Awesome stuff for red/white weenies, pump your creatures and get more and more life... even more impressive in combination with double strike (see Hearthfire Hobgoblin).
kjuib
★★★☆☆ (3.6/5.0)(4 votes)
awesome card. helps to gain a LOT of life and fast.
davidhuman
★★☆☆☆ (2.4/5.0)(5 votes)
im starting to lower my opinion of this hybrid enchantment cycle. of course they can be powerful, when given a bunch of multi color creatures to work with, but when you start to have less and less multis, their key strength lapses into flexibility. now flexibility is nice, but the cards also create an annoying tension where i don't feel like im getting full value unless i put it on a multi color creature. for me this tension is so strong that i would rather not play the card, and for the most part have not played these cards much.
MasterOfEtherium
★☆☆☆☆ (1.3/5.0)(6 votes)
The Art Is Really Cool Good Flavor Mechanics As Well
Kenji18
★★★☆☆ (3.8/5.0)(4 votes)
This card is very useful early, mid, and late game. Turn 3 onto a Naya Hushblade is amazing. +1/+1 and shroud for multicolor, +2/+2 for enchantment, then firebreathing and lifelink. It's a good way to start off a match. Also, I have topdecked this card many times late game to pull off the win. They don't stack as well as Edge of the Divinity's do, since additional firebreathing is useless, and once the new rules kick in, the additional lifelink won't matter either. Very good card.
coswin
★★★☆☆ (3.8/5.0)(4 votes)
I love this card, personally I made a very effective red/white deck based on this enchantment with Ceradon Yearling, Bull Ceradon and some instants such as Fire at Will and Double Strike. It also great to put in some enchantments to give creatures trample. The great thing about this enchantment with the Ceradon Yearlings is that you can have for little mana a 4/4 creature thats pumpable with lifelink and has vigilance and haste, can't go wrong there.
FD_02
★★★★☆ (4.2/5.0)(4 votes)
Amazing with some of the Naya stuff. Play Gloryscale Viashino and equip this next turn, then you're looking at a 8/8 lifelink that can be pumped. Also works great with double strike monsters like Hearthfire Hobgoblin or Marisi's Twinclaws.
spacemunky
★★★★☆ (4.0/5.0)(3 votes)
This is a key card in a deck I made where all creatures are both red & white. It tips the scales in my favor whenever I bring it out, especially when used on the aforementioned Ceredon Yearling or Spitemare. Hitting a scourged Spitemare with a Shivan Meteor is just about game over every time.
Mattmedia
☆☆☆☆☆ (0.7/5.0)(6 votes)
Naya Hushblade does not get its bonus from this card (which is still kind of good) because the card is a hybrid color not a multicolor that it requires. still a very kick arse card in any naya deck
darkfury
★★☆☆☆ (2.0/5.0)(4 votes)
MattMedia is wrong about why Naya Hushblade cant use this. Hybrid is Multicolored in what the rules needs. the differentiation is in mana symbols, not card classification.
Gaussgoat
★★★★☆ (4.7/5.0)(7 votes)
I can't believe how underated this card is on here. This is one of the best enchantments I have ever seen. In a red white deck, usually full of creatures like Boros Swiftblade with double strike, this enchantment is FILTHY.
5/5
Kryptnyt
★★★★☆ (4.3/5.0)(3 votes)
Scourges>>>>whips.
Donovan_Fabian
★★★★☆ (4.4/5.0)(4 votes)
Basically speaking, shield of the oversoul is the best of the dual color enchantments because it protects the creature its attached to helping to reduce the amount of 2 for 1's against certain decks. The advantage of scourge of the nobilis in particular is in aggro red decks, because that lifelink lets you attack with abandon while not worrying about taking damage reprecussions during your opponents counter. It indeed works well on all sorts of naya creatures, especially the hushblade, but a lot of other ones work just as well. A 7/6 lifelinking thoctar has often made some of my opponents quit. Boros also has tons of red/white (the guilds colors) and in lorwyn there is the aforementioned spitemare, brion stoutarm, and the mimic cycle (I believe the red white one is battle gate mimic), and belligerent hatchling. I still prefer g/w though over red/white.
Oh and yes it does work with naya hushblade, the card doesn't care if the multi color is hybrid as long as its dual colored.
Alqatrkapa
☆☆☆☆☆ (0.0/5.0)
Aah! I can't even say how many times I've lost against this card.
RowanKeltizar
☆☆☆☆☆ (0.0/5.0)
A very powerful card.
TheWrathofShane
★★★★☆ (4.5/5.0)(2 votes)
The only bad part about the Naya Hushblade combo is that you have to have both in your hand. If she gets the buff before this is played then the shroud backfires, and you cant enchant her. That lowers my versitility score for that combo, and thats a reason why i wouldnt build a deck with 4 and 4 just to pull it off, unless i built it around it and had no other multi perms. Plus you cant have multiple of those combos at once, because once again the shroud would trigger before the enchant and it backfires on you. A very flavorfull combo imo but, because of the lack of versitility, ide rather just throw these in a deck with Cerodon Yearling,Belligerent Hatchling, and Skyknight Legionnaire.
vomitron6000
☆☆☆☆☆ (0.0/5.0)
@Mattmedia
hybrid cards are style muti colored....
Asmodi0000
☆☆☆☆☆ (0.0/5.0)
A great card. While Shield of the Oversoul is the better enchantment for Naya, I love it because I love R/W and this card often allows me to turn losing situations into either stabilized ones or just straight victories. Double strike and First strike creatures make this card ridiculous, and it's a good way to make use of any stray mana lying around.
Sometimes, I end up slapping this onto a Balefire Liege, just so I can heal an extra 3 whenever I cast a red spell. Casting a Lightning Helix and gaining 9 life is not bad, though I definitely prefer putting Scourges on creatures I'm more inclined to attack with.
@Donovan Incorrect (unless you only mean dual color enchantments that give the +1/+1 for each color type.) Shielding Plax is by it's very nature better for the entire reason you give Shield of the Oversoul, except it does it twice! It draws you a card AND keeps you from getting 2 for 1'd by protecting your creature.
Derp.
JFM2796
☆☆☆☆☆ (0.0/5.0)
Mark my words: That ability will eventually be called Firebreathing. It will look like...
Firebreathing (: This creature gets +1/+0 until end of turn.)
The cost parameter can change between cards too.
RJDroid
☆☆☆☆☆ (0.0/5.0)
I have a Boros Beatdown deck with this in it. Every creature is red and white, so both bonuses apply at all times. Stick this on a Boros Swiftblade or Skyknight Legionnaire for incredible brutality. Or stick it on a Brion Stoutarm before the rules changed for lifelink. Every creature becomes a monster, and I love it.
Sure, you can say that Auras are card disadvantage and that you lose it when the creature dies, but a 3/4 Boros Swiftblade that can pump with extra mana is never going to die in combat, and if your opponent kills it, so what? You gained at least 6 life, and you almost certainly either took a chunk of their life or you took out one of their blockers (If is was a 1/1 chump, you do only gain 3, but that chump didn't block your other guys). You haven't lived until you gain 16 life in a single swing with a Swiftblade, then chuck him with Brion to kill another opponent in a multiplayer match, gaining another 8 life. That cushion of life will go a long way towards winning big multiplayer matches, giving aggressive decks longevity that they otherwise wouldn't have.
Guest1381794618
☆☆☆☆☆ (0.0/5.0)
Using an Aura like this one is begging to get 2-for-1ed, mostly by virtue of if they don't, whatever nasty doublestriking/trampling bastard you put it on is going to kill them. High Risk, Huge Reward right here.
Lifelink, first strike, double strike, trample, indestructible, flying, deathtouch, vigilance, shroud, haste Whenever this creature deals combat damage to an opponent, draw a card. Whenever this creature deals combat damage to an opponent, that player discards a card. This creature can't be blocked. All creatures able to block this creature do so. R/W: This creature gets +1/+0 until end of turn. 24/24
r2d2go
☆☆☆☆☆ (0.0/5.0)
It seems pretty decent, but I wouldn't call it any better than that. Firebreathing, even red/white firebreathing, is a nice ability but has little synergy with Lifelink, while Lifelink is also pretty meh in most red/white decks I've seen. Even on a red/white creature, you're only on the upper end of the curve, not smashing it, which isn't great considering that it's hard to reliably get that without building for it.
Comments (30)
Also, I have topdecked this card many times late game to pull off the win. They don't stack as well as Edge of the Divinity's do, since additional firebreathing is useless, and once the new rules kick in, the additional lifelink won't matter either.
Very good card.
5/5
Oh and yes it does work with naya hushblade, the card doesn't care if the multi color is hybrid as long as its dual colored.
hybrid cards are style muti colored....
Sometimes, I end up slapping this onto a Balefire Liege, just so I can heal an extra 3 whenever I cast a red spell. Casting a Lightning Helix and gaining 9 life is not bad, though I definitely prefer putting Scourges on creatures I'm more inclined to attack with.
Incorrect (unless you only mean dual color enchantments that give the +1/+1 for each color type.) Shielding Plax is by it's very nature better for the entire reason you give Shield of the Oversoul, except it does it twice! It draws you a card AND keeps you from getting 2 for 1'd by protecting your creature.
Derp.
Firebreathing
The cost parameter can change between cards too.
Sure, you can say that Auras are card disadvantage and that you lose it when the creature dies, but a 3/4 Boros Swiftblade that can pump with extra mana is never going to die in combat, and if your opponent kills it, so what? You gained at least 6 life, and you almost certainly either took a chunk of their life or you took out one of their blockers (If is was a 1/1 chump, you do only gain 3, but that chump didn't block your other guys). You haven't lived until you gain 16 life in a single swing with a Swiftblade, then chuck him with Brion to kill another opponent in a multiplayer match, gaining another 8 life. That cushion of life will go a long way towards winning big multiplayer matches, giving aggressive decks longevity that they otherwise wouldn't have.
I call him a genius.
Helm of the Ghastlord
Fists of the Demigod
Runes of the Deus
Shield of the Oversoul
Edge of the Divinity
Gift of the Deity
Favor of the Overbeing
Clout of the Dominus
Scourge of the Nobilis
You wanna know why this cycle of auras is my favorite EVER?
Let's say we enchant 5-color creature, I don't know, Transguild Courier, with all of these.
Here's what you get.
Transguild Courier {4}
Lifelink, first strike, double strike, trample, indestructible, flying, deathtouch, vigilance, shroud, haste
Whenever this creature deals combat damage to an opponent, draw a card.
Whenever this creature deals combat damage to an opponent, that player discards a card.
This creature can't be blocked.
All creatures able to block this creature do so.
R/W: This creature gets +1/+0 until end of turn.
24/24