Pointed Discussion

Magic: The Gathering Card Comments Archive

Steel of the Godhead

Multiverse ID: 270866

Steel of the Godhead

Comments (12)

lorendorky
★★★★★ (5.0/5.0) (5 votes)
This entire cycle is hilariously, brutally overpowered in the right situation but also flavorful and deserving of their strength.
Kragash
★★★★★ (5.0/5.0) (2 votes)
I attack with Zur. Oh look, I get to search for and put an enchantment with a mana cost of 3 or less onto the battlefield. There, I've found it. You can't block Zur... also I hit you for 3... and gain 3.

I agree with lorendorky... the card by itself is not terribly amazing... but in the right situation it's devastating.
tarvofthemudhole
★★★★☆ (4.5/5.0) (2 votes)
One of my favorite enchantments for rafiq of the many.
wholelottalove
☆☆☆☆☆ (0.5/5.0) (6 votes)
pedrodyl
☆☆☆☆☆ (0.5/5.0) (1 vote)
Probably one of the most referenced auras on Gatherer. Along with the rest of its cycle. Yes we get it, the creature is blue AND white. So you put this on it, and that's good. Good job.
GruesomeGoo
☆☆☆☆☆ (0.0/5.0)
This card almost made me quit Magic.
5/5
BorosGreengrocer
☆☆☆☆☆ (0.0/5.0)
Good enough to make even Geist of Saint Traft just about playable.
LordRandomness
☆☆☆☆☆ (0.0/5.0)
Augury Adept particularly likes it.
Hunter06
☆☆☆☆☆ (0.5/5.0) (2 votes)
This only belongs on blood braid elf amiright?

4/5 Stars
Hawk_of_Battle
☆☆☆☆☆ (0.0/5.0)
Medomai the ageless is a fun target. Unblockable 6/6 lifelinking extra turn generator? Yes please.
SirLibraryEater
☆☆☆☆☆ (0.0/5.0)
Steel of the Godhead
Helm of the Ghastlord
Fists of the Demigod
Runes of the Deus
Shield of the Oversoul
Edge of the Divinity
Gift of the Deity
Favor of the Overbeing
Clout of the Dominus
Scourge of the Nobilis
You wanna know why this cycle of auras is my favorite EVER?
Let's say we enchant 5-color creature, I don't know, Transguild Courier, with all of these.
Here's what you get.

Transguild Courier {4}

Lifelink, first strike, double strike, trample, indestructible, flying, deathtouch, vigilance, shroud, haste
Whenever this creature deals combat damage to an opponent, draw a card.
Whenever this creature deals combat damage to an opponent, that player discards a card.
This creature can't be blocked.
All creatures able to block this creature do so.
R/W: This creature gets +1/+0 until end of turn.
24/24