This has no comments? none at all? Okay, wow....um, Well it kinda looks like the Dream Chisel. This card loves to be comboed with. Like many things in Mirrodin it's an engine.
Silverware
★★★☆☆ (3.5/5.0)(3 votes)
If you have got the mana this thing can really become a game changer. Also very nice that its useable anywhere from early game to late game.
As long as you can tap for 5 mana with whichever creature you have all the mana you could want of whatever color that creature made, not to mention tapping any number of creatures, gaining as much life as you want, and drawing as many cards as you like from the staff itself.
Easily broken and deserves more than a 3.8 in my opinion.
This is likely the best "finisher" of any combo deck that gets infinate mana. There's TONS of ways of getting unlimited mana, from using Bloom Tender and Rofellos to an off the wall combo involving Channel, Lich's Mirror and Mirror of Fate. The best for any deck (since its colorless and uses 2 nice utility cards) is likely Brighthearth Rings and Basalt Monolith.
StuartHamilton
★★★★☆ (5.0/5.0)(18 votes)
Staff+
Bloom Tender (With 5 colors on the field)
Elvish Archdruid (With 4 other elves)
Harabaz Druid (With 4 other Allies)
Magus of the Coffers (With 7+ Swamps)
Metalworker (With 3+ Artifacts)
Priest of Titania (With 4 other Elves)
Rofellos, Llanowar Emissary (With 5+ forests)
Viridian Joiner (With 5+ power)
Wirewood Channeler (With 4 other Elves)
All equal Infinite mana, and will win you the game.
ArKive
★★★★☆ (4.2/5.0)(2 votes)
you can use other infinite mana combos to fuel it too, like power artifact and any of like 20 artifacts (1 example is Grim Monolith), mana reflection does it too, with those artifacts. such an underused card in EDH, dont know why either
Revelation666
★★★★☆ (4.8/5.0)(6 votes)
Upon first glance it looks rather mediocre, but it is ridiculously abusable
Sugga
★★★★☆ (4.5/5.0)(2 votes)
Craziness. Maybe the best combo finisher ever printed? Has to be. 6/5. Sixth star because of the wicked name ^^
Bandswithother
★★★☆☆ (3.8/5.0)(4 votes)
Most players agree its too strong for the format so its been added to a player enforced ban list.
As Worshop MUD decks didn't have enough metagame dominance. An excellent tech that made the classic prison deck evolve into a combo alternative win condition.
Especially since then, the abilities can benefit from Training Grounds!
Or just imprint it alongside a Khalni Gem, and go to town. What with your infinite life, tapping all your opponent's creatures, and drawing your deck, all while generating infinite mana.
My first impression of this is bad since the utility forced high costs for all of the abilities. is what it costs to gain a life with Braidwood Cup is what it costs to tap a creature with Icy Manipulator is what it costs to untap a creature with Puppet Strings is what it costs to draw a card with Jayemdae Tome And of course additional uses cost an additional . If you are going to generate an obscene amount of mana, either with or without this artifact, then it shines. Well no, it just wins you the game. So it sucks without much mana, and it is so easy to go infinite that it is boring with lots of mana. Well, my opinion remains bad. Fancy that. Maybe I will include my copy in a Braid of Fire deck since it can't go infinite...
JaxsonBateman
★★★★☆ (4.5/5.0)(1 vote)
Fantastic card. Besides the obvious infinite combo synergy with 5+ mana producing creatures like Priest of Titania and Rofellos, it's still great in any deck that gains access to a large amount of mana and needs a way to dump it.
Personally, I have it in a mono-black control deck that focuses on card advantage, and gaining access to Urborg, Tomb of Yawgmoth + Cabal Coffers for some insane mana ramp off lands alone. Playing that deck, if I'm at the end of the opponent turn with lands untapped, I can usually get at least 2 card draws which is pretty nice - helps me get closer to finding that Consume Spirit for lethal damage.
If it's earlier in the game and I'm short a removal spell, I can tap down multiple creatures. Also handy.
And I mean, if you have 2 mana spare gaining life isn't the worst thing you can do.
It's just so versatile and good. Easily a 4.5.
Skyl0rd
☆☆☆☆☆ (0.0/5.0)
if this wasn't banned in edh, it would be in my memnarch deck, staff+ doubling cube = infinite mana, + memnarch = victory
swords_to_exile
★★★★☆ (4.4/5.0)(7 votes)
such an underused card in EDH, dont know why either Maybe because it's banned?
MisterAction
☆☆☆☆☆ (0.0/5.0)
Good lord that's a mouthful. I want to play Null Rod just so I don't have to keep reading this damn thing.
talcumpowder0046
☆☆☆☆☆ (0.0/5.0)
Power Artifact x2?
BongRipper420
☆☆☆☆☆ (0.0/5.0)
Once, when I had well over 5 elves out and few Priest of Titania's and Elvish Archdruid's, my friend used a Mindslaver on me and then proceeded to mill me with my own Staff. What a turn of events.
Moral of the story, the only player who the staff can directly kill by itself is yourself, interestingly.
Lord.Gold
☆☆☆☆☆ (0.0/5.0)
I am going to dominate you with my staff.
TastetheJace
☆☆☆☆☆ (0.0/5.0)
This thing belonged to Kralnor.
Fighterguard
☆☆☆☆☆ (0.0/5.0)
Don't forget Axebane Guardian with 4 other defenders. Not hard to achieve in a defenders-only deck. With the infinite mana combo and Doorkeeper, you can force the opponent to discard its entire library in a single turn. Add Rest in Peace for Reanimator decks and you are golden.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Even without infinite mana, you still have plenty options to spend your mana on if you dont have anything else to do.
Also, untap is more valuable then tap, they goofed on that part.
Notanoob
☆☆☆☆☆ (0.0/5.0)
Even if it was JUST
{1}: Untap this. {3}{T}: Untap target creature.
It would be awesome. The rest is just gravy. Though rather important gravy, considering its always forming infinite mana loops.
EGarrett01
☆☆☆☆☆ (0.0/5.0)
Should be called MacGyver's Mace.
undergroundmonorail
★★★★★ (5.0/5.0)(1 vote)
Unbanned in EDH as of 04/21/13
Ali-Baba
★★★★★ (5.0/5.0)(2 votes)
It was banned in EDH because it provided multiple colors with infinite mana engines, now it's unbanned.
But you know what's a lot worse than having infinite mana?
Not-legal Troll Commander deck 1.)Run Thraximundar as your commander so you can run blue and red with black removal 2.)get this and Metalworker onto the battefield(Diabolic tutor,tinker, etc) 3.) Ramp to over 9000 mana 4.) Give yourself over 9000 life 5.) cast Fireball or Bonfire of the damned and kill every creature and make everyone's life total one 6.)Scoop 7.)??? 8.) PROFIT!!!!
TurboBaby
☆☆☆☆☆ (0.0/5.0)
one of Myr Welder 's best friends just add mana
twiddleman12
☆☆☆☆☆ (0.0/5.0)
Let's take StuartHamiltons post one step farther and add Power Artifact. ... ... Good game?
yesennes
☆☆☆☆☆ (0.0/5.0)
Don't forget, once it gets you infinite mana it taps the opponents board, gives infinite life, and card draw. My favorite Turn 2: Gyre Sage Turn 3: This. Turn 4: Increasing Savagery
gameguycm
☆☆☆☆☆ (0.0/5.0)
Staff of Domination: The only Keyblade banned in EDH.
Comments (37)
5 in 1 swissknife
Easily broken and deserves more than a 3.8 in my opinion.
Bloom Tender (With 5 colors on the field)
Elvish Archdruid (With 4 other elves)
Harabaz Druid (With 4 other Allies)
Magus of the Coffers (With 7+ Swamps)
Metalworker (With 3+ Artifacts)
Priest of Titania (With 4 other Elves)
Rofellos, Llanowar Emissary (With 5+ forests)
Viridian Joiner (With 5+ power)
Wirewood Channeler (With 4 other Elves)
All equal Infinite mana, and will win you the game.
This site makes things pretty clear:
http://www.dragonhighlander.net/rules.php
Especially since then, the abilities can benefit from Training Grounds!
Or just imprint it alongside a Khalni Gem, and go to town. What with your infinite life, tapping all your opponent's creatures, and drawing your deck, all while generating infinite mana.
And of course additional uses cost an additional
If you are going to generate an obscene amount of mana, either with or without this artifact, then it shines. Well no, it just wins you the game. So it sucks without much mana, and it is so easy to go infinite that it is boring with lots of mana.
Well, my opinion remains bad. Fancy that.
Maybe I will include my copy in a Braid of Fire deck since it can't go infinite...
Personally, I have it in a mono-black control deck that focuses on card advantage, and gaining access to Urborg, Tomb of Yawgmoth + Cabal Coffers for some insane mana ramp off lands alone. Playing that deck, if I'm at the end of the opponent turn with lands untapped, I can usually get at least 2 card draws which is pretty nice - helps me get closer to finding that Consume Spirit for lethal damage.
If it's earlier in the game and I'm short a removal spell, I can tap down multiple creatures. Also handy.
And I mean, if you have 2 mana spare gaining life isn't the worst thing you can do.
It's just so versatile and good. Easily a 4.5.
Maybe because it's banned?
Moral of the story, the only player who the staff can directly kill by itself is yourself, interestingly.
Also, untap is more valuable then tap, they goofed on that part.
{1}: Untap this.
{3}{T}: Untap target creature.
It would be awesome. The rest is just gravy. Though rather important gravy, considering its always forming infinite mana loops.
But you know what's a lot worse than having infinite mana?
Not needing mana at all.
1.)Run Thraximundar as your commander so you can run blue and red with black removal
2.)get this and Metalworker onto the battefield(Diabolic tutor,tinker, etc)
3.) Ramp to over 9000 mana
4.) Give yourself over 9000 life
5.) cast Fireball or Bonfire of the damned and
kill every creature and make everyone's life total one
6.)Scoop
7.)???
8.) PROFIT!!!!
just add mana
...
...
Good game?
My favorite
Turn 2: Gyre Sage
Turn 3: This.
Turn 4: Increasing Savagery