The plane he was sent to has got to be Lorwyn or Bant.
NeoKoda
★★★★★ (5.0/5.0)(1 vote)
It's Lorwyn. An Arcana confirmed that.
Totema
★★★★★ (5.0/5.0)(4 votes)
Tell me, *Name of huge threat on the board*, can I get you some fruit? Do you like bananas?
TherealphatMatt
★★★★★ (5.0/5.0)(1 vote)
A lot of people say O-ring is better, but when this is an option, I'd say this mainboard and O-ring sideboard is the safe bet. 90% of the time you hit creatures with O-ring; why wait a turn?
somegeek
★★★★★ (5.0/5.0)(1 vote)
Excellent removal for peasant/pauper along with Unmake.
Combos nicely with Into the Roil using the stack for permanent exile.
How would this work if I exile a commander? COuld the commander still be played from the exile zone for 2 more casting cost?
Xineombine
☆☆☆☆☆ (0.0/5.0)
well, there goes Emrakul... Again
Dankirk
☆☆☆☆☆ (0.0/5.0)
It's always a debate between instant speed removal or one of these low cost wonders, especially so if you are running other enchantments, so opponent needs to choose which enchantment to remove.
It's just that one cannot underestimate the power of instant speed removal when something like Joraga Warcaller hits the field.
P.Dockeray
☆☆☆☆☆ (0.0/5.0)
The only ruling on this card is- "If Journey to Nowhere leaves the battlefield before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and exile the targeted creature forever."
Can someone explain to me how this can happen?
Keldane
★★★★★ (5.0/5.0)(1 vote)
@ P.Dockeray
Your question is related to the stack and the wording of Journey to Nowhere. Its first ability, which exiles a creature, doesn't go on the stack until the enchantment enters the battlefield, so if someone responds to the ability going on the stack by destroying Journey at instant speed, the 'return creature to play' ability goes on the stack on top of the 'exile target creature' ability. The return ability resolves first, attempting to return a creature that isn't exiled yet, then the exile ability resolves, putting the creature outside the game.
Basically, don't destroy Journey before it's finished exiling something if you want to get it back.
@ merigold
If a commander would be put into the graveyard or exile zones, you may choose to put it into the command zone instead. Using Journey to Nowhere or Oblivion Ring on a commander is therefore not recommended, since they can just come back. Instead, consider Oblation or similar 'into library' effects, as that makes them vanish much more effectively.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Solid card. But watch out when targeting anything with enter the battlefield effects. There creatures will come back with a thunder if your not careful.
Taudisban
☆☆☆☆☆ (0.0/5.0)
People immediately compare this to Oblivion Ring and Path to Exile, but honestly? Closer to Pacifism or Temporal Isolation. And, really, unless you're playing some sort of Ghost Dad style deck or really need the instant speed of Temporal Isolation, it is strictly better than those cards.
I personally like to believe it deposits them in Termina
planarsibling
☆☆☆☆☆ (0.0/5.0)
This card should be called Journey to Lorwyn...
Also, Oblivion Ring is NOT better. It can be better if you need to hit a permanent, but if your opponents only permanents are creatures, you are paying an extra mana for the same effect. So situationally, O-Ring can be prefered, but it's not better.
Burgertog
☆☆☆☆☆ (0.0/5.0)
Journey to WIndows XP.
SAUS3
☆☆☆☆☆ (0.0/5.0)
I underrated this card very badly a long time ago. It is actually so powerful - essentially a white doom blade that is sorcery, but exiles and is unrestricted in terms of targets. It also has the oblivion ring rules so it can be countered by destroying it, but it's still basically {1W} unconditional creature removal.
Narsus
☆☆☆☆☆ (0.0/5.0)
JUST A SMALL-TOWN GIRL LIVIN' IN A LONELY WORLD SHE TOOK THE MIDNIGHT TRAIN GOIN' ANYWHERE...
...Seriously, though, this is an excellent piece of removal. Still works with the Faceless Butcher/O-Ring trick, and cheaper on top of it.
Comments (20)
Combos nicely with Into the Roil using the stack for permanent exile.
It's just that one cannot underestimate the power of instant speed removal when something like Joraga Warcaller hits the field.
Can someone explain to me how this can happen?
Your question is related to the stack and the wording of Journey to Nowhere. Its first ability, which exiles a creature, doesn't go on the stack until the enchantment enters the battlefield, so if someone responds to the ability going on the stack by destroying Journey at instant speed, the 'return creature to play' ability goes on the stack on top of the 'exile target creature' ability. The return ability resolves first, attempting to return a creature that isn't exiled yet, then the exile ability resolves, putting the creature outside the game.
Basically, don't destroy Journey before it's finished exiling something if you want to get it back.
@ merigold
If a commander would be put into the graveyard or exile zones, you may choose to put it into the command zone instead. Using Journey to Nowhere or Oblivion Ring on a commander is therefore not recommended, since they can just come back. Instead, consider Oblation or similar 'into library' effects, as that makes them vanish much more effectively.
Or alternately, we are commenting on a commander card. So, Swords to Plowshares, Path, Pacisfism, Temporal Isolation, Arrest, Unmake, Guard Duty, Smite, Soul Tithe, Muzzle, Defang and O-Ring gives you plenty of singleton white point removal.
Also, Oblivion Ring is NOT better. It can be better if you need to hit a permanent, but if your opponents only permanents are creatures, you are paying an extra mana for the same effect. So situationally, O-Ring can be prefered, but it's not better.
LIVIN' IN A LONELY WORLD
SHE TOOK THE MIDNIGHT TRAIN GOIN' ANYWHERE...
...Seriously, though, this is an excellent piece of removal. Still works with the Faceless Butcher/O-Ring trick, and cheaper on top of it.