This is an awesome aura, the only downside is the propensity of green creature's to alrady have trample.
SavageBrain89
★★★★☆ (4.2/5.0)(6 votes)
Its no surprise that this and Deus of Calamity make an insane combo. Otherwise, on any other creature, it can be quite expensive, but giving a creature double strike can be worth it and with the right mana acceleration it can enchant creatures sooner. But the problem with this card is the same for other enchantment auras; once you enchant your creature it becomes a target for the opponent. Also if you want creatures with double strike then Rage Reflection would be the better option; an enchantment that gives all your creature double strike, for only six mana.
Promatim
★★★☆☆ (3.5/5.0)(3 votes)
i don't see how this is insane on DoC, when it already has trample.
i like this on a creature with haste and wither.
eonx
★★★★☆ (5.0/5.0)(13 votes)
Absolutely ridiculous with Uril, the Miststalker.
sprywolf
★★☆☆☆ (2.8/5.0)(2 votes)
This is the most evil card ever. I't meant to be played on a Rean and green creature. you all say ther are better wat to do thingd, but this card does 3 things. it gives +2/+2 Trample and Doublesrike. This card can win games when it's enchanted on the right creature
Overkiller
☆☆☆☆☆ (0.0/5.0)
3 copies of this, 3 copies of Deus of Calamity and 4 Boggart Ram-Gangs are in my deck, can't wait to test it out. Doesn't matter too much if the creature this is attached to becomes a target, I'd bet any creature worthy of having this placed on it (above mentioned creatures) would be big enough targets anyway. Once it smashes through your opponents defenses once, the payment was worth it. And if no one can counter it, the game is practically yours. Let the smashing destruction commence!
Pwnsaw
★★★★☆ (4.4/5.0)(5 votes)
My primary deck is based around Uril the Miststalker, and this is the best enchantment I can put on him. I run noble Noble Hierarch and Qasili Pridemage. If I attack with a lone Uril with runes of the deus on him I can drop my opponent in a single hit, especially after using Naya Charm.
The real downside of the card is that it draws a lot of aggro, forcing your opponents to disenchant or something as soon as you swing with the attached creature. This is true of all enchantments though, but this one is hard to keep inconspicuous.
I have a habit of gloating over my creatures by reading off all their effects. "Uril is just a 13/13 flying indestructible (shield of the oversoul) double striker with trample and enemy shroud... why don't you just get over it."
Donovan_Fabian
★★☆☆☆ (2.8/5.0)(2 votes)
Effectivley, it gets trample during each combat phase since it has 2 with double strike, thats pretty decent. Limited number of creatures that can gain both, but it works nicely for naya. Play thoctar, enchant thoctar with runes of the deus, thoctar is now 7/7 with trample and double strike. Not to shabby.
On the side though, deus already has trample.. so the double strike is the only thing worth mentioning if you want to enchant the same card with it. Not really sure why wizards made that choice, I guess because green creatures really need trample in general.
The reason this is good with Deus of Calamity, is because it effectively will hit for 14, some of which will likely go over, and has a chance of destroying two lands a turn. That's not bad. The 28 damage being tossed against your opponent's face doesn't hurt either.
VoidedNote
★★★★☆ (4.9/5.0)(10 votes)
My friend played this on a blue creature the other day. Every one gave him a strange look. Then he swung with it, so my other friend let it through since he didn't want to lose his creature. My friend then elvish piper'd in a painter's servant for a 8/7 double strike flying Goliath Sphinx to the face.
Moral of the story: The unexpected can kick your ass.
Lueseto
☆☆☆☆☆ (0.0/5.0)
"As long as enchanted creature is red and green, opponent's f*cked up.
kiseki
☆☆☆☆☆ (0.0/5.0)
@Etregan You are poking your head into the realm of extreme overkill...which is fun if it turns out such. Darigaaz, the Igniter? Really? So you want to attack with an 8/8 flying trample doublestriker with a (comparatively) lame and expensive ability when damage is dealt? Darigaaz isn't any more impressive than Deus of Calamity with this aura. He is a better choice than Intet, the Dreamer, but Rith, the Awakener has an ability that doubles permanents. That is the kind of thing I want to do twice.
rareibis
☆☆☆☆☆ (0.0/5.0)
Combos with all Red-Green creatures.
Norrinthewary
☆☆☆☆☆ (0.0/5.0)
Type your comment here.
SpiritSquid413
☆☆☆☆☆ (0.0/5.0)
Apocalypse Hydra would like to make you an offer you can't refuse...
TheWallinator74
☆☆☆☆☆ (0.0/5.0)
One of my favorite Auras for sure. It is a bit costly, but given to any creature which can benefit from both parts, it will surely speed up the pace of the game and likely win you the match. All of the Lorwyn/Shadowmoor Auras belonging to the Spirit Avatars were great, and need to be considered in a deck of the respective colors.
Meh. 5CMC seems a bit much for this card, even if it is epic with a R/G creature. I'd take it at 4. And if you don't have an R/G creature to put this on, it's overcosted. Considering all the cool 5-drops you could choose between R and G, I'm not sure I'd run this. 3/5
LordRandomness
★★☆☆☆ (2.5/5.0)(1 vote)
All I can say is it's a good thing there are no creatures that are both red and green AND have infect. It's almost worth giving something infect with a second card just so you can drop this on it...
Lifelink, first strike, double strike, trample, indestructible, flying, deathtouch, vigilance, shroud, haste Whenever this creature deals combat damage to an opponent, draw a card. Whenever this creature deals combat damage to an opponent, that player discards a card. This creature can't be blocked. All creatures able to block this creature do so. R/W: This creature gets +1/+0 until end of turn. 24/24
Comments (22)
i like this on a creature with haste and wither.
The real downside of the card is that it draws a lot of aggro, forcing your opponents to disenchant or something as soon as you swing with the attached creature. This is true of all enchantments though, but this one is hard to keep inconspicuous.
I have a habit of gloating over my creatures by reading off all their effects.
"Uril is just a 13/13 flying indestructible (shield of the oversoul) double striker with trample and enemy shroud... why don't you just get over it."
On the side though, deus already has trample.. so the double strike is the only thing worth mentioning if you want to enchant the same card with it. Not really sure why wizards made that choice, I guess because green creatures really need trample in general.
Moral of the story: The unexpected can kick your ass.
You are poking your head into the realm of extreme overkill...which is fun if it turns out such.
Darigaaz, the Igniter? Really? So you want to attack with an 8/8 flying trample doublestriker with a (comparatively) lame and expensive ability when damage is dealt? Darigaaz isn't any more impressive than Deus of Calamity with this aura.
He is a better choice than Intet, the Dreamer, but Rith, the Awakener has an ability that doubles permanents. That is the kind of thing I want to do twice.
Helm of the Ghastlord
Fists of the Demigod
Runes of the Deus
Shield of the Oversoul
Edge of the Divinity
Gift of the Deity
Favor of the Overbeing
Clout of the Dominus
Scourge of the Nobilis
You wanna know why this cycle of auras is my favorite EVER?
Let's say we enchant 5-color creature, I don't know, Transguild Courier, with all of these.
Here's what you get.
Transguild Courier {4}
Lifelink, first strike, double strike, trample, indestructible, flying, deathtouch, vigilance, shroud, haste
Whenever this creature deals combat damage to an opponent, draw a card.
Whenever this creature deals combat damage to an opponent, that player discards a card.
This creature can't be blocked.
All creatures able to block this creature do so.
R/W: This creature gets +1/+0 until end of turn.
24/24