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Magic: The Gathering Card Comments Archive

Madcap Skills

Multiverse ID: 366377

Madcap Skills

Comments (56)

ThisisSakon
★★☆☆☆ (2.9/5.0) (4 votes)
Domri? What are you doing in a parade?! Get back to planeswalking!
lorendorky
★★★☆☆ (3.9/5.0) (4 votes)
This is decent. I would have taken +2/0 for {R}
occamsrazorwit
★★★★☆ (4.1/5.0) (11 votes)
DUDEEE I GOT MAD SKILLZZ!!!111!11
Villainous1
★★★☆☆ (3.5/5.0) (3 votes)
Aww, this guy thinks he's 1337.
Purplerooster
★★☆☆☆ (2.2/5.0) (2 votes)
Not the best enchantment but this can make an other wise frail boros creature able to safely join a battalion.
Khazuki
★★★★☆ (4.4/5.0) (5 votes)
The way I see it, that's a pretty substantial power boost--you're opponent will want to block it. But they'll need to use two creatures, so you'll probably get a two for one, or at least trade way up. Not a high pick, but a solid card.
Homelands
★★★★☆ (4.1/5.0) (4 votes)
@Kirbster: You will NEVER play this card because of the name? Man, that's exactly why I'll be going out of my way to play it in limited and casual. This is effing AWESOME. Haters gon' hate, I guess.
bagilis
☆☆☆☆☆ (0.5/5.0) (1 vote)
nice girl in the background!
deserter
★☆☆☆☆ (1.5/5.0) (2 votes)
Better than Dark Favor
Worst than everything else from the arwork alone.
a7wingedsheep
★★★★☆ (4.5/5.0) (3 votes)
This card is amazing in limited if you catch your opponent off guard Turns an otherwise vanilla creature into a threat, and Truefire Paladin into a killing machine..
Augthail
★★★★☆ (4.0/5.0) (1 vote)
Underrated. This is actually a decent pump for its cost in sealed. Pop it on a 1 drop turn 2, and guarantee 4 damage through.
TheWrathofShane
★★★☆☆ (3.5/5.0) (3 votes)
Should be strong in limited.
Guest1381794618
☆☆☆☆☆ (0.0/5.0)
Arguably better than a rancor in limited, drop it on a 3 toughness dude and to keep it out of Mugging shot, and you've got a nasty clock.

Much better than it looks from a limited perspective.

In proper constructed, eh, its a high risk-reward aura, ala something like Scourge of the Nobilis. Very strong if it sticks around, but is so threatening it almost never will.
Munchaus
★★★★☆ (4.8/5.0) (4 votes)
This thing is an absolute nightmare in limited. With the sheer number of unblockable/flying creatures in the block, taking a minimum of 4 every turn hurt.

The worst thing ever for me was being on the receiving end of an Armored Transport who apparently had some Mad Skills because I kept eating 5 to the face, not to mention the guy was running several bloodrush cards.
pedrodyl
★★★★☆ (4.0/5.0) (3 votes)
"The larger the crowd, the harder it is for them to run away."
Because everyone is trying to run away from someone who proclaims he or she has "Madcap Skills."
James_Kernaghan
★★★★☆ (4.6/5.0) (5 votes)
Gets a 5 just for how obscenely good it is in limited. You wouldn't think it. Play it before you rate it.
Emilio_Bonifacio
☆☆☆☆☆ (0.0/5.0)
@James_Kernaghan:

Solid limited card indeed. => 2.3/5
merged
★★★★☆ (4.0/5.0) (3 votes)
This card is a GOD in limited. 5 stars for that. In constructed/standard format it's at least a solid 4 with RDW/Aggro.
MinikuiHobo
★★☆☆☆ (2.6/5.0) (4 votes)
Went 4-0 at the pre-release thanks to this on Firemane Avenger / Skyknight Legionnaire.
Keiya
☆☆☆☆☆ (0.0/5.0)
Kirbster's just mad because someone capped his skill level using this during the prerelease.
Curlie-Joe
★★★★☆ (4.5/5.0) (3 votes)
I opened a pretty weak simic prerelease, but got 3 of these, and 3 Disciple of the Old Ways, so I splashed red, and won each game I actually saw them. Strong in limited. Definitely will put a crosshair on whatever it enchants, in any format
Vogie
☆☆☆☆☆ (0.0/5.0)
This is such a terrible card until you put it on a Geist of St. Traft...
tehsquirrely
★★★★☆ (4.2/5.0) (2 votes)
Turn two drop this on your rakdos cackler and hit for five... Wow that sounds pretty nice. Then you have a 5/2 people aren't gonna wanna double block or aren't going to be able to double block soon enough. It's not rancor but it's still pretty nice.
TheImmortalSpike
☆☆☆☆☆ (0.0/5.0)
This, plus Boros Swiftblade...Turn 3, 8 swat. Unbelievable. 4.5/5
idrinkyourmilkshake
☆☆☆☆☆ (0.0/5.0)
If you look closely, there's a dude in the background on his cellphone.
OrgasmandTea
★★★★☆ (4.2/5.0) (2 votes)
I lost each time my opponent played this at the prerelease. A godly common. Combining +3/+0 with must be blocked by two or more creatures means that it's almost certain to either trade two for two, or beat your face extremely hard extremely fast. I almost wonder if it's too good to be a common, what with Alpha Authority being uncommon...
FatalEagle
★★★★☆ (4.4/5.0) (8 votes)
Ridiculous.
You know how your Rakdos Cackler is just sitting there turn 4, as a worthless card because it can't even chump block at this point? Madcap Skills. 5/2 can only be blocked by 2 or more creatures. Hey, it was pretty useless anyways, so why not 2 for 1?
4.5/5 absolutely amazing at common.
Hercynian
★★★★☆ (4.0/5.0) (2 votes)
This card is pretty good because a lot of the time it's unblockable. No one wants to trade two monsters for one. It suffers from what makes all enchantments suck, the fact that it can be bounced or otherwise removed.

HOWEVER. It has the most epic flavor text.

If anyone doesn't get it then the card is referencing this guy's ability to herd people together in order for him and his rakdos buddies to slaughter them in one of their weird rakdos blood festival orgy things. Anyway that's why the card can't be blocked by one creature.
CapmCrunch
★★★★☆ (4.2/5.0) (3 votes)
In this set there are two common enchantment removals; Angelic Edict and Naturalize. There is one uncommon that can destroy enchantments; Rust Scarab. Two rares, Merciless Eviction and Sylvan Primordial could deal with the Skills. So of the 5 direct options, four of them come down a minimum three turns after Madcap. This is a large set, so the chances of even seeing naturalize in a position that you'd want to take it is low. That means that we are left with removal, preferably at instant speed, which it has been noted is rather lacking in this set.

The result is a hasted pyrehart wolf that comes down on turn two and attacks for three. Combine that with the color whose corresponding guilds most want to turn cheap beaters sideways and you have the makings of a Limited house. Each time I've seen this card come down it has gained massive value for its controller. In the early stages you want to develop your board, not hold up removal in fear of a common enchantment. However if you don't hold it up, you find that the best removal you have, from Dimir Charm and Killing Glare all the way down to executioner's swing is rendered moot. By far the most frustrating common cards to play against in the early game of Gatecrash.
Shard_Fenix
★★★★☆ (4.2/5.0) (2 votes)
Reads "You win limited."

It's interesting that it's a 1-for-2 aura, but it's not interesting in that it has an inappropriate cost.
Rakdos_Ryder
☆☆☆☆☆ (0.0/5.0)
Luv it, my fav card and art of the set. goin strait into my R/B aggro deck, every time i play it i cant help but ask my opposition "Who wants to see a MAGIC trick" lol
TzarChasm
☆☆☆☆☆ (0.0/5.0)
Even in constructed this has a home in any deck running double strikers. Yes, I will stamp this all over my Fencing Ace!
Goatllama
☆☆☆☆☆ (0.0/5.0)
Got Dem MAD SKEELZ



(I bet you thought I was masterofetherium, huh?)
Lancer873
☆☆☆☆☆ (0.0/5.0)
I once won a game by putting this and Pursuit Of Flight on a Guttersnipe to create a 7/4 creature with flying. It was the only creature I got out that game, but it was all I needed. Absolutely a beautiful common. Just don't get too confident with it, as it will make whatever creature is enchanted a priority target for blocks and burns.
draco_nite
☆☆☆☆☆ (0.0/5.0)
This is the fixed version of Rancor.
Salient
☆☆☆☆☆ (0.0/5.0)
This is really, really Rakdos. And really, really 1337.
the_sixth_degree
☆☆☆☆☆ (0.0/5.0)
If you're planning on attacking at all during a draft, and you play red, DON'T let these pass by you.
Duh_General
☆☆☆☆☆ (0.0/5.0)
For an early game drop this card is amazing used this on my wojek halberdiers had a 6/2 to just swing away with until my friend could get at least two creatures out to block.
Aquillion
☆☆☆☆☆ (0.0/5.0)
4/5 for the effect.

5/5 for the name.
TheWaddleDeeKing
★★★★★ (5.0/5.0) (1 vote)
It ain't ever going to have the legacy an enchantment like Rancor does, but it's still extremely good. It makes early game aggro creatures that much scarier, and late game often makes your opponent have to choose something to sack. It's especially amazing that it's at common.
wideyes
☆☆☆☆☆ (0.0/5.0)
Yup, lost to this in limited.
EdgarPoeAllen
☆☆☆☆☆ (0.0/5.0)
This thing is just screaming:"Student of Warfare, Student of Warfare, put me on Student of Warfare!!!"
Hussalo
☆☆☆☆☆ (0.0/5.0)
Put this on your Fencing Ace, swing for 8 on turn 3. Hey, that's good. I gotta try that.
OmgMTG
☆☆☆☆☆ (0.0/5.0)
I love swinging for 4 on round 2.

5/5
Toes_of_Krosa
★☆☆☆☆ (1.8/5.0) (4 votes)
Mudkip Skittles________________________________1R



Tribal Enchantment - Mudkipz Aura



Enchant Pokemon

Enchanted pokemon gets +3/+0 and can't be blocked except by two or more candy wrappers.



The larger the bag, the harder it is to teach them earthquake.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
A cackler into skills is enough to quickly end a game in casual. Hitting for 5 and having card parity if they can block you (most likely anyway) is pretty brutal.
admeister
☆☆☆☆☆ (0.0/5.0)
This card can be a real nightmare if you're using a deck with a low number of creatures. Such as most mill decks. When there's an unblockable 5 damage or so coming at you every turn early on, things can get hairy quickly. Especially if your opponent puts it on a creature that has Hexproof. I've lost games because of that. If they do that, your only hope is to make them sacrifice their creature. At common rarity, and for only 2 mana (with the possibility of getting a 2 for 1 kill), this card is one of the best in the game imo.
since_gatecrash771
☆☆☆☆☆ (0.0/5.0)
Will somebody please explain to me why this is common? This is definitely going in my Rakdos psuedo-heroic deck 4.5/5
SystemSCSnake
☆☆☆☆☆ (0.0/5.0)
For a common, it gets the job done.
casualhorror
☆☆☆☆☆ (0.0/5.0)
This is what an Aura should be. Silly free wins and all.
Kirbster
☆☆☆☆☆ (0.5/5.0) (1 vote)
I will never play this card, as it is called "Madcap Skills."

That is all.
Westerland
☆☆☆☆☆ (0.0/5.0)
I helped my friend build a deck with this and Truefire Paladin in it, with which he played against me. Now I truly regret it.
Syrtees
☆☆☆☆☆ (0.0/5.0)
This is the go-to card for awesome enchantment in Ravnica/Theros standard.