..but seriously this would work wonders with decks that sacrifice a lot.
Llandner
★☆☆☆☆ (1.2/5.0)(7 votes)
how can it go in that deck?
it makes you discard it -_-;;
i demand to know right god damn now how you intend to use it while it in the grave.....on that same turn!
Mode
★★★★☆ (4.7/5.0)(5 votes)
Llandner, both spells are Instants >.> Cast Second Sunrise, then respond with Kaervek's Spite once you have priority again. The Spite Resolves, you discard the remaining cards in hand and sac your stuff, then the Sunrise resolves and returns it again. Altough this costs , which is not a few and that easy to cast either.
But this card is indeed great if you run cards with the right abilities. That is, cards which either have useful abilities when sacced, or which have a decent cip/etb ("enters the battlefield") or "leaves play"/"put into graveyard" trigger.
When using cards with triggered abilities, Greater Gargodon does an amazing job with that card: Similar to Kaervek's Spite, it lets you sacrifice any permanent (except for Enchantments and Planeswalkers), yet you can do this more precisely up to 10 times (afterswards you'll get a hasty 9/7 body, that's not that tragic either), and it won't cost you any mana aside from needed to suspend it - which is the reason why your opponent won't even be able to disrupt your combo that easily with removal.
Talking about removal, if you run a playset of this in your deck you'll be automatically protected from board hosers while this card is in your hand with enough mana open.
"Tinker artifacts" which have a cantrip trigger are also great since they will provide card advantage - and their actual effect a second time, of course. Check out the Baubles, Spellbombs or Chromatic Star for instance. Ghost Quarters, normally a land to get rid of your opponent's nonbasics, can be used on yourself to get a further basic land - and it does a great job with Lotus Cobra. Other lands which can be sacrificed, such as any fetchlands like Flooded Strand or Terramorphic Expanse, Threshold lands like Cephalid Coliseum, Archaeological Dig, Crystal Vein or even Quicksand.
Black might be also worth splashing in a Second Sunrise deck, regarding its capability to play around with the graveyard, e.g. with goodies like Bridge from Below or Recurring Nightmare. Regarding blue you'll also find some gears, Pestermite or Teardrop Kami for instance can help -creatures like the Knight of the Reliquary.
If you run mainly white and focus on saccing basic lands in particular also check out Planar Birth, too.
Akromar
★★★★☆ (4.8/5.0)(4 votes)
Step One - Landfall card of any variety Step Two - Armageddon Step Three - With 3 remaining mana, play this.
Assuming you had 7 lands before you played that, that's anywhere in the realm of 7 4/4 beast tokens, a 15/15 Plated Geopede, a 32/32 Baloth Woodcrasher with Trample, or you just milled your opponent for 21 cards. A real game ending combo.
Esprel
★☆☆☆☆ (1.3/5.0)(6 votes)
It doesn't matter that both are instants.
If Kaervek's Spite is resolved first, then this spell is in the graveyard.
If this spell is resolved first, then you just saced everything you revived.
Unless while casting this spell it isn't technically in your hand anymore..... hmmm
KarmasPayment
★★★★☆ (4.5/5.0)(3 votes)
Learn the stack Esprel. You cast this from your hand, then in response you cast spite from your hand. Both are instants. If there are no more responses, Spite resolves, then this resolves. Yay for the stack.
GooberSnotpants
★★★★☆ (4.8/5.0)(4 votes)
kokusho 1, kokusho 2, this :D
Tommy9898
★★★★☆ (4.9/5.0)(8 votes)
What, haven't any of you heard of "sunny side up"?
here is how this deck wins. You pop Lotus Bloom with a lot of eggs or chromatic artifacts to draw a lot of cards and follow it up with a Second Sunrise to draw more cards, hopefully finding another Second Sunrise or a Cunning Wish for Reclaim to do it all again. Once you empty your library, you use Conjurer's Bauble to infinitely recur a Second Sunrise (because Conjurer's Bauble puts the spell on top of your library then draws the card, you will keep drawing the Second Sunrise) until you either deal infinite damage with a Pyrite Spellbomb or force your opponent to draw his deck with a Cephalid Coliseum. You can also win with a Cunning Wish for Brain Freeze to either save some time or if you are unable to empty your library.
(most of that is from a tcg article but still good)
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
yep ive played vs sunny side ups. Yall realy should play mtgo online you face alot of decks and see alot of abusive combos. I think this card was made just for an anti wrath spell, or just anti removal. Most stuff in magic is made for one purpose, and then someone connects dots and finds a loophole and a broken combo. Tho you could argue most of the combos in sunny side up is in the same block tho, so maby they knew what they were doing. Heck maby they even Ran a 40 card draw turn with 6 castings of second sunrise when testing it. Who knows.
P.S. I wish they would reprint this card into a less broken form. Then it would be used as it was intended, an anti-wrath spell.
nibelheim_valesti
☆☆☆☆☆ (0.0/5.0)
Re comments below: Casting this and then Kaervek's Spite in response isn't quite as bad a trick as it sounds. You get 5 life loss plus all the normal effects of this plus you untap all your land. So it's roughly equivalent to the mechanic of spells like Rewind or Great Whale... but more so.
Laguz
☆☆☆☆☆ (0.0/5.0)
You don't necessarily need to combo this because i think it's good enough on its own. It's an excellent end of turn play if your opponent went spot-removal happy, and it saves your board position after wrath effects.
@Akromar: replace Armageddon with Zuran Orb for some substantial lifegain! :D
Ava_Adore
☆☆☆☆☆ (0.0/5.0)
I was going build a deck around mycosynth lattice, furnace dragon, second sunrise, tap all lands for mana play furnace dragon, while furnace dragon is on the stack sack everything but mycosynth lattice everyone exiles all permanent's they control, play second sunrise, you get everything back...
now got sunforger, makes secound sunrise that much better/easier to play. although not in the above mentioned deck.
Use Phyrexian Tower or High Market to sacrifice the Witness, and Sylvan Safekeeper to sacrifice the lands (respond to its own ability allow it to target itelf or the Witness multiple times). Toss the Second Sunrise and repeat. Use the infinite landfall and creature dance, and probably infinite mana for your evil plans. May use Piranha Marsh as your kill card.
This card was the centrepiece of a ridiculously convoluted combo deck that kicked my ass recently. It was actually pretty awesome to watch: a ten minute turn, during which time, this card was played multiple time. Once he reached a high enough spell count, he played a grapeshot and killed me instantly. Pretty awesome. His whole deck apart from two cards was in his hand.
(Unfortunately, unless you use the Disk you need at least 8 mana to cast all that on the same turn. With the disk you can do it with four, but your opponent gets a chance to destroy it.)
A3Kitsune
★★★★★ (5.0/5.0)(2 votes)
As of May the 3rd, this is banned in Modern. Faith's Reward is still legal.
yousquiddinme
☆☆☆☆☆ (0.5/5.0)(1 vote)
Banned in Modern as of May 3rd, 2013.
Good riddance.
The most boring combo of all time is gone, basically. It can't operate without this card, or at least it has a really rough time with just Faith's Reward.
Continue
☆☆☆☆☆ (0.0/5.0)
I'm going to laugh when this gets reprinted in Modern Masters. It wasn't banned when they made the set, after all.
*edit* Haha derp, guess I was wrong.
Kryptnyt
☆☆☆☆☆ (0.0/5.0)
Not sure if that's Solemn Simulacrum in the art, but if it is, Jens Thorien actually got 2 cards!
Mirrordin_Pure
☆☆☆☆☆ (0.0/5.0)
We magic players like our eggs second sunny side up....
Comments (27)
..but seriously this would work wonders with decks that sacrifice a lot.
it makes you discard it -_-;;
i demand to know right god damn now how you intend to use it while it in the grave.....on that same turn!
Cast Second Sunrise, then respond with Kaervek's Spite once you have priority again. The Spite Resolves, you discard the remaining cards in hand and sac your stuff, then the Sunrise resolves and returns it again.
Altough this costs
But this card is indeed great if you run cards with the right abilities.
That is, cards which either have useful abilities when sacced, or which have a decent cip/etb ("enters the battlefield") or "leaves play"/"put into graveyard" trigger.
When using cards with triggered abilities, Greater Gargodon does an amazing job with that card:
Similar to Kaervek's Spite, it lets you sacrifice any permanent (except for Enchantments and Planeswalkers), yet you can do this more precisely up to 10 times (afterswards you'll get a hasty 9/7 body, that's not that tragic either), and it won't cost you any mana aside from
Talking about removal, if you run a playset of this in your deck you'll be automatically protected from board hosers while this card is in your hand with enough mana open.
I played a
I also used Eldamari's Call as tutor and Sylvan Safekeeper aside from the Gargodon since it is also able to fizzle eventual removal spells by saccing lands in particular.
On a side note, Eternal Witness can help building up a loop by returning the Sunrise if you can draw the mana for its casting cost during the process.
"Tinker artifacts" which have a cantrip trigger are also great since they will provide card advantage - and their actual effect a second time, of course. Check out the Baubles, Spellbombs or Chromatic Star for instance.
Ghost Quarters, normally a land to get rid of your opponent's nonbasics, can be used on yourself to get a further basic land - and it does a great job with Lotus Cobra.
Other lands which can be sacrificed, such as any fetchlands like Flooded Strand or Terramorphic Expanse, Threshold lands like Cephalid Coliseum, Archaeological Dig, Crystal Vein or even Quicksand.
Black might be also worth splashing in a Second Sunrise deck, regarding its capability to play around with the graveyard, e.g. with goodies like Bridge from Below or Recurring Nightmare.
Regarding blue you'll also find some gears, Pestermite or Teardrop Kami for instance can help
If you run mainly white and focus on saccing basic lands in particular also check out Planar Birth, too.
Step Two - Armageddon
Step Three - With 3 remaining mana, play this.
Assuming you had 7 lands before you played that, that's anywhere in the realm of 7 4/4 beast tokens, a 15/15 Plated Geopede, a 32/32 Baloth Woodcrasher with Trample, or you just milled your opponent for 21 cards. A real game ending combo.
If Kaervek's Spite is resolved first, then this spell is in the graveyard.
If this spell is resolved first, then you just saced everything you revived.
Unless while casting this spell it isn't technically in your hand anymore..... hmmm
Chromatic Sphere, Chromatic Star, Conjurer's Bauble and eggs like Darkwater Egg or Skycloud Egg
here is how this deck wins. You pop Lotus Bloom with a lot of eggs or chromatic artifacts to draw a lot of cards and follow it up with a Second Sunrise to draw more cards, hopefully finding another Second Sunrise or a Cunning Wish for Reclaim to do it all again. Once you empty your library, you use Conjurer's Bauble to infinitely recur a Second Sunrise (because Conjurer's Bauble puts the spell on top of your library then draws the card, you will keep drawing the Second Sunrise) until you either deal infinite damage with a Pyrite Spellbomb or force your opponent to draw his deck with a Cephalid Coliseum. You can also win with a Cunning Wish for Brain Freeze to either save some time or if you are unable to empty your library.
(most of that is from a tcg article but still good)
P.S. I wish they would reprint this card into a less broken form. Then it would be used as it was intended, an anti-wrath spell.
now got sunforger, makes secound sunrise that much better/easier to play. although not in the above mentioned deck.
Use Phyrexian Tower or High Market to sacrifice the Witness, and Sylvan Safekeeper to sacrifice the lands (respond to its own ability allow it to target itelf or the Witness multiple times). Toss the Second Sunrise and repeat. Use the infinite landfall and creature dance, and probably infinite mana for your evil plans. May use Piranha Marsh as your kill card.
Play Leyline of the Void or enchant your opponent with Wheel of Sun and Moon, then cast something like Planar Cleansing and Second Sunrise.
It's not great, but it's definitely cool.
@GooberSnotpants: Bifurcate and Mask of the Mimic might help you pull off that Kokusho, the Evening Star x2 + Legend Rule combo.
Particularly if you happen to have an Ivory Mask out.
(Unfortunately, unless you use the Disk you need at least 8 mana to cast all that on the same turn. With the disk you can do it with four, but your opponent gets a chance to destroy it.)
Good riddance.
The most boring combo of all time is gone, basically. It can't operate without this card, or at least it has a really rough time with just Faith's Reward.
*edit* Haha derp, guess I was wrong.
..yeah, that was bad and I feel bad.