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Magic: The Gathering Card Comments Archive

Abundant Growth

Multiverse ID: 240017

Abundant Growth

Comments (40)

majinara
★★☆☆☆ (2.0/5.0) (2 votes)
I guess it can be ok to help out teammates in a 2HG game who are colorscrewed. But so does a fertile ground, and that one accelerates mana to boot.
Vividice
★★★★☆ (4.6/5.0) (4 votes)
5/5

One of the best cards which comes with AVR!

- Colorfixing without carddisadvantage!
- It's common! Cheap and reliable Manafixing in Pauper & Casual decks :)
- While not accelerating like Fertile Ground does this is a solid T1 Play and the +1 Card is often more important than the ramp effect (for Ramp you would rather play other cards than Fertile Ground)
steev
★★★★★ (5.0/5.0) (7 votes)
Add another card to the turn-1 land enchantment list: outclasses Lush Growth, but comparing it to Utopia Sprawl and Wild Growth is tough because they're clearly for a different type of deck.

Enchantress decks running more than a couple colors might enjoy this one a lot, though. More cards! Plus this one's beautiful for mana-fixing in pauper.
Cyberium
★★★★☆ (4.8/5.0) (7 votes)
This aura also removes the problem of certain lands that:

1) Cannot tap for mana, such as search lands and Glacial Chasm, to name two.
2) Have penalty for tapping mana, like Ancient Tomb and such.

Simply put, turns a land into a City of Brass without the damage.
lorendorky
★★★★☆ (4.0/5.0) (7 votes)
With all of the new insane effects and weird synergy being printed in Magic these days it's great to see cards printed that make you say "how did they never print that before?" Honing in on flavor and function.
Halidir_Orveck
★★★☆☆ (3.9/5.0) (6 votes)
Tbis card could find a home in any deck that runs a stable amount of green, 5/5 best card out of AVR that doesn't have to be all broken and mythic... snatch foils and foreign language ones fast, this guy will be a work horse in Standard AND Modern
SyntheticDreamer
★★★★☆ (4.8/5.0) (4 votes)
It doesn't accelerate your mana, but it's decent mana fixing without any card disadvantage. I like it.
Fenix.
★★★★☆ (4.2/5.0) (4 votes)
Uhhhh, Jalenstorm, this does not accelerate your mana, it gives your land another ability. You can't tap it to produce any colour (which it gained with Abundant Growth) AND the original mana it produced at the same time...
Jalenstorm
★★★★☆ (4.2/5.0) (6 votes)
Ah, I understand you now Fenix! I stand utterly corrected. I completely misread the card. Excuse me while I go embarrass myself somewhere else by casting Jump on my Storm Crow.
Gear61
★★★★☆ (4.9/5.0) (6 votes)
It's essentially a Prophetic Prism for G, and Prism wasn't a bad card to begin with. I like it.
ZephyrBlayze
★★★★☆ (4.9/5.0) (5 votes)
It may not be an auto-include, but this is one hell of a card for multi-color decks. It won't ramp you, but it's a lot more durable than a Birds of Paradise.
Laguz
★★★★☆ (4.6/5.0) (4 votes)
Pretty sweet mana fixer, played with it alot at the prerelease today. The cantrip is icing on the cake. One of my favorite cards in the set. It let me get my Sigarda, Host of Herons out on multiple occasions.

However, alot of people are misunderstanding this card. Please don't make the mistake of thinking this ramps your mana like wild growth. It doesn't.
fibonacci112358
★★★★☆ (4.8/5.0) (3 votes)
Cantrippers also benefit you if you have a super awesome card that you would want to run 5 (or more) of in your deck (but are obviously not allowed to). A deck with four manamorphose is effectively a 56 card deck.

One mana-cantrippers (like this card) can also help out this way, provided that you can spare the mana. It's a bonus when the card gives you a nice effect, like filtering for any coloured mana you like.

Fibonacci
Totema
★★★★☆ (4.5/5.0) (3 votes)
With this as common, any player can feel free to splash colors at will in a mono green deck. I'm thinking of throwing it in my elves deck to take advantage of the odd multicolored elf. Nice.

Edit: Wow, I didn't even notice the cantrip until I read some of these comments. A mana fixer that replaces itself? Very cool!
Lash_of_Dragonbreath
★★★★☆ (4.8/5.0) (3 votes)
I don't know about you guys, but I'm going to use mine with Emancipation Angel for card advantage along with my fixing.
BagsMcpiper
☆☆☆☆☆ (0.0/5.0)
Hey, this card doesn't suck!
MiauAtt4k
☆☆☆☆☆ (0.0/5.0)
Help: According to my charm If I have understood Earth
I Can Give 2 mana you already have and the avilidad of this enchantment
or I have to choose The Enchantment or that I have?

Rulings: The land retains Any Other Abilities it has.

As land is getting a skill that is my question?
MechaKraken
★★★★☆ (4.5/5.0) (1 vote)
This is really good. One mana for a free draw? In green? Anything after that is gravy.
Mode
★★★★☆ (4.0/5.0) (2 votes)
Reminds me of Manamorphose:
Given that you have two lands (of which one produces the right mana), this card is effectively entirely free and allows some further advantages, like increasing the storm count.

In the case of Abundant Growth, it can be especially great with lands that otherwise couldn't produce any mana, most notably two particular legendary ones that can't tap in the first place: Dark Depths and The Tabernacle at Pendrell Vale, but also fetchlands like Wooded Foothills, or fancy choices like Arena, Diamond Valley, Ice Floe, Island of Wak-Wak, Maze of Ith, Oasis, Safe Haven...maybe even Sorrow's Path, if you're really desperate. Or have a couple of Stuffy Dolls lying around.
Conefed
☆☆☆☆☆ (0.0/5.0)
I had misread this all release day and so did others; we had misread it as a super-powered Wild Growth.
It cycles itself for cheap so it's still pretty good. But I had liked the mistaken version.
LordOfTheFlies87
★★★★☆ (4.0/5.0) (1 vote)
Excellent design and art.
JimmyNoobPlayer
☆☆☆☆☆ (0.0/5.0)
Despues de el encantador, mas tarde tu Terra tiene dos abilidades. Tu puedes elegir por utilizar la abilidad primer, o puedes elegir por utilizar la nueva. Solo una.

This seems awesome, like an auto 4-of in any deck running green. Though I bet more land destruction will show up what with Cavern of Souls and all.

I actually know a friend with a deck that prefers Lush Growth over Abundant Growth: a Naya deck with lots of Wild Nacatls, Loam Lions, and Kird Apes.
KokoshoForPresident
★★★★☆ (4.5/5.0) (1 vote)
This card was really good for draft, and it's perfect for splashing any color into green without even costing you a card. I like it.
zenuedite
★★★★☆ (4.5/5.0) (1 vote)
This card is so impossibly versatile in an Aura Gnarlid / Lorescale Coatl deck. Mana fix, card draw, and buffed creatures for {G}? Yes please.
Really, doesn't deserve anything lower than a 4.5/5, and more in the right decks.
Potdindy
☆☆☆☆☆ (0.0/5.0)
Am I the only one who totally thought this card gave you an extra mana in addition to what the land already produces? Still, solid as a cheap fixer that draws a card.
Domak
★★★★☆ (4.5/5.0) (1 vote)
I like it. It shrinks my deck by replacing itself and providing a useful service for 1 mana.
Dranke
★★★★★ (5.0/5.0) (2 votes)
This seems to have a similar combo with Arbor Elf, like when it did Fertile Ground.
ChildOfPrometheus
☆☆☆☆☆ (0.0/5.0)
Did somebody say Arbor Elf?
rollinsclone
☆☆☆☆☆ (0.0/5.0)
Fantastic for multi-colored decks. The cantrip makes it even better.
rambocop
☆☆☆☆☆ (0.0/5.0)
This is how a mana-fixer should be.

Celestial Prism weeps quietly in the corner.
Ligerman30
☆☆☆☆☆ (0.0/5.0)
Strictly better then the first ideration of think twice. lol jk but, seriously.

Pulling a Evolving Wilds/Terramorphic Expanse in my opening hand I always felt cheated out of a card and it disrupted my tempo. With this, you get better color fixing (because it turns a basic land into a dual land as opposed to fetches a basic land) and it gets replaced by a nicer, more optimistic card for the low CMC of Green. As long as this in standard I will never play fetch lands for mana fixing in green EVER again. While it's job isn't exciting, it does it REALLY well. I see this getting more play when Ravinica comes out, especially in 3-5 color decks. Imagine how crazy this would have been during alara in 3 color cascade decks. Not to mention the random rare lands that do crazy stuff but unfortunately can only tap for 1. Lets green splash a color for a playset of 1 card without splitting up more lands. Good job R&D *claps*

Perfect card design, fits the color pie, doesn't break the format, makes every multi-colored deck WAY more playable, hell I even like the art. I could even see this making a small impact on green decks in Legacy but, I don't know. For me, an auto-include for multi-colored decks that run green. F*** Evolving Wilds & Terramorphic Expanse, give me a playset of THESE babies.

5/5 This should be in every core set after m13.

P.S. for all those people who hate enchantments because of card advantage. You don't lose card advantage because it replaces itself. Even so, stone rain will never get a reprint because it's WAY too good at 2Red. The biggest threat to this is Naturalize or Erase. Even so, if they erase this instead of Rancor, they are damn stupid and moreover going to lose anyways.
jm00789
☆☆☆☆☆ (0.0/5.0)
I use this for my red/green Vampire/Werewolf deck. I bought a dark acension booster and recieved a Falkenrath aristocrat card and thought, aww man but then remembered aboundant growth. "Insert Troll Face Here" my Vampires just got a new friend. plus I also have Stromkirk captain in there now. Take that swamp icon. I dont need your stinkin land
Seth346
☆☆☆☆☆ (0.0/5.0)
I'm running 4 colored deck... This is only reason it works
Ferlord
☆☆☆☆☆ (0.0/5.0)
Usually better than Mana Cylix, and a cheaper version of Prophetic Prism. However, the Green versus 2 is hard to argue: Prophetic can go into any deck, while this is limited to something with Green.
Mind you, when going 5 colours, green's you more common colour (for ramping reasons).

Not bad at all, but nothing special in limited. The cantrip is all you can add to something like this.
kennylives
☆☆☆☆☆ (0.0/5.0)
arbor elf and this card combo together too well
Psychrates
☆☆☆☆☆ (0.0/5.0)
Type your comment here.
jfre81
☆☆☆☆☆ (0.0/5.0)
Green surely has gotten good at fixing mana as well as ramping it. Arbor Elf with Garruk Wildspeaker's +1 ability can help you get three any-color mana out of one forest. Three of three different colors if you need.
Lord_Skoonie
☆☆☆☆☆ (0.0/5.0)
Strictly better than Nylea's Presence, which I find odd considering the Theros block was supposed to be about enchantments.