LOL Baby Nulltread...Anyways This Is Why I Love Creatures
Laguz
★★★☆☆ (3.4/5.0)(10 votes)
Holy &%#@. I'm salivating. So is every other green mage, i'd imagine.
Who designed this? I want to bestow gifts upon them.
GrimGorgonBC
★☆☆☆☆ (1.7/5.0)(5 votes)
Slighty better than Woolly Thoctar? Maybe because it's mono.
DonRoyale
★★☆☆☆ (2.8/5.0)(6 votes)
Great in Eldrazi Green; also great with the aforementioned Primalcrux (Good find there, Nikeyeia; I didn't catch that one! :D), just great in general. Color-heavy, but so is its cousin Wooly Thoctar, which, might I remind you, was in the deck that won Worlds.
wolfv
★★☆☆☆ (2.1/5.0)(4 votes)
i want 4, and i want them as soon as i can, this card is great with any form of beast tribe, and is even great without it.
Akromar
★★☆☆☆ (2.9/5.0)(8 votes)
This thing is a total powerhouse. Might not see much play in tournament settings due to cost, and isn't going to be a fun card to pick up in a draft. But deployed in a proper deck this thing is gonna be killer.
i'm so glad I have creatures with death touch for the same mana cost!
Donovan_Fabian
★★☆☆☆ (2.1/5.0)(4 votes)
It doesn't in any way replace a woolly thoctar.. or nulltread for example (nulltreads return creature ability can actually be used to advantage in several ways.. like with sarkhan, dominus of fealty, mulldrifter, eternal witness, etc). It's not multi colored and rarely is it ever going to help that it has 1 more toughness than attack power compared to the thoctar, as well as not gaining full benefit from the hybrid color enchantment cycle like scourge of the nobilis and shield of the oversoul. On contrast its also three green.. so its not easy to splash this creature unless your sure to be running a lot of green, because hitting any other color for only one turn sets back playing the baloth until turn 4-5.
The two things it does have going for it is that it's pure green with lots of green mana symbols so you don't have to be using r/g/w, and combos with things like primal crux, regal force.
AXER
★★★☆☆ (3.6/5.0)(7 votes)
F*ck man, a 4/5 for 3 CMC? On an all green deck, why not?
coyotemoon722
★★☆☆☆ (2.8/5.0)(2 votes)
I really need this in my monogreen beast deck. It fills the P/T gap nicely.
ajpinton
★★☆☆☆ (2.7/5.0)(6 votes)
GGG for a 4/5 that is just stupid good.
blindthrall
★★★☆☆ (3.7/5.0)(18 votes)
Power creep no longer creeps...it gallops.
True_Smog
☆☆☆☆☆ (0.0/5.0)
A good, cheap 4/5 creature is a good creature.
JacksJokeShop
★☆☆☆☆ (1.0/5.0)(10 votes)
The triple green bothers me, Vampire Nighthawk is easily as good or better and it only has a double B cost. Should have been 1GG imo.
Eved
★★★★☆ (4.9/5.0)(18 votes)
Posted By: JacksJokeShop (2/8/2010 7:39:18 AM) Are you seriously complaining about it's mana cost? The only other two creatures I can think of that have this kind of power for that cost are Nulltread Gargantuan and Woolly Thoctar.
This card is great. Green deserves this.
kittyspit
☆☆☆☆☆ (0.0/5.0)
amen blindthrall...amen :(
thezanet
☆☆☆☆☆ (0.0/5.0)
A nobrainer for any monogreen deck. 3 cmc for a 4/5? Too cool.
ratrase
☆☆☆☆☆ (0.0/5.0)
Love dropping this beast on turn 2 in my mono green deck.
Carbunc
☆☆☆☆☆ (0.0/5.0)
turn 3 played leatherback baloth, turn four played a second leatherback baloth =D - attacked for 4, turn five a branchwood armor attacked all out--he couldn't do anything so i threw a kicked vines of vastwood on them and nailed him for 17 damage, easy win.
SorianSadaskan
★★★☆☆ (3.5/5.0)(3 votes)
Compare this with Elven Warrior, it makes you speechless.
DrZygfryd
☆☆☆☆☆ (0.5/5.0)(5 votes)
And I thought the Ram-Gang was a good three drop. seriously, wtf wizards, quit printing stupid cards like this; you're ruining the game. powercreep isnt funny anymore, print some real cards, not this kind of dreck.
statiefreez
☆☆☆☆☆ (0.0/5.0)
And I thought Ball Lightning was good for its cost!
That said, My mono-green deck doesn't use this guy. I'd rather have a Greenseeker Druid on turn 2 than this guy, and then drop a 6-cost baloth on turn 3. Then again, my deck has 12 creatures that cost 6 or 7...
Sir_Kaeru
☆☆☆☆☆ (0.5/5.0)(1 vote)
This card plus Llanowar Elves and a forest each turn means a 4/5 on turn two. AWESOME!!!
Zulp
☆☆☆☆☆ (0.0/5.0)
I love fat for cheap. Four of these would seriously upgrade my green deck.
RichardJesperson
★★★★☆ (4.1/5.0)(14 votes)
Virtually essential in mono green decks.
DrPwn
☆☆☆☆☆ (0.0/5.0)
This epic card is exactly what green needs.I love it.
Aun
★★☆☆☆ (2.1/5.0)(9 votes)
Wizards, please stop the F U C K powercreeping, that is NOT necessary to make your Game attractive!
RPGsr4me
☆☆☆☆☆ (0.0/5.0)
@ thrallallmighty - Yes it is "Pwnage"
Ph1005
☆☆☆☆☆ (0.0/5.0)
Leatherback Baloth on turn 2 with Arbor Elf? Oh yes!
Turn one Forest + Llanowar Elf Turn two Forest + a 4/5 on turn two
sancrosact
★★★★★ (5.0/5.0)(2 votes)
Beautiful three drop. A green deck should be able to follow this up the turn after with something in the price range of blastoderm for 2GG to Terra Stomper for 3GGG
vomitron6000
★★★☆☆ (3.2/5.0)(23 votes)
ok, so i used to play magic with this one guy that i'm not friends with anymore, blah blah blah, anyways... he was the WORST magic player i have ever seen!
he also told me to leave his house because he had dropped a Leatherback Baloth, giant growth, giant growth and tried to swing, i told him, dawg he's affected by summon sickens... so i let him retract his play next turn (before i had a chance to declare blockers) he drops them again and i chump block he goes so you take 9 and go to 4.... i went "dude, you are trippin, i blocked" to which he responded " but my dude is 10/10 (actually it's 9/10)" i said "show he wear you gained trample.... he told me that i was cheating, because "how could a little @@@@ing bug (thornscape familiar) block my @@@@ing beast and you take NO DAMAGE!) i looke dat him and said "because you don't have trample...."
"get out....."
i haven't played him or even talked to him since
Kirbster
★★★★☆ (4.4/5.0)(7 votes)
Yeah, well... try splashing him. Now try it with Erhnam Djinn.
Mm-hm.
MDStrawHat
★☆☆☆☆ (1.0/5.0)(1 vote)
KICKS ASS!! (note WotC this doesn't mean I like power creeps)
achilleselbow
★★★★☆ (4.4/5.0)(14 votes)
As much as I hate powercreep, there is an appealing simplicity to cards like this as opposed to something like Broodmate Dragon. Even though creatures today are more powerful than ever, most of them still die to the copious amounts of powerful removal available, which is why creatures with some form of shroud or protection are considered far superior to simply large ones. This guy says poppy*** to that. Now every turn, mono green can either drop a creature that is way ahead of the mana curve in P/T (Garruk's Companion, this guy, Terra Stomper) or a creature that if left unanswered will gain you huge advantages (Garruk's Packleader). The annoying "dies to removal" argument becomes moot when every single thing you play must be removed. Sooner or later your opponent will run out of Terminates and Maelstrom Pulses, and if they wipe the board, you'll just play an even bigger creature next turn. Not the most inventive strategy, but a fun one.
Personally, though, I would prefer if Wizards had kept creatures around Ravnica power levels (which were already pretty high) and instead cut back on removal instead of having things like Terminate, Oblivion Ring, and Path to Exile in the same block. Now we're in this bind where creatures need to be powerful because there's so much removal, but we need a lot of removal because the creatures are so strong...
;tldr
n00bmag1
☆☆☆☆☆ (0.0/5.0)
This is a great turn 2 drop for mono-green.
RAWR
DespisedIcon
☆☆☆☆☆ (0.8/5.0)(2 votes)
Seriously, Wizards, What the Fu·k?!!
Gishra
☆☆☆☆☆ (0.5/5.0)(2 votes)
Let's hear it for power creep! Remember when Ravenous Baloth was a popular card for showing off the type of nice efficiency green was able to get? Yeah, me either. Just because a card isn't a problem for tournament constructed play doesn't mean it's okay to print.
IshubarashI
☆☆☆☆☆ (0.5/5.0)(2 votes)
I admit it's a great card for green, and I'm guilty of using it myself, but I absolutely hate this card, why would wizards even print a card like this and make it an uncommon? 3/3 for 3cmc wasn't enough, wizards? There is a point where this crap needs to stop and we have clearly pa^ssed it. The fact that you can get this out on turn 2 with the proper elvish backup is ridiculous, I mean seriously a 4/5 on turn 2? I'm glad the Grizzled Leotau I put out on turn two can handle it...
fjdkslan
☆☆☆☆☆ (0.0/5.0)
amazing, amazing card. i run 4 in my mono green deck. however, its a bit overrated. the reason why its a 4/5 for only 3CMC is because the mana cost is made up of 3 green, which means that in a multicolor deck, its a bit harder to actually get out on turn 2 or 3, especially without cards like llanowar or arbor elves
thrallallmighty
☆☆☆☆☆ (0.5/5.0)(1 vote)
ownege in mono-green deck only thing that can math him is that 2/3 vampier/deathtutch/flying/lifelink-for 3 i love this card once i taught gnarled is a good card llol now i HAVE A 4/5 FOR SAME MANA COST AWESOME!
bagilis
★★☆☆☆ (2.8/5.0)(4 votes)
Insanely broken. The P/T ratio is awesome. If at least, it would have some drawback, like pinging you during your upkeep, sacrifice something when it pops out of your hand etc, but not even. I LOVE IT :-)
Richard_Hawk
★★★☆☆ (3.4/5.0)(4 votes)
great with artifacts on the field that gives you shroud, haste, vigilance, etc. very efficient and simple beatdown monster.
LarsBM
★★★☆☆ (3.9/5.0)(4 votes)
Most, if not all, non-elf green decks would benefit from having four of these. Just so much beast for so little mana.
1) convert to : +2 toughness 2) convert another to : +1 power
Increase rarity to uncommon and bingo, you have a perfectly acceptable card ^_^
BrokenBoySoldier
★★☆☆☆ (2.0/5.0)(1 vote)
awesome, but in my experience only stays on the table for a turn or 2 at the most
blurrymadness
★★★★☆ (4.5/5.0)(6 votes)
4/5 IMO. I don't like that everyone screams powercreep at this. The fact is is that after allies came out this barely meets the curve, so it's acceptable in the block. Decks outside of green have a hard time casting it, so it's acceptable to encourage mono-green (which is tough to encourage.)
I think wizards keeps buffing creatures because hitting with creatures without mass spell backup is hard to make viable when things like vampires, allies, or goblins exist. Encouraging mono green (or keeping a mixed deck from casting it as easily) is just fine IMO. Burn decks can block with a 2/1 and finish him off with an array of stikes, as if they needed to. It has no bonus nor contracts any bonuses easily. It doesn't grow, it doesn't do anything special.
It's right where it should be (after some playtesting.) All wizards did was keep it from being splashable and it's a great card for it. No abilities make it well within the uncommon range.Compare it with actually crazy cards (like goyfs) and you'll think "ah, this isn't so bad." Wizards has had a hard time balancing fatties, mana, splashability and similar for a long time and I think all the cries of cheese are a little louder than they need to be.
Sure, could we get a reprint of Lightning Axe, too? Otherwise I'm going to have to *stop* playing mono-red for 2 seconds. And that's just UNACCEPTABLE. Powerthirst.
Sironos
★☆☆☆☆ (1.7/5.0)(9 votes)
@ vomitron
Nice, that stroy made me lol "but it doesn't have trample" "...GET OUT!!!" ^^
This card combines so many things i dislike in magic cards:
Powercreep
Ridiculous curve-advantage for playing monogreen
Brain dead boring vanilla beat meat
Sketchy art that seems unfinished
Incredibly dull flavour text "it's heavy and has a big skeleton"... that kinda goes without saying on a 4/5. "Travelers seek shelter in its skeleton"...zzz. Where's the wit?
(This is not meant to offend anyone, it's just my personal opinion. I might have an aversion to mono green since it's my friend's favourite deck type, and has forced me to run heavy removal in all my decks, just to avoid being curve screwed).
Well... thats out of bolting range... I stopped playing around coldsnap and started back up right before Rise of the Eldratzi, so the power creep kicked my butt.
DysprosiumJudas
☆☆☆☆☆ (0.5/5.0)(6 votes)
Never reprint this Wizards. I'll wait patiently for it to Vintage, but I never want to see this card again.
Nighthawk42
★★★☆☆ (3.5/5.0)(3 votes)
Given the comments on here you'd think this was at least 5/5 if not larger. Seems that few tournament winning decks are playing it, even in a Stamdard environment where you can easily run 12 allied duals or 4 opposing...so I'd say it's fine. Solid creature for its cost, but tough to use outside mono-green.
Kamidii
☆☆☆☆☆ (0.6/5.0)(7 votes)
Is there no catch to this card? Lets think.... -can't be lightning bolted to death with just one. -too weak to waste a doom blade on. -tiny cost. -strong enough to beat most 3-drops. hmmmm..... maybe that it doesn't have trample? WIZARDS! YOU WENT WRONG WITH WORLDWAKE!!!! WRONG! WRONG! WRONG! NEED PROOF? TALK TO YOUR BUDDY JACE, THE MIND SCULPTOR!!!
pigknight
★★★★★ (5.0/5.0)(3 votes)
Not broken. It's a solid card, but it can't be used in nonmono green well and it's a pure beatstick.
dragonking987
★★★☆☆ (3.8/5.0)(4 votes)
Kamidii calm down they have printed better cards then Jace, the mind sculptor in far more in much more powerfull sets then world wake like the original Mirrodin and the urza saga.
Gabriel422
★★★★☆ (4.5/5.0)(20 votes)
The real scary thing is, with Steppe Lynx (a 4/5 for W for a few turns), Kuldotha Rebirth (6-10 damage on the second turn) on the fast side, and Jace, the Mind Sculptor and Gideon Jura on the controlling side, this symbol of powercreep has seen next to no play in Standard.
Just think about it. Just how big a creature has to be so it can be a tournament staple at GGG? 6/7?
raadface
★★★☆☆ (3.0/5.0)(1 vote)
well if green is getting stuff like this than red better get ball lightning back
dberry02
★★★★☆ (4.8/5.0)(13 votes)
This card isn't overpowered if you look at the big picture: 1. This is Mono Green! Excels in strong creatures! 2. It costs GGG. Not Splashable. 3. It's vanilla. Cmon! Vanilla.
Since this costs GGG (Three G symbols for gods sake) and it's vanilla, then it should be this powerful. Your 3cmc creature will notand should not live against a mono green vanilla creature. I'm glad there's an actual playable vanilla creature in standard that isn't some ability cluttered freak.
Or maybe you enjoy having unplayable vanilla creatures cluttering up your collection?
Mata-nui3
★☆☆☆☆ (1.3/5.0)(3 votes)
You know why this has seen next to no play in standard? IT ISN'T BLUE. End of discussion.
EvilCartographer
★★★★★ (5.0/5.0)(3 votes)
This was one of the first cards that I pulled from a booster pack (I just started playing Magic about halfway through Worldwake). Even with the supposed "better" options available, it remains one of my favorite cards (green or otherwise). When I switched over to playing MTGO, this was one of the first cards I traded for just to make sure I had playsets in both formats.
It isn't flashy, indestructible, or automatically game-winning. What it is, though, is simple and efficient. He is a threat is left unchecked, but he is also innocuous enough to be ignored. Also, I love the art. Easily a 5/5.
jfre81
★★★★★ (5.0/5.0)(21 votes)
Dear Leatherback Baloth, Congratulations on perhaps being the best green creature in the game for the mana cost. Don't forget those who came before you. With love, Erhnam Djinn
tachiKC
★★★☆☆ (3.9/5.0)(4 votes)
I'd love to see a fight between this and Woolly Thoctar.
WateryMind
★★★★★ (5.0/5.0)(1 vote)
STOMPY
Splizer
★★★☆☆ (3.7/5.0)(7 votes)
The CMC and vanilla-ness of this Baloth Beastie is the (mildly) suttle thing that stops this thing from landing in the middle of "Whaholy, that's just stupid" Phyrexian Obliterator, in comparison, is about as suttle as an elephant trapped in your toilet.
Necrokeryx
★★★☆☆ (3.7/5.0)(7 votes)
I feel that this card is power creep in a good way.
This is what green is all about: summoning the biggest creatures, and the mana cost makes sure it's almost impossible to splash. If it had any ability it would have been pushed over the edge, but as it is now it's perfect.
Especially considering how much noncreature spells used to be the focal point of games.
UberSoso
★★★★☆ (4.5/5.0)(4 votes)
I LIKE BALOTHS AND I CANNOT LIE
NO OTHER BROTHER CAN DENY
Bulhakas
☆☆☆☆☆ (0.9/5.0)(7 votes)
Overpowered. Should have cost GGGG, or at the very least 1GGG.
Arachibutyrophobia
★★☆☆☆ (2.8/5.0)(2 votes)
yay, a powerful vanilla creature
ICEFANG13
★★★☆☆ (3.7/5.0)(7 votes)
Very OP, did you see how it decimated tournaments? (sarcasm)
stille_nacht
★★★☆☆ (3.2/5.0)(3 votes)
@jfre81, this is nowhere close to Tarmogoyf :/
as to this, its a nice card dont get me wrong, but the prohibitive land cost in standard, and paradoxically, its low power level in legacy make it rare to see :/. land cost in standard- need pure green. While this card is good, pure green aggro is not in zendikar standard due to lack of good small drops, and you cant really depend on it :/.
power level in legacy- this card is simply outclassed, afformentioned tarmogoyf is almost always better and more efficient, and decks dont really want more than one vanilla beater (and his mana cost deterrent still isnt anything to scoff at). And in a format where three drops like Knight of the Reliquary, Master of Etherium, etc. exist, it really seems sorta lackluster anyway :/.
AncientTimer
★★★☆☆ (3.5/5.0)(3 votes)
Relax, power creep has already passed from here. It can be caught on Phyrexian Obliterator.
I think that a blank creature without abilities with stats like this is acceptable for Green. But only for Green. That's because the other colors are equipped with their color specific features to deal with it even on turn 2. So there's balance.
Uzriel
☆☆☆☆☆ (0.0/5.0)
I want to have 4 of them
Totema
★★★☆☆ (3.5/5.0)(3 votes)
4 power on turn 3... I like the way that sounds.
Dabok
★★★★★ (5.0/5.0)(2 votes)
I normally don't like powercreeping, but I like this one. First off, it's because it's green. Not only it suits green flavor-wise to get big creatures, but green really needs some buffs really. Secondly, the casting cost restriction. It's a good drawback really. If you play against it, maybe you won't feel it and only curse the player using it against you, but it really play the restriction part well.
Cygore
☆☆☆☆☆ (0.0/5.0)
Goes great with Momentous Fall. Perfect synergy-and he's not crucial to a winning strategy so you can afford to sac him.
BobbySinclair
☆☆☆☆☆ (0.5/5.0)(1 vote)
When I got this guy, I was amazed how overpowered he was for only THREE green mana! I haven't seen another 4/5 for only 3 mana so far (haven't been playing long).
I currently run two of these guys in my mono-green ramp deck, so they're out quickly dealing lots of damage to the enemy player - I use a lot of single mana elves and creatures in my ramp deck, along with a few Bloodscent, so I'll probably have a couple of elves and the leatherback out already and make the enemy block the smaller creatures. In 5 turns I had my opponent down to only 3 health through this strategy and only had two leatherbacks and a handful of elves on the table.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
I ran him in my Garruk// Ajani deck along with Baneslayer Angel. Theres something special about tapping 3 forests to drop this guy, and taping two plains for a Journey to Nowhere. Cultivate could make these things happen, bring back my cultivate dangit!!!
Anzu-chan
★★★☆☆ (3.7/5.0)(5 votes)
Lol, this guy SURE is overpowered. It was so OP that he reprensented 75+% of the metagame in standard. It should be ban.
Oh wait, what about Jace, the Mind Sculptor? Neh, it's okay, it's blue after all. It's not overpowered.
(Look like some players considers that only Blue can have good cards.)
Kingreaper
☆☆☆☆☆ (0.0/5.0)
For people saying that they should have stopped printing good removal, rather than started printing good creatures... that wouldn't help in any of the eternal formats.
Everything other than creatures has undergone powerseep, including removal; it's not been an arms race in the slightest.
This is the best vanilla creature ever in terms of power and toughness versus mana cost.
Arachnos
☆☆☆☆☆ (0.0/5.0)
Stompingly good!
WolfWhoWalks
☆☆☆☆☆ (0.0/5.0)
Runs in a pack with Wooly Thoctar.
Blubicles
★☆☆☆☆ (1.7/5.0)(3 votes)
Anybody with a less thanb 4 1/2 star rating: ARE YOU KIDDING ME? THIS IS AMAZINGGGG. HOW MANY TIMES DO YOU SEE A 4/5 FOR 3 MANA WITH NO DRAWBACKS?
SAUS3
☆☆☆☆☆ (0.0/5.0)
@Blubicles I don't like the use of 'drawback' as a term. This card's 'drawback' is that it forces you to play pretty much mono green if you want to use it.
As for the rating though, I'm giving it 4.5/5 because mono green stompy!!!
Smokey790
☆☆☆☆☆ (0.0/5.0)
I just timmy'd all over myself.
NARFNra
★★★★★ (5.0/5.0)(1 vote)
Added fun: Nylea, God of the Hunt hits the board the next turn and gives him trample, while be makes her only one away from being a creature as well. And really, you should have something else out, even if it's just Llanowar Elves.
Sneetches
★★★★★ (5.0/5.0)(1 vote)
This guy is definitely a contender for the "greenest creature you know", and being a reliable turn 2 drop only solidifies my love.
A solid vanilla beater. When teaching people new to the game, this is an excellent way to demonstrate how different and are, and why those coloured mana symbols are important when building a mana base.
3/5 for cost vs. P/T, art, and flavour text. It'll never wind up in any of my decks except for a teaching deck, but there's nothing wrong with that.
Hepatizon
☆☆☆☆☆ (0.0/5.0)
I like this card. I've found myself too-often going "ugh, another vanilla for the throwaway pile".
This card is deeply fitting, from mana cost, to mana theme, to creature flavor. I could have done with more interesting flavor text, but it's understated in a way that's appropriate to the type of card it is. And its low but specific mana cost mean that it compensates slightly for the dearth of mana ramp in green.
It makes me think wistfully of my first deck with its towering baloth. I was so proud of it, but it was so lackluster in play. It's good to see a baloth that does credit to the name.
Dragonshoredreamz
☆☆☆☆☆ (0.0/5.0)
Drawback? What drawback? Anyone complaining about his cost shouldn't be playing this game. Period.
Comments (103)
Who designed this? I want to bestow gifts upon them.
Wizards seem to have really been pushing mono-green with many of the new cards. Terra Stomper, Kalonian Behmoth, Wolfbriar Elemental, Howl of the Night Pack are all really strong cards for monogreen.
The two things it does have going for it is that it's pure green with lots of green mana symbols so you don't have to be using r/g/w, and combos with things like primal crux, regal force.
Are you seriously complaining about it's mana cost? The only other two creatures I can think of that have this kind of power for that cost are Nulltread Gargantuan and Woolly Thoctar.
This card is great. Green deserves this.
That said, My mono-green deck doesn't use this guy. I'd rather have a Greenseeker Druid on turn 2 than this guy, and then drop a 6-cost baloth on turn 3. Then again, my deck has 12 creatures that cost 6 or 7...
1GG is Trained Armodon
The GGG was necessary
Also, turn twoing this guy via turn one Arbor elf, Llanowar Elves or Wild growth is just scary.
6/5!
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Forest + Llanowar Elf
Turn two
Forest + a 4/5 on turn two
he also told me to leave his house because he had dropped a Leatherback Baloth, giant growth, giant growth and tried to swing, i told him, dawg he's affected by summon sickens...
so i let him retract his play
next turn (before i had a chance to declare blockers) he drops them again and i chump block
he goes so you take 9 and go to 4.... i went "dude, you are trippin, i blocked"
to which he responded " but my dude is 10/10 (actually it's 9/10)"
i said "show he wear you gained trample....
he told me that i was cheating, because "how could a little @@@@ing bug (thornscape familiar) block my @@@@ing beast and you take NO DAMAGE!)
i looke dat him and said "because you don't have trample...."
"get out....."
i haven't played him or even talked to him since
Mm-hm.
Personally, though, I would prefer if Wizards had kept creatures around Ravnica power levels (which were already pretty high) and instead cut back on removal instead of having things like Terminate, Oblivion Ring, and Path to Exile in the same block. Now we're in this bind where creatures need to be powerful because there's so much removal, but we need a lot of removal because the creatures are so strong...
;tldr
RAWR
only thing that can math him is that 2/3 vampier/deathtutch/flying/lifelink-for 3
i love this card
once i taught gnarled is a good card llol
now i HAVE A 4/5 FOR SAME MANA COST
AWESOME!
1) convert
2) convert another
Increase rarity to uncommon and bingo, you have a perfectly acceptable card ^_^
I think wizards keeps buffing creatures because hitting with creatures without mass spell backup is hard to make viable when things like vampires, allies, or goblins exist. Encouraging mono green (or keeping a mixed deck from casting it as easily) is just fine IMO. Burn decks can block with a 2/1 and finish him off with an array of stikes, as if they needed to. It has no bonus nor contracts any bonuses easily. It doesn't grow, it doesn't do anything special.
It's right where it should be (after some playtesting.) All wizards did was keep it from being splashable and it's a great card for it. No abilities make it well within the uncommon range.Compare it with actually crazy cards (like goyfs) and you'll think "ah, this isn't so bad." Wizards has had a hard time balancing fatties, mana, splashability and similar for a long time and I think all the cries of cheese are a little louder than they need to be.
cool story bro
Nice, that stroy made me lol "but it doesn't have trample" "...GET OUT!!!" ^^
This card combines so many things i dislike in magic cards:
Powercreep
Ridiculous curve-advantage for playing monogreen
Brain dead boring vanilla beat meat
Sketchy art that seems unfinished
Incredibly dull flavour text "it's heavy and has a big skeleton"... that kinda goes without saying on a 4/5. "Travelers seek shelter in its skeleton"...zzz. Where's the wit?
(This is not meant to offend anyone, it's just my personal opinion. I might have an aversion to mono green since it's my friend's favourite deck type, and has forced me to run heavy removal in all my decks, just to avoid being curve screwed).
-can't be lightning bolted to death with just one.
-too weak to waste a doom blade on.
-tiny cost.
-strong enough to beat most 3-drops.
hmmmm..... maybe that it doesn't have trample?
WIZARDS! YOU WENT WRONG WITH WORLDWAKE!!!!
WRONG!
WRONG!
WRONG!
NEED PROOF? TALK TO YOUR BUDDY JACE, THE MIND SCULPTOR!!!
Just think about it. Just how big a creature has to be so it can be a tournament staple at GGG? 6/7?
1. This is Mono Green! Excels in strong creatures!
2. It costs GGG. Not Splashable.
3. It's vanilla. Cmon! Vanilla.
Since this costs GGG (Three G symbols for gods sake) and it's vanilla, then it should be this powerful. Your 3cmc creature will not and should not live against a mono green vanilla creature. I'm glad there's an actual playable vanilla creature in standard that isn't some ability cluttered freak.
Or maybe you enjoy having unplayable vanilla creatures cluttering up your collection?
It isn't flashy, indestructible, or automatically game-winning. What it is, though, is simple and efficient. He is a threat is left unchecked, but he is also innocuous enough to be ignored. Also, I love the art. Easily a 5/5.
Congratulations on perhaps being the best green creature in the game for the mana cost. Don't forget those who came before you.
With love,
Erhnam Djinn
This is what green is all about: summoning the biggest creatures, and the mana cost makes sure it's almost impossible to splash. If it had any ability it would have been pushed over the edge, but as it is now it's perfect.
Especially considering how much noncreature spells used to be the focal point of games.
NO OTHER BROTHER CAN DENY
as to this, its a nice card dont get me wrong, but the prohibitive land cost in standard, and paradoxically, its low power level in legacy make it rare to see :/.
land cost in standard- need pure green. While this card is good, pure green aggro is not in zendikar standard due to lack of good small drops, and you cant really depend on it :/.
power level in legacy- this card is simply outclassed, afformentioned tarmogoyf is almost always better and more efficient, and decks dont really want more than one vanilla beater (and his mana cost deterrent still isnt anything to scoff at). And in a format where three drops like Knight of the Reliquary, Master of Etherium, etc. exist, it really seems sorta lackluster anyway :/.
I think that a blank creature without abilities with stats like this is acceptable for Green. But only for Green. That's because the other colors are equipped with their color specific features to deal with it even on turn 2. So there's balance.
First off, it's because it's green. Not only it suits green flavor-wise to get big creatures, but green really needs some buffs really.
Secondly, the casting cost restriction. It's a good drawback really. If you play against it, maybe you won't feel it and only curse the player using it against you, but it really play the restriction part well.
I currently run two of these guys in my mono-green ramp deck, so they're out quickly dealing lots of damage to the enemy player - I use a lot of single mana elves and creatures in my ramp deck, along with a few Bloodscent, so I'll probably have a couple of elves and the leatherback out already and make the enemy block the smaller creatures. In 5 turns I had my opponent down to only 3 health through this strategy and only had two leatherbacks and a handful of elves on the table.
Oh wait, what about Jace, the Mind Sculptor? Neh, it's okay, it's blue after all. It's not overpowered.
(Look like some players considers that only Blue can have good cards.)
Everything other than creatures has undergone powerseep, including removal; it's not been an arms race in the slightest.
I don't like the use of 'drawback' as a term. This card's 'drawback' is that it forces you to play pretty much mono green if you want to use it.
As for the rating though, I'm giving it 4.5/5 because mono green stompy!!!
3/5 for cost vs. P/T, art, and flavour text. It'll never wind up in any of my decks except for a teaching deck, but there's nothing wrong with that.
This card is deeply fitting, from mana cost, to mana theme, to creature flavor. I could have done with more interesting flavor text, but it's understated in a way that's appropriate to the type of card it is. And its low but specific mana cost mean that it compensates slightly for the dearth of mana ramp in green.
It makes me think wistfully of my first deck with its towering baloth. I was so proud of it, but it was so lackluster in play. It's good to see a baloth that does credit to the name.