I use this card in my Dragon deck. I recommend it to any Dragon deck user. Popping Rorix Bladewing on the 2nd turn and then discarding Dragon Tyrant and Dragon Mage and casting 2 Blazing Shoals. Seeing them realise they just received 23 in damage is priceless :D (Thus losing the game).
Either way in any red deck where you have some high CMC cards this can seriously surprise your opponents.
Ratoly
★★★★☆ (4.2/5.0)(6 votes)
Ugh. Dream Halls, Conflux, Progenitus, every five color card avilable, this, and, say, Ghastlord of Fugue.
brunsbr103
★★★★★ (5.0/5.0)(4 votes)
I love to use this on first turn creatures with haste, i.e. raging goblin
A3Kitsune
★★★★★ (5.0/5.0)(2 votes)
Good use for extra copies of your legends.
Cyberium
★★★☆☆ (3.7/5.0)(3 votes)
For those who're truly evil, uses Rakdos Pit Dragon. Why? Because Blazing Shoal allow you to remove cards in your hands to achieve Pit Dragon's Hellbent efficiently with benefits.
2nd Turn Land + Lotus Petal Tap two lands + Sac 1 Petal >Ball Lightning or Groundbreaker Declare Attackers Step > Blockers Step > Pitch a card to Blazing Shoal Sac 2nd Petal for 1 green > Berserk
GG
OrzhovGhostCouncil
☆☆☆☆☆ (0.5/5.0)(3 votes)
1st turn = Raging Goblin + Blazing Shoal (Myojin of Infinite Rage) + Blazing Shoal (Myojin of Infinite Rage) = Win. This was Standard legal for a while....
tcollins
★★★☆☆ (3.9/5.0)(4 votes)
1st turn (albeit unlikely) win; -Play a Swamp, tap for black mana -Cast Dark Ritual -Cast Ornithopter (or other 0 cmc creature) -Cast Lightning Greaves -Cast Tainted Strike, targeting Ornithopter -Cast Blazing Shoal, exiling Progenitus (or other cmc > 9 red card) -Equip Ornithopter with Lightning Greaves and swing for the win :)
roguepariah
★★★★☆ (5.0/5.0)(13 votes)
turn 1: inkmoth nexus "oh, an infect deck" turn 2: mountain... "in red?" attack with the inkmoth... "ok i can tak..."
It looks incredibly powerful, I understand the Infect combo...I'm trying to find a way justify keeping this, and banning something else...I don't see it. Yeah, broken in Modern. Which is kind of a shame. This is a really neat card that can be used with plenty of fair strategies. Infect + Red is just asking for trouble, though. I wish the Pros had a bit more soul, and would play only cards that were meant to be played together, rather than ruining deck designer's dreams with fast combos.
I'm an insane Johnny, I understand the appeal of combos, and going infinite, and breaking things in half- but I prefer the convoluted kind that rarely ever work, and therefore provide extra "What. the. ***. ?!!?" value to the moment when you win. The fast combos are boring.
At the risk of losing stars, if it looks like something out of the Yu-Gi-Oh! show (I know, I know....but that cartoon made it fun to watch card games. For me anyway. I loved that show. Particularly the Slifer infinite cards combo- that was my favorite episode ever), then that's a 'legit' combo. If it looks....well, like a Magic ProTour report...I'm sorry, I think it might be the difference in how young you are at heart. Children and the young at heart can be trusted with wacky zany mindblowing combos. People who take the world too seriously cannot.
Lyoncet
★★★★☆ (4.0/5.0)(1 vote)
Well, you had a nice twoish-week run at $12.50 a pop. Enjoy your descent back into obscurity. :`(
Jeez, from literally $12.50 to $7.20 within hours. Guess this is what happens when a format is young.
MtFrostM
★★★☆☆ (3.5/5.0)(3 votes)
@salient
if you actually read the card in question, you'd see that the card is exiled, not discarded.
Revealing a Chancellor of the Forge and then -d-i-s-c-a-r-d-i-n-g- exiling it to Shoal your 1/1 hasted critter for +7 is pretty cool. (Alright then, MrFrostM. It's fixed. There's no need to be an ass about it.)
Surprises the heck out of anyone expecting you to play a Grindstone, that's for sure.
Justin133Nivmizzet1
☆☆☆☆☆ (0.0/5.0)
Combos with painter's servant, gleemax and invisible stalker. Epic win!!!
ExhumedThallid
☆☆☆☆☆ (0.0/5.0)
To keep it in color: Turn 1: Mountain, Rite of Flame, Spark Elemental, Assault Strobe, exile Decree of Annihilation to Blazing Shoal = 10cmc for a total of 26 damage. Good improbable game, bro.
psychichobo
☆☆☆☆☆ (0.0/5.0)
As has been said before, truly at home in Dragon decks.
Also, consider using it next to something like Boom//Bust, where one half of the card is playable early game if you need it, but the other half has a big CMC. This counts *total* CMC btw, which means you actually get +8 for that card. Same with Rough//Tumble. Slice and Dice fits here as well.
Everything here is 2 mana or less to use but give between +7 and +10; making the deck easy to assemble and use even with, say, 18 lands.
Fictionarious
☆☆☆☆☆ (0.0/5.0)
They should have banned Infect.
I hate it when well-designed cards are broken by cards with much poorer designs and the well-designed card is the one that takes the hit.
Like, Dark Depths and Vampire Hexmage. Which is the real problem card here?
*Hint: it's the one with the word "all" in its text.
sweetgab
☆☆☆☆☆ (0.0/5.0)
@Fictionarius: Contrary to what you think, it's pretty obvious Dark Depths is the problematic one. That's why it is the one banned in Modern, not Vampire Hexmage. A card like Dark Depths could either see no play at all or be a part of a broken combo, there is no middle ground. The Hexmage is a much more reasonable card; as if this even needs to be said.
As for infect, I think they made the mistake of not costing it as if it was double strike, because in decks that try to kill as fast as possible, it is basically double strike. Fencing Ace is a 1-power double strike that costs two. That's why Glistener Elf should not have costed one, and Blighted Agent probably should have been somewhat less powerful at two, if not gotten moved to three. 1/1 double strike for one is just not fair.
absreim
☆☆☆☆☆ (0.0/5.0)
Part of the what was the best Dragonstorm deck in Modern until Blazing Shoal got banned. Oddly enough the deck didn't have a single dragon among the 75. :)
BlakeHN
☆☆☆☆☆ (0.0/5.0)
Turn 1 combo: Step 1: Play Mountain. Step 2: Tap for Goblin Guide, Lighning Serpent, or Spark Elemental. Step 3: Discard a red card with cc 8 or more for Blazing Shoal. Step 4: Attack. Step 5: Discard 2 red cards for Fury of the Horde. Step 6: Attack again. Step 7: Win.
7 cards = 20-22 damage on turn 1. Chances of this happening in an average game = not likely.
Reishyn
☆☆☆☆☆ (0.0/5.0)
Hilarious if you get the 'perfect hand' if otherwise impractical.
Comments (31)
Decree of Annihilation, Dragon Tyrant, Greater Gargadon, Myojin of Infinite Rage, Progenitus, Reaper King
With Painter's Servant you could also use Draco or Gleemax.
Either way in any red deck where you have some high CMC cards this can seriously surprise your opponents.
Land + Lotus Petal
Tap Land > Lightning Bolt
2nd Turn
Land + Lotus Petal
Tap two lands + Sac 1 Petal >Ball Lightning or Groundbreaker
Declare Attackers Step > Blockers Step > Pitch a card to Blazing Shoal
Sac 2nd Petal for 1 green > Berserk
GG
-Play a Swamp, tap for black mana
-Cast Dark Ritual
-Cast Ornithopter (or other 0 cmc creature)
-Cast Lightning Greaves
-Cast Tainted Strike, targeting Ornithopter
-Cast Blazing Shoal, exiling Progenitus (or other cmc > 9 red card)
-Equip Ornithopter with Lightning Greaves and swing for the win :)
turn 2: mountain... "in red?"
attack with the inkmoth... "ok i can tak..."
!!! BLAZING SHOAL !!!
"... ... I hate you..."
...
It looks incredibly powerful, I understand the Infect combo...I'm trying to find a way justify keeping this, and banning something else...I don't see it. Yeah, broken in Modern. Which is kind of a shame. This is a really neat card that can be used with plenty of fair strategies. Infect + Red is just asking for trouble, though. I wish the Pros had a bit more soul, and would play only cards that were meant to be played together, rather than ruining deck designer's dreams with fast combos.
I'm an insane Johnny, I understand the appeal of combos, and going infinite, and breaking things in half- but I prefer the convoluted kind that rarely ever work, and therefore provide extra "What. the. ***. ?!!?" value to the moment when you win. The fast combos are boring.
At the risk of losing stars, if it looks like something out of the Yu-Gi-Oh! show (I know, I know....but that cartoon made it fun to watch card games. For me anyway. I loved that show. Particularly the Slifer infinite cards combo- that was my favorite episode ever), then that's a 'legit' combo. If it looks....well, like a Magic ProTour report...I'm sorry, I think it might be the difference in how young you are at heart. Children and the young at heart can be trusted with wacky zany mindblowing combos. People who take the world too seriously cannot.
Jeez, from literally $12.50 to $7.20 within hours. Guess this is what happens when a format is young.
if you actually read the card in question, you'd see that the card is exiled, not discarded.
With a Painter's Servant in play you can discard a Draco to Blazing Shoal for +16, or discard an Emrakul for +15.
Surprises the heck out of anyone expecting you to play a Grindstone, that's for sure.
Turn 1: Mountain, Rite of Flame, Spark Elemental, Assault Strobe, exile Decree of Annihilation to Blazing Shoal = 10cmc for a total of 26 damage. Good improbable game, bro.
Also, consider using it next to something like Boom//Bust, where one half of the card is playable early game if you need it, but the other half has a big CMC. This counts *total* CMC btw, which means you actually get +8 for that card. Same with Rough//Tumble. Slice and Dice fits here as well.
Everything here is 2 mana or less to use but give between +7 and +10; making the deck easy to assemble and use even with, say, 18 lands.
I hate it when well-designed cards are broken by cards with much poorer designs and the well-designed card is the one that takes the hit.
Like, Dark Depths and Vampire Hexmage. Which is the real problem card here?
*Hint: it's the one with the word "all" in its text.
As for infect, I think they made the mistake of not costing it as if it was double strike, because in decks that try to kill as fast as possible, it is basically double strike. Fencing Ace is a 1-power double strike that costs two. That's why Glistener Elf should not have costed one, and Blighted Agent probably should have been somewhat less powerful at two, if not gotten moved to three. 1/1 double strike for one is just not fair.
Step 1: Play Mountain.
Step 2: Tap for Goblin Guide, Lighning Serpent, or Spark Elemental.
Step 3: Discard a red card with cc 8 or more for Blazing Shoal.
Step 4: Attack.
Step 5: Discard 2 red cards for Fury of the Horde.
Step 6: Attack again.
Step 7: Win.
7 cards = 20-22 damage on turn 1.
Chances of this happening in an average game = not likely.