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Magic: The Gathering Card Comments Archive

Golgari Charm

Multiverse ID: 265385

Golgari Charm

Comments (27)

citizsnips
★★★★★ (5.0/5.0) (1 vote)
each charm is 3 answers in one card so 5/5
SyntheticDreamer
★★★★★ (5.0/5.0) (4 votes)
Practically counters Supreme Verdict. Even though it can't be countered.
Cyberium
★★★★★ (5.0/5.0) (1 vote)
Good at killing early creature threat, and more importantly, mess up calculation in late-game creature battles with regeneration. Good.
snazzycool
★★★★★ (5.0/5.0) (2 votes)
Very scary. Jund getting both this and Rakdos Charm makes the prospect of playing tokens a little worrying.
Trygon_Predator
★★★★★ (5.0/5.0) (1 vote)
Three neat tricks in one card. Deals with saproling swarms (Black), destroys annoying enchantments (Green), and protects your creature investment from destruction by regenerating them (BlackGreen). Excellent design and a very flexible card.
DarthParallax
★★★★☆ (4.4/5.0) (7 votes)
It's potentially a 2 mana Wrath. Without Miracle. That's Isochron Stick-able.

Alright, it's not THAT good. But it's scary good. No, seriously, the Golgari are terrifying. o.o
Lotsofpoopy
★☆☆☆☆ (1.4/5.0) (10 votes)
Pros like me agree that this is a very versatile and powerful charm.
Majinkajisan
★★★☆☆ (3.0/5.0) (1 vote)
Instant Nausea.
RAV0004
★★☆☆☆ (2.0/5.0) (1 vote)
I feel like the three abilities are all worth a little less then the slightly mediocre abilites on all the other cards. Still Good, for versatility, but individually none of it's effects are worth main decking like other guild charms are.
TherealphatMatt
★★★★★ (5.0/5.0) (1 vote)
beautiful for golgari. the -1/-1 is pretty handy against token decks, the regenerate is useful in nearly every game, and the destroy enchantment effect will save your graveyard-based strategy against Ground Seal and Rest in Peace. Wonderfully diverse tool for golgari/jund/junk decks.
ThinkOriginal
★★★★★ (5.0/5.0) (2 votes)
@Pinto331 I agree on the color combo.

And to elaborate on some of the sweepers you mentioned, there is also Street Spasm, Divine Reckoning, Blasphemous Act, Electrickery, Magmaquake, and Planar Cleansing, among a couple of minor others.

A lot of love is thrown Izzet Charm's way, but in a beatdown/creature-based deck, I can see getting a LOT of use out of this thing's third ability. Plus a small board sweeper and a way to get rid of Ground Seal/Intangible Virtue/Collective Blessing, and sign me up.
Purplerooster
★★★★★ (5.0/5.0) (1 vote)
Anti board sweep for just 2 mana can't be overlooked.
4/5
needwater97
☆☆☆☆☆ (0.0/5.0)
regenerate regenerate regenerate
Necropotencia
☆☆☆☆☆ (0.0/5.0)
The Golgari really remind me of the Pagan faction in the Thief series of video games.
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
The absolute best card against Supreme Verdict decks if you're not playing Boros Charm colors.
Pinto331
☆☆☆☆☆ (0.0/5.0)
With Bonfire of the Damned, Supreme Verdict, and Mizzium Mortars all in standard I think that last ability is going to be very useful for aggressive Jund/Golgari decks.

I love any card that juxtaposes the black and green mana symbols and nothing else.

BlackGreen

Don't they just look nice together?
NanakoAC
☆☆☆☆☆ (0.0/5.0)
i've used this card to win the game several times. Combined with Blood Artist, Falkenrath Noble, Lumberknot, and Harvester of Souls. People rely waaaay too much on 1/1 tokens, or 1/1 castuer support type creatures, or 3/1 flyers. it wipes them all.

with the blood artist, even killing my own creatures is an advantage.

can also be used to stop a deadly attack by lowering everyone's power a bit. quite useful for those pesky vampires which powerup on hitting you.
CogMonocle
☆☆☆☆☆ (0.0/5.0)
incredible card. Deals with lingering souls + mana dorks, counters all wraths short of terminus, can result in a combat blow out, and takes out pesky ground seal/RIP/assemble the legions/detention sphere.

Kills:
Invis Stalker
Lingering Souls
Arbor Elf
Avacyn's Pilgrim
Lightning Mauler
Firefist Striker
Falkenwrath aristocrat (in absence of a human to sac)
Snapcaster mage (more important in terms of netting X-for-1s)
Deathrite Shaman

Even if the creature in question doesn't die, it's huge when an opponent declares multiple blockers to your creature. Great card. Can't say I find any charm in the cycle weak, except possibly dimir + gruul :P, even if some, like rakdos charm, have somewhat niche uses.
darkgnosis
☆☆☆☆☆ (0.0/5.0)
When the inevitable 5CC super efficient Enchantment Creature comes out in Theros block, this card will see a lot more play.
Zebra_Lord
☆☆☆☆☆ (0.0/5.0)
Enchantment destruction might actually be relevant enough in Theros that this card's second ability sees some use.
Meddler
★★★★★ (5.0/5.0) (1 vote)
The second mode just became a whole lot more relevant with the Theros release. Can't kill Gods, of course, but can kill bestowers and weapons, and with a new board sweeper Anger of the Gods the third mode became better too. Only thing holding this card back is that the first and third modes are a bit in conflict. Aggro is never going to want the first mode, and midrange won't be using the third mode to counter Anger of the Gods much (though it's obviously still useful against Supreme Verdict).
limitededition
★★★★★ (5.0/5.0) (1 vote)
This card is a thrashing in standard right now. All three modes are relevant.

-1/-1 : Hoses Elspeth, Sun's Champion by killing all her soldiers. Also deals with ANY NUMBER of Master of Waves or Young Pyromancer and ALL of the tokens generated.

Destroy an enchantment: Nabs Underworld Connections, Assemble the Legion (or deals with the tokens), or Detention Sphere.

Regen your team: Insurance against Supreme Verdict or Anger of the Gods, or even Elspeth's -3.

dies2doomblade
★★★★★ (5.0/5.0) (1 vote)
limitededition, you took the words right out of my mouth about this card. This card is brutal in the current meta. Against Red Deck Wins, the first mode is nearly always a two-for-one (at least), and it is horrific against one of mono-blue devotion's key cards, Master of Waves; against any deck playing enchantments--Whip, Bow, Bident, Underworld Connections--all of them fall to this; against Esper control, your creatures survive supreme verdict, and about half of their spot removal. It's really, really good, especially in a creature-based deck. 5/5 in the current environment. One of the best cards right now.
A3Kitsune
★★★★★ (5.0/5.0) (1 vote)
With True-Name Nemesis proving itself to be quite popular, this is the best of the RTR charms in Legacy.
Swag_Crow
☆☆☆☆☆ (0.5/5.0) (1 vote)
Strictly worse than Boros Charm in terms of usability.

-Swag_Crow
RamenAwesome
☆☆☆☆☆ (0.0/5.0)
Run this alongside Putrefy and you've got an answer for just about everything.