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Magic: The Gathering Card Comments Archive

Collective Blessing

Multiverse ID: 290528

Collective Blessing

Comments (38)

swords_to_exile
★☆☆☆☆ (1.7/5.0) (3 votes)
I'm honestly not sure what to think about this card. The huge boost is nice, but it's also not cheap to bring into play. The biggest drawback is that it'll be a useless drop if you have no creatures in play, but at the same time, if you can keep a creature or two in play and land this, you should be winning the game ASAP.
I do like the fact that it turns late game mana acceleration into a larger threat, but I don't know if it's worthwhile for 6...
FatalEagle
★★★☆☆ (3.2/5.0) (7 votes)
If the likes of Gaea's Anthem are good, then this is triple that at only twice the cost. Remember this is green, and in green, you ramp.
Here's a possibly play:
T1: Forest, Arbor Elf
T2: Forest, Arbor Elf, Avacyn's Pilgrim
T3: Forest, Collective Blessing
T4: More creatures, maybe some of those centaur tokens, or more cheap drops, then swing for win on T5.
Demento_Recraves
★★☆☆☆ (2.9/5.0) (4 votes)
This with Wild Beastmaster is kind of nuts.
Lotsofpoopy
★★★☆☆ (3.1/5.0) (15 votes)
Pro tip: Use this in a creature deck.
General_Naga
★☆☆☆☆ (1.3/5.0) (3 votes)
*Ghave's Blessing.

Definitely should have been the cardname.
A0602
★★★★☆ (4.3/5.0) (13 votes)
Yo, you like Overrun?

Yeah, let's always do that.
1337vanguard
☆☆☆☆☆ (0.5/5.0) (1 vote)
Doesn't give trample like Overrun and isn't as cheap as Honor of the Pure. Yeah, a little disappointing :/ Would be pretty cool in Commander tho.
LordRandomness
☆☆☆☆☆ (0.5/5.0) (1 vote)
The biggest problem this card faces is the enchantment typing being redundant: that sort of power boost ends games in one turn, in which case why not use Overrun or similar?
Dabok
☆☆☆☆☆ (0.5/5.0) (1 vote)
This card just begs each player's "timmyness" to resurface.
DoragonShinzui
★★★☆☆ (3.8/5.0) (7 votes)
Absolutely bombastic. +3/+3 for everyone at all times turns chump into champ and threats into game ending monstrosities. Tis a shame there aren't any Angel token generators for Selesnya, swinging with 7/7 Angels backed up by, say, 8/8 Wurms and 11/11 Elementals? Glorious. Absolutely glorious.
Totema
★★★☆☆ (3.1/5.0) (4 votes)
@LordRandomness: One word, and for that matter one Green: Fog. The bane of non-permanent pumps. And as I recall, there are no fewer than five fog variants in standard, as well as goodies like instant-speed protection. Permanency lets you get back on your feet the next turn.
yyukichigai
★★☆☆☆ (2.9/5.0) (4 votes)
Uh, hello there... uhm... Glorious Anthem. I see you and Gaea's Anthem have been... erm... spending time together. And what a *cough* lovely child you've made.
Xilinoc
★☆☆☆☆ (1.6/5.0) (4 votes)
Fairly good in Constructed, a game-ender in Limited. Seriously, this thing is a beast.

Also, we should be 5-starring lotsofpoopy's comments, just because his consistent comments about being pro are reminiscent of good ol' MoE.
TherealphatMatt
★★☆☆☆ (2.3/5.0) (3 votes)
Think of it as a more expensive, permanent overrun that doesn't give trample.
mdakw576
☆☆☆☆☆ (0.5/5.0) (1 vote)
I would personally run elesh norn over this unless you have something that interacts favorably with enchantments. You pay 1 more mana and the bonus is slightly smaller, but instead you get an actual creature and the -2/-2 to the opponents board is absolutely huge. Being a creature means it's also easier to reanimate (although it is easier to kill).
endgame13
☆☆☆☆☆ (0.5/5.0) (1 vote)
I have a question. If a creature is on the battlefield that has an 'If something enters the battlefield with X power or greater then something happens (Garruk's Packleader could be a potential example), would the buff from this cause a potentially weaker creature to trigger that ability when it enters the battlefield?
pedrodyl
☆☆☆☆☆ (0.5/5.0) (1 vote)
I think big enchantments like this are too hit or miss to see play in Constructed, unfortunately. I'm sure this thing romps in limited with the right deck though
Boakes2047
☆☆☆☆☆ (0.5/5.0) (1 vote)
This card snaps stale mates in two, all the while giving you the bigger end of the winning stick. 4/5
HowardTreesong
☆☆☆☆☆ (0.5/5.0) (1 vote)
Quite a bomb, yes, it stays on the table permanently but all the games I've played this ended the game that turn much like Overrun. Hideous with token decks as the smallest bird becomes huge.
VirusVescichetta
★★★★☆ (4.2/5.0) (6 votes)
It's kind of expensive, despite being very fairly costed. It's three times the CMC of Honor of the Pure for, well, three times the effect and it doesn't care about creature colour. Yeah, it takes two colours to play, but one of those colours is green so there shouldn't be much trouble in getting to six mana by turn 3 or 4. I'd definitely give it a 4/5 because it really will end games quite quickly.
SgtPepperjack
★★★☆☆ (3.8/5.0) (4 votes)
No, this is not as good as Elesh Norn. So? A permanent +3/+3 buff to all your creatures is pretty darn tasty. 4/5.
majinara
☆☆☆☆☆ (0.5/5.0) (1 vote)
Won me some games in the prerelease. Once your keyrunes and stuff suddenly become 5/5 beaters, there is little that can stop you.
BlueFelt
☆☆☆☆☆ (0.5/5.0) (1 vote)
What happens if you play more than one of these at the same time?
wholelottalove
★☆☆☆☆ (1.0/5.0) (2 votes)
It could have at least given more than just +3/+3, maybe trample or just something. Six mana for this is just crap.
Ragamander
☆☆☆☆☆ (0.5/5.0) (1 vote)
Basically, if you resolve Collective Blessing with a decent board position and a contingency against mass-removal, you win. Assuming your opponent doesn't blow it up first. As has been mentioned by others, you should probably use it as you would an Overrun. Otherwise you'll have to deal with Detention Spheres and Oblivion Rings flying all over the place.

The former's presence in standard makes token decks especially tough to build. It's hard enough with the possibility of getting Bonfired, Mizzium Mortared, Terminused, and/or Supreme Verdicted; we did NOT need the Oblivion Rings in White or Blue decks to suddenly start moonlighting as mass-token-removal.

@FatalEagle

Simplest ideal progression is probably
T1: Forest, any mana dork (e.g. Avacyn's Pilgrim)
T2: Plains, any ramp spell (e.g. Farseek)
T3: Plains, Increasing Devotion
T4: Forest, Collective Blessing, swing for game
Aryvander
☆☆☆☆☆ (0.5/5.0) (3 votes)
cards like this and tokens are ruining MTG. 0.5/5
JaxsonBateman
☆☆☆☆☆ (0.5/5.0) (1 vote)
Its a nice effect, and it could win some casual and limited games, but when it comes to constructed we all know that the 6 mana slot is typically for devastating wincons like titans and Consecrated Sphinxes and all those awesome beasties, and at 6 mana this card just doesn't do enough. For any deck that has enough creatures that this would be worthwhile, at 5 mana they could use Eldrazi Monument and lose 2 power per creature, but gain the much more useful indestructibility and flying.
spartan7023
☆☆☆☆☆ (0.5/5.0) (1 vote)
@BlueFelt

all your creatures get +3+3 for each one you have.
SirLibraryEater
☆☆☆☆☆ (0.5/5.0) (1 vote)
A great finisher for my Selesnya token deck.
"Hey, you know those 27 1/1 Myr tokens i have?
"...Yes?"
"Now they're 4/4. Swing for 108."
"...wut."
WHERE IS YOUR "CREATURE REMOVAL" NOW?
abdulmuhsee
☆☆☆☆☆ (0.5/5.0) (1 vote)
Just pray you never have to face this in draft. Just when you think you have their token army finally under control.
TowerDefender
☆☆☆☆☆ (0.5/5.0) (1 vote)
With Trostani, Selesnya's Voice and this even the lowliest Populate effect gains you 4 life- Gather the Townsfolk would give you 8 minimum and Fateful Hour - 20 life! Captain of the Watch would give you 21 and Trostani's Summoner 22!Magical Xmas-land!
MavericGamer
☆☆☆☆☆ (0.5/5.0) (1 vote)
This tends to work really well in an infect deck.
Lifegainwithbite
☆☆☆☆☆ (0.5/5.0) (1 vote)
@Aryvander: Kids like you who do nothing but whine and complain because they can't be bothered to make the effort to understand and get better at the game ruin mtg for actual players. Find a new game that more suits your intelligence like Solitaire.
itsandycapp
☆☆☆☆☆ (0.5/5.0) (1 vote)
Good, but horribly boring
cwdragon
☆☆☆☆☆ (0.0/5.0)
obviously made for token decks but runs well in any deck able to build up the mana, at the least it will get most creatures out of the range of anger of the gods or mizzium mortars
AnnoyingFogGuy
☆☆☆☆☆ (0.0/5.0)
An example of one of the many reasons I play green-white:
The beautiful cards!