This plus a Giant Growth or two = "Exile target creature." Not an amazing combo, but a good alternative utility for two already great cards.
.Blaze.
★★☆☆☆ (2.8/5.0)(4 votes)
So its a 2/2 in the early game, a removal spell in the late game, and a way to push through the last few point when your trying to end the game. This is super good.
DreamTheaterMTG
★★☆☆☆ (2.8/5.0)(2 votes)
It's basically a 2/2 with vigilance and flash for 2 mana. And like that alone wasn't good enough, it can do other tricks for you if you need. Awesome card.
dontmess17
★★★☆☆ (3.0/5.0)(1 vote)
much better than Call of the Conclave, in my opinion; a 2/2 vigilance (and essentially flash) knight is as good as a 3/3 centaur. the first ability can finish a game by surprise, the second can put away anything big enough to block most tokens, and the third can start things off, and is awesome to populate.
5/5 for sure.
SyntheticDreamer
★★★☆☆ (3.2/5.0)(3 votes)
This plus Rancor makes a wonderful combo...if you stick the Rancor on your opponent's creature.
Cyberium
★★★☆☆ (3.5/5.0)(3 votes)
I really like this card, it's so Selesnya, pump small creature, remove big creature, and create creature.
snazzycool
★★☆☆☆ (2.8/5.0)(2 votes)
All of the guild charms are great. Letting green and white play creatures (among other options) on other people's turns is FANTASTIC.
Vakyoom
★★☆☆☆ (2.7/5.0)(5 votes)
Easily the best charm in the set. 3 words. Trample, Exile, Vigilance. Get these great 3cmc effects at 2 mana, for a limited time only! You rock selesnya, im really excited for the simic charm now, more juicy instand/sorcery/ token generating goodness to add to the Talrand populate deck.
Merlin117
★★★☆☆ (3.8/5.0)(4 votes)
The 2/2 vigilance creature would have been enuf to make this obscenely good at instant speed.
The fact that there is a removal + matagenic growth as options aswell turns this from amazing to so nearly broken (and the only reason its not broken is cos there are all the other charms rocking about too!!)
Think i may make a charm deck ....
Dabok
★★★☆☆ (3.6/5.0)(4 votes)
I'll have to agree with Vakyoom with this one. This charm's easily the best in the set, it can be a combat trick in three ways (buff your creature or put a surprise blocker into play or remove a biggie). Other than those combat tricks, the abilities can also be combo'd (as has been said here and there in this card's discussion page). All that for two hybrid mana.
Tackman
★★★☆☆ (3.9/5.0)(4 votes)
Never will facing an opponent with an untapped Plains and Forest be so nerve wrecking. You can't attack with your Geist of Saint Traft on an empty board, you need to reevaluate every combat, you can't chump block without worrying about a sudden trample that can kill you, you can't even expect your bombs to win you the game.
The combination of 3 powerful effects on a 2-mana instant is just crazy. And I love it.
chainsmoker
★★★☆☆ (3.8/5.0)(6 votes)
Really flexible card. Never a bad draw.
Lotsofpoopy
★★☆☆☆ (2.8/5.0)(6 votes)
This charm is incredible! Pros like me will do some crazy things with this charm.
Totema
★★★☆☆ (3.4/5.0)(5 votes)
Instant-speed exile for two mana. That alone makes this worthwhile.
LordOfTheFlies87
★★☆☆☆ (2.2/5.0)(3 votes)
Damn good.
RAV0004
☆☆☆☆☆ (0.5/5.0)(1 vote)
All three abilities are relevant and important, unlike pretty much all of the other charms.
NuckChorris
☆☆☆☆☆ (0.0/5.0)
I would legitimately pay 2 for any of those abilities at instant speed, especially for limited. Put them all on one card, and guarantee it will see constructed.
Potsofloopy
★★☆☆☆ (2.8/5.0)(4 votes)
This charm is inconceivable! Novices like me will not do some crazy things with this charm. Why would I want it in a 2 color deck for anyway?
DarthParallax
★★★☆☆ (3.2/5.0)(5 votes)
Wait guys- I just thought of a new way to be an a$$hole! :D
36 Spells altogether, so you have 24 Lands, let see...
4x Return Guild Shock Land 4x Gatecrash Guild Shock Land 4x Reflecting Pool 4x Jungle Shrine 3x Fetch Land A 3x Fetch Land B 1x Sol Ring 1x Mox Sapphire be-cause.
I don't know what the other Charms will do yet, I'm just crap shoot hoping "Hey, if I make a ton of Sticks and put Charms on 'em, that'll probably be good, and failing that I can just *** everything up with Knowledge Pool' :D
Asiema113
☆☆☆☆☆ (0.5/5.0)(1 vote)
God I can't imagine how conflicted Zoltan Boros must have been making this card..ZOLTAN!!
Numbahz
☆☆☆☆☆ (0.0/5.0)
Why is this card rated so low? Exiling a creature or getting a 2/2 vigilance for instant speed GW is already great by themselves. Having the choice between those and another ability makes pretty over the top. I'd say a 4.75/5
themicronaut
★★★★★ (5.0/5.0)(4 votes)
Each one of these abilities is worth paying 2 mana for. In RTR limited especially. A good solid charm.
linkfiend
★★★★★ (5.0/5.0)(2 votes)
A veritable Swiss army knife of a card. So much utility! In addition to that utility, there's quite a bit of synergy between this and rancor. Not only for it's creature producing ability, but also it's exile ability. For example, if you're opponent has a restoration angel in play, you can enchant it with rancor, making it a legal target for the charm and allowing you to exile it. The best part is that rancor will come back after that, leaving you with no net loss of cards. Just make sure the charm isn't countered or you'll be facing an even larger threat than you started out with.
steinburger1109
☆☆☆☆☆ (0.0/5.0)
Is the power of the creature being exiled checked only at the time it is cast or time it resolves as well?
Ales
★★★☆☆ (3.5/5.0)(3 votes)
I am having a hard time understanding why this card is rated so low. Its basically a 2 mana 2/2 flash with vigilance creature, that has reinforce AND can double as removal. It really seems to me that people cant look at the card as a whole but rather just look at the individual abilities and think that that they are just ok. If this would be a creature with flash and vigilance that can be discarded to exile a creature people would probably scream op.
Diachronos
★★☆☆☆ (2.0/5.0)(5 votes)
You know it's sad when a Selesnya card is a better removal spell than almost every Black card in Standard.
bsacraftman
★★☆☆☆ (2.0/5.0)(3 votes)
wolfir silver hear and this swing for 8/8 if they dont block silver heart
Fabricio_Werdum2
★★★★★ (5.0/5.0)(1 vote)
Um. No. Disagree with most here.
shotoku64
★★★★★ (5.0/5.0)(3 votes)
Where was this when we were fighting the Eldrazi?
sonorhC
★★☆☆☆ (2.8/5.0)(2 votes)
Any one of those effects by itself would make for a decent card. But we have all three on a single card, and we get to choose? Amazing.
Naftal
☆☆☆☆☆ (0.0/5.0)
This would fit perfectly to Knights vs Dragons knight deck.
Run over a chump goblin with trample, kill a dragon or make a knight. :P
azure_drake222222
☆☆☆☆☆ (0.0/5.0)
It's like Reprisal, or in populate decks, a 2/2 with flash and vigilance. And armor with the guild symbol in the art is cool.
Lifegainwithbite
★★☆☆☆ (2.8/5.0)(2 votes)
Second best charm after Boros. All of those abilities are great, especially at instant speed.
Knight-Master
★★★☆☆ (3.5/5.0)(3 votes)
Wait... a 2/2 Knight with Vigilance and Flash? And it can be populated? AND there's other stuff on the card!? Sometimes, I wish my Knights deck were Selesnya, not Azorius. Then I use Venser's -1 and remember myself.
Update: I've given in and started acquiring Temple Gardens. Heaven help me.
Knightaru
★★★★★ (5.0/5.0)(1 vote)
@Knight-Master: Way ahead of you. I'm waiting for the day Wizards prints the Horizon Canopy cycle, just so I can afford the Canopy itself.
Comments (39)
the first ability can finish a game by surprise, the second can put away anything big enough to block most tokens, and the third can start things off, and is awesome to populate.
5/5 for sure.
The fact that there is a removal + matagenic growth as options aswell turns this from amazing to so nearly broken (and the only reason its not broken is cos there are all the other charms rocking about too!!)
Think i may make a charm deck ....
Other than those combat tricks, the abilities can also be combo'd (as has been said here and there in this card's discussion page).
All that for two hybrid mana.
The combination of 3 powerful effects on a 2-mana instant is just crazy. And I love it.
4x Isochron Scepter
4x Prototype Portal
4x Knowledge Pool
12 artifacts
4x Izzet Charm
2x Azorius Charm
3x Selesnya Charm
3x Golgari Charm
2x Rakdos Charm
4x Dimir Charm
3x Simic Charm
1x Boros Charm
1x Orzhov Charm
1x Gruul Charm
24 Charms
36 Spells altogether, so you have 24 Lands, let see...
4x Return Guild Shock Land
4x Gatecrash Guild Shock Land
4x Reflecting Pool
4x Jungle Shrine
3x Fetch Land A
3x Fetch Land B
1x Sol Ring
1x Mox Sapphire
be-cause.
I don't know what the other Charms will do yet, I'm just crap shoot hoping "Hey, if I make a ton of Sticks and put Charms on 'em, that'll probably be good, and failing that I can just *** everything up with Knowledge Pool' :D
In addition to that utility, there's quite a bit of synergy between this and rancor. Not only for it's creature producing ability, but also it's exile ability.
For example, if you're opponent has a restoration angel in play, you can enchant it with rancor, making it a legal target for the charm and allowing you to exile it.
The best part is that rancor will come back after that, leaving you with no net loss of cards. Just make sure the charm isn't countered or you'll be facing an even larger threat than you started out with.
Run over a chump goblin with trample, kill a dragon or make a knight. :P
Update: I've given in and started acquiring Temple Gardens. Heaven help me.
Also, I'm in the market for Wilt-Leaf Lieges.
Add in the surprise blocker vs. mono-Red, an end of turn attacker vs. Control, and that last bit of damage vs. opposing mid-range/Selesnya decks, and you really have one of the most dominant cards in Standard right now.