So what? If you kick this do you chose the creature that the other one goes on because it just tells you to put it onto the battlefield?
WokeUpDead
★★★★☆ (4.2/5.0)(2 votes)
With some nice mana acceleration, and dropping this on a lowly Llanowar Elves that you summoned first turn, you've basically created Terra Stomper with haste on turn 4, maybe even earlier. 4/5.
Question: The card says it IS 8/8. If I put this on a Scute Mob, will Gigantiform override the ability of being able to trigger its upkeep ability and make it a 12/12, and then a 16/16?
DarthKithkin
★★★☆☆ (3.3/5.0)(3 votes)
Gigantiform will not override scute mobs ability and the counters will remain on it. Dont worry kid.... you'll have your 13/13 scute mob by turn 5!
OutlawD1
★☆☆☆☆ (1.2/5.0)(3 votes)
Now this is an aura
Faidite
★★☆☆☆ (2.5/5.0)(4 votes)
I picked up one of these in Zendikar booster draft. Each time it came into play, I won the game.
AgesofThunder
★☆☆☆☆ (1.5/5.0)(1 vote)
@ Demonic_Angel13
When you play an enchantment it first enters the battlefield under it's owners control thus allowing it time to be responded to. If nothing is done about it once it has entered the battlefield, you can then choose what you want to enchant with it. The way gigantiform's kicker works is by paying it's cost as it is put on the battlefield but not given a target yet as stated above, you get to search your deck and put a second one onto the battlefield with it and then choose what to attach both of them to individually.
I believe that's how it works at least.
Franconomicon
☆☆☆☆☆ (0.0/5.0)
My vintage Elf deck love this card =P
Discoduck
★★☆☆☆ (2.5/5.0)(1 vote)
My friend plays this one on his Llanowar Elves a lot. I just save my Unsummons for them.
aerzyk
☆☆☆☆☆ (0.0/5.0)
Okay, so if I kick this, put the other one into play, can I pay the kicker on the new one, and get yet another Gigantiform?
Seth_Ward
★★★★☆ (4.2/5.0)(10 votes)
Quite simply the most underrated card in Standard. As many people here have already noted, it works most efficiently with elves, not only because of mana acceleration but because you can plop it onto an Elvish Visionary for an 8/8 cantrip-creature. However, the best argument I can give you is to describe the game I had not two nights ago...
My first turn: Forest, Llanowar Elves.
My second turn: Forest, Elvish Archdruid.
My third turn: I don't even have any more lands, but I can still play another Elvish Archdruid and another elf (actually a Druid of the Anima, although any elf would have done).
My fourth turn: use one land and two Elvish Archdruids to gain nine mana, and play Gigantiform, kicked. The Llanowar Elf and the Druid of the Anima become 10/10 trampling creatures, and immediately attack. I win the game. The opponent looks confused. Woohaa.
Oh, and on the Scute Mob question... +1/+1 counters are always added to the basic power and toughness of the creature, rather than being part of the basic power and toughness of the creature. So, yes, a Gigantiformed Scute Mob still keeps growing.
RickT
★★★☆☆ (3.0/5.0)(1 vote)
As has alredy been stated putting it on a Llanowar Elf is a good way to make use of the lil fellow late game. Reading the rules I thought it was interesting that the kicked Gigantaform doesn't target a creature so it can go on a critter with shroud. Could Hawkeater Moth actually have a use on the battlefield?
blindthrall
☆☆☆☆☆ (0.0/5.0)
No, the second Gigantiform still needs a target. It says target on the second card as well. And now I understand why it says it IS an 8/8: so you can't slap them both on the same creature.
CaptainAwesome13
★★★★★ (5.0/5.0)(1 vote)
The most useful tactic I've found with this card, is combining it with Timbermaw Larva. That wimpy 2/2 beast that gains an additional +1/+1 for each forest you control when attacking can now stand a little bit of punishment as an 8/8 beast with trample that gets an additional +1/+1 for each forest you control when attacking. It makes a considerable endgame factor when you're swinging with four of these babies in a landfall/mana accel deck that are each pushing 40/40 a piece each with trample backing them.
kilovortex
★★★★☆ (4.0/5.0)(1 vote)
this card is an awesome addition to protean hydra and apocalypse hydra !!
Kurhan
★★★☆☆ (3.9/5.0)(4 votes)
For those of you arguing about how this works, you could just read the rulings on it, but I'll be kind enough to spell it out to you here.
1) Cast first Gigantiform (with kicker) 2) Choose target for first. This cannot be a creature with shroud. 3) Other players get to respond 4) If first enchantment is not countered, due to rules or spells or abilities, you may search your library for a second Gigantiform 5) You may choose not to find a second Gigantiform. 6) If you did find a second Gigantiform, you choose what it should enchant. This can be a creature with shroud 7) Second Gigantiform enters the battlefield. You do not get to kick it. 8) Game resumes.
BALDOF
☆☆☆☆☆ (0.0/5.0)
Won me a couple of games at Worldwake prerelease yesterday... Awesome on guys like Oran-Rief Survivalist. This is why I kept the Khalni Garden in my deck: Gigantiform Slot!
limbe
☆☆☆☆☆ (0.0/5.0)
a question
if I put it on a wall , is the wall always a defender (and cannot attack) ?
Lord_Ascapelion
★★★★☆ (4.2/5.0)(4 votes)
Use it to depower your opponent's Darksteel Colossus! :O
aQ3801
★★★★☆ (4.0/5.0)(1 vote)
In the proper deck, this card can be insane.
In my blue-green deck, this is the most important card actually. I have 4x Slippery Boggle and 4x Silhanna Ledgewalker, and my usual combo is Gigantiform on one of these. Trust me, it works! 8/8 trample, troll-shroud!
shadowf0x
☆☆☆☆☆ (0.0/5.0)
Very good with Kor Spiritdancer and Mayael's Aria... By turn 5 You'll be gaining 10 life every turn and easily win the game in 2 more turns if you can protect spiritdancer and aria (hint: totem armors)
fatman227
☆☆☆☆☆ (0.0/5.0)
i run a mono green ramp deck and this card is the best thing in my deck. with this card i can attack with an 8/8 trampler on turn three
turn one: forest, birds of paradise or llanowar elves
turn two: forset, green weaver druid
turn three: forest, gigantiform on bbirds and attack
TheStud
☆☆☆☆☆ (0.0/5.0)
@Kurhan Why can the second Gigantiform enchant a creatures with shroud?
ultratog1028
★☆☆☆☆ (1.5/5.0)(2 votes)
Such a Timmy card. Good in limited and maybe casual. Nowhere else.
@TheStud: Only Aura spells actually target the creature; Aura permanents don't. Since you're putting the second one straight onto the field, it isn't a spell, and since it's not an Aura spell it doesn't actually "target" the creature. It doesn't count as targeting unless the card or the rules say that doing that counts as targeting.
Kruggles
★★★★☆ (4.8/5.0)(3 votes)
Protean Hydra. An 8/8 Trampler with X +1/+1 counters. Deadly.
I wouldn't call it my first choice for the Hydra, with Totem armor enchants out there, but still pretty amazing.
Twinsuit
★★★★☆ (4.7/5.0)(3 votes)
This will be my budget Putrefax in my infect deck. And it doesn't have to die at end of turn! Holding back your Student of Warfare in case I have Putrefax? Try this on!
divine_exodus
☆☆☆☆☆ (0.5/5.0)(3 votes)
@Seth_Ward:
You read the card wrong. Your llanowar elf and druid of the anima are NOT 10/10 tramplers. The card reads, "is 8/8". This means the power and toughness of enchanted creature become 8. The previous power and toughness do not get +8 +8. So, your opponent had another turn to live.
A0602
★★★☆☆ (3.5/5.0)(1 vote)
I enchant my Plague Stinger. If your opponent is tapped out, you pretty much win when you play this. I usually stray from aura's but for infect decks, the risk is worth it!
Luke_BPC
★★★★☆ (4.0/5.0)(1 vote)
@divine_exodus I think you read the Archdruids wrong.
Even with the "aura" card disadvantage this one always tempts me. It really can be an unexpected punch to the face in many casual decks (that have green...). Not a big fan of the kicker ability (Better with than without though). Anyways, my hat is off to wizards for making this one.
Oh oh! Also anything with infect... Well, except for Putrefax...
non1337
★★★★☆ (4.5/5.0)(1 vote)
Should put it on something more ridiculous, such as Silhana Ledgewalker or Slippery Bogle. First one recommended since there will be less blockers able to stop it.
You can't give trollshroud to anything but you can give anything to trollshroud. Mix red or white to give it double strike or blue for unblockable and what not?
Turn 3: Gigantiform on infect creature, swing for 8 trample infect.
m190443
★★★★☆ (4.5/5.0)(1 vote)
ummm..... turn 3 on a bird? :P t-1, forest, bird, t-2, forest, llanowar, nother bird or llanowar, t-3, gigantiform on the bird, t-3, 8/8 flying, trample birds of paradise? :P
SeiberTross
★★★★★ (5.0/5.0)(2 votes)
Abuse with Aura Gnarlid. Since that card was hard to abuse already.
BuffJittePLZ
☆☆☆☆☆ (0.5/5.0)(2 votes)
@Seth_Ward: Sounds like you thrashed your goldfish pretty badly.
Steinhauser
★★★★☆ (4.5/5.0)(2 votes)
An excellent card, owing to its versatility. A lot of people seem to undervalue the kicker. Sure, it's almost never worth it to save the copy in your hand waiting for 9 mana (unlike, say, Tooth and Nail), but that's not what the kicker is for. Having that option makes the card a great late-game topdeck, when the game is drawn out and the battlefield clogged. It provides immediate card advantage by doubing itself, giving you an extra 8/8 trampler for mana that would otherwise be left unused.
TheSwarm
★★★★☆ (4.0/5.0)(2 votes)
I got Gigantiformed whilst playing against infect when i though i couldn't die. It was my only loss on the night, and costed me first place.
I felt life tilted to the max.
Arachibutyrophobia
★★☆☆☆ (2.5/5.0)(1 vote)
LOL...he haz a rhinoceros beetle! :P I want one like that!
The kicker isn't too useful, I would never wait and kick it.
jfre81
★★★★☆ (4.0/5.0)(1 vote)
So I can turn two weenies into Force of Nature sans expensive upkeep? Intriguing.
For just more you can have an uncounterable Terra Stomper. This can still be a finisher when you have a lot of mana on the board. And if green is working, you will have exactly that.
Garralan
☆☆☆☆☆ (0.8/5.0)(2 votes)
THEY DIDN'T LEAVE ROOM FOR THE FLAAAVORR; THE PICTURE EXPLAINS NOTHING AAAGH WHO AM I
Form of the Timmy. Although Dark Ascension has brought us Increasing Savagery, which is a little more to my liking.
Lifegainwithbite
☆☆☆☆☆ (0.0/5.0)
@Arachnos: The Eldrazi would still be dangerous and get trample. It would also still be indestructible if it was before. And you would have paid 6 when you could have just removed it for 2-3.
Arachnos
☆☆☆☆☆ (0.0/5.0)
Hilariously enough you can cast this on the opponent's creatures. Since it says "creature BECOMES 8/8" and not "gains +8/+8" you can cast it on a 13/13 Eldrazi to weaken it.
@Lifegain: green does not have that many removal spells. Besides, I never said that was the optimal use for this card, just a potential one.
sweetgab
☆☆☆☆☆ (0.0/5.0)
This is best used with those creatures that are base 0/0 and have a number of +1/+1 counters on them. Spikes from Tempest block, Phantoms from Judgment, Modular/Surburst creatures from Mirrodin block, Graft creatures of the Simic guild from Dissension, the new Hydras (e.g. Mistcutter, Kalonian Hydra), and basically anything with a lot of +1/+1 counters on it. Also works very well with double strike or infect.
Comments (51)
Question: The card says it IS 8/8. If I put this on a Scute Mob, will Gigantiform override the ability of being able to trigger its upkeep ability and make it a 12/12, and then a 16/16?
When you play an enchantment it first enters the battlefield under it's owners control thus allowing it time to be responded to. If nothing is done about it once it has entered the battlefield, you can then choose what you want to enchant with it. The way gigantiform's kicker works is by paying it's cost as it is put on the battlefield but not given a target yet as stated above, you get to search your deck and put a second one onto the battlefield with it and then choose what to attach both of them to individually.
I believe that's how it works at least.
My first turn: Forest, Llanowar Elves.
My second turn: Forest, Elvish Archdruid.
My third turn: I don't even have any more lands, but I can still play another Elvish Archdruid and another elf (actually a Druid of the Anima, although any elf would have done).
My fourth turn: use one land and two Elvish Archdruids to gain nine mana, and play Gigantiform, kicked. The Llanowar Elf and the Druid of the Anima become 10/10 trampling creatures, and immediately attack. I win the game. The opponent looks confused. Woohaa.
Oh, and on the Scute Mob question... +1/+1 counters are always added to the basic power and toughness of the creature, rather than being part of the basic power and toughness of the creature. So, yes, a Gigantiformed Scute Mob still keeps growing.
1) Cast first Gigantiform (with kicker)
2) Choose target for first. This cannot be a creature with shroud.
3) Other players get to respond
4) If first enchantment is not countered, due to rules or spells or abilities, you may search your library for a second Gigantiform
5) You may choose not to find a second Gigantiform.
6) If you did find a second Gigantiform, you choose what it should enchant. This can be a creature with shroud
7) Second Gigantiform enters the battlefield. You do not get to kick it.
8) Game resumes.
Awesome on guys like Oran-Rief Survivalist.
This is why I kept the Khalni Garden in my deck: Gigantiform Slot!
if I put it on a wall , is the wall always a defender (and cannot attack) ?
In my blue-green deck, this is the most important card actually. I have 4x Slippery Boggle and 4x Silhanna Ledgewalker, and my usual combo is Gigantiform on one of these. Trust me, it works! 8/8 trample, troll-shroud!
turn one: forest, birds of paradise or llanowar elves
turn two: forset, green weaver druid
turn three: forest, gigantiform on bbirds and attack
Why can the second Gigantiform enchant a creatures with shroud?
Only Aura spells actually target the creature; Aura permanents don't. Since you're putting the second one straight onto the field, it isn't a spell, and since it's not an Aura spell it doesn't actually "target" the creature. It doesn't count as targeting unless the card or the rules say that doing that counts as targeting.
I wouldn't call it my first choice for the Hydra, with Totem armor enchants out there, but still pretty amazing.
You read the card wrong. Your llanowar elf and druid of the anima are NOT 10/10 tramplers. The card reads, "is 8/8". This means the power and toughness of enchanted creature become 8. The previous power and toughness do not get +8 +8. So, your opponent had another turn to live.
Cephalid Constable, Skyhunter Skirmisher(HAHAHAHAHA!!!), Needle Specter, Evershrike, Plaxcaster Frogling(or anything with graft/modular), Darksteel Myr, Spikeshot Elder or Spikeshot Goblin, Feral Animist, Serra Ascendant, Ummmm... Mistfolk???
Even with the "aura" card disadvantage this one always tempts me. It really can be an unexpected punch to the face in many casual decks (that have green...). Not a big fan of the kicker ability (Better with than without though). Anyways, my hat is off to wizards for making this one.
Oh oh! Also anything with infect... Well, except for Putrefax...
You can't give trollshroud to anything but you can give anything to trollshroud. Mix red or white to give it double strike or blue for unblockable and what not?
Turn 2: Land, Llanowar Elves, any 2-drop with infect (Ichorclaw Myr or Blight Mamba would be good).
Turn 3: Gigantiform on infect creature, swing for 8 trample infect.
I felt life tilted to the max.
The kicker isn't too useful, I would never wait and kick it.
For just
Although Dark Ascension has brought us Increasing Savagery, which is a little more to my liking.
@Lifegain: green does not have that many removal spells. Besides, I never said that was the optimal use for this card, just a potential one.
-Swag_Crow