Pointed Discussion

Magic: The Gathering Card Comments Archive

Favor of the Overbeing

Multiverse ID: 151118

Favor of the Overbeing

Comments (20)

DFG_Danger
★★★★☆ (4.3/5.0) (5 votes)
enchant Shorecrasher Mimic for a 7/5 with Flying, Vigilance, and Trample on third turn.
Treima
★★★★☆ (4.8/5.0) (4 votes)
It gives green creatures vigilance, which is great and a very rare effect for that color. It gives blue flying, which is...OK, I guess? There are already so many blue cards that give creatures flying. I'd like this more if it gave things shroud, but I'll deal. In all, it's solid. Not as good as Edge of the Divinity, but still solid.
jhimbob
★★★★☆ (4.0/5.0) (3 votes)
And you can't argue with a 7/5 Flying Vigilant Trampler on third turn.
thaviel
★★★☆☆ (3.7/5.0) (3 votes)
shore crasher loves this card but what about rhox war monk? doesn't a 5/6 flying vigil work for a 4th turn?
True_Mumin
★★★★★ (5.0/5.0) (7 votes)
Yep, Shorecrasher loves this card.

Edit: But Slippery Boggle is even better! Seriously, try it out. It works.
True_Smog
★★★☆☆ (3.0/5.0) (2 votes)
Nice card, but why the hell the green effect gives vigilance ? there are exacly 4 green creatuers that have vigilance....the color pie doesn't exist or what ?
darkfury
★★★★☆ (4.8/5.0) (5 votes)
Bant Sureblade is the best target early for this, as you likely will have the mana to on turn 3, and it is just absurd
Gezus82
★★★★★ (5.0/5.0) (4 votes)
cold-eyed selkie is one of my favorites with this card, who can argue with drawing 3 cards from an attack, or 5 if you have murkfiend liege out

but then again thats my biggest problem with this card, why the hell is there vigilance here when murkfiend liege's effect un-taps all you'r creatures. This is a serious fail on wizards part for those redundant effects in UG.
Laguz
★★★★☆ (4.0/5.0) (2 votes)
The vast majority of blue creatures that I would want to play this on already have flying. At least vigilance will almost always help the green side, but giving a blue creature flying is like giving a skeleton regeneration. So redundant.
froggytherock
☆☆☆☆☆ (0.0/5.0)
this makes creatures good, but fists of the demigod makes them scary. first strike wither beats vigilance flying
djflo
☆☆☆☆☆ (0.0/5.0)
@People talking about 'why would you need to give blue creatures flying?'
Except in limited, where you're likely to need to use blue creatures that don't have flying, this is only for green and blue creatures. And there are some great targets for this, as others have said - the selkie, shorecrasher mimic, slippery boggle... I'd add Lorescale Coatl to that list.
Dreampanda
☆☆☆☆☆ (0.0/5.0)
Turns into an Angel.
Pretty much.
Shiny_Umbreon
☆☆☆☆☆ (0.0/5.0)
True_Smog: There are few green creatures with vigilance because they made that decision in Future Sight. Also, they are shy and tend to put vigilance in strange places (most often unnoticed common bad cards) like Joraga Bard or Snapping Creeper rather than flashy cards, because they think straightforward green vigilance looks weird. As most players will if they don't make more.
Cyberium
☆☆☆☆☆ (0.0/5.0)
Plaxcaster Frogling is a great target for this aura.
mpawliuk
☆☆☆☆☆ (0.0/5.0)
Oh, hey there Rafiq . 6/6 flying, vigilance, double-strike when attacking? For me? You're too kind.

In EDH, two swings with this is game over.
ComboGod
☆☆☆☆☆ (0.0/5.0)
Putting this on Slippery Bogle makes people cry. A 3/3 Flying Vigilant Hexproof coming at you on turn two is not something most people want to deal with.
Dr.Pingas
☆☆☆☆☆ (0.0/5.0)
Love the comment range from "why vigilance in green that's not color pie" to "why give blue flying this is too redundant serious fail"
SirLibraryEater
★★★★★ (5.0/5.0) (1 vote)
Steel of the Godhead
Helm of the Ghastlord
Fists of the Demigod
Runes of the Deus
Shield of the Oversoul
Edge of the Divinity
Gift of the Deity
Favor of the Overbeing
Clout of the Dominus
Scourge of the Nobilis
You wanna know why this cycle of auras is my favorite EVER?
Let's say we enchant 5-color creature, I don't know, Transguild Courier, with all of these.
Here's what you get.

Transguild Courier {4}

Lifelink, first strike, double strike, trample, indestructible, flying, deathtouch, vigilance, shroud, haste
Whenever this creature deals combat damage to an opponent, draw a card.
Whenever this creature deals combat damage to an opponent, that player discards a card.
This creature can't be blocked.
All creatures able to block this creature do so.
R/W: This creature gets +1/+0 until end of turn.
24/24