don't want going back won't be pulled by Deadbridge, and you've got at least another card draw when your library is depleted.
aanydoros
★★★★☆ (4.0/5.0)(1 vote)
A very good card. Too bad that Scavenging Ooze killed it in Standard.
EisselsEnnui
★★★★☆ (4.7/5.0)(3 votes)
People are really, really underestimating this card.
Where this shines is Golgari control in standard. You have so many kill spells that it's easy to hold out until turn 6 and once it drops it reads "Draw an extra card" which is pretty amazing.
A land is the least desireable thing to get, but you can fix that by exiling them with Deathrite Shaman. It's not format warping but it's really amazing. 4.5/5
mdakw576
★☆☆☆☆ (1.5/5.0)(1 vote)
This is a weak card because the card chosen is random. Consistency makes or breaks cards. Yes, you could find ways to have only specific cards in your graveyard, but you must remember that many cards improve with the help of another card.
TheMythicDragon
☆☆☆☆☆ (0.0/5.0)
Somehow I feel like this'd play well with the Bow of Nylea. Use the bow to tuck any cards you don't want recurred to your hand, and eventually empty your yard so you can repeatedly cast a Doom Blade on their end step? Sure, why not.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Cast this. Wait till upkeep. Pop elixir of immortality and discard a fatty with whatever.
Okay not the best combo, supposed to take advantage of self mill, but whatever :D
Karkain
☆☆☆☆☆ (0.0/5.0)
Sweet mama jama is this card powerful. I run it in my 5-color Zombie deck (yeah, it's a thing), and it makes the deck such a pain to deal with. It gets funny/risky when I drop a second one and start vomiting my deck into my graveyard, which then vomits it back onto the field. Though I must admit it's just as satisfying to recycle a Swords to Plowshares and then topdeck into a second Swords to Plowshares and watch my opponent rage...
This is a seriously powerful card. Self mill really abuses your opponent's arcane phobias, and this buster really draws out the pain effectively. I like to call it "slow and tell". Left undisturbed, this lil' leyline will double the efficiency of your strategy, no combo needed.
drpvfx did you all a solid and mentioned time warp, listen to pros guys. With an empty graveyard, it is safe to rely on the next card you cast or discard being returned to your hand on your next upkeep. HANDY DANDY DEADBRIDGE CANDY. Just for kicks here are my favorite things to dump in an empty graveyard with DBC out: entomb, angel's grace, tooth and nail, kami of false hope, and removal.
Benreaper
☆☆☆☆☆ (0.0/5.0)
If you have a Varolz the Scar Striped, you can always scavenge the cheap creatures and get the big ones out for free!
Useful in EDH but not really anywhere else due to its CMC. And even in EDH it's no gamebreaker, at least not on its own. Too random. Use scavenging ooze and buried alive, tortured existence and/or deathrite shamanetc. to maximize it's potential.
SirZapdos
☆☆☆☆☆ (0.0/5.0)
The pose, standing with arms flung wide and head thrown back, is exactly how a ritual is described in the Ravnica novel from 2005. It even looks like the same person (Savra). Very cool for the artist / art director to incorporate that nugget all those years later!
Comments (44)
The art is almost as awesome as the effect.
Def. an auto-include in EDH with Jarad, Golgari Lich Lord or The Mimeoplasm-
It has a good chance of cheating one of their overpriced pets into play
in addition to putting some nice fuel in your GY.
For some real fun, use something like Elixir of Immortality to clear your Graveyard-
then you have total control over what this card returns (Time Warp).
reuse is really need for deathkeeper and lich lord needs the mill to start the Dredge.
I just can't get around this one. Of all the guild mythics from Dragon's Maze, this was the card that made my jaw drop the most. As other people have already said, the combo potential on this seems just unreal.
*Next turn* ".......WHAT THE-!!!"
Not every format is built to win T5 you tool. The fact is this will be a powerhouse in slower formats like EDH as it let's you draw from your graveyard in addition to your library, not to mention free recasting of creatures. And as for your "Dies to removal" logic consider the fact that even if they wipe your graveyard it RECYCLES ALL DESTROYED CARDS THEREAFTER. Now all that's left to dispute is that it dies to enchantment removal, but in the end of the day most everything you play can be countered. So maybe you should just quit Magic?
- can be played in mono colored decks
- always reanimates something if there is a valid target (whereas deadbridge chant sometimes does nothing)
- can reanimate stuff in other players graveyards
Sure, it doesn't mill yourself, but since you have access to other players graveyard, you don't need that.
Actually, they do two different, yet similar, things. If you play a dredge deck (Karador EDH, for example), this card can easily outshine Knell. First, it puts 10 potential targets in your yard. This is good for other reanimate spells/tricks as well as the Chants upkeep ability. Then, you could wind up getting something reanimated or returned to your hand. The key here is that unlike Knell, you could get an important non-creature card back. Maybe a game-saving Damnation? What about a game-winning Living Death?
6 mana for an extra card each turn is fantastic.(Why do you think everybody loves necropotence?) Putting creatures onto the field for free is just gravy.
It's inspiring, powerful, big, and interesting. You can build your deck around something like this.
Other mythics like Voice of Resurgence are extremely boring. It's just an overpowered hate bear. Seriously. More mythics like this please.
Premises:
a. I run this in a Ghave sac-engine/dredge deck.
b. The deck has lots of sac-engines and ETB creatures, such as Rune-Scarred Demon, Angel of Despair, and Eternal Witness.
That said, here are my observations:
1. It's great to cast early on, when your graveyard is still thin and you have easy ways of sacrificing your ETB bomb creatures for Deadbridge to reanimate them.
2. When you've dredged your deck down to the dregs, it's not so great and it tends to whiff badly. I tested this against my Thraximundar deck that has heavy mill/wheel of fortune effects, and the graveyard turned into the library.
Conclusion:
It's always at least card advantage, which is always great. It's a potentially deadly recursion combo engine only in the early points in the game, or if you have a way of thinning out your graveyard for things you don't want it to recur (such as taplands, or anything that isn't immediately useful). (Which is a great use for Deathrite Shaman and Scavenging Ooze.) It's not always a win/win, but it's never a loss.
One potentially great interaction: Forbidden Crypt. Dangerous, but at least the things you don't want going back won't be pulled by Deadbridge, and you've got at least another card draw when your library is depleted.
Where this shines is Golgari control in standard. You have so many kill spells that it's easy to hold out until turn 6 and once it drops it reads "Draw an extra card" which is pretty amazing.
This thing can recur thragtusks and desecration demons that've been killed or sacc'd to Disciple of Bolas and can return your Tragic SlipsDoom Blades and Ultimate Prices to your hand to reuse.
A land is the least desireable thing to get, but you can fix that by exiling them with Deathrite Shaman. It's not format warping but it's really amazing. 4.5/5
Okay not the best combo, supposed to take advantage of self mill, but whatever :D
Also paradox haze for more card advantage
drpvfx did you all a solid and mentioned time warp, listen to pros guys. With an empty graveyard, it is safe to rely on the next card you cast or discard being returned to your hand on your next upkeep. HANDY DANDY DEADBRIDGE CANDY. Just for kicks here are my favorite things to dump in an empty graveyard with DBC out: entomb, angel's grace, tooth and nail, kami of false hope, and removal.