Play Dragon Fodder twice with this and you get 4 4/4 creatures for only 4 mana cost!
Mode
★★★★☆ (4.0/5.0)(2 votes)
Yeah, the one you're talking about is Sliver Legion, Karthwine. It's much harder to cast and your opponent will find more ways for removal, yet since it's a Sliver-exclusive Coat of Arms it would have suited nicer into the deck kind of. Yet since the deck already had Sliver Overlord taking the Mythic Rare slot that didn't work out.
Karthwine
★☆☆☆☆ (1.2/5.0)(3 votes)
There may be a sliver specific version of this card, but it won't matter too much unless your opponent is running tribal too, in which case they already probably have one. This one of course costs colorless mana.
Sliver Legion doesn't deserve mythic status.
LeMaK
☆☆☆☆☆ (0.5/5.0)(1 vote)
if i was to play this but had a Eladamri, Lord of Leaves in play or bring 1 into play afterwards. would the effect of coat of arms be canceled by the shroud the elves would have? is the effect of a coat of arms considered an ability?
Quang
☆☆☆☆☆ (0.0/5.0)
An extremely valuable card for creature-specialised decks that summons alot of creatures or tokens sharing the same creature type (martial coup or conqueror's pledge).. The only bad thing is that it also buffs your opponent's creatures as well
With martial coup (X mana paid: 5)= five 6/6 soldiers= 30 combat damage With conqueror's pledge (not kicked)= six 7/7 soldiers= 42 combat damage With conqueror's pledge (kicked)=twelve 13/13 solders!!= 156 combat damage (Costs 18 mana)
Norro
☆☆☆☆☆ (0.0/5.0)
I always play tribal decks, i have very few others... this was a staple in my rat deck, with Marrow Gnawer i got 600,000 rats on the field and then slammed down one of these... it was beautiful XD
OpenSeasonNoobs
★☆☆☆☆ (1.5/5.0)(15 votes)
People vastly overestimate this card...
You're playing a goblin deck, you run into a thopter deck. Oops.
You're playing a thopter deck, you run into a saproling deck. Oops.
You're playing any of the above. You run into a Peacekeeper and lose because you banked everything on attacking.
TheRebel
★☆☆☆☆ (1.3/5.0)(5 votes)
quick question , how does this card work with changelings as they are all creature types . i dont have the time to sit here and print all the creature types in the game but to me it seems like this + changeling + changeling = 2 99+/99+ monsters ??
Diachronos
☆☆☆☆☆ (0.0/5.0)
@TheRebel: "Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it." So the changelings would only get +1/+1 from each other, since they have at least one creature type in common.
The cruelest deck you could run this card in would be a Changeling deck, followed by Slivers.
DarkbladeWraith
☆☆☆☆☆ (0.0/5.0)
Works really well with Nacatl War-Pride and a Gruul War Plow. It actually becomes preferable if your opponent has lots of creatures in play, because you will always have 1 more Cat and they have Trample. Normally, having an opponent with 17 or more creatures in play is terrible, but this combo means that you are likely to hit them for 20 in one go.
stille_nacht
☆☆☆☆☆ (0.5/5.0)(1 vote)
actually, i made a sliver deck with the entire land base able to produce all colors, grand colliseum, the vivids, gemstone mine, thran quarry, reflecting pool, etc. So sliver legion is as easy to play as this :p, also, can you have more than two legends on the field at the same time (like a legion and a sliver queen)?
mikluemp
☆☆☆☆☆ (0.0/5.0)
My experience may be slightly skewed from the norm in my casual environment with our Slivers, and Elves, and Goblins, but in my experience this card should be sided at best.
Azure_Dreamer
☆☆☆☆☆ (0.0/5.0)
Use this in a white-blue merfolk deck with summon the school, veteran of the deep, silvergill douser, stonybrook schoolmaster, and lullmage mentor :O it kinda rocked for me.
Eved
☆☆☆☆☆ (0.0/5.0)
Vampires, Zombies, Soldiers, Angels, Elves, Beasts, Saprolings, Goblins, Slivers, Faeries, Eldrazi Spawn, etc. Tribal decks are so common that I don't want to use this for fear of someone being able to pump out more tokens/creatures then me. Good card though, just high risk.
themlsna
☆☆☆☆☆ (0.0/5.0)
It's insane during games where you and your opponent are both playing the same creature type. It's frantic.
izzet_guild_mage
★★☆☆☆ (2.3/5.0)(5 votes)
3 words: Goblin. Air. Force. No other deck deserves to use this :P
Doom_Lich
☆☆☆☆☆ (0.0/5.0)
I just realized something:
This makes Eldrazi tribal VERY playable. Think about all those spawns not only adding to your Eldrazi count, but SWINGING! :)
Exuberance
★★★★★ (5.0/5.0)(14 votes)
He had nine Eldrazi spawn, he was almost ready to cast one of the Big Three. I had the Essence Scatter in hand, and I was ready to cackle with glee. He taps five, and plays....
Coat of Arms?
...aw crap.
therealnick103
☆☆☆☆☆ (0.0/5.0)
This card is much more compatible with allies than eldrazi.
TheSwarm
☆☆☆☆☆ (0.0/5.0)
This makes the elf token player in me tingle with excitement....
achilleselbow
☆☆☆☆☆ (0.0/5.0)
The great thing about this with an eldrazi spawn deck is that it not only affects your spawn tokens, but also the Eldrazi Drones that they come with (Nest Invader, Emrakul's Hatcher, etc.)
I have a scenario I need help with.
I had coat of arms out, i also had 6 elf shamans out. and my opponent had 6 goblin shaman. I assume that all my elves as well as his goblins +11 +11 for all of them being shaman, but do my elves also get another +5 each for the other elves as well as his goblins get +5 +5 for the other goblins, my main confusion is, does this card count each creature type the creature has and gives it a bonus accordingly.
Example: Civic Wayfinder is an Elf Warrior Druid, does coat of arms check for all elves, then give him a bonus, then all warriors and then give him a bonus and then druids and then give him a bonus, or does it just check one and stop there.
SwordOfKaldra
☆☆☆☆☆ (0.0/5.0)
@OpenSeasonNoobs Simple solution: if you're playing another tribal deck, sideboard Coat of Arms. If you didn't know beforehand you'll most likely be able to tell by the time you have enough mana to play it, so don't play it.
@Kirbyguy91 No, it counts creatures, not creature types. The elves/goblins that were counted as shaman will not be counted again as elves/goblins.
No one has even mentioned myrs yet.... I completely broke this card the other day, prototype portal imprinting this, and then using etherium sculptor to bounce myr battlesphere creating a near endless supply of tokens.... It was freaking hilarious.
You guys are thinking too small. Myr Incubator lets you have an army of 40 or so 40/40 creatures, more with artifact lands. Wrath of God is an issue, of course, but if you can pull it off, just imagine your opponent's face.
Combolulz
☆☆☆☆☆ (0.0/5.0)
I was playing a 3 way game one day...one person had kors , i had allies , and the other guy had slivers...we expected the guy with kors to have artifacts , as always...and he did....he unfortunately played this card...all hell broke loose.
luca_barelli
★★★★★ (5.0/5.0)(8 votes)
makes any tribal deck viable. Even the most ridiculous one you can think of.
Randomtime
☆☆☆☆☆ (0.0/5.0)
TheRebel: from rulings: "Sharing multiple creature types doesn't give an additional bonus. Coat of Arms counts creatures, not creature types.", so the changing would get +1/+1 for each other creature on the battlefield, regardless of type, as it's every type. It would, however, ensure that every other creature on the battlefield got at least +1/+1, too. Very good for any tribal deck, especially a Green or White creature-heavy deck.
Undeadzombiee
★★☆☆☆ (2.2/5.0)(3 votes)
Best flavor text ever! In the history of mtg!!!
hycatra7945
☆☆☆☆☆ (0.0/5.0)
@LeMak, since this card does not TARGET a creatures, shroud has no effect on it. Shroud/Hexproof only prevents targeted abilities IE Shock, but something like Wrath of God still affects creatures with shroud. Same with protection. Just think of shroud as "protection from Instants, Sorceries, Enchantments, and Abilities" that have to target them
Yes, Jellyfish Tribal with this and Adaptive Automaton is viable. No, it probably won't win you any games, but it is totally worth it to walk into an Extended tournament and announce that you are playing Jellyfish Tribal
sonorhC
☆☆☆☆☆ (0.8/5.0)(2 votes)
In addition to the problem of boosting your opponents' creatures too (and if you're not careful you can easily end up giving away more benefit than you're getting), this also has another big disadvantage: It's really annoying to have to count up the bonus separately for each creature. Even if you're both playing tribal, it gets complicated due to most creatures having multiple types: Sure, all of your Soldiers share a creature type, but these two are also Humans, and share a creature type with three of your enemy's Allies, and oh, this one's a Goblin, that matches that dude over there, and wait, I've got a Changeling out, that gets all the bonuses, and...
And then you have to recalculate everything every time a new creature comes in, or one dies. Too much of a headache. Just use Door of Destinies instead; it's a lot simpler to keep track of (in addition to only helping you).
bowlofgumbo
☆☆☆☆☆ (0.0/5.0)
@TheRebel
You do realize that Coat of Arms counts creatures, not creature types, right? I get the feeling that you missed that part :/
ZeoStar
☆☆☆☆☆ (0.0/5.0)
My friend played this with his Zombie deck recently and thought he was going to destroy me on his turn. I Time Stopped him and then played Kulrath Knight. I've never seen him so mad.
Trygon_Predator
☆☆☆☆☆ (0.0/5.0)
Painful when someone else plays Storm Herd at 40 life. Especially when you're the one who cast the Coat of Arms.
Pigfish99
☆☆☆☆☆ (0.0/5.0)
From tokens, to slivers, to elves... this card is a game ender, no doubt about it.
This would kick butt in a goblin deck. The fact that it helps your opponent kinda sucks though...
Arachnos
☆☆☆☆☆ (0.0/5.0)
Even though they wouldn't become 99+/99+, Changelings are still interesting to play with this because, being all creature types, they pretty much get +1/+1 for every creature on the battlefield.
LunchPossum227
☆☆☆☆☆ (0.0/5.0)
I pulled the mecha with this, I had krenko, mob boss out, and had 86 87/87 goblin tokens out :P that's the kind of stuff ladies and gentlemen that makes you go wtf?
TheWrathofShane
☆☆☆☆☆ (0.5/5.0)(1 vote)
I used to think this was overpowered. Before I learned to put board sweepers in my deck.
latom
☆☆☆☆☆ (0.5/5.0)(1 vote)
This card should be ripped up and thrown in the trash it's so broken
DeFectiveDeity
☆☆☆☆☆ (0.0/5.0)
Changlings. Dear God...
Faptologist
☆☆☆☆☆ (0.0/5.0)
newbie here, so if I have 10 elves in the battlefield is that mean each one will get an additional 10/10?
I could talk of all the cool interactions this has but, it generally ends the game the turn you play it. Great finisher.
5/5
@Faptologist If you have 10 elves on the battlefield they all get +9/+9 because the pump does not count the creature itself.
Tr0users
☆☆☆☆☆ (0.0/5.0)
This'll go great in my win-more themed deck!
Ferlord
★★★★★ (5.0/5.0)(1 vote)
I think it's hard to compare Sliver Legion to Coat of Arms. They are quite similar, but too different to say they're the same. To aid us, I made a Pros/Cons list:
PRO - Sliver Legion is a Sliver itself, which can benefit from Sliver bonuses. - It benefits from it's own ability and improves it, making it at least +1/+1 more effective than CoA. - It can be played as an EDH general. - It can be Tutor'ed with Sliver Overlord and/or Homing Sliver. - Sliver Legion helps only Slivers. CoA can assist your opponent, if they are playing a tribal deck themselves.
CON - Coat of Arms is colourless, which makes it much easier to cast. Sliver Legion is very difficult to cast ( can be harder to get than , depending on the situation). - Artifacts are harder to get rid of than Creatures, making CoA more resilient. - CoA can be later played in any other Tribal EDH deck, especially since it has no colour identity. Sliver Legion is restricted to 5-coloured Slivers.
From this analysis, I guess Sliver Legion is better than Coat... but only for Slivers.
On another note, goes GREAT with Relentless Rats and Shadowborn Apostles!
ReneesAnatomy
★★★★★ (5.0/5.0)(1 vote)
To those saying this card doesn't work if your opponent uses something like Peacemaker or a board wipe: well, duh. It'd be pretty unfair and not at all fun if there was no way to get around this card. It's also why I keep instants and quick draws in my library and sideboard. ;)
This is probably best known as part of any strong elf deck, and that's usually how I use it. Yes, if your opponent has a tribal deck, it came come back to bite you in the arse. But the thing about an elf deck is that it's stupidly easy to spam the field with elf creatures. Use Elvish Piper to drop expensive creatures for 1 Forest, two or three Imperious Perfect and Elvish Promenade cards to add elf tokens to the field, and maybe Elvish Archdruid to give them all +1/+1 and make them a bottomless mana source. Your opponent may have 9 or 10 spirit/goblin/faerie/whatever cards, but if they haven't been spamming? You still get the upper hand. AND it makes it easy to use stuff like Wellwisher for 10+ life if your opponent has unblockable creatures.
It might be a bit less broken if it wasn't so easy for any old deck to play. 5 colorless mana for what could be an insane power boost? Ridiculous.
Maxofthehouse
☆☆☆☆☆ (0.0/5.0)
'Mirror entity keeps this a more or less universally playable card.
Once played this to set up my sliver deck without realising it would help the 5 samuari on the opposition... -_-
Comments (56)
Yet since the deck already had Sliver Overlord taking the Mythic Rare slot that didn't work out.
Sliver Legion doesn't deserve mythic status.
With martial coup (X mana paid: 5)= five 6/6 soldiers= 30 combat damage
With conqueror's pledge (not kicked)= six 7/7 soldiers= 42 combat damage
With conqueror's pledge (kicked)=twelve 13/13 solders!!= 156 combat damage (Costs 18 mana)
You're playing a goblin deck, you run into a thopter deck. Oops.
You're playing a thopter deck, you run into a saproling deck. Oops.
You're playing any of the above. You run into a Peacekeeper and lose because you banked everything on attacking.
"Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it."
So the changelings would only get +1/+1 from each other, since they have at least one creature type in common.
The cruelest deck you could run this card in would be a Changeling deck, followed by Slivers.
No other deck deserves to use this :P
This makes Eldrazi tribal VERY playable. Think about all those spawns not only adding to your Eldrazi count, but SWINGING! :)
Coat of Arms?
...aw crap.
Also, the Soul Foundry, Doubling Season, Clock of Omens, and the imprinted Ornithopter loves this even harder.
I had coat of arms out, i also had 6 elf shamans out. and my opponent had 6 goblin shaman. I assume that all my elves as well as his goblins +11 +11 for all of them being shaman, but do my elves also get another +5 each for the other elves as well as his goblins get +5 +5 for the other goblins, my main confusion is, does this card count each creature type the creature has and gives it a bonus accordingly.
Example: Civic Wayfinder is an Elf Warrior Druid, does coat of arms check for all elves, then give him a bonus, then all warriors and then give him a bonus and then druids and then give him a bonus, or does it just check one and stop there.
Simple solution: if you're playing another tribal deck, sideboard Coat of Arms. If you didn't know beforehand you'll most likely be able to tell by the time you have enough mana to play it, so don't play it.
@Kirbyguy91
No, it counts creatures, not creature types. The elves/goblins that were counted as shaman will not be counted again as elves/goblins.
I use this in my elf deck with Hunting Triad, Elvish Promenade and Rhys the Redeemed. I can easily get 15+ tokens, then play Overwhelming Stampede for lolz.
And then you have to recalculate everything every time a new creature comes in, or one dies. Too much of a headache. Just use Door of Destinies instead; it's a lot simpler to keep track of (in addition to only helping you).
You do realize that Coat of Arms counts creatures, not creature types, right? I get the feeling that you missed that part :/
WANT!!!!!!
This would kick butt in a goblin deck. The fact that it helps your opponent kinda sucks though...
trying to make the most annoying elf deck, any suggestion?
Elvish Promenade
Imperious Perfect
Elvish Archdruid
Rhys the Exiled
Artisan of Kozilek
Priest of Titania
Llanowar Druid
5/5
@Faptologist If you have 10 elves on the battlefield they all get +9/+9 because the pump does not count the creature itself.
PRO
- Sliver Legion is a Sliver itself, which can benefit from Sliver bonuses.
- It benefits from it's own ability and improves it, making it at least +1/+1 more effective than CoA.
- It can be played as an EDH general.
- It can be Tutor'ed with Sliver Overlord and/or Homing Sliver.
- Sliver Legion helps only Slivers. CoA can assist your opponent, if they are playing a tribal deck themselves.
CON
- Coat of Arms is colourless, which makes it much easier to cast. Sliver Legion is very difficult to cast (
- Artifacts are harder to get rid of than Creatures, making CoA more resilient.
- CoA can be later played in any other Tribal EDH deck, especially since it has no colour identity. Sliver Legion is restricted to 5-coloured Slivers.
From this analysis, I guess Sliver Legion is better than Coat... but only for Slivers.
On another note, goes GREAT with Relentless Rats and Shadowborn Apostles!
This is probably best known as part of any strong elf deck, and that's usually how I use it. Yes, if your opponent has a tribal deck, it came come back to bite you in the arse. But the thing about an elf deck is that it's stupidly easy to spam the field with elf creatures. Use Elvish Piper to drop expensive creatures for 1 Forest, two or three Imperious Perfect and Elvish Promenade cards to add elf tokens to the field, and maybe Elvish Archdruid to give them all +1/+1 and make them a bottomless mana source. Your opponent may have 9 or 10 spirit/goblin/faerie/whatever cards, but if they haven't been spamming? You still get the upper hand. AND it makes it easy to use stuff like Wellwisher for 10+ life if your opponent has unblockable creatures.
It might be a bit less broken if it wasn't so easy for any old deck to play. 5 colorless mana for what could be an insane power boost? Ridiculous.
Once played this to set up my sliver deck without realising it would help the 5 samuari on the opposition... -_-