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Magic: The Gathering Card Comments Archive

Oran-Rief Survivalist

Multiverse ID: 178138

Oran-Rief Survivalist

Comments (15)

sliverlord5000
★★☆☆☆ (2.1/5.0) (4 votes)
generic fighter
ZEvilMustache
★★★☆☆ (3.0/5.0) (5 votes)
A generic fighter with an unbelievably strong ability. These allies are super aggressive. Maybe better than slivers...
Taj_Palace
★★☆☆☆ (2.1/5.0) (6 votes)
This card should have been an Elf Gosh Darnded it!!!!! SHould have been an elf!!!!!!
Sorxores
★☆☆☆☆ (1.8/5.0) (6 votes)
when you know that the white one got first strike and vigilance and for only "penalty" require 2 colored mana to cast it and is an uncommon, this one seem pretty weak. But still decent. 2.5/5
Mattmedia
★★★★★ (5.0/5.0) (3 votes)
in an ally deck, this guy is a must, (him and ondu cleric), early starter the turns into a ridiculous monster hopefully by your 5th turn, with a bunch of allies to help him along, seascape aerialist or Kabira Evangel then allows you to finish the job.
metalevolence
★★★★★ (5.0/5.0) (2 votes)
@sorxores: that makes all the difference in the world. have you heard of a little thing called limited?
Gaussgoat
★★★★☆ (4.0/5.0) (3 votes)
Good, basic ally card. 3.5/5
EvilCleavage
★★★★☆ (4.8/5.0) (2 votes)
This common ally can be more powerful than most rare allies. He CAN be thrown into an elf deck even though he isn't one. He boosts turntimber ranger significantly. In an ally deck he's solid, but used to help other allies in other themed decks I personally believe he is better.
Sir_Kaeru
★☆☆☆☆ (1.9/5.0) (4 votes)
how is he an ally??? he should have been a scout or something like that, maybe rogue
iSlapTrees
★★★★★ (5.0/5.0) (4 votes)
he is a "bear" in disguise ;)
Jhaden_Undead_Hunter
★★★★★ (5.0/5.0) (1 vote)
the ruling states: This ability triggers on this creature entering the battlefield, so it will enter the battlefield with its unmodified power and toughness, and then receive a +1/+1 counter a short time later. It does not enter the battlefield with the +1/+1 counter already on it.

My questions are: is this a 2/2 once it's on the battlefield, buffing itself? Or will another copy of it or another Ally buff it the +1/+1 counter?
JFM2796
★★★★★ (5.0/5.0) (1 vote)
I run four in my Ally deck. This guy gets so big so fast.
DacenOctavio
★★☆☆☆ (2.8/5.0) (2 votes)
Ugh, in a Two-Headed Giant game my partner brought a {UG} Allies deck. Between the two of our opponents, there was enough spot removal and bounce to hit these guys like a can of Raid. Which left it up to me to pressure the opposition with the terrifying force that is 2 Neurok Commandos. My mana leaks were dead by the time the guy across from me was dropping Sheoldreds and Consecrated Sphinxes. It was awful! Anyway. . . if you're gonna be in a 2hg, don't be Allies. Be Slivers and ranch them, be an absurd amount of tokens deck, be a loaded control deck, or be Valakut. Otherwise I'll end up being your partner with a Neurok burn deck and it will turn into an embarrassing flame war that I'll eventually write about in the comments section of some card on the Gatherer.
Jannissary
☆☆☆☆☆ (0.0/5.0)
I'd run one in an Allies deck, but outside of that he's wasted space. And even in an Allies deck, this guy isn't going to shine unless you get him out early and your opponent doesn't bother to remove him. It takes forever to get him big and tough!
markcd2
☆☆☆☆☆ (0.0/5.0)
The splashable mana cost really matters in an ally deck, since ally decks typically run at least two colors. The fact you can get him out early and consistently really matters, as he can grow into a very sizable threat that is more than worth your two mana. He might not be as flashy or powerful as Kazandu Blademaster, but he is easier to pull off.