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Magic: The Gathering Card Comments Archive

Simic Guildmage

Multiverse ID: 97078

Simic Guildmage

Comments (30)

Mode
★★★★☆ (4.0/5.0) (3 votes)
suits perfectly into the color pie, doesn't it?
MasterOfEtherium
★☆☆☆☆ (1.4/5.0) (7 votes)
Oh My God This Artwork Is Beautiful
Nantuko_Primus
★★★★☆ (4.6/5.0) (6 votes)
Arguably the best guildmage. Though there are definitely other good ones, this card can make any of your creatures targetable by your graft creature's abilities and can screw with your opponents auras, especially when you use it to move a Faith's Fetters from your Experiment Kraj to your Coiling Oracle.
SavageBrain89
★★★★☆ (4.7/5.0) (3 votes)
Simic Guildmage is cheap, accessable in the coolest color combination, and it has low costing activated abilities that are relevant to graft and other blue/green decks. I agree with you Nantuko_Primus, Simic Guildmage is the best of the Ravnica guild mages.
AlphaMoose225
★★★★☆ (4.2/5.0) (3 votes)
I like moving Alexi's Cloak around with his ability.
Owls_and_More_Owls
★★★☆☆ (3.5/5.0) (2 votes)
I love you G/U. You're my best friend.
Zulp
★★★★☆ (4.8/5.0) (17 votes)
Ah, cyborg laser-eyes elf wizard. We love you. We love you so much.
Donovan_Fabian
★★★★☆ (4.2/5.0) (2 votes)
Depending on the deck its actually a rather limited card, but good for being what it is, at a 2/2 body for 2 mana and some good utility. As alphamoose pointed out, you can use it to exchange enchantments like shielding plax to another creature when its targeted by an instant, thus giving all your creatures pretty much instant shroud for 2 mana. You can also use the minor boosting effect on a creature in combat, boosting its attack power to kill off an enemy creature by moving a counter onto it. For an enchantment deck pair with kitsune mystic, who can also steal enchantments from your opponents, or move them back and forth. Outside of enchantment/simic decks the utility breaks down a bit, as you may not have any enchantments to move, or making one creature bigger by weakening your other creature isn't a good use of 2 mana and a creature slot, especially for green where many boost cards are available. It could be used in a jund deck to move counters onto creatures like mycoloth, but then again it also doesn't fit the aggro side of a jund deck very well.
Gezus82
★★★☆☆ (3.8/5.0) (2 votes)
one of my favorite uses is moving a followed footsteps around
car2n
★★★☆☆ (3.0/5.0) (2 votes)
My favorite guildmage, .4 points in front of izzet guildmage. I treasure the foil version as much as the izzet one, and my foiled grove of the burnwillows, as the most beautiful foils. This really works well with my favorite card, doubling season.
Alqatrkapa
★★★★☆ (4.2/5.0) (2 votes)
Great Guildmage, as most of its abilities are relevant. Things like Dimir's mage aren't relevant to the game and Izzet is too narrow. Very good, plus a 2/2 for 2CC. 4/5
A3Kitsune
★★☆☆☆ (2.5/5.0) (1 vote)
@Nantuko_Primus

No. You move the Faith's Fetters to one of your basic lands. Or a land with only mana abilities. Or a Faith's Fetters of your own (Behold! The Fetterball!).
Kirbster
★★★★☆ (4.8/5.0) (20 votes)
Alright, play Indestructibility on one of your cards. Now, play a second Indestructibility on the first one. Lastly, use the Simic Guildmage to move the first one to enchant the second one, which is enchanting it in turn.

"We know that something here is indestructible. Granted, it's not really tangible, but it just IS. And you can't destroy it."
GrimjawxRULES
★★★★☆ (4.2/5.0) (2 votes)
@Alphamoose225: Aspect of Mongoose?
creepycrawler
★★★★☆ (4.5/5.0) (2 votes)
So much fun, I love using this to enchant my Gossamer Phantasms or other illusions and of course moving shroud around to mess with my opponent. Also use it withPrimal Cocoon to boost my other creatures. I love loopholes.
Ava_Adore
★★★★☆ (4.5/5.0) (5 votes)
best guildmage, just one thing we used it for was to move enchantments between 2 Bramble Elemental then its just two mana put two saprolings in play
Belz_
★★★★☆ (4.5/5.0) (4 votes)
A neat trick is to enchant an opponent's creature with, say, Followed Footsteps, then transfer it to one of his or her creatures with shroud. Since the guildmage doesn't target, you'lll start copying something you'd normally be unable to.
SwordOfKaldra
★★★★☆ (4.4/5.0) (7 votes)
Alright, play Indestructibility on one of your cards. Now, play a second Indestructibility on the first one. Lastly, use the Simic Guildmage to move the first one to enchant the second one, which is enchanting it in turn.

"We know that something here is indestructible. Granted, it's not really tangible, but it just IS. And you can't destroy it."


Lol, you can do the same thing with Volition Reins. You control something, I don't know what it is, but you control it. And that's all that really matters. Right?

This might actually be useful with Elemental Resonance.
penguinmage25
☆☆☆☆☆ (0.0/5.0)
great with proliferate
Salient
☆☆☆☆☆ (0.0/5.0)
This was definitely the weirdest Guildmage.
The.Laughing.Man
★★★☆☆ (3.5/5.0) (1 vote)
I keep seeing people say that you can mind control an opponent shroud or hexproof creatures using this. But I dont see how.

'Attach target Aura enchanting a permanent to another permanent with the same controller.' This means that you can only more an aura between permanents that are controlled by the same player. But Mind Control puts the enchanted creature under your control so how could you target another creature?
Latronis
☆☆☆☆☆ (0.0/5.0)
Good times using this with shielding plax at the Dis prerelease.

Also Lulzy way to wipe out two 'phantasmal' illusions
Arachnos
★★★★☆ (4.5/5.0) (1 vote)
The best part of this card is not the abilities, or the relevant creature types. It's EYE LASERS!
EternalLurker
★★★★★ (5.0/5.0) (6 votes)
So, uh...
1) A casts Volition Reins on B's Saproling
2) B casts Volition Reins on A's Volition Reins
3) someone uses Simic Guildmage to make A's Volition Reins target B's Volition Reins

Player B now controls two Volition Reins, each of which targets the other, but one of them is owned by player A.

4) ....A casts Brand.
5) ????
6) PROF -- no I have no clue what to do now.

A's Reins have a later timestamp than B's, but I'm not quite sure that's relevant. Confusion rising.
Kingreaper
☆☆☆☆☆ (0.0/5.0)
Attach an aura to something attached to it, and it goes to the graveyard.
LordRandomness
☆☆☆☆☆ (0.0/5.0)
Use it to shuffle Mind Controls around. This has multiple benefits:

- It doesn't target the permanent, only the aura. You can control hexproof stuff (sadly, still not protection)
- If something comes under your control, however briefly, it stops attacking. You can rapidly blink the mind control around enemy creatures to take several out of the attack and keep the one you want to keep.
- You can do the shuffle on their end step, meaning you get to untap and attack with the creature as soon as you get it.

Hell, I'm planning to run this in mono-blue =/

Additionally, make sure to have a Shielding Plax floating around so you can dump hexproof on things when they need it.
yesennes
☆☆☆☆☆ (0.0/5.0)
They cast Infinite Reflections on something ridiculous. You move it to a 1/1 token, and cast shielding plax on it.