Simply awesome. If you have this, you live for another turn, period. It's the ultimate defense against cards that say "I win," like Coalition Victory. Though Platinum Angel gets all the love, to me this is nearly as good since it's so cheap (and nowadays people take steps to fight Plat.)
2. You could make any spell un-counterable for {W}. Or even a combo that you retain priority with.
Kurhan
★★★★☆ (4.7/5.0)(7 votes)
@BinarySpike
Split second doesn't make the stack end, it simply says that no spells can be put on top of it. After this card resolves, the stack is reopened to have spells and abilities put back on to it.
Ritius
★★★★☆ (4.5/5.0)(2 votes)
Adding to Kurhan:
Not to mention after you play a spell, your opponent gains priority to respond to it, during which you have to let him or her play anything they want to (if they can) before you can put another spell on the stack.
But yeah, killer card. Too situational in my opinion, but i smell a silly combo with Isochron Scepter with this, and Panoptic Mirror with a Last Chance. Heheheh..., oh pointless combos, how fun you all are.
wolfbear2
★★★★☆ (4.8/5.0)(2 votes)
or you know, first turn plains, pact of titans. Your upkeep play this and go to town with 4/4 first turn.
Ofcourse this works with all pacts and goes great with the replicating Djin.
Archomental
★★★★☆ (4.9/5.0)(4 votes)
Hah! Just confirmed, a new use for this lovely card.
Near-Death Experience 2WWW
Enchantment
At the beginning of your upkeep,
if you have exactly 1 life, you win
the game.
Such a delirious combo. Let shit go on and on and on, and then toss this one in to pull a win from NOTHING.
the play who casts a spell or activates an ability always gets first response to the spell or ability they cast. for example if you wanted to cast 2 instant spells and wanted instant spell A to resolve before Instant spell B.
if you cast B and wait to see if anyone else has a response and none do you cannot cast A because you have already passed your priority so as far as i know when u said
>>Not to mention after you play a spell, your opponent gains priority to respond to it, during which you have to let him or her play anything they want to (if they can) before you can put another spell on the stack<<
that whole paragraph is wrong. at least as far as i know from reading the rules.
"Put Phage the Untouchable onto the battlefield without casting it from your hand."
Okay, I'd be happy to. =D
Mnemonic_Jabberssac
★☆☆☆☆ (1.8/5.0)(2 votes)
MTG is going crazy. cards that save you from anything for 1 MANA?! CRAZY. crap like this is happening way too much. It's ruining the game.
Arglypuff
★★★★★ (5.0/5.0)(3 votes)
@BinarySpike "2. You could make any spell un-counterable for {W}. Or even a combo that you retain priority with."
Wrong. If you were to cast, say, a Soul Warden that you REALLY wanted to resolve, and without passing priority you cast Angel's Grace to try to "make Soul Warden uncounterable," I, your opponent, would let Angel's Grace resolve, and then proceed to counter Soul Warden.
Gabriel422
★★★★★ (5.0/5.0)(1 vote)
I once played a deck with four copies each of this, Pact of the Titans, Pact of Negation, and Tolaria West. I totally forgot about the rest of the deck (did I play Quirion Dryad too? Mystical Teachings?) but it won me an FNM event; the fourth and final match involved their Dark Confidant and Elephant token running into a pair of 4/4s from Pacts, made possible by Angel's Grace.
MegaHertz
★★☆☆☆ (2.8/5.0)(2 votes)
so nice card its so cheap.. and its has split second. its rules. your opponent has nothing he can do when you make your combo whit this card!! and there is plenty of cards where you can use your life in a destructive way..
GoblinNaysayer93
★★★★★ (5.0/5.0)(2 votes)
Use with Ad Nauseam to draw your deck and execute your combo.
Cloverdad
☆☆☆☆☆ (0.5/5.0)(1 vote)
@goblinNaysayer93: doesn't work with ad nauseam, read the rulings again.
Salient
☆☆☆☆☆ (0.0/5.0)
Angel's Grace would be sort of hilarious to imprint on a Isochron Scepter. Unless your opponent can deck you by milling, blast you with instant-speed damage, or cause you non-damage life loss with something like Tendrils of Agony, you'd have the game locked up... until they drew their Shattering Spree or whatever. :)
Actually, this card's a decent way to buy yourself one turn of aggressive attacking; your opponent might not block, so they have all their creatures for a counter-swing, and after they declare every creature an attacker, you could play Angel's Grace... eh. I've never seen anyone play this card and then go on to win the game, but I'd love to see someone break it for a Legacy deck (maybe Academy Rectors could fetch Near-Death Experience or something -- tried it and couldn't get it to work reliably).
Zoah
☆☆☆☆☆ (0.5/5.0)(1 vote)
escape from losing as a lich Not to mention the fact that if you play this card after X number of spells you already played. None of them can be Counterspelled or swerveed, or even Mindbreak Traped...
Falgorn
☆☆☆☆☆ (0.0/5.0)
@Zoah: ...but only for as long as Angel's Grace is still on the stack. As soon as it resolves, they can counter everything just as the always could.
@Cloverdad: It works just fine with Ad Nauseam. If you had to pay life to draw cards, you wouldn't be able to do it as soon as your life total became less than 1. But Ad Nauseamcauses you to lose life as a result of putting the revealed cards in your hand. Therefore, you can keep doing it as long as you wish. Without any sort of Angel's Grace-like protection, you'll just lose the game as soon as Ad Nauseam resolves if your life total got less than 0.
drpvfx
☆☆☆☆☆ (0.0/5.0)
Such a powerful card for one single mana- I see they've taken steps to prevent its abuse with Necropotence and Yawgmoth's Will, but there are so many other ways this card can save your ass (or enable a game-winning combo) that I'm still pleasantly surprised by its power.
DarthParallax
☆☆☆☆☆ (0.0/5.0)
This is one of the most powerful effects they've ever printed at only one mana cost.
Kicks the pants off of all those 'give your creature(s) protection from x until end of turn' spells-- essentially strictly better, since there are almost no creatures I would rather have than my own life.
Platinum Angel causes you to make wierd prioritizing decisions compared to this, but other than that, I'd rather save myself. And Split-Second might somehow be relevant in being better than than Platinum Angel.
Faith's Shield gives it a pretty good run for it's money though!
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
Suddenly... ... Nothing? I mean, really, this does nothing but prevent. And I love it.
Missile_Penguin
★★★★★ (5.0/5.0)(6 votes)
Each Time Spiral card was an homage to at least one previously printed card.
Could someone help me with something here, please? I am trying to decide whether to put Angel's Grace or Holy Day in my Knight deck. My Knight deck is a straight beater - no shenanigans or fancy combos just good Knights and solid cards to back them up. I'm not quite sold on the idea of letting myself get to 1 life and then get bolted or - if playing an infect deck - losing the game because of 10 poison counters, at the beginning of the next opponent's turn. I like Holy Day in this deck because it actually prevents the damage, instead of going down to 1 life. Could someone share their thoughts on this? If this is faulty reasoning please tell me. Thanks.
I wonder... If I have a Platinum Angel out and already negetive life. If I play this when getting damage, can it reduce my life back to 1? so I'm asking: do I have then 1 life or is my life unchanged negative?
Ad Nauseam does NOT work with this card. It causes life loss which Angel's Grace does NOT stop. The rulings read: "The last sentence applies only if your life total is being reduced by damage. Other effects or costs (such as 'lose 1 life' or 'pay 1 life') can reduce your life total below 1 as normal." Thus your life would be reduced below zero if you Ad Nauseam into a card with a higher CMC than you have life.
Also, this card doesn't completely make you unkillable, you still lose the game if you have 10+ poison counters or less than 0 life at the end of your turn.
As others have stated, this does not end the stack either. Spells and abilities below it on the stack can be responded to or countered as soon as this finishes resolving. Split Second only prevents players from casting spells or activating abilities until the spell with it leaves the stack. Triggered abilities still can trigger and resolve before a spell with Split Second.
Also, this card won't prevent draws through effects like Divine Intervention since it entails no players losing or winning the game. It'll still be a draw.
If you could afford it (or had it already down somehow), omniscience (or Myr Infi-mana or whatever) would make that hilarious. Plus, anything in your graveyard? Use Elixer of Immortality that you just drew!
Needless to say, this would be an awesome set of cards for people like me who enjoy large numbers of large cards. (say, 200+ card decks)
Timmys... gotta love being one.
battleofwits
★★☆☆☆ (2.0/5.0)(3 votes)
wtf is the stack?
Lifegainwithbite
★★★★★ (5.0/5.0)(1 vote)
@battleofwits: Read the rules of magic maybe?
azure_drake222222
☆☆☆☆☆ (0.0/5.0)
@ad nauseam comments: It only works if you win the turn you cast it.
@battleofwits: It's what allows counterspells and some other things to work.
@sarcasmelemental: Not if you're at 1 life.
@buridan: Still negative.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Actually, wouldn't this card allow you to draw if both you and your opponent went into negative life/0 at the same time.
I.E. imagine you and your opponent each have 3 or less health and a Soulcage Fiend dies, then each player loses 3 life. This, I believe, doesn't effect the fact you draw?
@Cloverdad: It does and it doesn't. Your life will still go down below 1 potentially, but you'll still not lose until the end of the turn, so you'd have that time for your combo to go off.
My personal favorite combo is Near-Death Experience, especially since Worship does the job of getting you to exactly one life as well.
Araganor
☆☆☆☆☆ (0.0/5.0)
Second Wind!
WeeDragonuats
☆☆☆☆☆ (0.0/5.0)
Opponent: I'm at 1 life and I cast Angel's Grace to save myself, beat that! You: I tap Zhur-Taa Druid for the kill! Opponent:!!!!!
Idiots, this card works with Ad Nauseam. You will be left with 0 or negative life, but, as long as you win on that turn, it won't matter. Angel's Grace keeps you from losing and your opponents from winning, so you can keep on playing with less than 1 life until you pass the turn.
Comments (43)
1. It is Isochron Scepter-able and with Voltaic Key. Perfect for a 1v1 game. I'm wondering how this would do against my friend's Tinker-Darksteel Colossus 3rd turn win.
2. You could make any spell un-counterable for {W}. Or even a combo that you retain priority with.
Split second doesn't make the stack end, it simply says that no spells can be put on top of it. After this card resolves, the stack is reopened to have spells and abilities put back on to it.
Not to mention after you play a spell, your opponent gains priority to respond to it, during which you have to let him or her play anything they want to (if they can) before you can put another spell on the stack.
But yeah, killer card. Too situational in my opinion, but i smell a silly combo with Isochron Scepter with this, and Panoptic Mirror with a Last Chance. Heheheh..., oh pointless combos, how fun you all are.
Ofcourse this works with all pacts and goes great with the replicating Djin.
Near-Death Experience 2WWW
Enchantment
At the beginning of your upkeep,
if you have exactly 1 life, you win
the game.
Such a delirious combo. Let shit go on and on and on, and then toss this one in to pull a win from NOTHING.
the play who casts a spell or activates an ability always gets first response to the spell or ability they cast. for example if you wanted to cast 2 instant spells and wanted instant spell A to resolve before Instant spell B.
if you cast B and wait to see if anyone else has a response and none do you cannot cast A because you have already passed your priority so as far as i know when u said
>>Not to mention after you play a spell, your opponent gains priority to respond to it, during which you have to let him or her play anything they want to (if they can) before you can put another spell on the stack<<
that whole paragraph is wrong. at least as far as i know from reading the rules.
Okay, I'd be happy to. =D
Wrong. If you were to cast, say, a Soul Warden that you REALLY wanted to resolve, and without passing priority you cast Angel's Grace to try to "make Soul Warden uncounterable," I, your opponent, would let Angel's Grace resolve, and then proceed to counter Soul Warden.
Actually, this card's a decent way to buy yourself one turn of aggressive attacking; your opponent might not block, so they have all their creatures for a counter-swing, and after they declare every creature an attacker, you could play Angel's Grace... eh. I've never seen anyone play this card and then go on to win the game, but I'd love to see someone break it for a Legacy deck (maybe Academy Rectors could fetch Near-Death Experience or something -- tried it and couldn't get it to work reliably).
Not to mention the fact that if you play this card after X number of spells you already played.
None of them can be Counterspelled or swerveed, or even Mindbreak Traped...
...but only for as long as Angel's Grace is still on the stack. As soon as it resolves, they can counter everything just as the always could.
@Cloverdad:
It works just fine with Ad Nauseam. If you had to pay life to draw cards, you wouldn't be able to do it as soon as your life total became less than 1. But Ad Nauseam causes you to lose life as a result of putting the revealed cards in your hand. Therefore, you can keep doing it as long as you wish. Without any sort of Angel's Grace-like protection, you'll just lose the game as soon as Ad Nauseam resolves if your life total got less than 0.
I see they've taken steps to prevent its abuse with Necropotence and Yawgmoth's Will,
but there are so many other ways this card can save your ass
(or enable a game-winning combo) that I'm still pleasantly surprised by its power.
Kicks the pants off of all those 'give your creature(s) protection from x until end of turn' spells-- essentially strictly better, since there are almost no creatures I would rather have than my own life.
Platinum Angel causes you to make wierd prioritizing decisions compared to this, but other than that, I'd rather save myself. And Split-Second might somehow be relevant in being better than than Platinum Angel.
Faith's Shield gives it a pretty good run for it's money though!
...
Nothing? I mean, really, this does nothing but prevent. And I love it.
This card is referencing Worship as well as Platinum Angel.
"Not so fast!"
Knight Deck
4 Student of Warfare
4 Knight of Meadowgrain
4 Mirran Crusader
4 Silverblade Paladin
4 Knight Exemplar
1 Elspeth, Knight Errant
3 Brave the Elements
3 Oblivion Ring
3 Honor of the Pure
3 Holy Day (or Angel's Grace?)
3 Armored Ascension
2 Disenchant
2 Serra's Blessing
20 Plains
If I have a Platinum Angel out and already negetive life. If I play this when getting damage, can it reduce my life back to 1?
so I'm asking: do I have then 1 life or is my life unchanged negative?
The rulings read: "The last sentence applies only if your life total is being reduced by damage. Other effects or costs (such as 'lose 1 life' or 'pay 1 life') can reduce your life total below 1 as normal." Thus your life would be reduced below zero if you Ad Nauseam into a card with a higher CMC than you have life.
Also, this card doesn't completely make you unkillable, you still lose the game if you have 10+ poison counters or less than 0 life at the end of your turn.
As others have stated, this does not end the stack either. Spells and abilities below it on the stack can be responded to or countered as soon as this finishes resolving. Split Second only prevents players from casting spells or activating abilities until the spell with it leaves the stack. Triggered abilities still can trigger and resolve before a spell with Split Second.
Also, this card won't prevent draws through effects like Divine Intervention since it entails no players losing or winning the game. It'll still be a draw.
If you could afford it (or had it already down somehow), omniscience (or Myr Infi-mana or whatever) would make that hilarious. Plus, anything in your graveyard? Use Elixer of Immortality that you just drew!
Needless to say, this would be an awesome set of cards for people like me who enjoy large numbers of large cards. (say, 200+ card decks)
Timmys... gotta love being one.
@battleofwits: It's what allows counterspells and some other things to work.
@sarcasmelemental: Not if you're at 1 life.
@buridan: Still negative.
I.E. imagine you and your opponent each have 3 or less health and a Soulcage Fiend dies, then each player loses 3 life. This, I believe, doesn't effect the fact you draw?
My personal favorite combo is Near-Death Experience, especially since Worship does the job of getting you to exactly one life as well.
You: I tap Zhur-Taa Druid for the kill!
Opponent:!!!!!
Opponent:
You: n thx