Attack w/ Mortis Dogs for four, fling it for four, opponent loses 4 when it dies, and another 4 when Dying Wish triggers.
16 damage isn't bad for Modern Peasant, I'd reckon. And if you manage to squeeze in an Unholy Strength, that's 24 damage you're looking at.
lorendorky
★★★★☆ (4.5/5.0)(3 votes)
This looks like all of the Liliana related arts out there.
marmaris74
★★☆☆☆ (2.8/5.0)(2 votes)
Easily the worst of the cycle.
Kryptnyt
★★★★★ (5.0/5.0)(2 votes)
URZA NOOOOOOOOOOO! oh, wait...
SirMalkin
★★★★☆ (4.5/5.0)(4 votes)
"With my last breath, I curse Zoidberg!"
Vakyoom
★★★★★ (5.0/5.0)(1 vote)
Put it in an enchantment deck and combo with Ethereal Armor for mad winz...
Kill my enormous creature that's flying at you... Go ahead, i dare you!
Nucleon
☆☆☆☆☆ (0.5/5.0)(1 vote)
Going straight into my Kresh EDH deck, and I recommend it for all General Aggro decks that can run it. What do people want to do with big, scary generals? Kill them, duh, so they won't lose to general damage. Let's make use of that tendency, shall we?
Flyheight
★★★★★ (5.0/5.0)(1 vote)
Turns any creature it tacked on into a slightly reduced effect Kokusho. I like it. I like it a lot.
Oh and SirWhetcastleKibbs, you are my hero. I sort of have a thing for Mortis Dogs. XD I love finding more ways to use/abuse him.
Cyberium
★★★★★ (5.0/5.0)(1 vote)
Senator Palpatine?
Ryjhan
☆☆☆☆☆ (0.0/5.0)
not a good combo, but dropping this on one of your own guys followed by a Disciple of Bolas would be awesome.
Purplerooster
★★★★★ (5.0/5.0)(1 vote)
Let's just double the life swing on Spark Trooper shall we?
@Mode: Jesus, you just don't want to have to think anymore in Magic, do you?
This thing only needs to be glued onto a late or even mid game fatty and suddenly it's a problem. Also invalidates half of the aura twofer argument, being that you can only stop it by destroying the actual enchantment or destroying the creature before this comes into play.
People seem to be rating this based on its general quality in any given deck. This is a horrible mistake. This thing does serious work in sac decks. Turns it in to a potentially massive 2 mana drain life.
ThePinkBaron
★★★★★ (5.0/5.0)(1 vote)
At the prerelease, somebody who splashed black into their Boros deck managed to put this onto their Spark Trooper. I can assure you, that wasn't a fun experience for me.
majinara
★★★★★ (5.0/5.0)(1 vote)
I don't really like this card. It just takes too much work to be of good use. By itself, it does nothing. You got small creatures in play? It's a dead card in your hand unless you got at least one huge creature in play. And then you should ask yourself: if you have a huge creature in play, why haven't you won? And then your opponent might steal the creature (the enchantment would then fall off), bounce it or exile it. In each case, you not only lost the creature, but also this aura. Heck, even some pacify effect on your creature wouldn't make this card useless. To have this work, you'd need a way to kill your creature at any time. Which makes you wonder: if you have a large creature in play, and removal on hand, why don't you just kill potential blockers and attack with your creature?
The best thing I'd see is by putting it on a creature with a "sacrifice at end of turn" clause, since your opponent is hesitant to use removal on it, and you save additional removal cards. Or some berserk effect. Or on a creature that is both large and you you could sac at any time, like devouring strossus.
Still, it's just far too much work. I mean, come on: death watch did cost far less mana, and has the advantage of you not having to kill your own creatures. Yet it never saw any serious play.
Lonelyhorse
☆☆☆☆☆ (0.0/5.0)
Does this stack, would be killer if it did.
BrokenAllies
☆☆☆☆☆ (0.5/5.0)(1 vote)
I remember drawing this card from a random boosterpack.
You can NOT imagine the thrill that went through my body, when I immediatly thought of comboing it with the ever AWESOMENESS that is Chimney Imp !
For the mere cost of 5BB, you can have a FLYING... Freaking FLYING... 1/2 creaturetype IMP ( Notice that MANY of the most awesome changeling cards are of the type IMP... See, combos are just lining up. ).
And when it dies... which is hard to imagine, being that it is NIGH unkillable from even the toughest killspells. Deathmark and even Terror etc, it deals a DEVESTATING blow to your opponent. They have to take a card from their hand and placing it at the top of their library, thwarting every evil plan they had in mind...
THEN combined with this SICK Aura Card, you also GAIN 1 life and you can have TARGET opponent lose 1 life! Bear in mind that it can be ANYONE who can feel the wrath of the combo. You can get the Imp killed, then devestate one opponent with the loss of a card and the other opponent with the loss of life, making this combo a sure thing in ALL black decks.
I've rated this 4m5/5 because I think that for it to be 5/5, it should have the tribal type: IMP.
Jeez... I'm almost crying over how many possibilities my Chimney Imp deck now contains...
And really... think about it... for only 5BB... what can you really get in a mono black deck that's better than this... really... HAH! I know! Nothing!
My guess is this will find its way into some Legacy Reanimator decks from time to time, whenever Path to Exile doesn't fit the metagame. Also, mono-black control might want this on Tombstalker, Desecration Elemental, or Phyrexian Obliterator.
This plus Abrupt decay in standard Golgari counters. Sackville a dreg mangler after any pump spell= devastating. Mid game win most of the time. Only 4 mana. Oh, lifegain too... :)
It's a bit like Blood Artist, for a Junk Aura deck.
Mode
☆☆☆☆☆ (0.0/5.0)
Could have been more interesting if this card was buffed in one of the following ways: -give it Rancor's recursion trigger. -make it a cantrip. -reduce the cost to .
As it is, it might still turn out decent if you dedicade a deck to it: (Admittedly though, this would have been far more fun if it met one of the above three criteria.)
-cast it on creatures with an "inherent death wish", i.e. creatures that you want to sacrifice (i.e. Magus of the Mirror, which will win you the game if you have four life or less left.) -cast it on undercosted creatures that you'll ultimately have to sacrifice as well at end of turn (like Ball Lightning) or during your upkeep (like Phyrexian Soulgorger, Chronozoa). Vexing Devil and Treacherous Pit-Dweller should get a honorable mention at this point.
I find it works just fine in my suicide black deck with Auger Spree. They never see it coming
TehPeoplesChamp
☆☆☆☆☆ (0.0/5.0)
Combo withberserk! Smash with trample, then do it again from the grave!
Maybe on a lord of extinction? Make sure you kill your opponent with the smallest graveyard with the attack, then the next guy. Maybe fling it at someone else and kill the whole table with 1 creature in 1 turn.
Interesting and potentially powerful. 4/5
FarisV
☆☆☆☆☆ (0.0/5.0)
I use this in a BUG proliferate deck and it can be pretty awesome. Best moment: Liquimetal Coating + Vastwood Hydra + Throne of Geth + Vorel before saccing. I believe he was a 44/44 at the time. I would've gone for the winmore Fungal Sprouting, but I was out of mana and it was, after all, a winmore. Ah, good times. I haven't seen my buddies that mad during a game in a looong time.
I find that this works well with my Consuming Aberration and my Undercity Informer. It's turned a couple of games around for me, and often it's a winner.
Comments (38)
This + Mortis Dogs + Fling
Attack w/ Mortis Dogs for four, fling it for four, opponent loses 4 when it dies, and another 4 when Dying Wish triggers.
16 damage isn't bad for Modern Peasant, I'd reckon. And if you manage to squeeze in an Unholy Strength, that's 24 damage you're looking at.
oh, wait...
Kill my enormous creature that's flying at you... Go ahead, i dare you!
Oh and SirWhetcastleKibbs, you are my hero. I sort of have a thing for Mortis Dogs. XD I love finding more ways to use/abuse him.
This thing only needs to be glued onto a late or even mid game fatty and suddenly it's a problem. Also invalidates half of the aura twofer argument, being that you can only stop it by destroying the actual enchantment or destroying the creature before this comes into play.
To have this work, you'd need a way to kill your creature at any time. Which makes you wonder: if you have a large creature in play, and removal on hand, why don't you just kill potential blockers and attack with your creature?
The best thing I'd see is by putting it on a creature with a "sacrifice at end of turn" clause, since your opponent is hesitant to use removal on it, and you save additional removal cards. Or some berserk effect. Or on a creature that is both large and you you could sac at any time, like devouring strossus.
Still, it's just far too much work. I mean, come on: death watch did cost far less mana, and has the advantage of you not having to kill your own creatures. Yet it never saw any serious play.
You can NOT imagine the thrill that went through my body, when I immediatly thought of comboing it with the ever AWESOMENESS that is Chimney Imp !
For the mere cost of 5BB, you can have a FLYING... Freaking FLYING... 1/2 creaturetype IMP ( Notice that MANY of the most awesome changeling cards are of the type IMP... See, combos are just lining up. ).
And when it dies... which is hard to imagine, being that it is NIGH unkillable from even the toughest killspells. Deathmark and even Terror etc, it deals a DEVESTATING blow to your opponent. They have to take a card from their hand and placing it at the top of their library, thwarting every evil plan they had in mind...
THEN combined with this SICK Aura Card, you also GAIN 1 life and you can have TARGET opponent lose 1 life!
Bear in mind that it can be ANYONE who can feel the wrath of the combo.
You can get the Imp killed, then devestate one opponent with the loss of a card and the other opponent with the loss of life, making this combo a sure thing in ALL black decks.
I've rated this 4m5/5 because I think that for it to be 5/5, it should have the tribal type: IMP.
Jeez... I'm almost crying over how many possibilities my Chimney Imp deck now contains...
And really... think about it... for only 5BB... what can you really get in a mono black deck that's better than this... really... HAH! I know! Nothing!
We need to go deeper.
Dying Wish + Mortis Dogs + Rite of Consumption. Same principle, but better synergy.
Attack with the dogs, 4 damage. Eat the dogs for 4 life and 4 damage. The dogs explode dealing 4 more. Dying Wish adds 4 more life and damage.
16 damage, 8 lifegain. In my Red/Black deck, add teetering peaks or a quick buff for +2 and get 24/12 instead.
Or Blistering Firecat, if that's your thing.
Man, though. Can you imagine Sneak Attack into Emrakul, the Aeons Torn and then putting this on it via Simic Guildmage?
My guess is this will find its way into some Legacy Reanimator decks from time to time, whenever Path to Exile doesn't fit the metagame. Also, mono-black control might want this on Tombstalker, Desecration Elemental, or Phyrexian Obliterator.
Dying Wish. Behold blessed perfection.
Yes you certainly can. In fact I have an enchantment deck built up around that combo, with Hellhole flailer, this, ethereal armor, and dark favor.
-give it Rancor's recursion trigger.
-make it a cantrip.
-reduce the cost to
As it is, it might still turn out decent if you dedicade a deck to it:
(Admittedly though, this would have been far more fun if it met one of the above three criteria.)
-cast it on creatures with an "inherent death wish", i.e. creatures that you want to sacrifice (i.e. Magus of the Mirror, which will win you the game if you have four life or less left.)
-cast it on undercosted creatures that you'll ultimately have to sacrifice as well at end of turn (like Ball Lightning) or during your upkeep (like Phyrexian Soulgorger, Chronozoa). Vexing Devil and Treacherous Pit-Dweller should get a honorable mention at this point.
Also i feel like they put this card (along with Murder Investigation) in the same set as Deathpact Angel on purpose...
Maybe on a lord of extinction? Make sure you kill your opponent with the smallest graveyard with the attack, then the next guy. Maybe fling it at someone else and kill the whole table with 1 creature in 1 turn.
Interesting and potentially powerful. 4/5
Best moment: Liquimetal Coating + Vastwood Hydra + Throne of Geth + Vorel before saccing. I believe he was a 44/44 at the time. I would've gone for the winmore Fungal Sprouting, but I was out of mana and it was, after all, a winmore. Ah, good times. I haven't seen my buddies that mad during a game in a looong time.