A Leyline of Sanctity that can be run in any deck? Sign me up!
IvoRosa21
★★★☆☆ (3.9/5.0)(4 votes)
HAHAHA! no direct damage anymore?
Tantudo
★★★☆☆ (3.8/5.0)(2 votes)
I can say I will run it, no more geths verdict? no burn? es please
Zacklar
★★★☆☆ (3.8/5.0)(2 votes)
hexproof for any deck, very much welcomed! oh, you remove my curses too? thanks!
Gaffy00
★★★☆☆ (3.0/5.0)(3 votes)
Cool art. Cool effect.
infernox10
★★★★☆ (4.3/5.0)(3 votes)
Yuck. Just when I thought red could take a breather from the white Leyline. Oh well, at least you can get it with artifact removal.
ThisisSakon
★★★★☆ (4.5/5.0)(8 votes)
Curses!
Gelzo
★★★★☆ (4.9/5.0)(5 votes)
I wonder if this is a clue that curses are going to get more powerful in the rest of the block.
Tempted_Johnny
★★★☆☆ (3.5/5.0)(2 votes)
I read the first effect: "meh..." Read the second effect: "Son of a ...!" I guess Wizards just loves to shut down clever win-conditions.
AkiraRevile
★★★★☆ (4.4/5.0)(8 votes)
Hey, red burn! *middle finger*
marwinshieldscale
★★☆☆☆ (2.0/5.0)(1 vote)
I used to run burn then I saw this
Mode
★★★★☆ (4.8/5.0)(17 votes)
At first i thought "man, this card is junk!"
Then i realized the second paragraph wasn't flavor text.
kiseki
★★★☆☆ (3.8/5.0)(5 votes)
I am not impressed by defensive cards like this. They either do nothing or are quite powerful. It is annoying to have this stuck in your hand, or to have a handful of cards nullified by this when many of your other decks have only a few dead draws apiece to it. The timing for such a card is quite tricky too. You will either play it too early and get overwhelmed, or too late to stop an important spell. I have put Spirit of the Hearth in many decks, and most of the time I am annoyed that I didn't put a much more powerful angel in that costs the same (or a purity). Once, it completely annihilated an opponent, and it was a very unsatisfying victory. The idea of playing only the most frustrating half of a spirit of the hearth seems laughable.
MyrBattlecube
★★★★★ (5.0/5.0)(2 votes)
The people of MTG have spoken, and they want two more years of Leyline of Sanctity!
dontmess17
★★★★★ (5.0/5.0)(3 votes)
now if only this had hexproof too... Manic Vandal would calm down a little
Took me a moment to realize that all those 'target player discards', 'target player sacrifices...', etc, etc are out.
Screw you, various planeswalkers I can't afford.
Lash_of_Dragonbreath
★★☆☆☆ (2.5/5.0)(1 vote)
I thought my Red burn deck was complete. Then someone played this on turn 2 with Dark Ritual, and now I'm ordering 4 Fury Charms. Which isn't totally bad considering now I've found some suspend cards that would run delightfully in it.
Deckbuilder's frustration aside, this is going to be, at least, sideboard in all control decks out there.
Villainous1
★★☆☆☆ (2.0/5.0)(1 vote)
WHAT A HORRIBLE NIGHT TO HAVE A CURSE
Flame_On
☆☆☆☆☆ (0.5/5.0)(1 vote)
so would this work on things like Mana Leak because they target your spell in your turn? Or only things that hit your health directly as it were?
Crow_Of_War
☆☆☆☆☆ (0.0/5.0)
I run three in the sideboard of my mono black infect deck and boy can it mess up rdw/ shrine decks.^^
Shadoflaam
☆☆☆☆☆ (0.0/5.0)
I enjoy it in EDH. The first time I pulled one I thought, "They really weren't kidding about power decline. This is the worst rare I've ever seen in a modern card frame!"
Aaaand that's when a friend pointed out the second part.
I got myself a Japanese one for my EDH deck now. I like it more than Leyline of Sanctity in my Sharuum deck.
hello4am
☆☆☆☆☆ (0.0/5.0)
i sideboard this in vs RDW. my deck doesn't run any other artifacts, so 2nd game is basically auto-win. no more worrying about shrine of burning rage.
Wraique
☆☆☆☆☆ (0.0/5.0)
Siding this in against a Rage Thrower in limited would feel pretty nice.
There are enough cards with rage in their names that you could even make a crazy raging theme deck, and justifiably scream unintelligibly across the table all day.
igniteice
☆☆☆☆☆ (0.0/5.0)
You'd be surprised how many players don't run artifact removal. The problem (for them) is that artifact removal is useless against decks that run very little artifacts, so it's not worth throwing in something that is going to help only 5% of the time. This is true no matter what the deck is. Witchbane Orb shines against Black Discard and Artifact Mill decks (Grindclock, Energy Chamber, Voltaic Key) -- it shuts down an entire strategy. It's just as effective against red burn, but they're more likely to have at least one way to remove an artifact.
Witchbane Orb -- don't leave home without it. I run Fabricate just to grab this.
Shackleback
☆☆☆☆☆ (0.0/5.0)
So wait, if it prevents abilities from targeting you, does that mean things like landwalk and annihilator are out as well? Or does being the "defending player" not qualify you as a target?
ProlifDatFool
☆☆☆☆☆ (0.0/5.0)
Landwalk would definitely still work, as it simply makes the creature unblockable so long as the defending player controls the given land. Annihilator would work because it doesn't say "target player", the effect is passively directed towards the defending player. Anyone is more than welcome to correct me if I'm wrong.
Superllama12
★★★★☆ (4.5/5.0)(1 vote)
IMHO, a much more balanced card than Leyline of Sanctity. The Leyline was incredibly difficult to remove in the colors it hosed most (red for burn and black for targeted discard and sacrificing), while this is easier (in red at least). Black will still have some trouble, but it's still a little easier to take out than an enchantment. Also, having one in your opening hand does not mean instant loss for red, because once it passes about turn 5, they're screwed anyways. Also, it is a nice panic button for WOTC for curses on the unlikely chance that they print really good ones in Avacyn Restored, seeing that even Dark Ascension doesn't have any ridiculously broken curses. Overall, though, a great sideboard card, but that's much fairer than Leyline of Sanctity
Inkbender
☆☆☆☆☆ (0.0/5.0)
The thing that I like about it is that it protects your Planeswalkers.
I run a few "Super Friends" and "Super Villains" decks, and I'm finding that this card does a great job of protecting my planeswalkers from Lightning Bolts, pinging effects, etc. Yes, Nicol Bolas and Bramblecrush can kill them, but no direct damage spells.
Silver-Paladin
☆☆☆☆☆ (0.5/5.0)(1 vote)
Wait... doesn't its second ability make its first ability pointless? Shouldn't the Hexproof make the target of those enchantments invalid and thus make them go to the graveyard?
ForgeMaster117
☆☆☆☆☆ (0.0/5.0)
Good bye, burn decks.
Wyldblayde
☆☆☆☆☆ (0.0/5.0)
@ Silver-Paladin Auras only target while they are being cast, only while on the stack. They don't continuously target the permanent or player they are attached to. You are probably thinking of the protection rule. A permanent or player with protection can't be targeted, enchanted, equipped, damaged, or blocked by any source that it has protection from. This artifact destroys the curse auras already on you and then grants hexproof. Not sure if I like it more than Leyline of Sanctity, but a great card in it's own right.
ExzcellionGamma
☆☆☆☆☆ (0.0/5.0)
Red decks get quite an irony over being burned by this artifact.
got this guy down to 1 at fnm. he plays this. i look at my hand and have two reverberates two arc trails and two brimstone volleys. this card sucks. forced me to side board smelt
DacenOctavio
☆☆☆☆☆ (0.0/5.0)
My first triple Innistrad draft, this was my rare pack 1. I took a Forbidden Alchemy or something over it, but it came back as the last pickable card in the pack. I shoved this off to the side and ended up drafting a sweet Solar Flare build complete with Unburial Rites and Skaab Goliath that got me all the way to second place.
No, all hexproof means is that the specified permanent (or player, in this case) can't be targeted by your opponents. Auras only target what they attach to when they're spells on the stack, so you'd have to give yourself hexproof BEFORE the aura entered the battlefield in order for hexproof to have any effect.
Maybe you're confusing hexproof with protection, which WOULD make an aura/curse go to the graveyard since one of protection's effects is "this can't be enchanted/equipped". Unfortunately, the only card currently printed that gives protection to YOU (in order to remove a curse or other "Enchant Player" aura) is Runed Halo. And that probably won't change any time soon, since giving yourself protection from a color or protection from a specific card type would in most cases be way too powerful.
Giving yourself Hexproff is so very good for control mirrors, burn decks, planeswalkers....really any card with the words "target player" or "target opponent." I find it's the best way to keep Geist of Saint Traft alive (no Devour Flesh for you) and to stymie burn spells to the dome like Searing Spear and, especially, Skullcrack.
CruxStorm
☆☆☆☆☆ (0.0/5.0)
If im defending player, targeted opponent by any affect or abilities such has anhillator poison counters or anything that revolves around me doing anything to my board then how is that i still have to obide by them im so damn lost lol i need a clear understanding about this whole hexproof effect
This is a quality rare, in my opinion. In my playgroup, midrange/control/mill is rampant, so giving yourself hexproof turn 4/3 (if running ramp) basically wins you the game against mills decks. Blue and black, the most popular control/mill colors, can do almost nothing to stop this artifact.
6/5 I wish it isn't getting the kick out of standard in August.
Vastator
☆☆☆☆☆ (0.0/5.0)
Huh. Interesting. Its a nice control card that comes out quickly.
Deadling
☆☆☆☆☆ (0.0/5.0)
Played this against a mill deck. The guys jaw hit the table, at the sheer fact that he couldn't do squat against me anymore, lol. I do have a question, that maybe someone can answer? Does this effect stop a Nemesis of Reason's effect from working against you? My reasoning is that they have to target you for the attack, so aren't you technically targeted by the Nemesis?
Volvary
☆☆☆☆☆ (0.0/5.0)
I run this card in a deck with Pandemonium and oh boy! is it a blast in multi player when people start pinging each others but can't ping me or my creatures as they bounce in my hand returning even more powerful.
Does it strike anyone else odd that players can have abilities like cards? Maybe I should were a shirt that says hexproof and claim anything has all abilities printed on it.
Travelsonic
☆☆☆☆☆ (0.0/5.0)
Combine Witchbane Orb with a deck running the Darksteel Forge + Mycosynth Lattice combo, which makes all permanents artifacts (and yours indestructible). Combine all those with Vandalblast, overload cost paid. Proceed to see your opponent want to stab you in the face repeatedly.
syntheticbiology232
☆☆☆☆☆ (0.0/5.0)
wait i have hexproof? I HAVE HEXPROOF!! -my reaction to this card
Comments (49)
oh, you remove my curses too? thanks!
Cool effect.
Just when I thought red could take a breather from the white Leyline.
Oh well, at least you can get it with artifact removal.
Read the second effect: "Son of a ...!"
I guess Wizards just loves to shut down clever win-conditions.
Then i realized the second paragraph wasn't flavor text.
I have put Spirit of the Hearth in many decks, and most of the time I am annoyed that I didn't put a much more powerful angel in that costs the same (or a purity). Once, it completely annihilated an opponent, and it was a very unsatisfying victory. The idea of playing only the most frustrating half of a spirit of the hearth seems laughable.
Screw you, various planeswalkers I can't afford.
Deckbuilder's frustration aside, this is going to be, at least, sideboard in all control decks out there.
HORRIBLE
NIGHT TO
HAVE A
CURSE
Or only things that hit your health directly as it were?
Aaaand that's when a friend pointed out the second part.
I got myself a Japanese one for my EDH deck now. I like it more than Leyline of Sanctity in my Sharuum deck.
There are enough cards with rage in their names that you could even make a crazy raging theme deck, and justifiably scream unintelligibly across the table all day.
Witchbane Orb -- don't leave home without it. I run Fabricate just to grab this.
I run a few "Super Friends" and "Super Villains" decks, and I'm finding that this card does a great job of protecting my planeswalkers from Lightning Bolts, pinging effects, etc. Yes, Nicol Bolas and Bramblecrush can kill them, but no direct damage spells.
Auras only target while they are being cast, only while on the stack. They don't continuously target the permanent or player they are attached to. You are probably thinking of the protection rule. A permanent or player with protection can't be targeted, enchanted, equipped, damaged, or blocked by any source that it has protection from. This artifact destroys the curse auras already on you and then grants hexproof. Not sure if I like it more than Leyline of Sanctity, but a great card in it's own right.
Well except for those with Shatter and Manic Vandal.
But then again... you wouldn't play this without providing it protection, right?
Enter myrs and Indomitable Archangel and you're all good.
Now, I run this in my Numot, the Devastator EDH to keep nasty abilities off my back, and this even kills the occasional Curse of Echoes.
No, all hexproof means is that the specified permanent (or player, in this case) can't be targeted by your opponents. Auras only target what they attach to when they're spells on the stack, so you'd have to give yourself hexproof BEFORE the aura entered the battlefield in order for hexproof to have any effect.
Maybe you're confusing hexproof with protection, which WOULD make an aura/curse go to the graveyard since one of protection's effects is "this can't be enchanted/equipped". Unfortunately, the only card currently printed that gives protection to YOU (in order to remove a curse or other "Enchant Player" aura) is Runed Halo. And that probably won't change any time soon, since giving yourself protection from a color or protection from a specific card type would in most cases be way too powerful.
Faith's Shield
Giving yourself Hexproff is so very good for control mirrors, burn decks, planeswalkers....really any card with the words "target player" or "target opponent." I find it's the best way to keep Geist of Saint Traft alive (no Devour Flesh for you) and to stymie burn spells to the dome like Searing Spear and, especially, Skullcrack.
The second a witchbane orb hits the battlefield, things change, they'll keep a counterspell out just for this guy
6/5 I wish it isn't getting the kick out of standard in August.
Also, this after a Blasphemous Act with a Pandemonium out is funny as hell.
I HAVE HEXPROOF!!
-my reaction to this card