First four turns it's either a 2/3 attacker or you have a really bad hand and not having a 2/3 is the least of your worries. And once in awhile when you draw Harrow/one of eight fetchlands you get a 4/5. Solid.
Chaotic_soma
★★★☆☆ (3.8/5.0)(8 votes)
This card whilst very sturdy and helpful most the time, IT'S SOOOO CUTE!!
You could imagine it just playing around at your feet purrring when not attacking then it get's all protective of you when attacking, Plus when pumped up it's a step up from a normal 2nd turn attacker!
pdxgeek
★★★★★ (5.0/5.0)(1 vote)
Turn 1 play cat. Turn 2 play Khalni Heart Expedition, attack for 2. Turn 3 drop fetch land (like Arid Mesa), play harrow, drop and equip adventurers gear, blow Khalni attack for 16. Alternatively, you could also drop Adventurers gear on turn 2, and still attack for 16 without Khalni Heart Expedition. There's even more brutal growth if you drop two harrows, with the use of Khalni Heart Expedition. So with Khalni Heart Expeditionon turn 2, turn 3 goes fetch land, harrow, Khalni Heart Expedition, harrow, and you still have 3 mana left to play with a land drop of 8 for the round. Awesome!
Vinifera7
★★★★☆ (4.7/5.0)(3 votes)
Quite a potent one-drop white guy/cat. Is essentially a 2/3 on turn two, but can become much bigger with fetch lands and other land support.
cadenblade
★☆☆☆☆ (1.1/5.0)(7 votes)
Wow......thats all i can keep saying looking at this card.....wow.....play this on turn one, and then on turn two, play a forest and Rampant Growth. swing for 5. holy crap. this card could so tear up an opponent in just a few turns. imagine the chaos it couold cause with Lotus Cobra and fetch land cards like Terramorphic Expanse and Rampant Growth. i expect this will be abused in almost any white/white hybrid deck for tournaments.
I can def expect to see this banned or restricted from play with use in Planechase just because the Naya plane could turn this into a turn two killing machine with its ability that players can play any number of lands per turn. drop 5 lands and then play shard convergence for another 4 land drops. then roll and tap lands until you get a chaos symbol to get another +1/+1 for each land. its just too broken with that plane. gives me chills.
FatCorgi
☆☆☆☆☆ (0.0/5.0)
If you were planning on using harrow, you could theoretically have three out by then. And then throw out a fetch land turn three, use it and harrow for +8/+8 on three of these. The only sad thing is that white and green are not enemy colors, so putting out two plains and a fetch forest won't be happening in any sane person's deck. But the possibilities.
@pdxgeek, I don't think putting an adventurers gear on it after the lands drop would work. The equipment gives the lynx a triggered ability but the triggers were played before it could trigger.
Laguz
★★★★☆ (4.6/5.0)(11 votes)
It's attacking as a 2/3 on turn two. Savannah Lions is two power for one mana as well, and they're considered one of the best white creatures of all time. This even has two more toughness, so it's sticking around. One of the best commons i've seen in a very long time. It will definitely find a place in a number of archetypes and create some new ones as well.
It's more deserving of mythic rare status than half the mythics in the set. 5/5
PaladinOfSunhome
☆☆☆☆☆ (0.0/5.0)
Wow... One of the most awsome early game cards I have seen. Just tear into your oppenant with this.
4.0
ReneLT
☆☆☆☆☆ (0.5/5.0)(9 votes)
BTW F%¤# Khalni Heart, and Harrow, they're bot a waste of cards, in most decks that run these.
Gomorrah
☆☆☆☆☆ (0.0/5.0)
Knight of the Reliquary. Sacrifice a forest/plains, get a fetch land and get another land. 2 triggers for an auto 4/5, assuming you didn't play a land before.
CatsAreCthala
★★★★☆ (4.6/5.0)(11 votes)
Cats are getting way too overpowered. I'm loving every new cat. Except stonework puma. For shame, artifact cat.
SleetFox
★★★★★ (5.0/5.0)(8 votes)
Meow. This guy is awesome. Too bad I never had one. I prefer Elite Vanguard, but is Elite Vanguard adorable? No!
Razmataz24
☆☆☆☆☆ (0.0/5.0)
Considering how hard this little kitty can smack you for, it so hard to imagine why he is only a common...
No respect for the landfall kitty in the block that has more land drop than any other.
deep-fried.vengance
☆☆☆☆☆ (0.0/5.0)
I love these little guys, here's how I've used them:
turn 1: play the Lynx Turn 2: Fetch land, play 2nd land possibly play another spell, and swing with a 4/5 turn 3: knight of the reliquary, play a land swing with a 2/3 turn 4: use the knights ability, grab a fetch land, play it, sac it, get another land, and play a basic land for the turn swing with an 8/9 and my knight is now a 5/5
This is why pros love the card so much
jetzine
☆☆☆☆☆ (0.0/5.0)
This little guy is unexpectedly strong. Watch out.
turn 1: plains, steppe lynx turn 2: adventuring gear, mountain, equip, attack for 2 turn 3: arid mesa, crack for mountain, searing blaze on whatever creature they played, attack for nine
You just dealt fourteen damage. In three turns. With one creature and an instant.
That's just f*cked up. Where did we go so wrong?
Gabriel422
★★★★★ (5.0/5.0)(5 votes)
It looks like a 0/1. That's why Wizards screwed up and actually printed a 4/5 for W. (Recall that replacing a basic with a fetch is basically a no-cost; you could play 12 fetchlands (4 each of R/W, R/U, B/W), 5 Mountains and 5 Plains and your manabase would work out perfectly.)
It looks like a 0/1. That's why everyone calls powercreep on Leatherback Baloth and doesn't give a second look at the one card that really dominates Standard - at least the aggro portion of Standard. Something that the Baloth could only dream of.
start out with 2 plains, 3 steppe lynx a misty rainforest and harrow draw an explore and another fetchland on turn 2 and turn 3 turn 1 steppe lynx turn 2 2 more steppe lynx, swing for 2 turn 3 play a misty, fetch a forest harrow. explore. play another fetchland, crack that
Fetchland, crack for forest, Crop Rotation out a fetchland, crack for forest...
JFM2796
★★★★★ (5.0/5.0)(10 votes)
Guy: Aw... what a cute little kitty. Steppe Lynx: Meow. Guy: Come here. (Pets the kitty). Steppe Lynx: Meow. Guy: (Feels drop of rain). Aw its raining in this Misty Rainforest. Steppe Lynx: RAWR! (Attacks the guy for 4)
SereneChaos
☆☆☆☆☆ (0.5/5.0)(1 vote)
I'm ashamed at the math on this page. Swinging for 14 on turn 3? How about this:
combo for casual if you play with al cards in magic first turn land fastbond land steppe lynxx second turn drop and equip adventuring gear drop two fetchlands and crack them steepe lynx is a 16/17 drop berserk on it. swing for 32 trampling damage
swords_to_exile
☆☆☆☆☆ (0.0/5.0)
@SereneChaos I've seen better math from a kindergardener. That would be 6 damage turn 3, idiot.
About Steppe Lynx itself, it's good even in Mono-white. Starting a white weenie game with Steppe Lynx, fetch land, Honor of the Pure made games go way too quickly.
bansheemane
☆☆☆☆☆ (0.0/5.0)
@Gabriel422: Replacing 12 basics with fetchs is basically no-cost, except those 80 euros for fetchs.
Yukikah
☆☆☆☆☆ (0.0/5.0)
@swords_to_exile
Well, to be fair you're wrong as well. You have to at least notice that, in his example, SereneChaos put another Steppe Lynx into play turn 2. Since they'd ~both~ be attacking for 6, that makes 12. Not 6 or 24.
Black-Blue
☆☆☆☆☆ (0.0/5.0)
You can turn 2 with this guy and a GOD hand and one lucky draw.
You need:
This. Plains. 4 fetch lands that can get Forests. Summer Bloom
Turn two: Fetch, search for forest, Summer Bloom, Play 3 fetchlands. He is now 16/17, play spell 20/21 = )
Good luck getting it to go off though!
5 stars!
OlvynChuru
☆☆☆☆☆ (0.0/5.0)
You can actually win on turn 2 with this card in Vintage (if you manage to survive until your second turn in that format), without much of a god hand. Here's how it goes.
Fastbond, put out Selesnya Sanctuary, bounce the sanctuary, pay 1 life and put out the sanctuary again, bounce it again, rinse and repeat until the lynx is a 20/21. Attack for game (if the opponent doesn't have a blocker and doesn't kill the lynx).
You could replace the sanctuary with another bounceland and it would still work.
Comments (36)
You could imagine it just playing around at your feet purrring when not attacking then it get's all protective of you when attacking, Plus when pumped up it's a step up from a normal 2nd turn attacker!
I can def expect to see this banned or restricted from play with use in Planechase just because the Naya plane could turn this into a turn two killing machine with its ability that players can play any number of lands per turn. drop 5 lands and then play shard convergence for another 4 land drops. then roll and tap lands until you get a chaos symbol to get another +1/+1 for each land. its just too broken with that plane. gives me chills.
@pdxgeek, I don't think putting an adventurers gear on it after the lands drop would work. The equipment gives the lynx a triggered ability but the triggers were played before it could trigger.
It works well with Harrow and turntimber grove.
It's more deserving of mythic rare status than half the mythics in the set. 5/5
4.0
No respect for the landfall kitty in the block that has more land drop than any other.
turn 1: play the Lynx
Turn 2: Fetch land, play 2nd land possibly play another spell, and swing with a 4/5
turn 3: knight of the reliquary, play a land swing with a 2/3
turn 4: use the knights ability, grab a fetch land, play it, sac it, get another land, and play a basic land for the turn swing with an 8/9 and my knight is now a 5/5
This is why pros love the card so much
Opening hand:
1 Steppe Lynx, 1 Summer Bloom, 2 Forest and 3 Plains
Turn 1 Play Plains, Steppe Lynx
Turn 2 Play Forest, Summer Bloom and play the three other lands.
In turn 2 you played 4 lands in total, so Steppe Lynx becomes 8/9.
O_O
Steppe Lynx (4)
Searing Blaze (4)
Plated Geopede (4)
Zektar Shrine Expedition (4)
Fledgling Griffin (4)
Cosi's Ravager (4)
Adventuring Gear (4)
Explorer's Scope (4)
Nimbus Wings (4)
Walking Atlas (2)
---------------------
Teramorphic Expanse (4)
Evolving Wilds (4)
Plains (7)
Mountains (7)
turn 2: adventuring gear, mountain, equip, attack for 2
turn 3: arid mesa, crack for mountain, searing blaze on whatever creature they played, attack for nine
You just dealt fourteen damage. In three turns. With one creature and an instant.
That's just f*cked up. Where did we go so wrong?
It looks like a 0/1. That's why everyone calls powercreep on Leatherback Baloth and doesn't give a second look at the one card that really dominates Standard - at least the aggro portion of Standard. Something that the Baloth could only dream of.
I like Teetering Peaks.
draw an explore and another fetchland on turn 2 and turn 3
turn 1
steppe lynx
turn 2
2 more steppe lynx, swing for 2
turn 3
play a misty, fetch a forest
harrow.
explore.
play another fetchland, crack that
swing with 3 12/13 lynx on turn 3
Steppe Lynx: Meow.
Guy: Come here. (Pets the kitty).
Steppe Lynx: Meow.
Guy: (Feels drop of rain). Aw its raining in this Misty Rainforest.
Steppe Lynx: RAWR! (Attacks the guy for 4)
Turn 1 Plains, Steppe Lynx.
Turn 2 Fetchland, Steppe Lynx, swing 2.
Turn 3 Fetchland, crack both, swing 24.
-Plains
-Steppe Lynx (0/1)
Turn 2:
-fetch land (2/3)
-crack green source (4/5)
-Summer Bloom
-Teetering Peaks
-Teetering Peaks
-Teetering Peaks(16/11)
-Swing for 16.
first turn land fastbond land steppe lynxx
second turn drop and equip adventuring gear drop two fetchlands and crack them steepe lynx is a 16/17 drop berserk on it. swing for 32 trampling damage
I've seen better math from a kindergardener.
That would be 6 damage turn 3, idiot.
About Steppe Lynx itself, it's good even in Mono-white. Starting a white weenie game with Steppe Lynx, fetch land, Honor of the Pure made games go way too quickly.
Replacing 12 basics with fetchs is basically no-cost, except those 80 euros for fetchs.
Well, to be fair you're wrong as well. You have to at least notice that, in his example, SereneChaos put another Steppe Lynx into play turn 2. Since they'd ~both~ be attacking for 6, that makes 12. Not 6 or 24.
You need:
This.
Plains.
4 fetch lands that can get Forests.
Summer Bloom
And you need to draw Groundswell or Might of old Krosa or have one of these and draw a land...
Turn one: Plains + Lynx.
Turn two: Fetch, search for forest, Summer Bloom, Play 3 fetchlands.
He is now 16/17, play spell 20/21 = )
Good luck getting it to go off though!
5 stars!
Turn 1
Savannah or Temple Garden, Steppe Lynx
Turn 2
Fastbond, put out Selesnya Sanctuary, bounce the sanctuary, pay 1 life and put out the sanctuary again, bounce it again, rinse and repeat until the lynx is a 20/21. Attack for game (if the opponent doesn't have a blocker and doesn't kill the lynx).
You could replace the sanctuary with another bounceland and it would still work.