It looks good, but needs considerable amount of luck/effort to play effectively. I'd prefer Dragon Fodder to this. Still, there's nice flavor.
exterion
★★★★☆ (4.9/5.0)(11 votes)
While I knew that goblins liked to destroy stuff, I never imagined 'em getting horny over it... (Oh god the images DX ) But I guess whatever floats your boat <.<
nineyears
★★★★★ (5.0/5.0)(8 votes)
possibly a turn one with three 1/1 goblins for a turn two goblin bushwacker swinging for 8 damage :0
cajackson's combination is more common than you'd think in the right deck since there are three zero cost artifacts in standard right now. Include the fact that one of those (Mox Opal) would not be played in a deck using this (RDW), and you have eight auto-includes in the right deck, not counting this. Those make up a little over 1/7 of the deck, the perfect ratio to ensure that about one is in your hand every time you play, and then you only need to have rebirth in the first seven and a bushwhacker in the first eight, not difficult with efficient mulliganing.
EvilCleavage
★★★★☆ (4.5/5.0)(3 votes)
I play casually and this is freakin nuts with Great Furnace!! I just run those instead.
alblast
☆☆☆☆☆ (0.0/5.0)
hehe. I remember drafting 4 of these in one game. More than once as early as turn 2 I had 6 1/1 goblin tokens. Charge!
Dont
★★★★☆ (4.3/5.0)(3 votes)
I love these little buggers. Just feed them some Panic Spellbomb (or Chromatic Star) on turn two and you aren't even in card disadvantage.
desolation_masticore
☆☆☆☆☆ (0.7/5.0)(3 votes)
If this were instant speed and say one or two more mana I would say this is nuts, but as it is I'm not too excited to have to sac something. Either I'm running something I don't want to make this card viable or I'm running something I want in which case sacrificing it isn't in my best interests.
tipaszzz
☆☆☆☆☆ (0.0/5.0)
noob question. if i play this spell sacrificing memnite, and my opponent cast lightning bolt in response, does this spell still resolve? thx.
MrBarrelRoll
★★★★★ (5.0/5.0)(5 votes)
Yes this will still resolve if your opponent tried to Bolt your Memnite that you're sacrificing, as that sacrificing is part of the casting cost. See, "As an additional cost to cast..." etc. That Memnite is gone as soon as this goes onto the stack, there's no way to kill that Memnite in response.
Folesauce
★★★★☆ (4.5/5.0)(4 votes)
Favorite card from the set. It's spawned the only deck where artifacts actually matter so far. (Chapin's Machine Red is jank.)
Sunyveil
★★★★★ (5.0/5.0)(4 votes)
a card you can build a winning deck around.
Aiirron
★★☆☆☆ (2.0/5.0)(1 vote)
I see a lot of people sacrificing memnites, but why not a mox opal instead of eliminating possible sources of damage.
infernox10
★★★★★ (5.0/5.0)(2 votes)
This is the sort of thing Spell Pierce was made for.
Just hope you win the roll.
T1: Mountain, Memnite, sac to Kuldotha Rebirth T2: draw mountain - Mountain, Goblin Bushwhacker (kicker cost) swing for 8 T3: draw whatever - Mountain, Goblin Bushwhacker (kicked), Devastating Summons for the last R sac all three tapped lands, swing with 2 Bushwhackers 2/2, 3 Goblin 2/2, and 2 Elemental creature 4/4, = 18 Dmg, plus the 8 done earlier equals 26 damage in three turns
Gabriel422
★★★★☆ (4.8/5.0)(4 votes)
This card is dangerous. With some help from zero-costed artifacts (especially Mox Opal) and Bushwasher / Signal Pest / Contested Warzone, it's not hard to deal 6-10 damage on the second turn and threaten another 4-6 (if they Mana Leak you) or 6-10 (if they've got only a creature) on turn three. We're talking near-Affinity efficiency here, though of course in an Affinity deck every single card was about as fast as Kuldotha Rebirth, so you didn't even have to be lucky to draw one.
DacenOctavio
★★★☆☆ (3.6/5.0)(6 votes)
So basically, you're gonna upgrade my Dragon Fodder by letting me pay less mana for it and get more tokens? For real? And if I'm able to afford some Mox Opal I can cast it multiple times on my first turn and stampede my opponent for a ton of damage the next!? Goblin Rape Train is leaving the station right. . . about . . . now!
count_dorku
★★★★★ (5.0/5.0)(5 votes)
Gets really scary with a Wardriver and/or Warchief.
ninjaman98
☆☆☆☆☆ (0.0/5.0)
Turn 1: lam a mountain, Ornithopter, then for 1 red, 3 1/1's Yeah!
This is easily the best common in the set. It's the base of my Kuldotha Red deck which can reliably win on turns 3-4-5. At my local FNM, the times I played the deck, I always finished in the top 5.
SeiberTross
☆☆☆☆☆ (0.0/5.0)
When else has it been possible to drop entire non-Dark Ritual Hands on first turn in magic? This thing has so many turn 3 kills it boggles the mind. I
If your're having problems with your Kuldotha Deck finishing, give Concussive Bolt a try. Garnishing 3 artifacts isn't so hard by 5th turn, and it makes even an ineffiecent Kuldotha hand win.
This is a very good card. In fact i think it might be too good. i mean come on! you can get three 1/1 s on the first turn!? i wouldnt be surprised if this card ever gets banned. i hate this card but it gets 5/5
"3 pieces of food for my Devour monsters, and I get to draw a card, for " Inkwell Anchor for is nice for this card, or some other "when this artifact gets destroyed" card.
GrandAdmiralThrawn89
☆☆☆☆☆ (0.0/5.0)
@cajackson It's amazing, and that exact combo is the ideal non-god hand first turn for my ridiculously fast Goblin deck.
SquirePath
☆☆☆☆☆ (0.0/5.0)
Looks like a reason to use Great Furnace, (Outside of affinity of course) 'bout time I found one...
j_mindfingerpainter
☆☆☆☆☆ (0.0/5.0)
How's this:
T1: Memnite, Mountain, this T2: Mountain, Goblin Fireslinger, swing with Goblin tokens, Goblin Grenade and sac a token During your opponent's turn, activate Goblin Fireslinger's ability T3: Swing for 3 again, Goblin Grenade, Goblin Grenade.
7 cards needed. If you want to count the randomization of a draw at it's best, there is still unused mana as well as an unplayed land on T3 which leaves room for another goblin grenade or cards like reverberate/lightning bolt/galvanic blast (to be used on T3 if drawn) if you were interrupted or assigned a blocker on the 3rd turn.
Using Earthcraft on your chosen creature BEFORE you sacrifice it with Kuldotha Rebirth means free cost skullclamp. drawing 0 cost creatures or 1 artifact /artifact creature for 3 creatures with kuldotha rebirth means if you have earthcraft you've just given yourself back 3 mana which could draw 6 more cards if you want to spend that 3 mana on skullclamping the 3x1/1 goblin tokens. This is a mana ratio equivalent (better I'd say) than Dark Ritual.. only instead of just getting back 3 mana, you're getting 3 tapped goblins. use the 3 mana to get 6 cards with skullclamp as well as reuseable mana since earthcraft doesn't tap (unlike springleaf drum)... also drawing on a 2:1 ratio of creatures coming out.. rinse and repeat. I usually do this until I get a goblin bushwhacker to haste whatever is untapped and on the battlefield.
The two Mycoloths would just synergize based on the fractional 1/1s on the field. if you want to play dirty throw in Skullclamp.. What you can do with that.. equip a skullclamp on an ornithopter and then kuldotha rebirth on your ornithopter is evident enough that skullclamp derails the fairness exponentially. Earthcraft a Goblin for a mana, equip it with skullclamp and you're moving through your deck fast enough that you'd want a few Immortal Elixir in there... also when you're blowing through cards, kuldotha rebirths, goblin bushwhackers are going to be reshuffled in.. Plus you'll ensure you'll get your 1-2 Etherium Sculptors on the battlefield which would make signal pests as cheap as your ornithopters and memnites.
Goblin Wardriver is a little overrated. It's good if you put a skullclamp and then goblin grenade it but you can't use rebirth on it (only goblin grenade/fling etc.) so that is ultimately why having a kicked bushwhacker is much more threatening since it'll give haste and then be the equivalent of a 1/1 token (sac em before tokens and bring em back with drawn elixirs)
Some of the best intermittent usage of fractional mana if you keep the Springleaf Drum and on T2 an extra mana of any color if your opponent can't have more creatures than your 3 1/1 goblins (which I assure you they wont).
on a side note I miss programming...
spartanvi
★☆☆☆☆ (1.0/5.0)(1 vote)
Not as good as Krenko's Command, Dragon Fodder, or Mogg War Marshal imo. Yeah, I see the appeal of sac'ing a memnite or ornithopter for 3 gobbies, but that's kinda defeating the purpose of card advantage. 2 cards for 3 gobbies just isn't as good as 2 for 1, or Mogg War Marshal's 3 for 1.
bay_falconer
☆☆☆☆☆ (0.0/5.0)
Reverberate and you only have to pop one artifact for six goblins. Ichor Wellspring is an artifact that needs to die.
O0oze
☆☆☆☆☆ (0.0/5.0)
sac your black lotus for 3 goblins on turn 1! awesome!
Buderus
☆☆☆☆☆ (0.0/5.0)
No if only there were a card where you sac a Goblin for three Artifacts... a man can dream...
jonrds
☆☆☆☆☆ (0.0/5.0)
2 not goblins for 3 goblins is often better than 1 not goblin for 2 goblins. Especially when it's half the mana cost (looking at you, dragon fodder and krenko's command). Its also way above mogg war marshal in tempo. The only downside of this card is risk. Getting countered is not fun.
Comments (44)
Just hope you win the roll.
Mountain, Mountain, Memnite, Goblin Bushwhacker, Goblin Bushwhacker, Kuldotha Rebirth, Devastating Summons
Turn 3 win w/ this card
T1: Mountain, Memnite, sac to Kuldotha Rebirth
T2: draw mountain - Mountain, Goblin Bushwhacker (kicker cost) swing for 8
T3: draw whatever - Mountain, Goblin Bushwhacker (kicked), Devastating Summons for the last R sac all three tapped lands, swing with 2 Bushwhackers 2/2, 3 Goblin 2/2, and 2 Elemental creature 4/4, = 18 Dmg, plus the 8 done earlier equals 26 damage in three turns
If your're having problems with your Kuldotha Deck finishing, give Concussive Bolt a try. Garnishing 3 artifacts isn't so hard by 5th turn, and it makes even an ineffiecent Kuldotha hand win.
"3 pieces of food for my Devour monsters, and I get to draw a card, for
Inkwell Anchor for
T1: Memnite, Mountain, this
T2: Mountain, Goblin Fireslinger, swing with Goblin tokens, Goblin Grenade and sac a token
During your opponent's turn, activate Goblin Fireslinger's ability
T3: Swing for 3 again, Goblin Grenade, Goblin Grenade.
GAYME OVAH
T2 10 Memnite, Mountain, Goblin Bushwhacker (Kicked), Swing (5 x 2/1's)
T3 00 Swing (5 x 1/1's), Goblin Grenade
7 cards needed. If you want to count the randomization of a draw at it's best, there is still unused mana as well as an unplayed land on T3 which leaves room for another goblin grenade or cards like reverberate/lightning bolt/galvanic blast (to be used on T3 if drawn) if you were interrupted or assigned a blocker on the 3rd turn.
Here are some other cards I'd recommend:
x4 Ornithopter
x4 signal pest
x4 galvanic blast
x2-4 Springleaf Drum (effectively taps any creature for any mana color - do this to artifact creature for the mana to sac it else use it for non-fire cards in your hand)
EXAMPLE:
T1 20 Memnite, Mountain, Springleaf Drum, tap Memnite and declare a red mana, Kuldotha Rebirth on tapped Memnite
x1-2 Mycoloth
x1 bitterblossom
x1-2 Etherium Sculptor
x1 Requiem Angel
x1 Epic Struggle (Mycoloth with stacked sacs out it's gg)
Less legal cards I'd slip in if it's casual
x1-4 Skullclamp
x1 Earthcraft (see Squirrel Next)
x1 Squirrel Nest (see Earthcraft)
Using Earthcraft on your chosen creature BEFORE you sacrifice it with Kuldotha Rebirth means free cost skullclamp. drawing 0 cost creatures or 1 artifact /artifact creature for 3 creatures with kuldotha rebirth means if you have earthcraft you've just given yourself back 3 mana which could draw 6 more cards if you want to spend that 3 mana on skullclamping the 3x1/1 goblin tokens. This is a mana ratio equivalent (better I'd say) than Dark Ritual.. only instead of just getting back 3 mana, you're getting 3 tapped goblins. use the 3 mana to get 6 cards with skullclamp as well as reuseable mana since earthcraft doesn't tap (unlike springleaf drum)... also drawing on a 2:1 ratio of creatures coming out.. rinse and repeat. I usually do this until I get a goblin bushwhacker to haste whatever is untapped and on the battlefield.
The two Mycoloths would just synergize based on the fractional 1/1s on the field. if you want to play dirty throw in Skullclamp.. What you can do with that.. equip a skullclamp on an ornithopter and then kuldotha rebirth on your ornithopter is evident enough that skullclamp derails the fairness exponentially. Earthcraft a Goblin for a mana, equip it with skullclamp and you're moving through your deck fast enough that you'd want a few Immortal Elixir in there... also when you're blowing through cards, kuldotha rebirths, goblin bushwhackers are going to be reshuffled in.. Plus you'll ensure you'll get your 1-2 Etherium Sculptors on the battlefield which would make signal pests as cheap as your ornithopters and memnites.
Goblin Wardriver is a little overrated. It's good if you put a skullclamp and then goblin grenade it but you can't use rebirth on it (only goblin grenade/fling etc.) so that is ultimately why having a kicked bushwhacker is much more threatening since it'll give haste and then be the equivalent of a 1/1 token (sac em before tokens and bring em back with drawn elixirs)
Some of the best intermittent usage of fractional mana if you keep the Springleaf Drum and on T2 an extra mana of any color if your opponent can't have more creatures than your 3 1/1 goblins (which I assure you they wont).
on a side note I miss programming...
The only downside of this card is risk. Getting countered is not fun.