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Blistercoil Weird

Multiverse ID: 289222

Blistercoil Weird

Comments (37)

Nucleon
★★★★★ (5.0/5.0) (7 votes)
Lovely synergy with Dual Casting there. Basically copies every single instant or sorcery you control. There might be a standard deck in there somewhere, who knows?
ThisisSakon
★★★★★ (5.0/5.0) (6 votes)
@SyntheticDreamer: Uh... Yeah it does. Not every piece of synergy needs to result in an infinite combo, ya know...

You just tap this lil guy in response to casting the spell, and then his ability checks to see if he's tapped and untaps himself.
majinara
★★☆☆☆ (2.2/5.0) (4 votes)
I guess it's ok in a burn deck. Attack, before blockers are declare burninate some of their creatures, have this guy untap and hit for combat damage.
Lotsofpoopy
★☆☆☆☆ (1.4/5.0) (17 votes)
This is a great weird, probably the best I have ever seen. Players will have to be very careful if they want to attack me when I have a weird. Naturally they would have to be careful anyway because I am a pro.
GoodLordigans
★★★★★ (5.0/5.0) (3 votes)
@SyntheticDreamer: He meant that it provides one copy for each instant/sorcery spell you cast, even if you cast more than one spell per turn (on any other creature, Dual Casting means you can only copy on spell per turn).
EvaRia
★★★★★ (5.0/5.0) (2 votes)
Paradise Mantle turns all your 1 cost instants/sorceries into free spells, or even just makes everything else cheaper

Run cantrips like Ponder and Preordain and this actually has the potential to get pretty big as early as turn 2.
SyntheticDreamer
★★★☆☆ (3.5/5.0) (3 votes)
@Nucleon It actually doesn't have any interaction with Dual Casting, because Dual Casting doesn't actually have you cast the copies.

EDIT: Never mind, so it does, just not in the way I was thinking it didn't.
LordRandomness
★★★★☆ (4.3/5.0) (5 votes)
Heehee.

My first spell was Banishing Knack.

Heeheehee.
1337vanguard
★★☆☆☆ (2.5/5.0) (1 vote)
Hmmm...weird...
infinight
☆☆☆☆☆ (0.0/5.0)
SwSP (Synergy with Staying Power)=3.5
pedrodyl
★★★★★ (5.0/5.0) (1 vote)
A lot of cards are having synergy with instants and sorceries lately. And once the third set of this block comes out, there will most likely be even more, probably the most spell-heavy standard in a while.
@ Nucleon: NEAT! *Takes picture*
RAV0004
☆☆☆☆☆ (0.0/5.0)
New Phyrexia had all those spells that cost 0 mana to play. with the untap clause and the fact that you actually get to cast your spells, I'm beginning to think this guys better than nivmagus elemental
TraRobins
★★★★☆ (4.4/5.0) (4 votes)
This is broken. I just don't know how yet.
ZEvilMustache
☆☆☆☆☆ (0.0/5.0)
He seemed pretty underwhelming at the prerelease. I expect he'll do better in a casual constructed deck.
ARAZord
☆☆☆☆☆ (0.0/5.0)
could be delver 5-8 if that was your jazz, surprise blocks a 4/4 on the ground with a mutigenic growth. mark my words very powerful one drop. must also look awesome in foil
Unfortunately
☆☆☆☆☆ (0.0/5.0)
This card seems very underwhelming at first glance, but it plays much better than it looks on paper. I managed to pick up 4 during the prerelease and they're a staple of my Izzet deck.

It has great synergy with a more red style Izzet, attack with it and lay some hate down to kill potential blockers, buffing it up and untapping it to block. Later in the game it gets up to a 2/2 or 3/3 almost constantly. It's even better with multiples out.

It's power lies in that it's weird. It's almost completely unpredictable because of the untap clause. My friend who plays Azorius detains these guys over my bigger creatures because of it. Could it have afforded to be +2/+2 instead of just +1/+1? Yeah, sure. But for now it's still a weirdly (haha) good card.

Great flavor. Great art. Great card. 5/5
Potsofloopy
☆☆☆☆☆ (0.5/5.0) (2 votes)
This is a weird, probably first I ever see. Players will be very careful if they want to attack when I am a weird. Naturally they would have to be careful always because novice like me play removal spells.
Okuu-chan
★★★★★ (5.0/5.0) (1 vote)
Swing with this guy using Teleportal.
On your opponent's turn, Chemister's Trick your opponents' creatures into attacking.

I love the Izzet synergy in this block. It was quite cumbersome in Guildpact, but here we can see a lot of really cool potential for an Izzet midrange.
RJStCroix
★★★★★ (5.0/5.0) (1 vote)
Nucleon has the right idea... Nivmagus, Guttersnipe, Blistercoil, and Dual Casting make for some crazy interactions.

i have been testing with the four i mentioned with a bunch of card draw (Think Twice, Faithless Looting, and Izzet Charm) mixed with burn (Pillar of Flame, Electrickery, and Izzet Charm) and it becomes very nutty very fast.

if you can get all three (Nivmagus, Blistercoil, and Guttersnipe) on board at the same time with Blistercoil holding Dual Casting, four red mana and two Pillars buys you 8 damage (via Guttersnipe) a 5/5 Blistercoil and a PERMANENT 9/10 Nivmagus... talk about a game ender out of nowhere.

and in a pinch a card like Mizzium Skin can even help protect all your dudes for just two mana.
Rasher
☆☆☆☆☆ (0.0/5.0)
Casual question, would this creatures untap ability trigger for the cast copies of spells made by dual casting when they resolve?

For example, say I had this creature enchanted with dual casting and played Pyretic Ritual then copied it with dual casting's ability, could I use the mana generated from the ritual to copy the second ritual and keep untapping? because infinite mana and an infinite/infinite creature turn three would be downright terrifying but something tells me theres some technicality or rule preventing that, has anyone else thought of this?
Otterbee
☆☆☆☆☆ (0.0/5.0)
@Rasher Unfortunately, (or perhaps fortunately), spell-copying effects like dual casting don't count as "casting" a copy for the purposes of abilities like Blistercoil Weird's (or Guttersnipe's).
Continue
☆☆☆☆☆ (0.0/5.0)
Wow. This is the worst card in this cycle and it's still pretty good. Teleportal him for maximum awesome. 4/5

@Lord_Of_Gelectrodes: Sorry man, but the other four have this guy beat. Dryad Militant is great flashback hate and is a 2/1 to boot. Rakdos Cackler is pretty much always a 2/2 with just a minor drawback (not blocking never hurt Gravecrawler). Judge's Familiar is a 1/1 flyer and a limited Force Spike/Mana Tithe in one. Slitherhead is pretty much a two-in-one card thanks to the free scavenge. As for Blistercoil Weird, his effect is really cool, but if you don't have any instants or sorceries in your hand, he's just a 1/1. Sure, Slitherhead (the second-worst in the cycle) doesn't get anything cool on the battlefield, but at least he's a free counter or two (or four) later on down the road. This guy is a decent uncommon, but compared to the other four, he comes out in last.
HillerMylife
★★★☆☆ (3.0/5.0) (1 vote)
You know, this could be pretty dang good with Quicksilver Dagger... Tap, ping, draw a card, cast, untap, GOTO 10...

You know, in terms of that effect for raw mana cost, it's pretty similar to Gelectrode + Curiosity!
nier
★★☆☆☆ (2.5/5.0) (1 vote)
blistercoil + quicksilver dagger
GrimjawxRULES
☆☆☆☆☆ (0.0/5.0)
Another creature to throw in your Kiln Fiend deck. The untap is nice if you're in desperate need of a blocker.
Kryptnyt
☆☆☆☆☆ (0.5/5.0) (1 vote)
"I'm goo-da-ba-dee-da-ba-die..."
Zethe
☆☆☆☆☆ (0.0/5.0)
I feel this card deserves higher than a 3.3...

This is typically how my mono R burn/creature deck goes in a 3 person FFA

T1: mountain, blistercoil weird
T2:mountain, pyretic ritual, kiln fiend, lightening bolt, swing with blistercoil (6 damage to one player)
T3:mountain, searing blaze, assault strobe kiln fiend (20 dmg to 2nd player)
and now I can go back to finishing off the other player!

I think he fits very nicely in my mana curve, and gives a temporary substitute until I can get a kiln fiend or Charmbreaker Devils out (provided I have one in hand)

Alternatively, we have this
T1: mountain, blistercoil weird
T2: mountain, pyretic ritual, assault strobe, brute force, lightening bolt for 19 damage!
Or, if you didnt have a pyretic ritual in hand:
T1, mountain, blistercoil weird
T2, mountain, brute force, assault strobe ( or lightening bolt), still 9-12 dmg on turn 2!

He gives very nice tempo to a burn deck is all I'm saying
Totema
☆☆☆☆☆ (0.0/5.0)
Kryptnyt, this guy could actually sing the real words to that song. Because he is blue, after all.
ThinkOriginal
★★★☆☆ (3.8/5.0) (3 votes)
http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/rc/236

This card has now been completely broken. This + Paradise Mantle + a deck full of one mana blue cantrips = turn 2 win. With TEN lands.
Infernaldarkness
☆☆☆☆☆ (0.0/5.0)
Weirds always have the potential to become part of a broken combo.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
@Thinkoriginal
Nothing you couldn't do in Green 5 years ago with Nettle Sentinel, except that combo elves have better, less vulnerable combo engines.
NARFNra
☆☆☆☆☆ (0.0/5.0)
So if you have a Memory Crystal out, can you relentlessly buyback Mystic Speculation until you run out of {U} to buff this guy to ludicrous levels?
TowerDefender
☆☆☆☆☆ (0.0/5.0)
Positive interaction with Cipher spells as they are cast when they trigger due to combat damage. Untaps after Burn at the Stake and as stronger.
DoctorGii
☆☆☆☆☆ (0.0/5.0)
A 1-drop that's a mini kiln fiend at worst and a broken turn 2 infinite combo at best? Bring out 2 of these, give one Paradise Mantle, and the other Dual Casting, and you can cast any instant or sorcery infinitely. Great flavor text and fits with the Izzet style too. One-drop uncommons can't get much better than this.
WeeDragonuats
☆☆☆☆☆ (0.0/5.0)
@DoctorGii Not quite how it works. You have to cast a spell to untap it. Dual Casting copies the spell. Good combo though.
fibonacci112358
☆☆☆☆☆ (0.0/5.0)
The cat's been out of the bag for a long time, but I'm surprised nobody has written it here.

This card allows a Standard-legal Turn 2 Kill (this guy, hidden strings, boros charm, titan's strength, flesh//blood, two lands).

Turn 1: This guy.

Turn 2: Hidden strings (targeting your two lands), then Boros charm for double strike.

Swing. First this guy deals 3 damage, Hidden strings triggers, targeting your two lands.

Cast any 2-mana (or 1 mana) instant-speed that adds 3 power, or more (Titan's Strength will do). The second time he hits, he has 8 power (you cast 4 spells).

Then Hidden strings triggers again, making him 9 power. You once again have 2 mana. Cast blood (flesh // blood) for 10 damage.

All up, that's 3 + 8 + 10 damage.