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Kuldotha Forgemaster

Multiverse ID: 215098

Kuldotha Forgemaster

Comments (52)

StoicChampion
★★★☆☆ (3.5/5.0) (4 votes)
Combo-licious.
1919
☆☆☆☆☆ (0.0/5.0)
colorless Tinker FTW
MrBarrelRoll
★★★★☆ (4.8/5.0) (13 votes)
What. WHAT.

Because Master Transmuter wasn't good enough at cheating artifacts into play.
roguepariah
★★★★☆ (4.4/5.0) (5 votes)
This is so not-even funny.
Huge potential for abuse.
Chrome_Coyote
☆☆☆☆☆ (0.0/5.0)
I guess some would say that this card doesn't give good card advantage, but if you're playing a colorless artifact deck or a colored artifact deck with no tutoring ability, this could help you pull off game winning combos.
Mindbend
☆☆☆☆☆ (0.0/5.0)
man traded one of these today , didn't even notice it was a creature .........poo.
BigK42
☆☆☆☆☆ (0.0/5.0)
I drew one of these in a sealed event and was disappointed. By the time he comes out, you're dependent on metalcraft and can't afford to be saccing artifacts, and even if you did, there's really nothing I want out that badly. I mean, what, you're going to break out Darksteel Juggernaut after saccing three artifacts? This card is waiting for an artifact that wants other artifacts to be in the graveyard, and there's nothing like that right now. It'll find a use, just not immediately.
Pikashoe
☆☆☆☆☆ (0.0/5.0)
this card works well with cards like myr propigator and prototype portal because they make tokens and if you imprint a memnite u just tap the portal to get a 1/1 out (or 0/2 with ornithoptor) and you can sac them for your platinum guys or some more forgemasters or some other big artifact baddy.
WhiteyMcFly
★★★★☆ (4.3/5.0) (6 votes)
@Woolywoo That does not work. Sacrifice kills anything, regardless of any effects that it has.

Anyhow, if you REALLY want to make a ridiculous combo, use this with Prototype Portal and Voltaic Key. 2 mana per key. Turn 6 you can have any artifact you want. And every turn after that.
exterion
☆☆☆☆☆ (0.0/5.0)
No worthwhile targets for it exists in todays standard (or rather, tomorrows standard, seeing as scars will be released on the 1st and 2nd october). However, I could easily see it being used in casual for finding stuff like Darksteel Forge, Darksteel Colossus and the like.

By the way, it could easily come out turn 3 with the help of Grand Architect and a random myr/signet/other second turn accelerant.
jlowther
☆☆☆☆☆ (0.0/5.0)
Amazing for an artifact deck that can make tokens...
Gavrilo
☆☆☆☆☆ (0.6/5.0) (5 votes)
It isn't even close to Tinker or Master Transmuter. Too clumsy and dependent. 3/5 body for 5 will do in limited, though.
Ghastall
☆☆☆☆☆ (0.0/5.0)
I use in my arcbound deck for sacking and building up counters, but most of the time they just end up gathering up due to chump blocking and such. Maybe I should just toss Wurmcoil Engine in there for fun.
allmighty_abacus
☆☆☆☆☆ (0.0/5.0)
Between this and master transmuter, I don't think I'm ever going to hardcast a darksteel colossus or an inkwell leviathan or wurmcoil engine again.

Zenzei
☆☆☆☆☆ (0.0/5.0)
Despite the heavy cost associated with using this card, I think it has real potential. However, the problem is that currently standard has nothing worthwhile to tinker into.
EvilCleavage
☆☆☆☆☆ (0.0/5.0)
I'll gladly sac three of my artifact lands for a Sphinx of the Steel Wind, Wurmcoil Engine, or Platinum Angel, thanks Kuldotha Forgemaster. And to those who say there aren't any artifacts to tutor to, you are partially right. There are some, but not very many. But I can't wait to see what the rest of the block holds for us!!
nimzo
☆☆☆☆☆ (0.0/5.0)
don't forget that it's a 5 toughness artifact for 5 CMC too...
lordof1000mimes
☆☆☆☆☆ (0.0/5.0)
with Nim Deathmantle it becomes "Sacrifice 2 creatures, {4}{T}: search your library for an artifact and put it into the battlefield". Myr Battlesphere seems like the obvious choice.
PhyrexianAdvocate
★★★★☆ (4.2/5.0) (2 votes)
I run it in a green/white golem/myr deck. Which sounds clunky. But Origin Spell Bomb and Golem Foundry can crank out tokens to sac fairly quickly. There's no one good thing to Tinker for in Limited, however this can be incredibly useful for putting your combo pieces together.

My personal favorite is tripping it on the other guy's turn, after he's attacked; tinkering out Precursor Golem, and then dropping a huge Untamed Might on it on the following turn. Surprise! 20+ damage.
brewers7983
★★☆☆☆ (2.0/5.0) (3 votes)
can you sac Kuldotha to itself and still have it's ability resolve?
auriscope
★★★★☆ (4.4/5.0) (4 votes)
Cheating Blightsteel Colossus into play with this is going to be *** stupid.
Lohran
☆☆☆☆☆ (0.0/5.0)
Liquimetal Coating + any permanent + Kuldotha Forgemaster = Blightsteel Colossus
jsttu
☆☆☆☆☆ (0.0/5.0)
Now there is Blightsteel Colossus, which has the same abilities as Darksteel Colossus but has Infect at the cost of one more colorless. It can inflict a loss through poison even if it is blocked by a 1/1. Since red has preventing blockers in it's domain, that is all that is going to be able to block that monster. Bah-roken.
Mr.Freshness-Timmy
☆☆☆☆☆ (0.0/5.0)
mimic vat+precursor golem then you get any artifact you want per turn with this and 3 mana

I'm sorry what? A three mana colourless tinker each turn? Without a drawback?! -.-' @$$! rage quits.
Luke_BPC
☆☆☆☆☆ (0.0/5.0)
Now, if anyone was complaining about having not to pull with him, I think Blightsteel Colossus fits the part quite well... He's good, specially if you have something to generate artifact tokens. I use it in a Myr deck, along with the new Turbines, and I never run out of things to sack. I pull the Myr Battlespheres with the turbine, and use this to pull more Turbines, or if I need them, Voltaic Keys...
ridiculousricky
☆☆☆☆☆ (0.0/5.0)
tap, sac two more artifacts: tinker.
Sendaran
☆☆☆☆☆ (0.0/5.0)
Outside standard, run this with Pentavus, Gilder Bairn and Filigree sages for repeatable library searching shenanigans. Pump up Pentavus with Gilder, pour out pentavite tokens and exchange them for something delicious using the sages to untap Forgemaster. Training grounds makes everything cheaper if you didn't already fish out your infinite mana combo.

As a summary, this card makes it quite easy to fish out your combo cards or "game winner golems" in a defensive deck. Will surely draw huge amounts of aggro from opponents if you are clearly building up a token army.
RowanKeltizar
☆☆☆☆☆ (0.0/5.0)
If whatever artifact you tinkered for isn't indestructible, your opponent can essentially take out four artifacts with one shatter. Good reason not to to sac the forge-master itself and to sac tokens instead.
guitargamer79
☆☆☆☆☆ (0.0/5.0)
Once Zendikar block rotates out of Standard, this card is going to be crazy stupid. In a Myr Deck, you can get Battlesphere after Battlesphere , and Galvanizer after Galvanizer. A crazy good card with a solid body.
EndGamer
★★★★☆ (4.5/5.0) (1 vote)
If I sacrifice a Blightsteel Colossus as part of this card's effect, would Blightsteel Colossus's ability "If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead." resolve first? I'm asking because if so, you could sacrifice BSC, put it into your library, and then put it back onto the battlefield. Essentially, you would only have to sacrifice two other permanents per use. The purpose would most like be to eliminate any pesky -1/-1 counters or Arrests that have been used on it.
Yozuk
☆☆☆☆☆ (0.0/5.0)
You guys are thinking too small here. Sacrifice 3 Myr Retrievers and get back all three of the Retrievers from the graveyard. Because each of them check when they enter the graveyard for artifacts they would each see the other enter the graveyard seeing as they enter at the same time. This will allow you to have each of them return the others to your hand so you would get all 3 of them back with out losing anything. Then after you do that, search your library for something like Clock of Omens, Dross Scorpion, or Voltaic Key then just untap it over and over again! just as long as you have somethign like Semblance Anvil in play to make all your artifacts cheaper to play! Then you now have access to everything in your deck!
Lyoncet
★★★★★ (5.0/5.0) (1 vote)
The cost may be a bit prohibitive in some formats, but very useful in the right deck. It's not hard to get cheap artifact creature tokens in many formats, and the repeatable tutor on top of being put directly into play, bypassing counters and mana cost, at instant speed, are great. And in a Singleton 100 format, it's just one more card you can use to stack the board in your favor.

And hell, a 3/5 for 5 colorless can still pull its weight even on turns you don't have fuel for it.
dberry02
☆☆☆☆☆ (0.0/5.0)
This thing is game winning if left unanswered. Definately my favorite artifact tutor of all time! Very fun card to play in a casual artifact deck. 5/5
bkarcher42
☆☆☆☆☆ (0.0/5.0)
Sacrifice ichor or mycosynth wellsprings to it.
WateryMind
★☆☆☆☆ (1.6/5.0) (4 votes)
Its like they tried balancing Tinker....

They failed.
SniperJolly
☆☆☆☆☆ (0.0/5.0)
Used it in my Myr white token generating deck to pull out a missing peice of my infinite mana combo, a platinum angel, or Darksteel Forge

Or all three <3

Lovely
Haxor395
☆☆☆☆☆ (0.0/5.0)
@Woolywoo indestructible doesn't work when sacrificing... it uses different mechanics...
DarthParallax
★★★★☆ (4.1/5.0) (5 votes)
@Watery Mind: this IS a balanced Tinker-

1) Tinker shared the environment with Sol Ring. YEAH.
2) Mox Opal is no Sol Ring.
3) It requires you to 'sacrifice Metalcraft' rather than just one artifact, and it costs 5 mana instead of 3. This may not seem like much to you, when it is easy to find cards that reduce how relevant those numbers are, but it does mean that the card must be proactively built around, rather than 'just thrown in' to add a significant amount of power. This is the defining factor separating well-designed combo cards from cards that need to be banned. Imagine if every deck that played artifacts just automatically used this just because it was flat out that 'Top-Tier' good.
4) Scars of Mirrodin had a heavy Metalcraft theme, which has negative synergy with this card's effect. Tinker did not really have any kind of negative synergy with Urza's Saga mechanics, so the cards that go well together with Tinker that Tinker had access to are far more numerous than the cards that go well together with this that this also has a chance to play with.

The History of Artifacts is long and gory. You cannot say 'they failed at fixing Tinker' when the card is not even causing anyone to consider banning it. If we want to talk about a 'failure to fix Tinker', we should be talking about Tinker-BELLE, Stoneforge Mystic. Who fails all four of my tests:
1) and 2) Cheap to cast and play
2) WAS put into every deck, on a 'it is that Top-Tier good' basis.
3) No Negative Synergy between using its effect and the mechanics that surrounded it. I hear Living Weapons are actually quite positively synergistic actually.
4) Was considered for banning, and was eventually banned.
Paolino
★★★☆☆ (3.5/5.0) (3 votes)
A fixed creature Tinker. I like it.
ForgeMaster117
★☆☆☆☆ (1.0/5.0) (1 vote)
HELLO Golem Foundry! 4 of those will have more artifacts than you can sac. Well, the foundry + Contagion Engine + A deck of 0,1,2,3 cost Artifacts. I had 35 3/3 Artifact Creatures on the feild at once. Tempered Steel made them all 5/5s. I was fighting an Emperor so he had Just as many 1/1s.
cvvc
★★★★☆ (4.0/5.0) (2 votes)
if you use some turbines this isn't that bad.
DoragonShinzui
★★★★☆ (4.1/5.0) (4 votes)
Is it ridiculously effective at cheating things into play? Yes.
Should R&D have reconsidered this card? Yes.
Is it still a very fun and flavorful card? Oh hells yes.
OMG_A_Fox
☆☆☆☆☆ (0.0/5.0)
Love this card, it's no Tinker, but it does you in a pinch.
fourismith
☆☆☆☆☆ (0.0/5.0)
defintly under-rated. And only 40p!
Dragonshoredreamz
★★★★★ (5.0/5.0) (2 votes)
It's ridiculous how many cards I want to use in conjunction with Kuldotha Forgemaster. Really cool artwork. I can hear the sounds of the forge and feel the heat from here.
TheKazu
★★☆☆☆ (2.8/5.0) (2 votes)
Imagine if this was printed in the original mirrodin, rather than scars.

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NARFNra
★★★★★ (5.0/5.0) (1 vote)
I like this card a lot, but I think it's a bit silly people are going on abut it being broken.

Kuldotha Forgemaster hits turn 5 and can tutor turn 6 if you're not comboing it with Thousand-Year Elixir or a haste granter. It requires you to have two artifacts already out and is highly vulnerable to removal due to lacking any sort of keywords whatsoever. It's a good card and an AWESOME addition to artifact decks with a good balance of cheap and expensive artifacts, but that's one of the interesting things about it.

Kuldotha Forgemaster rewards you for having a varied range of artifacts in your deck; it itself has a fairly medium large cost and suffers from summoning sickness, making it far, far less dangerous than Tinker. As DarthParallax stated, this card synergies pretty terribly with the main artifact mechanic from Scars (The best thing you can do is sacrifice a set of Perilous Myr and Core Prowlers, I think? It also helps Slag Fiend and Scrapyard Salvo...). The interesting thing is that it works really great if your build your deck around it, without being op.

And that's why Kuldotha Forgemaster is one of my favorite rares from the block. Along with that AWESOME art.
Continue
☆☆☆☆☆ (0.0/5.0)
This sees heavy play in Vintage. Anyone rating this any lower than 4/5 better have a damn good reason.