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Magic: The Gathering Card Comments Archive

Mindslaver

Multiverse ID: 209044

Mindslaver

Comments (104)

StoicChampion
★☆☆☆☆ (1.6/5.0) (9 votes)
All your base are belong to us.
MrBarrelRoll
★★★★☆ (4.6/5.0) (7 votes)
Fun deck idea: This + Bazaar Trader + Magmaw.

Hopefully doesn't need any explanation. :D
Chrome_Coyote
★★★☆☆ (3.9/5.0) (4 votes)
Cards like this make me wonder how games would be if you could still play for ante.
WhiteyMcFly
★★★★☆ (4.4/5.0) (7 votes)
Really glad they reprinted this. It'll make an interesting impact on the metagame.
Lord_Gravesmythe
★★☆☆☆ (2.5/5.0) (1 vote)
Of all the cards they could have reprinted from the first go-round, I didn't expect to see this one again. :) Nice surprise.
TheSwarm
★★★★☆ (4.7/5.0) (15 votes)
So, sosososo undeniably happy they reprinted this. I want five, four for every deck I own and one that i can sleep with.
SleetFox
★★★☆☆ (3.6/5.0) (4 votes)
As with most cards that rely on the opponent, it's hard to come up with good cards to use this with, since after all it's mostly the opponent's cards that matter. Normally that's the downside to cards like this. This card, however, is so potent that it doesn't really matter at all. The unpredictability is irrelevant since you have the power to wreck their stuff from just about any board position, so very rarely does this fizzle.

I find it interesting that it would share standard with Sorin Markov. They plan these things several years in advance, so you'd think they would have waited to give a planeswalker that ultimate.
SorianSadaskan
★★☆☆☆ (2.5/5.0) (1 vote)
Now they know why Sorin Markov is so dangerous....
tenkaze
★★★★☆ (4.3/5.0) (6 votes)
@majinara: Of course the Bazaar Trader deck works. No one said that you have to give your opponent the Magmaw during your turn. Just activate the Mindslaver, then give them the Magmaw during the upkeep of the turn you control.
n00bmag1
☆☆☆☆☆ (0.8/5.0) (2 votes)
This is the funny.
Duskdale_Wurm
★★★☆☆ (3.5/5.0) (4 votes)
My opponent has got a Vampire Aristocrat, and......
EvilCleavage
☆☆☆☆☆ (0.8/5.0) (2 votes)
Cards like this make me pray my opponent runs some kind of sac engine. wahahaha
CJM2
★★★★☆ (4.5/5.0) (15 votes)
So wait...the new text allows you to control target player for a whole turn, instead of just cotrolling target player's turn.

Does that mean you can make them buy your drinks while they are under your control?
Sironos
★★☆☆☆ (2.8/5.0) (2 votes)
Great stuff, even if the odd happens and you can do nothing at all with your opponent's turn, you'lll get 2 turns for yourself, since you can tap out all his lands. If this doesn't give you the advantage, your opponent must have a prety strong deck.
Nayban
☆☆☆☆☆ (0.5/5.0) (3 votes)
Really made a friend mad with this card the other night, he had 12 HP left, I took his turn and used Mana burn to finish him off.
Guest1162619373
☆☆☆☆☆ (0.5/5.0) (1 vote)
The Bazaar Trader/Magmaw only works if....your opponent isn't running removal and/or isn't paying attention. Relying on your opponent not paying attention or not running removal is a bad idea.

And you can't sac lands with the Magmaw, so who cares. Might as well run Lethal Vapors while your at it.
majinara
★★☆☆☆ (2.3/5.0) (5 votes)
:|
Folesauce
★★★★☆ (4.3/5.0) (3 votes)
@Nayban Not only is mana burn a thing of the past (unfortunately), even when mana burn was a rule it didn't work with Mindslaver. See the mirrodin printing.
JanusAurelius
☆☆☆☆☆ (0.5/5.0) (1 vote)
Someone likes there kick arse reprints... First Sol RIng and the like in FTV: Relics and now this? Awesome. And @CJM2 Yes, that's exactly what it means.
Aen3ma
★★★☆☆ (3.5/5.0) (3 votes)
toss it on a Prototype Portal for some standard lulz
Malnourished_Student
★★★☆☆ (3.9/5.0) (4 votes)
@chaoticfox
It's not legal to just tap everything when controlling your opponents turn. Judge or not, the guy is wrong. The only way something becomes tapped is:

a) It is attacking and doesn't have vigilance,
b) Tapping is a cost of an activated ability,
c) It is tapped as part of an effect or ability.
DarthParallax
☆☆☆☆☆ (0.5/5.0) (2 votes)
They need to errata the rules- gaining control of you own turn DOES matter, now that we have Sorin Markov! and Mirror Hall for that matter.

the Mirror Hall + Sorin Markov + Mindslaver deck, deliberately being used against itself, would result in somebody Time Walking someone else for a LOT. It would be fun to watch :)

MULTIPLAYER MADNESS!

Can you take control of target player's turn, force them to take control of another target player's turn, and somehow take control of that turn because you're controlling the player controlling the turn? Or would a judge just smack me and say 'please don't make that play. I don't have the time to find out what the hell you just did'

what's the best way to get Mindslaver back quickly after sacrificing it? Im not good at figuring out graveyard recursion
Ndoki
☆☆☆☆☆ (0.5/5.0) (2 votes)
Okay I signed up just so I could post this:

If you control the other player, including "make all decisions for that player" couldn't you just decide for him to forfeit the game?
chaoticfox
☆☆☆☆☆ (0.5/5.0) (1 vote)
@Ndoki: You can't make opponents forfeit the game even if you control their turn. It states that very clearly in the rules. That ability would make taking someone else's turn an instant win, and would be way over powered.

@DarthParallax: if the opponent had a way to take control of another players turn then possibly you could make them take control of someone else's turn however I'm not sure weather you or the other person would take control of the newly controlled players turn. I'd have to say no because you control the opponent for only that one turn, and so once that turn is done, they gain control of the new unfortunate player who lost their turn. Not the best explanation ever put, I'm not entirely sure how that would work only going on how I think it would work. Not an official Wiz. judge. working on it.
Wraique
☆☆☆☆☆ (0.5/5.0) (1 vote)
If you have control of a player during their turn, does that player get to see their own hand? Might matter for cards that get exiled face down.
Yossome
★★☆☆☆ (2.9/5.0) (8 votes)
Does this mean you can make your opponent surrender? :)
NoobOfLore
★★★★☆ (4.3/5.0) (3 votes)
The ability to concede is held permanently only by the person who owns the cards.
No, you cannot make your opponent concede, and they can still concede if they want to.
Shadoflaam
★★★☆☆ (3.9/5.0) (7 votes)
MARDIS GRAS HATS R EATIN UR MINDZ
Stray_Dog
☆☆☆☆☆ (0.5/5.0) (2 votes)
"Does this mean you can make your opponent surrender? :)"

I assume not, but gosh, wouldn't that be funny?
MasterOfEtherium
★☆☆☆☆ (1.0/5.0) (4 votes)
Old Art Is Crazy New Art Is Crazy! So Good And The Card Well TINKER. And Its So Evil Even Sorin Learned From It!
OBiRiON
★☆☆☆☆ (1.2/5.0) (2 votes)
You could gain control of your own turn using Mindslaver, but gaining control of your own turn doesn't really do anything.
AmbientGoat
★★★☆☆ (3.5/5.0) (3 votes)
Add Academy Ruins. Why yes, I would love to take the rest of the turns this game. And with Consecrated Sphinx and any number of cards that give you no limit to handsize its GG.
That combo might be a weee bit of a stretch... but one can dream.
Azrael1911
★★★☆☆ (3.5/5.0) (3 votes)
I was mindslaver'd in EDH once, I would have lost due to the guy making me sac my plat angel (i was -12 life), but i saved myself by transmuting a memite into a mindslaver, and then sacing it to mindslave MYSELF to retain control of my turn all at instant speed.
:3
yes, you can counter mindslaver by mindslaving yourself.
mindslaver ftw.
Psuedonaut
☆☆☆☆☆ (0.5/5.0) (2 votes)
Useless card, dies to removal-errr...

Useless card, fails to Gleemax.
Kidromeo
☆☆☆☆☆ (0.5/5.0) (1 vote)
So can I control another creature, and use it to destroy fellow creatures at my bidding?
rinoh20
☆☆☆☆☆ (0.5/5.0) (1 vote)
nice hat.
land_comment
★★☆☆☆ (2.5/5.0) (1 vote)
I once cats this when an opponent had a Selective Memory in their hand. Just think about it.
supershawn
★★★☆☆ (3.5/5.0) (2 votes)
read the errata, you can't make them quit, but it seems like black players are especially suseptible to this spell, as they often have the option to make themselves lose or at least kill all their own stuff.
BlackAlbino
☆☆☆☆☆ (0.5/5.0) (1 vote)
I feel like such a dick when I play steel hellkite, not that this is "worse" just makes it easier to sleep at night. Considering a swap... Also wayyyyyyy mo fun way 2 win.
DacenOctavio
★★★★☆ (4.0/5.0) (2 votes)
No, CJM2, that's Ashnod's Coupon that does that.
Hero40
☆☆☆☆☆ (0.5/5.0) (1 vote)
I was happy, this was the first mythic rare I finally drew, and of all things, it was a foil card.
dragonking987
☆☆☆☆☆ (0.7/5.0) (3 votes)
It says you control the player not the turn...
Henrietta
★★★☆☆ (3.2/5.0) (2 votes)
I love this card, I have so many awesome stories with it. Perhaps my favourite story is once when I had nothing in hand or on the board besides Mindslaver, and my UW Caw-blade opponent had Stoneforge Mystic with SoFaF attached, Sun Titan, Squadron Hawk, and JTMS with 2 loyalty, plus 8 lands including Inkmoth Nexus and Tectonic Edge and 2 cards in hand. I Mindslaver him, he has 2 lands in hand and drew a third land. I use Jace to unsummon Stoneforge Mystic, replay it and fetch Mortarpod, play Mortarpod and sacrifice the Germ token targeting JTMS, equip Mortarpod to Sun Titan and sacrifice to kill Squadron Hawk, and equip Mortarpod to Stoneforge Mystic and sacrifice pinging him for 1. Ultimately the only thing I didn't get to do was sacrifice his Tectonic Edge to destroy his Inkmoth Nexus, but I destroyed everything else on his board pretty handily and ended up winning the topdeck war. It just makes you feel awesome when you take their turn and destroy their entire board position.
Zacklar
☆☆☆☆☆ (0.0/5.0)
look, a Metroid!
Artscrafter
★★★★☆ (4.9/5.0) (4 votes)
The combo with this and Bazaar Trader becomes a lot cooler with Phyrexian mana cards.
Your turn: Drop an Immolating Souleater and pop this.
Their turn: Give the Souleater to your opponent. Activate Souleater's ability until dead. (If their life total is odd you'll need to hit them for the last 1 point in some way, but you're playing red.)

@infernox10: Awakening Zone and Bazaar Trader will do it for you in Standard. Your turn, get a spawn token. Their turn, give them the spawn token and make them sac it. But Prototype Portal is a much more reliable method of getting this effect repeatedly.
linksdeity
★★★★☆ (4.8/5.0) (7 votes)
Cast Head Games before using Mindslaver, and set up all the fun shenanigans.

If you have a healthy appreciation of what fun these cards can bring to a game, they can make for some incredible memories.
Gabriel422
★★★★☆ (4.7/5.0) (14 votes)
I'm sure this happened at least once in some corner of the world:

Jace's -12 on YOURSELF!!
Zerof89
★☆☆☆☆ (1.0/5.0) (1 vote)
Nah, too heavy on the mana side. If I wanted him to get me a drink, I would have just used an Ashnod's Coupon.

Oh, wait. This card does not require me to pay for the drink. Sweet.
Kaizeischi
★★☆☆☆ (2.5/5.0) (3 votes)
"I'll activate Mindslaver's ability! Let's see what's in your hand..."
*Sees four Storm Crows*
"I... I concede."
Superllama12
★★★★☆ (4.8/5.0) (7 votes)
I prefer this art than the previous cracked-out guy...of course, that one gave the flavor better, but...
K1nG_0f_Sh0v3l5
★★★★☆ (4.8/5.0) (2 votes)
The first time I stuck this in a prototype portal in my mana ramp deck, the look on my usual playing companion's face was priceless. He was playing mono-black and was forced to watch his Royal Assassins kill every creature on his side of the field before turning on each other. The survivor of this was rewarded with a Go for the Throat targeting him.
NuckChorris
★★★★☆ (4.7/5.0) (3 votes)
First of all, I don't think this card really needs combos, but one I haven't heard much of is this and Painful Quandary. The life loss isn't paying life, so just play a few cards and your opponent loses, or at least get rid of their hand. Both of these are pretty decent on their own though, the weakness is high mana cost and vulnerability. This is one of the most fun cards in the game though, at least a 4.
NinjaJeff
★★★★☆ (4.9/5.0) (17 votes)
According to the MAGIC: THE GATHERING® TOURNAMENT RULES, section 3.14 on Sideboards, you can also look at your opponent's sideboard. Has anyone ever used this?
Raszero
★★☆☆☆ (2.0/5.0) (1 vote)
So if I'm playing a match, tap 4 for Mindslaver and then kill them in that same turn, game 2/3 would I then control my opponents first turn? :D
Gelzo
☆☆☆☆☆ (0.0/5.0)
Hmm... Is there a way to control a player during your turn?
CharmCityDemon
☆☆☆☆☆ (0.0/5.0)
I use a set of these in my Myr deck with Myr Retriever to bring it back and Myr Reservoir to bring back the Retriever. When I take their turn I just swing with one creature to kill the Retriever and it lets me take their turn ever turn.
Toan133
☆☆☆☆☆ (0.0/5.0)
My favorite moment of using this card, playing Commander:

Mindslave my sister who has a Ghave, Guru of Spores deck. Have her attack with everything into my Kazuul, not paying the cost on any of the triggers, then have her sacrifice all of her dudes to Ghave, including sacrificing Ghave to himslf. On my next turn, use my 5/3 ogres (there was the War/Peace angel whose name escapes me on the board) to finish off both her and our friend we were playing with. I felt like the greatest evil mastermind ever.
UsagiYojimbo
★★★★☆ (4.9/5.0) (10 votes)
Combos with your opponent.
Arachibutyrophobia
☆☆☆☆☆ (0.0/5.0)
I have a question. If you are in some kind of infinite mindslaver loop, are you allowed to concede? or will mindslaver not let you? :)
Necropsy
☆☆☆☆☆ (0.0/5.0)
This plus Academy Ruins is just pure evil XD
Anggul
★★☆☆☆ (2.8/5.0) (2 votes)
Problem, Sorin?
sonorhC
☆☆☆☆☆ (0.0/5.0)
If you're in a multiplayer game using the limited range of influence rule, can you make your slave do things to players outside your own range of influence?
Zokorad
☆☆☆☆☆ (0.5/5.0) (1 vote)
Great In a Grand Architect Deck!
RedArcher
☆☆☆☆☆ (0.0/5.0)
Manabarbs ^_^
Anson409
★★★★☆ (4.7/5.0) (3 votes)
I made a deck with this and glissa the traitor, think about it they can never actually play for themselves
Marlo12345
☆☆☆☆☆ (0.0/5.0)
Rule(as it is written) - You could gain control of yourself using Mindslaver, but gaining control of yourself doesn't really do anything.

The same rule(if I had written it though) - You could gain control of yourself using Mindslaver, but gaining control of yourself doesn't really do anything...

The same rule(how it should have been written) - You can Target yourself using Mindslaver, but it doesn't really do anything. It's not like you gain more control of yourself or anything like that... idiot.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Most of the time this card is situational, and costs allot to use it. More then likely when you pop this you will have no good plays to take advantage of because it comes out so late. Its best for multiplayer games or in a deck with Donate and Claws of Gix.

Nice play when you think about it, drop mindslaver then next turn drop your claw, drop donate, and pop the slaver. Could run in BlueBlack control with card draw and tutors.
sarroth
★★★★☆ (4.3/5.0) (3 votes)
I would love to somehow make someone put Phage the Untouchable into play with this. "Yes, you will cast your Bribery and search my deck for Phage. Oops, you lost."
j_mindfingerpainter
☆☆☆☆☆ (0.0/5.0)
@ sarroth: This is a little more complicated, but if you had Leyline of Anticipation and Hive Mind out, you can cast Bribery on your opponent's turn, they have to copy it, and with Mindslaver, you make them chose Phage the Untouchable as their target.

Just if you wanted to control all the cards for the combo, this is kind of how it would work. Or, of course, you could just play a card from the Pact cycle with Hive Mind.
PinkleDadandy
☆☆☆☆☆ (0.0/5.0)
hahaha
i pay all your life to power up your immolating soul eater lol
tcollins
☆☆☆☆☆ (0.0/5.0)
Nothing is better than when your opponent has a sacrifice outlet in play....my personal favourite was taking control of my friends {U}{R} suspend deck...at the time he had just suspended Greater Gargadon...fresh with 10 counters...the turn basically went like this:

"Alright and I control your turn now...your Jace Beleren can use his -1 ability and I'll draw a card. Then swing with your flameblast dragon...I'll block it with my Wall of Denial...oh and you can tap out all 8 of you lands to have the dragon deal 8 damage to you. Post combat you can sacrifice your dragon and your 8 lands...oh and Tap your Jhoira's Timebug to put another time counter on your Greater Gargadon..then sacrifice it too.....

Mana Leak his Gargadon on his next turn..won that one for sure.
Ragamander
☆☆☆☆☆ (0.0/5.0)
I killed somebody with this and Chain of Plasma once. Good times.

EDIT: More precisely, I made him kill himself.
Gameguy602
☆☆☆☆☆ (0.0/5.0)
Use R&D's Secret Lair to literally take control of the player. Never end the turn, and if it's a two player game never concede, and you now have a rules-enforced mind salve.
CelestialPrince
☆☆☆☆☆ (0.0/5.0)
this+sen triplets=game over
Tearjerker
☆☆☆☆☆ (0.0/5.0)
My opponent plays Slaughter Pact.

Play Mindslaver, sac it.

:)

Fun moments to have with this card. Building a Vintage deck with it in it, doesn't do so bad !
MechaKraken
☆☆☆☆☆ (0.0/5.0)
Try to avoid having your opponent use this on you if you are playing Phyrexian Mana cards, such as LashWrithe, Gutshot, or Dismember.
atemu1234
★★★★☆ (4.5/5.0) (3 votes)
I remember I was playing my cousin and his friend, and I used this on my cousin simply because he was playing so poorly. He beat his friend then I beat him. It was a good game.
Totema
☆☆☆☆☆ (0.0/5.0)
One of my favorite things to put on a Prototype Portal. If you can spare 10 mana every turn, you win.
roguepariah
☆☆☆☆☆ (0.0/5.0)
Tired of relying on your opponents to run a sac outlet?

Jinxed Ring Or Jinxed Idol

Living Plane if you want to be brutal about it.
DeFectiveDeity
☆☆☆☆☆ (0.0/5.0)
Glisa the Traitor anyone?
Tartarga
★★★★☆ (4.8/5.0) (2 votes)
I'm assuming it's not allowed to make your opponent concede the game.
Smoke_Stack
☆☆☆☆☆ (0.0/5.0)
combo with Tamiyo's ultimate to control the game indefinitely
Quorong
☆☆☆☆☆ (0.0/5.0)
Opponent: Ha! I cast my Door to Nothingness. On my next turn, YOU LOSE!
You: Well, I'll play Mindslaver and sacrifice it.
Opponent:****
azure_drake222222
★★★☆☆ (3.9/5.0) (4 votes)
I want to use this to control MasterOfEtherium (and his copycats), Lotsofpoopy, and TimmyForever.
Continue
★★★★☆ (4.2/5.0) (2 votes)
Azure, this is called Mindslaver. I don't think it'll work on those guys.
Lifegainwithbite
★★☆☆☆ (2.5/5.0) (1 vote)
I don't get why people hype this card so much. It costs TEN mana. TEN. By ten mana or even six, you could be doing much better. Why not just take an extra turn? It's so situational and the best it does is let you sac a few bits, waste some cards and get effectively an extra turn - except they still get to draw and untap.

Nice for edh I suppose. It does have the upside of ruining the term 'strictly better' forever. Kind of like Muraganda Petroglyphs.
Krysto
☆☆☆☆☆ (0.0/5.0)
A very mana-intensive combo in the lategame:

Sacrifice Mindslaver - control opponent's turn, be sure to tap them out and leave them incapable of responding on your next turn.
Before the controlled turn is over, activate your Tolarian Academey and drop the Mindslaver on top of your library.
Redraw, replay and reuse the Mindslaver (with a handful of Etherium sculptors and some mana-producers like Palladium Myr, this is a bit easier).
Rinse and repeat for a totally one-sided game, and *** off your opponent by playing it through to their last card.
^Infinite my turn = your turn combo right there.
Xineombine
☆☆☆☆☆ (0.0/5.0)
The way the rules work, if you use this in a match of Two-Headed Giant, you control both Players at the same time XD
MisterAction
☆☆☆☆☆ (0.0/5.0)
I once stole this out of an Azami EDH deck with Thada Adel. When I popped it, he had a hand full of counterspells including Force of Will, a High Tide, a Mana Vault, and one time counter left on his Lotus Bloom, while I had the mana to flash in a Notion Thief. He was kind enough to sit there for five minutes as I giggled in awe of all mayhem I could force him to cause himself, and then we just agreed to shuffle up for the rematch.

Very cool card, fairly costed, I just wish it would exile itself instead of sacrifice. It would be way too easy to recur this infinitely with urzatron and something like Academy Ruins, and I don't like the slow grinding victories where the game is decided 10 turns before it actually ends.
Manapanda
★★★☆☆ (3.8/5.0) (2 votes)
I like to stall, so I have Norn's Annex and Fog Bank in my mono-blue deck. The opponent is hesitant to attack, especially since my Fog Banks will absorb numerous attackers before they actually start to deal with my other creatures.

But when I Mindslave them... I make them kamikaze into me trololol.
Gandlodder
☆☆☆☆☆ (0.0/5.0)
For when your second head refuses to cooperate...
Head One: Screw you, I hope we lose.
Head Two: Play Mindslaver, tap, sac, targetting my other head.
Head One: WHAT.
SirLibraryEater
☆☆☆☆☆ (0.0/5.0)
I played against a mindslaver deck at a tournament once. He made a way to have recursion happen so that I could never take my turn ever again ever. He then proceeded to beat me to death with Viashino Skeleton, of all things.
I think he took pride in the fact he had beaten someone with Viashino Skeleton.
MrBrightsideX11
★★★☆☆ (3.5/5.0) (3 votes)
Wait, if the opponent you took control of had a Sundial of the Infinite out, would that work the way I think it would? If it did, then holy storm crow... That would be wild.
Casimir_the_Great
☆☆☆☆☆ (0.0/5.0)
When I first started playing, I bought a deckbuilder's toolkit, and guess what card was in it! The only card to stick with my main deck all the way through.

blurrymadness
☆☆☆☆☆ (0.0/5.0)
This is ridiculous in multi-player. Control the guy with all the fat; have him kill someone else, leaving him with no blockers, swing at him to kill him. This is, to me, the most fun application as you're using it as intended and getting huge benefits from it. Any other bonus (like sacrificing everything) I prefer to come from it's parent's deck; as a kind of Se7en-inspired punishment.

"You like sac effects? Have them until you die!"
"You like Phyrexian Mana?"
etc..

It's also just fun slinging removal spells into their own guys.
5/5 for multiplayer fun.
Tribor
☆☆☆☆☆ (0.0/5.0)
I appreciate that Mindslaver is usually too expensive to activate on the turn it lands, but I still wish cards with this kind of power exiled themselves after their effects resolved. Temporal Mastery has the decency to do so, as does the upcoming Worst Fears.

In a worst case scenario your opponent copies one of those spells 3-4 times and wreck some (potentially game ending) havoc, but then if you survive the card is gone for good: there's always hope you might pull through, that you could get lucky and turn the tide of the game later. But when you get locked down because someone has Eternal Witness and Roaring Primadox on their field, you have no chance to win whatsoever. It sucks all the fun out of the game and you might as well scoop.
Wirox
☆☆☆☆☆ (0.0/5.0)
Me: *taps Mindslaver*
*next opponent's turn*
Opponent: "Well, you're too powerful, I give up."
LunarAvenger
☆☆☆☆☆ (0.0/5.0)
I understand how this twisted helm may turn a mind into mush, I don't understand how it is submitted upon its victims. Is it forced or coerced?
TheMonsterClips
☆☆☆☆☆ (0.0/5.0)
It looks real fun to use, but me and my friends (those that play Magic) are pretty new to the game. I have been playing for about 2 years and a little, while my friends started in 2013. Now, if I wanted to I could buy this cards but that is not the point. We just don't have very strong decks, well I do but they don't. So it would not really help me much unless they were using one of my decks, which they hardly do. I now am wondering why I needed to say that, but I digress. Lets just end the comment........ now!