Analysis. First ability: not that useful unless you really need it. Which is fine, considering this also has three other relevant abilities. Second ability: Pretty decent. Big dude attacking you? What would you rather lose, one life or a crapload? Third ability: Kinda strange, but seems abusable, especially ifyou'reaJohnny and can find use combining it with the fourth ability. Fourth Ability: Besides the aforementioned synergy, this ability can be pretty good if timed well with artifact tokens, like those from Thopter Assembly or Master's Call. And of course, if you have another artifact lying around, you can loop through the abilities until you get what you need, which in itself is very good. A voltaic key could also help you a lot. /Analysis
.Blaze.
★★★★☆ (5.0/5.0)(13 votes)
"He traded Goats for artifacts, artifacts for cards, cards for life. In the end, he traded life for Goats."
Yep, this card in a nut shell.
Lord_of_Tresserhorn
★★★★☆ (4.6/5.0)(12 votes)
This... this should be a land.
It would be awesome as a land.
How in Vorthos can this be an artifact?? Yes, it is something artificially created, but it's a place!
Arachibutyrophobia
★★★☆☆ (3.9/5.0)(4 votes)
I wouldn't really want to discard cards for life, or sac creatures to return an artifact to my hand, or sac artifacts to draw cards, but I would certainly pay life for goats!
RedArcher
★★★★☆ (4.8/5.0)(8 votes)
Let's all go to the goat store!! :D
DarthParallax
★★★☆☆ (3.5/5.0)(6 votes)
Cards like this could be either lands or artifacts. I prefer having to pay 'startup mana' to open my Goat business, rather than pay 'overhead fees' on activation costs. As a land, this would end up neutered to uselessness
Totally going into my Druid's Satchel deck. It's perfect! Don't you see? It does THINGS! :D
Somehow, this feels like Salvaging Station and its ilk compressed into one card. Which, you have to admit, doesn't do much for the capability to have an indefinite-duration loop (especially with no untap element to be found).
I could see this being used in a standard reanimator, it gives a fairly cheap discard outlet that doubles as life gain, to stall a bit until you can bring back something nice. Nothing wrong with that, I suppose.
LordOfTheFlies87
★★☆☆☆ (2.9/5.0)(4 votes)
FUN.
Cyberium
★★★★★ (5.0/5.0)(4 votes)
The supreme 'outlet' card of the year, it utilize your resources from four different angles. What those factory machines in Fifth Dawn accomplished in team, Trading Post achieved by itself.
All I am seeing is {1}, {T}, Sacrifice your Wurmcoil Engine: Return the Wurmcoil Engine from your graveyard to your hand after putting your two 3/3 wurms into play.
So.... if you use all four abilities one after each other, you've spent four mana and four turns doing something Mad Prophet can do instantly? There has to be something broken this can do, and I can't wait until it's discovered, because I would hope Wizards wouldn't print something like this without the Johnnies in mind.
the_sixth_degree
★★★★☆ (4.8/5.0)(4 votes)
Favourite flavour of the set.
Priz
★★★★☆ (4.8/5.0)(3 votes)
Goat tokens are epic. 5/5
Possibly better than storm crow.
SkyyValentine
★★★★☆ (4.8/5.0)(8 votes)
My favorite card in the set easily. I see it kinda like this: Pay one dollar, spend five minutes haggling: Trade a book for four cheeseburgers. Pay one dollar, spend five minutes haggling: Trade one cheeseburger for a goat. Pay one dollar, spend five minutes haggling: Trade your goat so you can rummage around in someone's dumpster for a toy. Pay one dollar, spend five minutes haggling: Trade your new toy for a new book.
Now you have a new book and three cheeseburgers for only $4.00 and twenty minutes of work.
But in all honesty, I love this card. Already in my Orzhov reanimator. The first ability is great for dumping a fattie in your yard. Repeatable chump blocking or sacrificing is never bad. The third one is great for artifact creatures that do something when they hit the field. The last one is my least favorite, but it can still be useful. Great card, hope to see many more like it.
jsttu
☆☆☆☆☆ (0.0/5.0)
Should have been flavored as an artifact instead of a land, but for balance reasons this card is the correct type. In the prerelease i saw a guy use this to great effect to get in the top 8, and i understand why. The sheer versatility is hard to beat, and each ability begs to be abused. Worst comes to worst it is pay 1 life and tap : target non-trampling non-flying non-shadow non-unblockable creature is blocked. At best it is an engine to do basically whatever you want given time. recur artifacts? check. Sacrifice engine? check. Card draw? check. Tokens? you betcha. The sheer card advantage and potential abusement this gives is what makes this a fairly good rare to open in limited or to put into a combo deck.
1 tap Discard wife for 7 goats...they left that part off.
Lueseto
★★★★☆ (4.0/5.0)(2 votes)
Craazy fun, must make a deck NOW
I used to hate artifacts you know, but when goats are involved...
nightmare_zombie
★★★★☆ (4.2/5.0)(2 votes)
why has no one noticed this combo yet trading post and springjack pasture.
Wasret
★★★★★ (5.0/5.0)(4 votes)
I feel like a few naysayers are looking at this card wrong. You don't NEED to use all abilities in order to make it efficient, in an artifact deck you could use it to recur various utility cards or creatures, sometimes discarding a card that isn't useful to you at the moment could let you survive for the next turn even, 4 life is a kind of big number anyway. For those that also say its slow, don't put it in a fast deck then, I am putting this in my Reaper King EDH since it allows me to recur cards and as long as its around I can at least do something. I think this card is creative, and pretty flavorful also.
Ideatog
★★★★☆ (4.5/5.0)(2 votes)
Ah, the bastard offspring of Magic and Settlers of Catan.
I'm going to Gamelon to get some goats. If you don't hear from me in a month, draw a card.
TheWrathofShane
★★★☆☆ (3.2/5.0)(2 votes)
Creative!
Ability 1) If you need to discard something, maybe a creature to rez for example, this will do it and get you some life. Or it could be used to buy some time in a pinch. 1 card is pretty steep for a measly 4 life, without a solid plan as shown above.
Ability 2) 1 life and 1 mana for a chump blocker, or sacrifice fodder. Not a bad deal. Also, with all the token enchantments in instrad this doesn't look too bad! But then again those decks probably dont have room for this card.
Ability 3) Could be a johnny enabler or simply to fetch back some key artifacts you have in your deck, Maybe you want that Lux Cannon back.
Ability 4) Once again could be johnny fuel, or maybe just pop it on your golem when it blocks to get another card.
Radagast
★★★★☆ (4.5/5.0)(5 votes)
Crazy fun!! It can do almost any silly thing you need! Love it!
LordTaco
★★★★☆ (4.7/5.0)(3 votes)
I absolutely love the flavor of this card, this feels Ravnica to me! Just imagine, you're in a big city, where trading is happening all over. This screams it, think of it like this, you sell your ideas (discarding cards) for some money (life); Money for livestock; Livestock for nice things(artifacts); And you trade in the nice tings for some information (cards). To me this is the Epitome of what I love, if this ever gets reprinted I will jump for joy :D
Mazerin-the-Mage
★★★★☆ (4.4/5.0)(7 votes)
This is definitely in my top 10 favorite cards of all time.
mimicvatmasta1
★★★★☆ (4.3/5.0)(6 votes)
This card is so awesome!!! I literally cannot think of a deck where I would not want these options. My magic motto: "the more choices, the better".
auspiciousTactician
☆☆☆☆☆ (0.5/5.0)(1 vote)
I haven't seen anyone else post this combo, but this card works very well with Solemn Simulacrum. Play either one on turn 4, then play the other on turn 5. Then use trading post's 3rd ability sacing the Simulacrum as part of the cost. Draw a card off the Simulacrum, the Trading Post's ability resolves and you can put the Simulacrum back in your hand. Repeat every turn for both card and land advantage. This combo also works well if you have things that trigger off of creatures entering or leaving the battlefield (ie Morbid). The best part is is that this can work any just about any deck.
Combos pretty well with Springjack Pasture. I mean, not, like, playable levels of well, but I do kinda want to make a casual deck around the idea.
Rainault
★★★★★ (5.0/5.0)(1 vote)
To everyone commenting about the third ability: You can't target the creature you're sacrificing. You must announce the target(s) of a spell/ability before paying the costs, so (for example) Wurmcoil Engine is still on the battlefield when you declare the artifact card you want to bring back to your hand.
blizzardspectre
★★★★★ (5.0/5.0)(1 vote)
sacrificing innocent goats to get buried ancient relics from graveyard.
HunkeyMunky
★★★★☆ (4.5/5.0)(9 votes)
Combo with Homicidal Seclusion. Proceed to kill opponent with homicidal goat.
DacenOctavio
☆☆☆☆☆ (0.5/5.0)(1 vote)
Mono black control seems to be getting some mileage out of this one.
SarcasmElemental
☆☆☆☆☆ (0.0/5.0)
If I had to play a sandbox game with a deck of a trillion cards from now until the end of time I'd definitely want to get this card out early.
BuffJittePLZ
★★★★☆ (4.5/5.0)(1 vote)
Absolutely faantastic with Mycosynth Wellspring and Ichor Wellspring. 3 mana to draw three cards? Sac a creature that is going to die anyway to get back that artifact to draw three again?
Also, goats.
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
Holy CRAP the goats have returned!
TheJord01
★★★☆☆ (3.0/5.0)(2 votes)
Should be called Value Post
Mr_Bubbles
★★★★★ (5.0/5.0)(19 votes)
"He traded Goats for artifacts, artifacts for cards, cards for life. In the end, he traded life for Goats."
Cloudchaser.Kestrel
☆☆☆☆☆ (0.0/5.0)
I love the flavor of this card - mayhaps it represents the trading POST rather than the land it sits on? ^^
- Quite by accident I discovered the sheer amount of abusing this thing can take with a dross scorpion and a pair of myr retrievers - or a cathodion - in a semblance anvil environment. Early game it become a massive car draw engine as my myr retrievers can be saced once or twice a turn for cards - then as my combo comes around it becomes a way to get artifact creatures lost from enduring renewal back.
Glunders
☆☆☆☆☆ (0.0/5.0)
Certainly this says something about my own ineptitude, but I totally lost a game at the pre-release to skillful use of this card.
Lotsofpoopy
☆☆☆☆☆ (0.5/5.0)(1 vote)
I am a pro so I am really good at creating goats at the perfect time.
WiNGSPANTT
☆☆☆☆☆ (0.0/5.0)
This card is so versatile, it's almost hard not to dream up combos for it.
infinight
☆☆☆☆☆ (0.0/5.0)
I want to build a B/U self-mill throne of empires deck that uses this to play the artifacts from the graveyard.
wholelottalove
★★★☆☆ (3.8/5.0)(2 votes)
Every ability feeds another.
MinikuiHobo
★★★★☆ (4.1/5.0)(4 votes)
It makes goat tokens. 5/5
don_miguel
★☆☆☆☆ (1.6/5.0)(7 votes)
it does many things, and all bad
Pigfish99
☆☆☆☆☆ (0.0/5.0)
This is one of the most Flavorful cards ever. Hell, it can basically go in ANY deck.
flavioal28
☆☆☆☆☆ (0.0/5.0)
A must have in goat decks
Cheza
★☆☆☆☆ (1.0/5.0)(2 votes)
I really like the interaction of the abilities, forming a circle of actions. However, I don't really like the abilities. I would have preferred:
, , discard an artifact: Gain life equal to its converted cost. , , pay 1 life: Draw a card. , , discard a card: Put three 0/1 white goat creature token onto the battlefield. , , sacrifice a creature: Return target noncreature artifact from your graveyard to your hand.
The first ability could symbolize selling relics for money. The second represents a fighting arena at the Trading Post or a cartomancer (see Underworld Connections or Phyrexian Arena). The third ability is similar to the first, trading knowledge for food whereas last ability feels like buying a treasure map.
Red-White
☆☆☆☆☆ (0.5/5.0)(1 vote)
@ Cheza
Do you realize you just wrote abilities of a completley broken card? Tap, Pay 1 life : Draw a card in on a card, that used 5 mana, and destroys a land, pretty much. That ability itself on a 4cmc artifact would be overpwoered, but Tap,discard a card : 3x 0/1 goat tokens is also a great ability, giving you 3 chump blockers evrey turn.
So with all 4 abilities you wrote, this card would be better than Ancestral Recall
Totema
☆☆☆☆☆ (0.0/5.0)
I needed a little grave recursion for my artifact deck, so I gave this a shot. It gave me much more. Don't underestimate the utility of this card!
A_Real_Travesty
☆☆☆☆☆ (0.0/5.0)
I absolutely had to include this one in my U/R Bazaar deck. Between Bazaar Trader and Dominus of Fealty, cards are going left and right, and the option to trade them out for something better was too flavorful to pass up. Throw away some jinxed trinkets for life through the Trading Post, then trade my opponent's creature to get them back and hand them over.
@Red-white: No even if that card existed, it would be nothing compared to Ancestral Recall. Ancestral Recall costs one mana. Ancestral Recall is amazing at any point in the game. An artifact that costs 5 mana to start with (very slow) then only draws one card instead of three is nowhere close, even if it can create lots of chump blockers. Comparing modern cards to Ancestral Recall (which is unbelievably broken in today's standards) is very stupid, especially if you don't understand why Ancestral Recall is so powerful (you clearly don't). And how does Cheza's card destroy a land?
@Cheza: Creating three goat tokens a turn is ridiculous - that's three chump blockers plus if you had something like Collective Blessing or Overrun, it would be game-ending. This card is fine as it is - useful and versatile.
If I choose to sacrifice an artifact creature to get an artifact, does it just go back to my hand? And what if I use this ability with precursor golem?
CogMonocle
★★★★★ (5.0/5.0)(1 vote)
So one of my friends randomly got a goat token from a core set booster, and we were completely bewildered. "What the hell makes goat tokens!" We mostly forgot about it, until a couple weeks later, I pulled this from a pack. We loved the idea of tapping it spawn a token to block an attacker - the idea of a goat popping into existence for a second before being hit by a charging Geralf's Mindcrusher or the like was hilarious to us.
Fast forward to now...I realize that Metalworker + Staff of Domination is an infinite mana combo that gives you something to USE your infinite mana on...card draw, that allows you to get a trading post out. Add Aphetto Alchemist to untap the tpost, with the staff that gives you infite goats. Add a little mana fix, and you've got Honor of the Pure, and Fervor, giving you Infinite hasty 1/2 Goats. Add a buttload of counterspells, artifact recursion, and perhaps an ethersword canonist (can be a dangerous choice for multiplayer) and you've got a hilarious casual deck. http://tappedout.net/mtg-decks/infinite-domination/
TowerDefender
☆☆☆☆☆ (0.0/5.0)
It can even cycle for 1 mana if you desperately need to draw a card. Edit:in an amusing flavour interaction Batterhorn destroys this! XD
Erafiel
☆☆☆☆☆ (0.0/5.0)
How is ancestral recall relevant when evaluating the usefulness of trading post? ancestral is banned in two formats and restricted in one. trading post is legal in all formats.
Good versatility, but nothing game-changing. Works well with above-mentioned artifact creatures.
Comments (69)
First ability: not that useful unless you really need it. Which is fine, considering this also has three other relevant abilities.
Second ability: Pretty decent. Big dude attacking you? What would you rather lose, one life or a crapload?
Third ability: Kinda strange, but seems abusable, especially if you're a Johnny and can find use combining it with the fourth ability.
Fourth Ability: Besides the aforementioned synergy, this ability can be pretty good if timed well with artifact tokens, like those from Thopter Assembly or Master's Call.
And of course, if you have another artifact lying around, you can loop through the abilities until you get what you need, which in itself is very good. A voltaic key could also help you a lot.
/Analysis
Yep, this card in a nut shell.
It would be awesome as a land.
How in Vorthos can this be an artifact?? Yes, it is something artificially created, but it's a place!
Totally going into my Druid's Satchel deck. It's perfect! Don't you see? It does THINGS! :D
This is like Staff of Domination... but with goats.
To be played in a Grand Architect deck.
Possibly better than storm crow.
Pay one dollar, spend five minutes haggling: Trade a book for four cheeseburgers.
Pay one dollar, spend five minutes haggling: Trade one cheeseburger for a goat.
Pay one dollar, spend five minutes haggling: Trade your goat so you can rummage around in someone's dumpster for a toy.
Pay one dollar, spend five minutes haggling: Trade your new toy for a new book.
Now you have a new book and three cheeseburgers for only $4.00 and twenty minutes of work.
But in all honesty, I love this card. Already in my Orzhov reanimator. The first ability is great for dumping a fattie in your yard. Repeatable chump blocking or sacrificing is never bad. The third one is great for artifact creatures that do something when they hit the field. The last one is my least favorite, but it can still be useful. Great card, hope to see many more like it.
-1 card, +4 life
-1 card, +3 life, +1 creature
-1 card, +3 life, -1 creature, +1 artifact
+1 card, +3 life, 0 creature, -1 artifact
result:
0 card gain/loss
+3 life
0 creature gain/loss
an artifact that was already in your graveyard.
after they are all done in order you have 3 life
well done wizards for making a worse version of Healing Salve on Isochron Scepter.
I used to hate artifacts you know, but when goats are involved...
I'll trade you a sheep for a stone!
Ability 1) If you need to discard something, maybe a creature to rez for example, this will do it and get you some life.
Or it could be used to buy some time in a pinch. 1 card is pretty steep for a measly 4 life, without a solid plan as shown above.
Ability 2) 1 life and 1 mana for a chump blocker, or sacrifice fodder. Not a bad deal.
Also, with all the token enchantments in instrad this doesn't look too bad! But then again those decks probably dont have room for this card.
Ability 3) Could be a johnny enabler or simply to fetch back some key artifacts you have in your deck, Maybe you want that Lux Cannon back.
Ability 4) Once again could be johnny fuel, or maybe just pop it on your golem when it blocks to get another card.
Luckily, my Goatnappers are prepared!
Also, goats.
- Quite by accident I discovered the sheer amount of abusing this thing can take with a dross scorpion and a pair of myr retrievers - or a cathodion - in a semblance anvil environment. Early game it become a massive car draw engine as my myr retrievers can be saced once or twice a turn for cards - then as my combo comes around it becomes a way to get artifact creatures lost from enduring renewal back.
5/5
The first ability could symbolize selling relics for money. The second represents a fighting arena at the Trading Post or a cartomancer (see Underworld Connections or Phyrexian Arena). The third ability is similar to the first, trading knowledge for food whereas last ability feels like buying a treasure map.
Do you realize you just wrote abilities of a completley broken card?
Tap, Pay 1 life : Draw a card in on a card, that used 5 mana, and destroys a land, pretty much. That ability itself on a 4cmc artifact would be overpwoered, but Tap,discard a card : 3x 0/1 goat tokens is also a great ability, giving you 3 chump blockers evrey turn.
So with all 4 abilities you wrote, this card would be better than Ancestral Recall
@Cheza: Creating three goat tokens a turn is ridiculous - that's three chump blockers plus if you had something like Collective Blessing or Overrun, it would be game-ending. This card is fine as it is - useful and versatile.
Fast forward to now...I realize that Metalworker + Staff of Domination is an infinite mana combo that gives you something to USE your infinite mana on...card draw, that allows you to get a trading post out. Add Aphetto Alchemist to untap the tpost, with the staff that gives you infite goats. Add a little mana fix, and you've got Honor of the Pure, and Fervor, giving you Infinite hasty 1/2 Goats. Add a buttload of counterspells, artifact recursion, and perhaps an ethersword canonist (can be a dangerous choice for multiplayer) and you've got a hilarious casual deck. http://tappedout.net/mtg-decks/infinite-domination/
Good versatility, but nothing game-changing. Works well with above-mentioned artifact creatures.