Aw cool, four mana for a 2/2 that taps to kill itself.
...wait, I'm thinking of "not cool." Well okay, maybe it actually is cool, but not playable.
Powercat
★★☆☆☆ (2.7/5.0)(3 votes)
This is a very goblin-y card. Unfortunately, it isn't a very good card. All I see when I look at it is overpriced ammunition for Goblin Grenade.
Gelzo
★★☆☆☆ (2.8/5.0)(3 votes)
I'm happy to see them bringing back coin-flipping in red. I'm not happy about it showing up on a card that's mediocre even if you only ever flip heads.
luca_barelli
☆☆☆☆☆ (0.5/5.0)(2 votes)
pretty much the worst card ever. Four mana for a 2/2 that has a fifty percent chance of killing itself upon activation.
Azrael1911
☆☆☆☆☆ (0.0/5.0)
Bloodthrist 1 or 2 would have make this card playable, and even good.
Ideatog
★★★☆☆ (3.1/5.0)(7 votes)
What are you all talking about? It's Goblin Artillery that doesn't cost you 3 life! You can find ways to make the 2 damage from the flip survivable. Or you can use Krark's Thumb.
DarthParallax
★★★☆☆ (3.0/5.0)(3 votes)
Hmm....Goblin Warchief..AND Krark's Thumb..make this an actually playable card. It's Tap: Shock! Sometimes. Maybe. When the piano doesn't fall on your head. I see it as the Goblin version of progress from the humble Orcish Artillery, to Goblin Artillery, to this.
I think that Goblins are actually special for being some of the only cards that its not just ok, but a badge of honor for some, to be just 'Casual Junk'. it feels Goblin-y, and makes me smile. :)
No, he'll never see Top Tables. He'll never be 1st pick in draft (unless you are running a very, very strange draft selection.) But Goblin Bangchuckers definitely has a deck out there for him, somewhere.
There is a very awesome Casual Junk Goblin Deck out there that this guy is an auto-4-of for. Find it, play it, and then you'll finally have your answer to 'why does Wizards make trash cards like this?'
Answer: because, for that one, single moment when you put it in the most ridiculously rogue deck anyone's ever seen, and you tap to deal the last 2 damage to someone's Jace, the Mindsculptor, with THIS of all cards, people will just look at the two cards, burst out laughing, and it will be totally, completely, undeniably worth the .50 you dropped and bent down to pick up and found a playset of this is on the ground for free. Not sure about the other guy though. He might be mad xD
Goblin Bangchuckers is epic. 5/5 stars.
Please, please, please I beg someone to attack Nicol Bolas, Planeswalker with Goblin Bangchuckers. I don't care how many times it takes. Just someone do that. xD
Dragon_Bloodthirsty
★★☆☆☆ (2.8/5.0)(2 votes)
I have mixed feelings about this card. What I like is that it's potentially powerful, but it really is bad by itself. To make this card worthwhile, you need to invest at least another card to make it not kill itself every time you lose a flip. If you can do that, it's possible to take over the game with it (as long as your coin cooperates).
My first opinion is that I love coin flipping. When the course of the game depends on you scoring double damage on Impulsive Maneuvers, it just tickles me. But Wizards has to understand that they can't put it on the "bad" cards of the set. Don't get me wrong, Goblin Bangchuckers can have its moments, but it seems to me it will more often blow itself up (unless you're protecting it) than impact the game. I feel, if Wizards wants to make any more coin flipping cards, they have to be all upside. For instance, Sorcerer's Strongbox is a great coin flip card. If you win the flip, you draw a whopping three cards, and if you don't, no harm done, you just try again next turn. If the Bangchuckers were all upside in this way, I would consider them much more playable.
Now, If the downside was absolutely necessary, give it a cost befitting its weakness. is not the cost of a debilitated card. It's the cost of Koth of the Hammer. Another perfectly acceptable way to make this playable is to simple shave off a ; effectively, a stronger Prodigal Pyromancer that has a high chance of killing itself.
Without these enhancements, sorry Goblin Bangchuckers, I love ya, but at the same time, I'll never seriously consider playin' ya.
Radagast
★★☆☆☆ (2.8/5.0)(2 votes)
Probably costs 1 too much for what it does, IMHO.
ChaosK
★★☆☆☆ (2.8/5.0)(2 votes)
I really like the concept of coin flipping but seriously they just have to make it playable. I dont get why this mechanic often ends up being junk. Should have been way cheaper or more powerful or more reliable in my opinion. Another possibility would have been to make the ability cost 0 and cut the tapping - so much wasted potencial
Seriously i wouldnt consider such an ability on a 4cmc creature overpowered even WITHOUT the coin flip. But with such a huge drawback i would want something great to happen, if i win the coin flip.
Please R&D make a good coin flip card
SoulShatterer
★★★☆☆ (3.0/5.0)(1 vote)
Nice Flavor, Bad Card.
Khultar
★★☆☆☆ (2.8/5.0)(2 votes)
give em a nice spidersilk web for defense, and the risk is eliminated! fantasmic card
Vandarringa
☆☆☆☆☆ (0.0/5.0)
Hmm, if only there were some card in this set that gave gave other goblins +1/+1..., this could be playable. I like this card. Very flavorful, very dangerous, very goblin. You also have to put some thought into how best to use it. Would work well with Accorder's Shield, allowing it to attack and then tap to zap a blocker. Because of its cost, it won't see competitive play like Grim Lavamancer, but it's possibly more fun. I don't think they typically print coin-flipping cards to be competitive anyway, but fun. Even if they're on the field naked as a 2/2, it will be a good time when your opponent risks it and drops that 2-tough creature.
It's crazy how this set has three different Tims: one common (Goblin fireslinger), one uncommon (goblin bangchuckers), and one rare (grim lavamancer). All of them are way different than the usual Tim.
tabqwerty
☆☆☆☆☆ (0.0/5.0)
Fun card.
Salient
★★☆☆☆ (2.8/5.0)(6 votes)
This is the best named card. The competition is over forever. We can all go home now.
Pairs sort of well with Kiki-Jiki, Mirror Breaker, since a kiki-jiki-copied Bangchuck has nothing to lose.
Go look at the art for Kiki-Jiki and just try to tell me the dude wouldn't love to copy a Bangchuck. He's so... bangchuckesque.
P.S. When you have the opportunity to use "bangchuck" as a verb, playability comes second.
P.P.S. I didn't even make a Bangchuck Norris joke.
@ChaosK: If they removed the tap cost, then this card would win you the game with a Withstand Death
Kryptnyt
☆☆☆☆☆ (0.0/5.0)
For a coinflip I would want more for my money. Maybe make them a 2/3 and deal 3 to itself. It'd live combat and be a flavorful mirror to Arbalest Elite. Maybe if it rolled a D6 and sacced itself on a 6, dealt damage otherwise.
Steinhauser
☆☆☆☆☆ (0.0/5.0)
Should have been a 1/1 for 2 with the same ability.
Zokorad
★☆☆☆☆ (1.5/5.0)(2 votes)
Should Be 1/1 and Have no coin flip and automatically deal 2 damage to its target
lorendorky
☆☆☆☆☆ (0.0/5.0)
Surprised no one has mentioned how, regardless of heads of tails, this will kill an illusion creature.
Gargantula
☆☆☆☆☆ (0.0/5.0)
I'm putting bangchuckers in a Lovisa Coldeyes EDH deck. With her out it has haste and +2/+2, so even if you lose the flip bangchuck won't kill itself so long as she is on the battlefield. Still pretty terrible? Yup. I could see trying to make this guy work in limited if I got an equipment or two that boosted toughness. But even that probably wouldn't work. This is a card you only play for the flavor. But man o man, is that flavor tasty.
Play it with Goblin Chieftain and Obsidian Battle-Axe, so it has haste and will survive hitting himself. ...Okay, they still suck. But at least that's funny.
Totema
☆☆☆☆☆ (0.0/5.0)
Hey, it's ability works just like the spell Bomb Toss from Final Fantasy XI. Which, coincidentally, is also used by goblins. Neat.
rambocop
☆☆☆☆☆ (0.0/5.0)
No comment...
5/5
Mode
☆☆☆☆☆ (0.0/5.0)
"The name and art are comical, the ability is a joke."
@Keino At first i read this card as "Goblin Bangchucklers" Considering how much goblins seem to like the sound of stuff blowing up, this name would have made perfect sense as well.
As for the ability... Well, they better hope the guy on the left tossing the bomb has the right appendages for a successfull throw.
Goatllama
☆☆☆☆☆ (0.0/5.0)
IRL Bangchucker: http://youtu.be/7kDWguA3Heo
clockword44
☆☆☆☆☆ (0.0/5.0)
Everybody have fun tonight... everybody Bangchuck tonight.
talcumpowder0046
☆☆☆☆☆ (0.0/5.0)
OH MY GOD! That ability is too good. Shut it down with Linvala quick or we're all done for!
Hehehe. If it would have been 3 damage it might have been playable, or 4, because what kind of bomb does 2 damage? Goblin Bomb did 20.
Comments (41)
still pretty bad
...wait, I'm thinking of "not cool." Well okay, maybe it actually is cool, but not playable.
I think that Goblins are actually special for being some of the only cards that its not just ok, but a badge of honor for some, to be just 'Casual Junk'. it feels Goblin-y, and makes me smile. :)
No, he'll never see Top Tables. He'll never be 1st pick in draft (unless you are running a very, very strange draft selection.) But Goblin Bangchuckers definitely has a deck out there for him, somewhere.
There is a very awesome Casual Junk Goblin Deck out there that this guy is an auto-4-of for. Find it, play it, and then you'll finally have your answer to 'why does Wizards make trash cards like this?'
Answer: because, for that one, single moment when you put it in the most ridiculously rogue deck anyone's ever seen, and you tap to deal the last 2 damage to someone's Jace, the Mindsculptor, with THIS of all cards, people will just look at the two cards, burst out laughing, and it will be totally, completely, undeniably worth the .50 you dropped and bent down to pick up and found a playset of this is on the ground for free. Not sure about the other guy though. He might be mad xD
Goblin Bangchuckers is epic. 5/5 stars.
Please, please, please I beg someone to attack Nicol Bolas, Planeswalker with Goblin Bangchuckers. I don't care how many times it takes. Just someone do that. xD
Now, If the downside was absolutely necessary, give it a cost befitting its weakness.
Without these enhancements, sorry Goblin Bangchuckers, I love ya, but at the same time, I'll never seriously consider playin' ya.
Should have been way cheaper or more powerful or more reliable in my opinion. Another possibility would have been to make the ability cost 0 and cut the tapping - so much wasted potencial
Seriously i wouldnt consider such an ability on a 4cmc creature overpowered even WITHOUT the coin flip. But with such a huge drawback i would want something great to happen, if i win the coin flip.
Please R&D make a good coin flip card
It's crazy how this set has three different Tims: one common (Goblin fireslinger), one uncommon (goblin bangchuckers), and one rare (grim lavamancer). All of them are way different than the usual Tim.
Pairs sort of well with Kiki-Jiki, Mirror Breaker, since a kiki-jiki-copied Bangchuck has nothing to lose.
Go look at the art for Kiki-Jiki and just try to tell me the dude wouldn't love to copy a Bangchuck. He's so... bangchuckesque.
P.S. When you have the opportunity to use "bangchuck" as a verb, playability comes second.
P.P.S. I didn't even make a Bangchuck Norris joke.
If they removed the tap cost, then this card would win you the game with a Withstand Death
Maybe make them a 2/3 and deal 3 to itself. It'd live combat and be a flavorful mirror to Arbalest Elite.
Maybe if it rolled a D6 and sacced itself on a 6, dealt damage otherwise.
...Okay, they still suck. But at least that's funny.
5/5
@Keino At first i read this card as "Goblin Bangchucklers"
Considering how much goblins seem to like the sound of stuff blowing up,
this name would have made perfect sense as well.
As for the ability...
Well, they better hope the guy on the left tossing the bomb has the right appendages for a successfull throw.
Hehehe. If it would have been 3 damage it might have been playable, or 4, because what kind of bomb does 2 damage? Goblin Bomb did 20.