Pointed Discussion

Magic: The Gathering Card Comments Archive

Cephalid Constable

Multiverse ID: 26728

Cephalid Constable

Comments (5)

DoctorKenneth
★★★★★ (5.0/5.0) (1 vote)
Fortunately, blue has a myriad of ways to make this little guy unblockable, giving you a repeatable Boomarang every turn. That can lock down games alone, if used in conjunction with old-school lockdown. I mean, look at the terror Waterfront Bouncer wrecked, and that was merely a repeatable Unsummon.

Unfortunately, blue does NOT have the means to make the most of this card- that is, creature pump. The only viable option, without splashing, is a couple of Unstable Mutations slapped on his back. Not that that's BAD, of course, but it might not be possible given you budget/format. Otherwise, splash him with green, hand him a Whispersilk Cloak, and start bouncing. Or run him with some more power-boosting equipment if you're really against the splash.

Of course, that's a lot of setup for a simple trick. But when you're returning 4-5 permanents per swing, it's a trick that will win you the game. Once you clear the board of threats and start working on their mana base, they won't recover any time soon.
Latronis
☆☆☆☆☆ (0.0/5.0)
Grand Architect and Adaptive Automaton are decent options without dipping into other colours for a more fish style deck
Dreampanda
☆☆☆☆☆ (0.0/5.0)
This card does so well early in a game.

Third turn he's out, somehow make him unblockable - which in blue, is rather simple done, and each turn you return the creature they played last turn, or a land if they didn't.

Use a cheap Artifact to buff him up even a slight amount and you can control the game.

I would personally believe this is why blue has counterspell, because once this is out, it becomes the main target of the game.
Earthdawn
☆☆☆☆☆ (0.0/5.0)
Sleep or Blustersquall and get in there! Pump him up with a little help from the green Soulbond creatures for extra salt in the wound :)