This plus Taunting Elf = unblockable creatures forever!
EvilCleavage
★★★★☆ (4.3/5.0)(3 votes)
I like this card, it seems to have some potential. I just haven't found a place for it yet. I'm not huge on four color decks.
cats_and_me
★★★★★ (5.0/5.0)(7 votes)
Other than large creatures, you should target Mulldrifter and Shriekmaw, because they're good attackers with evasion, have comes-into-play abilities and can be put into your graveyard easily! :) Unfortunately, this creature requires quite some support, because attacking just one single time and then being defeated isn't really worth it and it's a bad attacker.. Fervent Charge would be a choice, but it doesn't affect the creature that's put into play attacking! :( By the way, this allows you to hit your opponent with Norin The Wary, incredibly humiliating..
iNathan
★★★★☆ (4.5/5.0)(2 votes)
this card has lots and lots of potential, so many awsome combos can be created with this guy. but there are a few problems. for one, he costs 4 colors of mana to play. 2nd problem, hes a tad to weak. if he had haste it woulda been very useful and efficient.
Four color deck? Ok, Yore-Tiller requires four colors of mana, but it's proper place is in a five-color deck. Try it in a deck utilising the old Vanguard card Mirri.
TheMurderousKitten
☆☆☆☆☆ (0.0/5.0)
I like this card with Reconnaissance. You can declare your attack, bring in whatever you want from the graveyard, then pull the Yore-Tiller out of combat for free, without risking any damage. Then, depending on what the creature is that you pulled from the graveyard, you can take it out of combat as well if you so choose. And you can do it every turn.
What is so not green? Reanimating a creature and immediately driving it into the fray is so not green.
Opined_Fluke
☆☆☆☆☆ (0.0/5.0)
Yikes, so that's what Kaalia of the Vast looks like without her makeup on!
Totema
★★★★☆ (4.0/5.0)(1 vote)
Huh, the art reminds me of Bayonetta.
Trygon_Predator
☆☆☆☆☆ (0.0/5.0)
Lots of devastating attacks to be made with this one, probably one of the more brutal Nephilim. The is almost like Kaalia of the Vast here, but I'm not so sure about the .
Salient
★★★★★ (5.0/5.0)(3 votes)
This creature desperately, desperately, desperately needed haste.
Goatllama
★★★★★ (5.0/5.0)(2 votes)
@Trygon Kaalia studied under the Yore–Tiller, here.
If you have a play group that will not let you use one of the Nephilim as a commander you should probably find a new play group. Mine let's me use him as though he was legendary (so the legend rule still applies) and I must say it is one of the most fun Commander decks I've ever played. I think the only commander I've enjoyed more is Zur.
Why so low-rated compared to some other Nephilim? It has a built-in reanimation effect for free. Reanimate this. Give it Whispersilk Cloak, and you never have to cast any reanimation spell ever again.
They're in color, color light, one's a cantrip! All in all, an ok build-around card. Run next to other reanimator cards and anti-gravehate (Leyline of Sanctity, destroy enchantments/artifacts, counterspells?)
iADSuprenant
☆☆☆☆☆ (0.0/5.0)
@E-Worship: Nope. In a situation like this, as example, responding to Yore-Tiller's trigger with entomb will result in Emrakul's trigger resolving first; Emrakul and your grave will leave before Yore-Tiller's trigger resolves. The reason for this specific situation is when Yore-Tiller's trigger happens you must declare your target before anyone has a chance to respond. At that point, Emrakul is not in your grave.
This is one of the more disappointing Nephilim Designs, because it's very difficult to see any {U} in it, OR any Esper, or any Grixis. It does make decent Numot and Oros sense, and Nephilim color identities are VERY tricky to get right without stepping on each other. I think if it gave Flying instead of pseudo-Haste it would certainly feel Blue-er, but that is probably too much. Maybe making it a Spirit-type when it comes back? Word space getting iffy?
What I like about Dune-Brood's mechanic is that it's the most Earthy-colored, it makes Sand Tokens so it's funny to pair with Hazezon Tamar, and the Sand Tokens actually don't feel out of place on a half-Jund, half-Naya beast at all. It wants to crush you, and without any {U}, the dryness of the Sand and the way some {B} producing lands are often things like Salt Flats (deserty, or at least non-fertile lands) actually makes the colors almost seem like all 4 are coming together well enough. As well as 4 colors can.
Ink-Treader Nephilim is another great one because White often likes to check when spells target creatures, usually attackers or blockers, but in general making sure that it counts only spells that target Ink-Treader Nephilim itself feels like a great way to splice {G}{W}{R} Heroic-trigger flavor from THEROS of all places, onto the {R}{U}{G} ''I like to cast spells like a Madman" Intet and Riku flavor.
Yore-Tiller here has a good illustration for a {G}{W}{U} creature, it really just needed just a bit more blazing radiance at the halo and to extend that to its torso to make it perfectly drawn. Wait, it's {B}, not {G}? Even so, it IS one of the most well-drawn for its colors. I am not sure how I would improve this card, but I do think I'd want to tweak it. It's possible that this color-alignment I would choose for doing something with Artifacts? Or Lands?
If this one's trigger had just been the Ophidian one, it would have felt like there was a tiny bit of Blue SOMEWHERE, but right now it feels like that fourth color is literally doing nothing at all, since Blue gets entirely different card types, this creature doesn't fly, there's no drawing of cards, or anything. But at the same time, being able to make all FIVE Nephilim feel even ROUGHLY like they're using ALL FOUR of their colors is, like, a kind of monstrous task. Could this one's toughness been greater than it's power?
Maybe a Mythic Rare Updated Legendary Nephilim in these colors today would let you Exile cards from your graveyard or library and cast them that turn if they were a creature. That feels a LOT better for 'is this using all the colors enough?' at least. some kind of thing that lets you search your library for a card to exile from it and causes you to shuffle.
Splizer
☆☆☆☆☆ (0.0/5.0)
Ghostly Possession would be a fairly ideal way of keeping this beastie from harm in combat. Alternatively, just use the Eventide/Shadowmoor hybrid auras to make him a combat monster.
TexasDice
☆☆☆☆☆ (0.0/5.0)
I really like this one.
"Into play tapped and attacking": Feels a tiny bit like red (pseudo haste) and definitely like white, if you think about cards like Brimaz, King of Oreskos, Hero of Bladehold or Geist of Saint Traft. Similarities with Kaalia of the Vast and the Ninjustsu mechanic inclusive. It's mostly a white thing, but I does appear in other colors (even green) too.
"From your graveyard": Reanimator things are mostly blacks ground, but white is also somewhat known for reanimation effects like Defy Death or Karmic Guide. Also, don't forget the Unearth mechanic from Alara, which also interacts in a similar fashion to this card AND uses three of this Nephilims colors.
EvilDarkVoid
☆☆☆☆☆ (0.0/5.0)
Nobody's mentioned the best application of this card: it can make you attack with things that have Defender.
Comments (35)
2.5
I wonder if that arrangement of words has ever been put together in a sentence before.
Four color deck? Ok, Yore-Tiller requires four colors of mana, but it's proper place is in a five-color deck. Try it in a deck utilising the old Vanguard card Mirri.
Kaalia studied under the Yore–Tiller, here.
Good with Eternal Dragon, Yosei and Keiga.
Also, Dolmen Gate ftw.
Shadow Rift
Distortion Strike or
Artful Dodge?
They're in color, color light, one's a cantrip! All in all, an ok build-around card. Run next to other reanimator cards and anti-gravehate (Leyline of Sanctity, destroy enchantments/artifacts, counterspells?)
Part 1: Dune-Brood Nephilim
Part 2: Ink-Treader Nephilim
Part 3: Glint-Eye Nephilim
Part 5: Witch-Maw Nephilim
This is one of the more disappointing Nephilim Designs, because it's very difficult to see any {U} in it, OR any Esper, or any Grixis. It does make decent Numot and Oros sense, and Nephilim color identities are VERY tricky to get right without stepping on each other. I think if it gave Flying instead of pseudo-Haste it would certainly feel Blue-er, but that is probably too much. Maybe making it a Spirit-type when it comes back? Word space getting iffy?
What I like about Dune-Brood's mechanic is that it's the most Earthy-colored, it makes Sand Tokens so it's funny to pair with Hazezon Tamar, and the Sand Tokens actually don't feel out of place on a half-Jund, half-Naya beast at all. It wants to crush you, and without any {U}, the dryness of the Sand and the way some {B} producing lands are often things like Salt Flats (deserty, or at least non-fertile lands) actually makes the colors almost seem like all 4 are coming together well enough. As well as 4 colors can.
Ink-Treader Nephilim is another great one because White often likes to check when spells target creatures, usually attackers or blockers, but in general making sure that it counts only spells that target Ink-Treader Nephilim itself feels like a great way to splice {G}{W}{R} Heroic-trigger flavor from THEROS of all places, onto the {R}{U}{G} ''I like to cast spells like a Madman" Intet and Riku flavor.
Yore-Tiller here has a good illustration for a {G}{W}{U} creature, it really just needed just a bit more blazing radiance at the halo and to extend that to its torso to make it perfectly drawn. Wait, it's {B}, not {G}? Even so, it IS one of the most well-drawn for its colors. I am not sure how I would improve this card, but I do think I'd want to tweak it. It's possible that this color-alignment I would choose for doing something with Artifacts? Or Lands?
If this one's trigger had just been the Ophidian one, it would have felt like there was a tiny bit of Blue SOMEWHERE, but right now it feels like that fourth color is literally doing nothing at all, since Blue gets entirely different card types, this creature doesn't fly, there's no drawing of cards, or anything.
But at the same time, being able to make all FIVE Nephilim feel even ROUGHLY like they're using ALL FOUR of their colors is, like, a kind of monstrous task. Could this one's toughness been greater than it's power?
Maybe a Mythic Rare Updated Legendary Nephilim in these colors today would let you Exile cards from your graveyard or library and cast them that turn if they were a creature. That feels a LOT better for 'is this using all the colors enough?' at least. some kind of thing that lets you search your library for a card to exile from it and causes you to shuffle.
"Into play tapped and attacking": Feels a tiny bit like red (pseudo haste) and definitely like white, if you think about cards like Brimaz, King of Oreskos, Hero of Bladehold or Geist of Saint Traft.
Similarities with Kaalia of the Vast and the Ninjustsu mechanic inclusive. It's mostly a white thing, but I does appear in other colors (even green) too.
"From your graveyard": Reanimator things are mostly blacks ground, but white is also somewhat known for reanimation effects like Defy Death or Karmic Guide.
Also, don't forget the Unearth mechanic from Alara, which also interacts in a similar fashion to this card AND uses three of this Nephilims colors.