I like it. I always love it when a future sight card comes true. It just makes me happy for some reason.
Tigerguy786
★★★★☆ (4.2/5.0)(6 votes)
Green Howling Mines. Cool!
WateryMind
★★★☆☆ (3.9/5.0)(4 votes)
Landfall.
Deco_y
★★★★★ (5.0/5.0)(4 votes)
I love the colors in the art. 5/5 just for that!
sniper_ix
★★★☆☆ (3.2/5.0)(4 votes)
Oracle of Mul Daya is strictly better to this, regardless of her frail creature status. It guarantees you never have a dead land-draw.
This on the other hand, especially with Zendikar rotating out, seems to just speed up the game for both you and your opponent. And since your opponent both benefits first AND you have multiple copies of a dead card, you are at card disadvantage. So while he is drawing his game winner/creature removal, you instead draw in to "this."
lightball20
★★★★★ (5.0/5.0)(1 vote)
until Innistrad is released, im sure that this card will find a way into valakut decks
Dr.Pingas
★★★★☆ (4.2/5.0)(2 votes)
Glad they reprinted this. Every single green deck I've played with or against has one. In fact, we're starting to run out of copies for more green decks.
jstorrie
★★★★★ (5.0/5.0)(2 votes)
Seems like a good way to get yourself killed, with Valakut, the Molten Pinnacle in the format and all - if you tap out for this on t2/t3, you're going to get a Primeval Titan right to the face.
A card to be revisited once Zendikar Block cycles out of Standard. Might be fun with Consecrated Sphinx, Molten Psyche, or similar cards which punish your opponent for drawing cards.
@tantallum99: I'm not usually, either, but these effects are very much liked by many players in Commander. I know my turn-2 Oath of Lieges was. The so-called "Spirit of EDH" gets mocked a lot, but it felt good shortening a rather long game by accelerating everyone's mana. I may have to run this in my enchantress Commander deck.
Kryptnyt
★★★★★ (5.0/5.0)(2 votes)
t-t-t-turbofog
KitaFer
☆☆☆☆☆ (0.0/5.0)
... Put a buttload of lands in your deck, and wait for this one... Then you have TONS of mana in NO time... 4.5/5
Cheza
☆☆☆☆☆ (0.5/5.0)(1 vote)
This feels rather like a white card, than a green one. How many lands you have in your deck depends on what you've planned, therefore this part is nearly irrelevant within many decks (especially those your opponents control). The constant card draw doesn't really feel green, since this helps most oppenents more than you, except you're playing a turbo-fog deck.
SweatyMess
☆☆☆☆☆ (0.0/5.0)
This card isn't so scary when you're riding the backs of Urabrask and Vorinclex.
HeavyEcho
☆☆☆☆☆ (0.0/5.0)
this card is a gambit it will ether tip the battle in your favor or let your enemy laugh as you help him/her beat you without mercy, not a risk im willing to take
Play Tunnel Ignus the turn before this. The can play that extra land, but if they do, they're taking 3 damage. After a while, ,they'll have to or they will have to discard. I use this in my Manabarbs/Personal Sanctuary deck along with Norn's Annex and Chancellor of the Annex.
TheLionsMane
☆☆☆☆☆ (0.0/5.0)
I guess you could combo this with Lavaball Trap. Just either fill your deck with creatures that you want to die, like Spitebellows, or lots of Noxious Revivals, and you're good to go. You get to draw an additional card and play an additional land, and they get to play two lands and lose two lands and all of their creatures. Mwa-ha-ha-ha-ha.
Eddie_Antilles
☆☆☆☆☆ (0.0/5.0)
A risky card (giving your opponent(s) the same boost), but can be well worth it in the right deck. Currently got two in a four-colour milling deck along with four copies of Jace's Erasure; my draw steps are potentially painful for my opponent; also, he is drawing extra cards, giving more options, but each extra card drawn is a card closer to being decked, so...
Nayban
☆☆☆☆☆ (0.0/5.0)
Very risky card, Ive won twice at FNM because of my opponent playing this card now. Last time it was for first place too.
ZirilanoftheClaw
☆☆☆☆☆ (0.0/5.0)
so its exploration and howling mine in one card? same mana cost n everything, sweet that gives me card advantage right there!
now only problem is i play it on my turn and pass, they reap the benefits and destroy it
Comments (25)
This on the other hand, especially with Zendikar rotating out, seems to just speed up the game for both you and your opponent. And since your opponent both benefits first AND you have multiple copies of a dead card, you are at card disadvantage. So while he is drawing his game winner/creature removal, you instead draw in to "this."
A card to be revisited once Zendikar Block cycles out of Standard. Might be fun with Consecrated Sphinx, Molten Psyche, or similar cards which punish your opponent for drawing cards.
now only problem is i play it on my turn and pass, they reap the benefits and destroy it