Art Is Too ill And the card forget about it Auto4 Havent been this happy 4 a land since Mutuvault
Names_Suck
☆☆☆☆☆ (0.0/5.0)
Flying + infect on turn 2 is a good way to start, especially in limited.
Not to mention requires instant artifact/creature removal.
Shadoflaam
★★★☆☆ (3.0/5.0)(5 votes)
So, does ink- and blight- make something phyrexian? blightsteel ingot ink lord of unx blightwell leviathan inkning and of course blightinkstorm crow 2U Infect, flying When ~ comes into play, tap target player from sheer awesomeness 1/2
SereneChaos
☆☆☆☆☆ (0.0/5.0)
Inky has a bestest friend ever in Standard: Signal Pest.
BloodJunkie
☆☆☆☆☆ (0.0/5.0)
I've been waiting a long time for you... (since 2001 to be exact)
FINALLY! Another blinkmoth creature to buff with Blinkmoth Nexus. And just the idea of a blinkmoth creature is cool (like... 'wtf is it?' 'we still don't know Scotty... but it's trying to kill us'). Definately need 4.
This is extremely nice. I just like the flavor alone, and would get this card even if it sucked. But that's not the case! it's really good! Obviously in metalcraft, shape anew, and poison its good. I got a fat pack today and it had 2 of these in it and two Blightsteel Colossi! It's a beautiful day! haha
coyotemoon722
☆☆☆☆☆ (0.0/5.0)
I'm only packin' Dispels for removal since you can't target it on your turn!
NecroticNobody
☆☆☆☆☆ (0.0/5.0)
i Actually have this card but I don't know if I should keep it or sell it any suggestions, I hear it would be great in a infect deck
clusterfolk_3
☆☆☆☆☆ (0.0/5.0)
The best card in Besieged without a doubt
Mata-nui3
☆☆☆☆☆ (0.0/5.0)
Well, that was dumb. Wizards just invalidated all other infect creatures, ever. All a deck needs is for of these, and it's an infect deck... and maybe a Shape Anew into Blightsteel Colossus, of course.
MyrBattlecube
☆☆☆☆☆ (0.0/5.0)
So if Tezzeret, Agent of Bolas makes the Inkmoth into a 5/5 creature, does it stay in play as a creature indefinitely? Or turn back into a land at the end of turn? Or what?
signok79
☆☆☆☆☆ (0.0/5.0)
turn one drop inkmoth nexus tap for signal pest turn two activate and attack for 2 poison counters. turn 3 gives us options i thinking of plague myr
Mike-C
★☆☆☆☆ (1.9/5.0)(10 votes)
You should sell it fast man. What if another depression comes? HUH! How ya liking that cardboard now sonny? Sell jace. Anything with the word mox in it, everything must go. NOW DUDE! better listen before you end up wiping your @$$ with all that paper ya got when the market crashes. I'll help you out & buy some. Since I like you. 5 bucks for every 10 mythics. That will get ya lots & lots of soft, moisturizing, fluffy toilet tissue & when shit starts hitting, you'll thank me :)
roguepariah
★★★★☆ (4.7/5.0)(17 votes)
turn 1: inkmoth nexus "oh, an infect deck" turn 2: mountain... "in red?" attack with the inkmoth... "ok i can tak..."
UP NEXT!! Wizards will now do a reprint of Skullclamp with living weapon.
Kidromeo
☆☆☆☆☆ (0.0/5.0)
Hey can I use Livewire Lash on Inkmoth Nexus? Is that possible? If it is, then what happens to Livewire Lash? Does it get stuck the the land or is it sent back to the field...
tsbuckeye
☆☆☆☆☆ (0.0/5.0)
@Kidromeo, you don't get to attack and tap for mana. You choose one or the other (unless you give it vigilance somehow which means that it doesn't tap to attack).
drakattak
★★★★☆ (4.5/5.0)(3 votes)
I have a question, if you activate the ability and make it a creature, would you then be able to tap it for mana for Myr Superion? I think you should be able to since it would still be a mana producing land, just a creature as well for a turn.
SeiberTross
★★★☆☆ (3.9/5.0)(4 votes)
This card is crazy. This is arguably better than Mishra's Factory, Jackal Pup, and any number of animated lands/one turn drops. Your essentially getting a 2/2 flyer on second turn that disappears on their turn & can't be affected by sorcery's.
Absorb that for a second.
Rikiaz
★★★★☆ (4.5/5.0)(3 votes)
Great first turn land for Poison Control. Turn two give them a Poison Counter and then later in the game sacrifice it to Throne of Geth to proliferate all your wonderful Poison Counters and -1/-1 Counters.
Gelzo
★★★★☆ (4.1/5.0)(5 votes)
Anyone else think it's a bit weird that it's the whole dang land that turns into that tiny 1/1 flier?
SgtSwaggr
★★★★☆ (4.2/5.0)(6 votes)
So freaking hard to kill! Can't really enchant it, very hard to Journey to Nowhere it, escapes mass removal because its a land, can't Go for the Throat it. I was at 68 life last FNM and had complete control of the board when my opponent plays this with Batterskull, and wins. AAAAARRRGGGG!
count_dorku
★★★☆☆ (3.7/5.0)(3 votes)
Can win games.
Can also end up turning Marrow Shards into land destruction.
Salient
★★★★☆ (4.3/5.0)(3 votes)
Such a perfect utility card, I wish the art were better. This is the ugliest man-land since Zoetic Cavern (if that even counts). If only they could've used Jung Park's really gorgeous Island art for this card.
@drakattak: Yes.
@Kidromeo: Sure, a land creature can be equipped like any other creature. When it ceases to be a creature, it ceases to be equipped as a "state-based action" (basically, that means you can't respond to the un-equipping with spells or abilities, it just happens). If the land is made into a creature again during your next turn, the equipment will remain unequipped, but you can pay to re-equip it each turn. (I've done this with a Loxodon Warhammer and a Nantuko Monastery, because a 7/4 Insect Monk with first strike, lifelink, and trample is about as awesome as it gets.)
roe2121
☆☆☆☆☆ (0.0/5.0)
ok i have a question with this card. if you tap it for mana to turn it into a creature it cant block can it due to being tapped? also if targeted with the planeswalker ability to turn it into a 5/5 artifact creature it would disappear at the end of turn due to its ability?
OmegaSerris
★★★☆☆ (3.5/5.0)(2 votes)
@Ladnurad I feel where you are coming from. But you have to understand that's just the nature of the game. Especially when a lead designer has openly explained how much he likes the poison mechanic. It's also why we will never see Leeches again. Not because removing poison counters has been thoroughly explored in the design process but simply he refuses to allow it. The closest we will get is Melira. He also loves the power/toughness switching cards (see Inside Out) but luckily, as much as he pushes them, they aren't catching on.
DacenOctavio
★★★★★ (5.0/5.0)(2 votes)
The quintessential manland. Every deck can play it. It enables inevitability via multiples attacking and proliferation. I've even seen a mono red burn deck run out of spells and go all the way with 3 of these.
"blinkmoth" is now my new favorite subtype for a creature. Very fitting.
SquareWhale
★★★★☆ (4.0/5.0)(2 votes)
@ Geizo: No, it just spawns a swarm of little blinkmoths, which are the things that produce mana somehow. So once they are gone, the land just becomes blinkmoths, and the blinkmoths fly in a swarm and act as one creature, like devouring swarm.
BTW I can't figure out how to change my rating, so I rate this 5/5, despite what it says below.
Don't forget: this can also help you with unexpected metalcraft shenanigans. I use it in my U/G pump infect not only as a creature with evasion, but also when I want Mirran Mettle to give me +4/+4 instead of +2/+2. Use it's own tap ability to create a colorless then turn it into a creature! It's very helpful and can take people by surprise.
Shard_Fenix
★★☆☆☆ (2.5/5.0)(1 vote)
Inkmoth Nexus causes 2nd turn wins...
...
Let's ban Blazing Shoal, which nobody ever uses anywhere else, instead of the broken man-land that every standard deck uses.
Sometimes I see WotC's bannings, shake my head, and wonder who actually watches pro tour matches.
Paleopaladin
☆☆☆☆☆ (0.0/5.0)
Who didn't rate this a 5????
dingophone
★★☆☆☆ (2.8/5.0)(2 votes)
So Wizards refuses to reprint Stone Rain because some players think LD is boring to play against. How about us players who don't like losing to lands of all things? The solution is simple; either bring back cheap LD to keep the game honest, or stop printing broken crap like this, Kessig Wolf Run, and Valakut.
This is an example of a card being too good. Having only an activation cost of 1 colorless mana means this can go into any deck even as an afterthought for a secondary win mechanic. But if this card is built around, it becomes lethal very very fast.
lorddarktoothx
☆☆☆☆☆ (0.0/5.0)
this card sounds awesome. only question i have is what happens to the card when it transforms and opponent plays an instant like murder? both the creature and land are destroyed? i dont really get the "its still a land" part. im still relatively new to the game
Tivoko
★★★★★ (5.0/5.0)(1 vote)
@lorddarktoothx
It becomes an Artifact Creature Land so it would be destroyed. It's suppose to be a drawback for its effect (on the flip side, you have a creature that is safe from sorcery speed removal).
EveryNightMagicNight
☆☆☆☆☆ (0.0/5.0)
Alright so I recently started playing Magic so I don't know all the rules exactly. But you're able to tap this card to add 1 to your mana pool. Does that one mana stay forever? or is it just for that turn?
Lord_of_Gelectrodes
★★★★★ (5.0/5.0)(1 vote)
It's... only rated... 4.2/5!? (at this time) Time to change that! 5/5 for defining turbofect.
DarthParallax
☆☆☆☆☆ (0.0/5.0)
Does anyone remember Blinkmoth Nexus? No? It's been compleately erased from history? Wow. Phyrexia is a dick :P
TheWrathofShane
★★☆☆☆ (2.8/5.0)(2 votes)
They really dropped the ball on this one.
@dingophone. I know right... Lands should not be able to win the game for you, there freaking lands. Its way to late now but wizards should have never printed lands at rare. If you want to play competitive the most expensive part is your landbase, its stupid.
@dingophone - They could just print a Dryad Militant-esque hate card to disable the activated effects of all lands apart from mana abilities.
konokono
☆☆☆☆☆ (0.0/5.0)
I'm never happy seeing this card played across the table and I don't find it particularly enjoyable to be the one playing it either. It's just too powerful but without being particularly interesting or interactive
bioporn
★★★★★ (5.0/5.0)(1 vote)
Love how so many of the top comments are rage. Great card, fun back when it was in standard and still in casual. I like playing it as an unexpected poison kill in EDH. Strong but not broken.
SAUS3
★★★★★ (5.0/5.0)(1 vote)
@Tivoko You also have a free creature in the land slot. You don't have to activate it, but if you ever want to, it's there. It's only real drawback is actually that it is colourless (and being non-basic is a tiny drawback because of cards that hate on them).
Jdrawer
☆☆☆☆☆ (0.0/5.0)
If my opponent plays this and activates its second effect, can I Shock it and kill it?
JimmyNoobPlayer
★★★★★ (5.0/5.0)(1 vote)
@Jdrawer: Hell yeah. There is scarcely a better Shock target.
@EveryNightMagicNight: I'm sure you've learned this by now, but that mana will empty from your pool at the end of the current phase. The ability works just like a basic land, except it gives uncolored mana.
Little details like that are easy for newer players to trip up on- surprisingly many players don't understand the exact difference between land and mana. I've heard a player say they had a Swamp in their mana pool, for example. Don't worry, it'll become second nature soon.
Enelysios
★★★★★ (5.0/5.0)(1 vote)
Seriously? All the top comments are complaints?
Look, this card is good. It is great. It is arguably the best infect card out there. (Phyrexian Crusader is damn fine.) It is not broken though. It is certainly not the best man-land out there. I will address everyone's complaints, (some are valid) but first: Infect has anti-synergy with loss of life. You may recall loss of life as the way almost every match is decided and the way almost all aggro cards are printed for. That is a massive weakness for infect. Right out of the box you are working with a much smaller toolkit than other aggro decks. It is true that infect gets better use out of spells boosting power, and I have won many games on the back of a boosted inkmoth.
Infect is not terribly powerful though. It didn't win tournaments, it was hard to draft. The one-shot-robot is the only infect to see play in eternal, and that isn't so much an infect deck as it is a one-hit kill deck. Calling a deck like that an infect deck is like calling grapeshot storm a burn deck.
@DacenOctavio: Mutavault is more quintessential. Mishra's Factory and Blinkmoth Nexus are probably better for most decks too. Inkmoth is an awful addition for most burn decks. Red lacks proliferate, pump or decent infect, and red decks don't have the stalling power to pull for a secondary poison win. If a red deck pulled out these for a win, it is likely the opponent really dropped the ball, there is literally no worse place for this card.
@Penguin_master: It still costs a card out of your land pool, and being colorless is a pretty significant weakness. In some formats however, infect has become the lazy secondary win con. Commander is the worst (Ironically running a pure infect deck in commander is awful), but this is more likely accomplished through pulling a Triumph of the Hordes and insta-killing an opponent who is trying to stall.
@TheWrathofShane I assume its a troll, but some people may actually buy into this so: Lands have been the most expensive part of any competitive deck for many years. True that they are rarely win-cons but they usually carry a deck to victory anyway. How many legacy decks would have been dead on arrival if not for dual lands? Could affinity have gone anywhere without artifact lands? Dark Depths was a whole deck type, as was Valakut. Mutavault and Cavern of Secrets changed formats.
@dingophone: Playing against a land destruction deck is one of the least fun magic experiences most people will have. At least combo decks kill you quickly. Anyway, Innestrad had ghost quarter reprinted, at uncommon, a very solid solution to non-basic land problems. If your problem is a manland like inkmoth you don't need to be so specialized. It dies to any instant speed artifact, creature or land removal. That is a lot of cards. You get the bonus of setting your opponent back a land drop. If this card was really such a pain in your side, Disenchant, Shatter, Murder, Naturalize or Rapid Hybridization it. Every single color can deal with at least one of its types.
What I see here shows what is wrong with infect (Infect is my favorite mechanic ever by the way) Simply put, many players, especially newer ones just find the mechanic intimidating and thus unpleasant to deal with. It just isn't something a lot of players think is fun. Despite the overall power level for infect being quite low, despite the fact that it won very few (any?) major events, it gives the impression of power to such an extent that many infect cards carry dozens of complaints. That's a shame because I really do like it.
The issue is that infect tears right through a lot of the defenses that newer players rely on. Lifegain does nothing against it, it wears down on creatures too. To win against infect you need to take the fight to the infect players and kill them before they can get you. Most new players aren't great at that, they won't sacrifice creatures or take necessary risks. New players like to hold until they are confident they control the board and can win. To the more experienced player, infect presents little risk, they don't run lifegain, they are used to losing creatures when it is needed, or making a risky offensive push to win the game. Infect is tech against less experienced players. I think when you are playing with people your level it shines as a fun and thematic deck type, but when a new player gets rolled over by an infect deck, it is confusing and feels like they had no options, it was uninteractive. It is beatable, just be proactive. That is the key to beating infect.
OlbuddyOlpal
☆☆☆☆☆ (0.0/5.0)
Unspeakable Symbol and Inkmoth Nexus have won me soo many 1v1 EDH games. I absolutely love this card! Check out my Skittles deck using these listed cards; http://tappedout.net/mtg-decks/taste-the-rainbow-28-01-14-1/
Hussalo
☆☆☆☆☆ (0.0/5.0)
Varolz and Death's Shadow just found their favorite hang out!
Comments (68)
Oh ***.
Is that normal?
T2: Mountain, Wall of Omens
T3: Inkmoth Nexus, Battle Rampart
T4: Turn the Nexus into a creature, Shape Anew into Blightsteel Colossus, make the Rampart give it haste, attack FTW
T5: ???
T6: Profit!
Infect, Metalcraft and Shape Anew love teh blinkmoths
Not to mention requires instant artifact/creature removal.
blightsteel ingot
ink lord of unx
blightwell leviathan
inkning
and of course
blightinkstorm crow
2U
Infect, flying
When ~ comes into play, tap target player from sheer awesomeness
1/2
FINALLY! Another blinkmoth creature to buff with Blinkmoth Nexus. And just the idea of a blinkmoth creature is cool (like... 'wtf is it?' 'we still don't know Scotty... but it's trying to kill us'). Definately need 4.
Yes please!
5/5
turn 2: mountain... "in red?"
attack with the inkmoth... "ok i can tak..."
!!! BLAZING SHOAL !!!
"WTF dude? I thought we were playing standard?"
UP NEXT!! Wizards will now do a reprint of Skullclamp with living weapon.
Absorb that for a second.
Can also end up turning Marrow Shards into land destruction.
@drakattak: Yes.
@Kidromeo: Sure, a land creature can be equipped like any other creature. When it ceases to be a creature, it ceases to be equipped as a "state-based action" (basically, that means you can't respond to the un-equipping with spells or abilities, it just happens). If the land is made into a creature again during your next turn, the equipment will remain unequipped, but you can pay to re-equip it each turn. (I've done this with a Loxodon Warhammer and a Nantuko Monastery, because a 7/4 Insect Monk with first strike, lifelink, and trample is about as awesome as it gets.)
I feel where you are coming from. But you have to understand that's just the nature of the game. Especially when a lead designer has openly explained how much he likes the poison mechanic. It's also why we will never see Leeches again. Not because removing poison counters has been thoroughly explored in the design process but simply he refuses to allow it. The closest we will get is Melira. He also loves the power/toughness switching cards (see Inside Out) but luckily, as much as he pushes them, they aren't catching on.
BTW I can't figure out how to change my rating, so I rate this 5/5, despite what it says below.
...
Let's ban Blazing Shoal, which nobody ever uses anywhere else, instead of the broken man-land that every standard deck uses.
Sometimes I see WotC's bannings, shake my head, and wonder who actually watches pro tour matches.
It becomes an Artifact Creature Land so it would be destroyed. It's suppose to be a drawback for its effect (on the flip side, you have a creature that is safe from sorcery speed removal).
Time to change that!
5/5 for defining turbofect.
@dingophone. I know right... Lands should not be able to win the game for you, there freaking lands. Its way to late now but wizards should have never printed lands at rare. If you want to play competitive the most expensive part is your landbase, its stupid.
Great card, fun back when it was in standard and still in casual. I like playing it as an unexpected poison kill in EDH. Strong but not broken.
You also have a free creature in the land slot. You don't have to activate it, but if you ever want to, it's there. It's only real drawback is actually that it is colourless (and being non-basic is a tiny drawback because of cards that hate on them).
@EveryNightMagicNight: I'm sure you've learned this by now, but that mana will empty from your pool at the end of the current phase. The ability works just like a basic land, except it gives uncolored mana.
Little details like that are easy for newer players to trip up on- surprisingly many players don't understand the exact difference between land and mana. I've heard a player say they had a Swamp in their mana pool, for example. Don't worry, it'll become second nature soon.
Look, this card is good. It is great. It is arguably the best infect card out there. (Phyrexian Crusader is damn fine.) It is not broken though. It is certainly not the best man-land out there. I will address everyone's complaints, (some are valid) but first: Infect has anti-synergy with loss of life. You may recall loss of life as the way almost every match is decided and the way almost all aggro cards are printed for. That is a massive weakness for infect. Right out of the box you are working with a much smaller toolkit than other aggro decks. It is true that infect gets better use out of spells boosting power, and I have won many games on the back of a boosted inkmoth.
Infect is not terribly powerful though. It didn't win tournaments, it was hard to draft. The one-shot-robot is the only infect to see play in eternal, and that isn't so much an infect deck as it is a one-hit kill deck. Calling a deck like that an infect deck is like calling grapeshot storm a burn deck.
@DacenOctavio: Mutavault is more quintessential. Mishra's Factory and Blinkmoth Nexus are probably better for most decks too. Inkmoth is an awful addition for most burn decks. Red lacks proliferate, pump or decent infect, and red decks don't have the stalling power to pull for a secondary poison win. If a red deck pulled out these for a win, it is likely the opponent really dropped the ball, there is literally no worse place for this card.
@Penguin_master: It still costs a card out of your land pool, and being colorless is a pretty significant weakness. In some formats however, infect has become the lazy secondary win con. Commander is the worst (Ironically running a pure infect deck in commander is awful), but this is more likely accomplished through pulling a Triumph of the Hordes and insta-killing an opponent who is trying to stall.
@TheWrathofShane I assume its a troll, but some people may actually buy into this so: Lands have been the most expensive part of any competitive deck for many years. True that they are rarely win-cons but they usually carry a deck to victory anyway. How many legacy decks would have been dead on arrival if not for dual lands? Could affinity have gone anywhere without artifact lands? Dark Depths was a whole deck type, as was Valakut. Mutavault and Cavern of Secrets changed formats.
@dingophone: Playing against a land destruction deck is one of the least fun magic experiences most people will have. At least combo decks kill you quickly. Anyway, Innestrad had ghost quarter reprinted, at uncommon, a very solid solution to non-basic land problems. If your problem is a manland like inkmoth you don't need to be so specialized. It dies to any instant speed artifact, creature or land removal. That is a lot of cards. You get the bonus of setting your opponent back a land drop. If this card was really such a pain in your side, Disenchant, Shatter, Murder, Naturalize or Rapid Hybridization it. Every single color can deal with at least one of its types.
What I see here shows what is wrong with infect (Infect is my favorite mechanic ever by the way) Simply put, many players, especially newer ones just find the mechanic intimidating and thus unpleasant to deal with. It just isn't something a lot of players think is fun. Despite the overall power level for infect being quite low, despite the fact that it won very few (any?) major events, it gives the impression of power to such an extent that many infect cards carry dozens of complaints. That's a shame because I really do like it.
The issue is that infect tears right through a lot of the defenses that newer players rely on. Lifegain does nothing against it, it wears down on creatures too. To win against infect you need to take the fight to the infect players and kill them before they can get you. Most new players aren't great at that, they won't sacrifice creatures or take necessary risks. New players like to hold until they are confident they control the board and can win. To the more experienced player, infect presents little risk, they don't run lifegain, they are used to losing creatures when it is needed, or making a risky offensive push to win the game. Infect is tech against less experienced players. I think when you are playing with people your level it shines as a fun and thematic deck type, but when a new player gets rolled over by an infect deck, it is confusing and feels like they had no options, it was uninteractive. It is beatable, just be proactive. That is the key to beating infect.