Definitely getting closer to leaving the kitchen table. I'm not sure if this is it, but it's closer than .
Keino
★★★★☆ (4.5/5.0)(15 votes)
Notice the single R in her cost? That's right, she's sure to make a splash somewhere. :D
DamyntheSilver
★☆☆☆☆ (1.7/5.0)(7 votes)
I wish they'd put a LITTLE more effort into Chandra, instead of giving her abilities of other, more useable cards. I mean her +1 is worse than a Shock. Her -2 is Twincast or Reverberate. And if you are lucky enough to get her to 6 in anything but a proliferate deck, that's not exactly a really good finisher, unless you could stack the damage on one target, which you can't. Once again, Chandra is a very mediocre card, and Jace far,far outshines her. I'm rather disappointed Wizards... playing favorites...
KikiJikiTiki
☆☆☆☆☆ (0.8/5.0)(3 votes)
Chandra just can't get a break... I don't see this being much more playable than her previous versions.
HolyCause
★☆☆☆☆ (1.9/5.0)(6 votes)
Is it just me or does this art for Chandra really... not look that great? The fire has less "oomph" (compare Chandra Ablaze), and her face and ears look very strange.
Not too impressed with this iteration of her art.
alucard311
★★★☆☆ (3.5/5.0)(1 vote)
@Lash_of_Dragonbreath those cards count the cards you cast, and chandra and reverberate only copy the spell, in the same vein that you can't set off a Quest for the Holy Relic with a Siege-gang Commander. On chandra, i really like this one. A lot. Divination is back, which gives her a good coy target while leaving mana leak mana open the turn after you play her, assuming you resolver her turn 4. As mentioned in the column, Volt Charge and Tezzeret's Gambit, and even Spread the Sickness are all excellent with her, and her -6 seems to be written to murder Titans. This, combined with the glorious return of Grim Lavamancer seems to indicate that red is back in style, at least when combined with blue.
ThisisSakon
★★★★☆ (4.6/5.0)(23 votes)
I'm so proud of my little Chandra finally breaking the $4 mark.
I really liked Chandra Naalar... She was my first planeswalker. However, I'll try to keep my feelings aside while I review the newer one.
Lower CMC... Also More Splashable, probably going into R/B Bloodthirst decks. I can see myself using her -2 way more often than her ultimate, though.
She also kind of makes a pointless infinite combo with reverberate. Play reverberate copying any spell, copy reverberate with Chandra's -2, have the new reverberate copy another reverberate and so on. You could also get the same effect with only 2 reverberates, I guess... That could be a game ender with Shrine of Burning Rage or give you infinite life with Dragon's Claw.
Edit:
@Alucard311: Yeah, true. It wouldn't work as they are only being copied, not cast. My bad.
MasterOfEtherium
★☆☆☆☆ (1.5/5.0)(9 votes)
So Sexy, So Strong, Not Better Than Ablaze But Still Dope As Heroin N i g g a
WateryMind
★★★★☆ (4.0/5.0)(4 votes)
R/U Control, here I come!
Deco_y
★★★★☆ (4.3/5.0)(11 votes)
I DON'T CARE WHAT YOU SAY.
Chandra is my favorite.
Splash her in some G ramp decks. Who wouldn't love a double Rampant Growth?
blindthrall
★☆☆☆☆ (1.7/5.0)(3 votes)
@MOE: You're not black. Knock it off.
TheSwarm
★★★☆☆ (3.6/5.0)(4 votes)
RDW got a new toy. I think the fact that now Red damage decks have two very legit planeswalkers is cool, and might push the deck over the top into having more late game awesomeness. I also think the reverberate ability is just nuts, bringing bolt *cough incinerate cough* to six damage.
Ninjazilla
★★★☆☆ (3.5/5.0)(5 votes)
i find the flames in her art as an interesting look, with more of a flowing flames look, but c'mon, her face makes me think of a monkey
Arachibutyrophobia
★★★☆☆ (3.5/5.0)(2 votes)
the ultimate is a little boring; her second ability will see much more use
hatriarch
★★★☆☆ (3.7/5.0)(3 votes)
I'm going try to a blue red chandra control deck with lots of removal and geosurge/ emrakul combo as a finisher.
Frozenwings
★☆☆☆☆ (1.5/5.0)(3 votes)
Is she really Chandra? If not there are googles and flames, i could tell that she isn't. Looks like lady gaga.
friendtoall17
★★☆☆☆ (2.0/5.0)(1 vote)
Here's a combo that I'm surprised no one has mentioned (or if they have, I didn't scroll down enough to find it).
I want to run a red black deck that uses her + a diabolic tutor. I haven't had time to research it yet, but there HAS to be a 2 card combo somewhere in red/black/artifact that can really monopolize off of a double diabolic tutor. How awesome would it be to grab two specific cards for only 4 mana?
Turn 4: Drop Chandra, the Firebrand Turn 5: Make opponent cry with double Plow Under.
Gaffy00
★★★★☆ (4.2/5.0)(4 votes)
MY GOD THIS CARD IS SEXY.
Play Chandra, the Firebrand Then play Time Stretch (or any other abusive spell, really, IDC) Then copy it, gaining 4 extra turns. Then just go crazy, lol.
Richard_Hawk
★★★☆☆ (3.0/5.0)(1 vote)
Did Chandra get a brow lift and a nosejob among other things. Either way it seemed to have helped her power, this is my favorite over the new Garruk or Jace.
CJM2
☆☆☆☆☆ (0.8/5.0)(2 votes)
She looks like Lady Gaga on this card. Totally wouldn't be surprised if it was just another one of her crazy outfits.
infernox10
★★★★☆ (4.4/5.0)(5 votes)
Got her in the prerelease with Jace, Memory Adept (lucky me :D).
I think, in Limited, one of my favorite uses was doubling either Goblin Grenade or Act of Treason.
As far as Standard goes: she'll see constructed play, I'm positive. She's 4 CMC, the magic Planeswalker number, with three very relevant abilities.
grandkill
★★★★☆ (4.2/5.0)(12 votes)
An M12 Pre-release true story: Opponent's turn: Opponent has 2 life playing R/B. I have 18 playing G/R deck. She has Chandra M12 with 3 loyalty and some chump blockers while I have Garruk M12 with 1 loyalty, a tapped arachnus spinner and a stampeding rhino with summoning sickness. I have a reclaim, blood ogre and act of treason in hand. She has no cards in hand.
I plan to play reclaim on a fireball at end of her turn.
Turn starts, she draws a card. She casts Sorin's Vengeance with Chandra's 2nd ability triggered. GG. Just like that.
Revelation666
★★★☆☆ (3.9/5.0)(4 votes)
She will be in every red deck in standard for the next couple years.
Tommy9898
★☆☆☆☆ (1.0/5.0)(1 vote)
Glee :D
1qazxsw
★☆☆☆☆ (1.5/5.0)(1 vote)
Got two of these, one holo at the pre release. Unfortunately, that was about everything good I got. I still did decent, but everyone expected me to place. I was playing R/G, so I would copy Chandra's Outrage, reclaim it, then copy it again later. Then draw my other one, and repeat the process. That was about all I was able to do, though, and I wasnt able to win a game once after using her ultimate, which I did 4 or 5 times. Not as good as she looks, but still a great pull!
Chandra's second ability with Geosurge and Deathforge Shaman. Plug 15 mana into death forge and hit your opponent for 20 on turn 5 (if you played a land that turn). Probably not very fast, but it would be cool to see this pulled off.
Paleopaladin
★★★☆☆ (3.2/5.0)(2 votes)
She can be her fellow planeswalkers' best friend since her Fork-like ability can be used with cards like Tezzeret's Gambit and Volt Charge to beef them up. Yet another reason the banhammer on Jace, the Mind Sculptor had to happen.
angelheartvial
★★★☆☆ (3.0/5.0)(1 vote)
I like how all the planeswalkers in this set have 2 other cards to correspond with them.
Guess which one I kept and guess which one I traded as soon as I could.
(Hint: I kept the awesome one that copies spells and rhymes with Fandra, the Chirebrand.)
The_Trendkill
★★★★☆ (4.0/5.0)(11 votes)
Chandra, the Megathighs
HuntedWumpusMustDie
★★☆☆☆ (2.1/5.0)(4 votes)
So powerful- but why do Wizards continue to print the same characters?? 3 different Chandras (chandra nalaar / Chandra Ablaze ) I would love to see some creative new characters...
NocteMundi
★★★★☆ (4.2/5.0)(9 votes)
Volt Charge for 6 damage and +2 back onto Chandra (and other Planeswalkers/Artifacts/Creatures you control.. Garruk anyone? Everflowing Chalice? Primordial Hydra??).
Tezzeret's Gambit for 4 cards and the exact same thing.
R/G aggro, you're looking mighty scary there..
psyklone
☆☆☆☆☆ (0.5/5.0)(6 votes)
So, just target your opponent 6 times. 36 dmg is probably a game winner.
ICEFANG13
★★★★☆ (4.2/5.0)(2 votes)
@ psyklone
You can't do that, the last ability is the same as Hex (EXCEPT for one important thing)
Like Hex you must target 6 different targets and each of them get 6. You must have 6 different targets to use the last ability.
EXCEPT it says up to, so instead of needing 6 targets like Hex, you can choose 1-6 targets, but they each must be different still
Donovan_Fabian
☆☆☆☆☆ (0.8/5.0)(8 votes)
I'm sorry but this card is so weak compared to the original. New garruk is awesome, and then I look at this card and go.. what? The +1 is only barely more powerful than original chandra (because it can target creatures). Her negative ability is much worse than the original chandras. At first it's like oh snap she can copy anything! Then when you realize it leaves her at 1 loyalty counter when you use it, she needs something to copy (aka you use up a card vs straight up card advantage, and you can't copy anything if you don't have something to use), and that original chandra could burn something out as big as a titan when she came down (her negative was a built in fireball) this new version seems a lot weaker. Even her ultimate is weaker than the original chandra, which did straight up 10 to a player and all their creatures. The only format where this is slightly more playable is EDH aka Commander.
EvilCartographer
★★★☆☆ (3.0/5.0)(1 vote)
Am I the only person who liked Chandra 2.0?
Philip-BANG
★★★☆☆ (3.8/5.0)(2 votes)
How does Chandra's second ability work with spells that have an "x" in the CMC? If I put 7 mana into casting a Genesis Wave or something like that with Chandra having used her -2 will I get two Genesis Waves with an "x" value of 4 or a new one with x=0?
Question aside I really like this new Chandra.
BattleFish
★★★☆☆ (3.6/5.0)(4 votes)
Converted mana cost of value X is always = 0 in every game zone except on the stack. Since the copying takes place before the card resolves, you do get whatever you paid into value X. It work just like Fork, so you can throw double fireballs.
Honestly I don't know why wizards would bother printing the illusion creatures with Chandra or even grim lavamancer setting them on fire. She is almost as porwerful as Jace, The Mind Sculptor.
FogRaider
★★★★☆ (4.1/5.0)(4 votes)
Her -2 is so....godly. Aside from doubling any random burn spell, you can ramp, draw cards, proliferate her back to health, crush lands...
And she's only got one red in her cost, so go nuts splashing her.
TherealphatMatt
★★★★☆ (4.0/5.0)(3 votes)
I want this card so badly that to rate it less than 5/5 would betray my own feelings.
Gabriel422
★★★☆☆ (3.4/5.0)(4 votes)
Copying a Goblin Grenade just seems a bit unfair. Add in Reverberate, and that's 15 damage for RRR and a Goblin (although a counterspell could still stop two spells - 10 damage - alone.)
Diachronos
★☆☆☆☆ (1.5/5.0)(1 vote)
It's funny how people think this Chandra having a base of 3 loyalty counters is bad when JtMS, a Planeswalker that had to be BANNED because he was dominating the metagame so badly, also started at only 3.
And the last ability? Yeah, Nalaar's hits harder, but she can only eliminate things in one part of the field. Firebrand can hit more than one player, or she can hit the biggest threats on the field regardless of who controls them. Using her -7 during the second main phase also lets you finish off anything that wasn't killed during combat.
Guest742242900
☆☆☆☆☆ (0.5/5.0)(4 votes)
Why does chandra looks like lady gaga.
Hoonster
☆☆☆☆☆ (0.5/5.0)(1 vote)
@Donovan_Fabian You cannot be serious. Ability to deal damage to target creature/player REPEATEDLY alone costs 2R. Also, her second ability is amazing. Double tezzeret's gambit allows the player to draw 4 cards without sacrificing any loyalty counters, dealing 6 damage with lightning bolt/ or dealing 10 damage with goblin grenade should make red players drool. I'm pretty sure making her at 1 or 2 counters won't matter when she is copying 'Time warp' or some crazy spell.
@EvilCartographer Well, Chandra 2.0 was a great card. She just didn't have any use except probably for EDH. She was the first red card that could refuel the hand effectively . .
Wataa71
☆☆☆☆☆ (0.8/5.0)(4 votes)
Personally, I thought that the new Chandra should've looked something like this:
Chandra, The Planes Scorcher 2 +1 Chandra, The Planes Scorcher deals 1 damage to target player or creature. Draw a card 0 Search your library for a red instant or sorcery card and put it into your hand. Shuffle your library -2 When you cast your next instant or sorcery spell next turn, copy that spell. You may choose new targets for the copy. -6 Chandra, the Planes Scorcher deals 6 damage to each of up to six target creatures and/or players Loyalty:3
This one's still cool though ^.^
Edit: After reading how much the -2 can do I accept that my version is would be a little overpowered.
PwNaGe712
★☆☆☆☆ (1.0/5.0)(1 vote)
You know, i'm freaking loving this card. last Saturday i pulled a Garruk, Primal Hunter, sold it for Chandra, and then pulled another Chandra a few packs later. considered selling the second one, but just put both in my deck. greatest. idea. EVER. I had her and Elspeth turn 5, used Elspeths nuke turn 8, and when Chandra died after i used her final, i got my second Chandra and repeated the process, but he had no creatures. a mono green with no creature and w/ 10 damage on him on turn 10? good luck recovering, buddy.
I just picked up a fat pack at Kmart tonight and got Chandra AND Foil Chandra from the same box.
Asmodi0000
☆☆☆☆☆ (0.0/5.0)
Oh, Chandra. Always has been my favorite planeswalker, and with a solid 4 mana card.
Though I personally prefer the original (since I don't really cast sorceries that I want copied and most of my instants are best used on other people's turns), I do like how this one can target creatures with that point of damage, though once again I prefer having Chandra be able to kill larger creatures (and it's usually what I end up using the original for).
Hands down prefer this over Ablaze, which was somewhat clunky.
Sadly though, I think Koth is the superior 4 mana red planewalker in a monored deck, though what makes this Chandra so great is just how splashable she is.
And while there's plenty of great sorceries/instants to duplicate, I think I've got a soft spot for Volt Charge, if only because it doesn't deplete her loyalty counters at all.
badmallocx
☆☆☆☆☆ (0.0/5.0)
This is my favorite card in M12. Too bad her +1 is so puny. At first I wasn't sure about the art, but now I really like it.
Zoltantf
☆☆☆☆☆ (0.0/5.0)
She is in my Blue/Red EDH deck. There are so many epic blue spells to copy. As far as board control, the first Chandra Nalaar, I think was a little better, with the -X ability, and 6 loyalty to start, however, this Chandra is more flexible in mana cost, and is a fork every other turn. Her potential to copy epic spells, will win games. Cards that do that are good in my book. I give her 5 stars.
Combo her with cowardice, to make her +1 ability an unsummon. A little blue power makes a puny one damage, into huge tempo control.
MrBluefish
☆☆☆☆☆ (0.5/5.0)(2 votes)
Turn 4: Four mana for Chandra
Turn 5: Five mana for a Fire Servant
Turn 6: Five mana for second Fire Servant
Turn 7: 7 Mana into fireball, plus Chandra's -2= 28 Damage= No response? Oh well, next game.
+1 (its just a scratch, no harm done)
-2 (if its lava axe or fire ball being copyed i may cry)
-6( sure i run a hex proof, regen deck so my creatures may live but dam the 6 damage to me)
overall i hate burn cards but love them cos there not blue god i hate blue
Artan
★★★☆☆ (3.5/5.0)(3 votes)
Oh, thunder-thighs. <3. I love playing RDW and drawing 4 cards for 3 mana thanks to her and Tezzeret's Gambit
@diachronos comparing Chandra to Jace is a bit silly. Sure, they both started out at 3, but: 1. Jace had +2 for a strong ability, whilst Chandra has +1 for an almost insignificant one. 2. Jace had a 0 ability, again very strong, Chandra doesn't 3. Jace had -1, Chandra has -2. So while you could have used Jace's -1 three times, you can only use this one once. 4. jace's ultimate won the game, though it was often overkill at that point. Chandra's ultimate doesn't do much, and the game shouldn't last that long anyway. 5. Jace was in blue, ergo had counters and many ways to keep him protected. Chandra is in red, which is highly vulnerable. Sure, no one's saying you can't splash her with blue to get this, but that in itself complicates the matter.
So yes, it would have been preferable is Chandra started out at 4, or if she had the ability cost -1(since let's be honest, that is her main use), or at least had her + ability a -2.
Nice card, nice art. Wouldn't mind having this for my deck.
Kura-san
★★★☆☆ (3.5/5.0)(3 votes)
I managed to pull a foil one of these the other day, and I'm seriously stoked. There are, literally, no limits with this card. Do I give her a red deck of her own? Or should I splash her somewhere else to kill off the little guys? In terms of ranking, I'd put her above Garruk, Primal Hunter and Jace, Memory Adept just because she's splashable. Her real shining feature isn't her ultimate, but instead her middle -2, since it can literally copy a number of game enders, like Cruel Ultimatum, Geosurge (2 Furyborn Hellkites on 1 turn), and of course, Sorin's Vengeance.
Lyoncet
★★★☆☆ (3.5/5.0)(3 votes)
I don't know how I went this long without realizing it, but the updated oracle text on Flashback specifically says "cast" now. That opens up the door to some abuse between flashback cards, which are already pretty much guaranteed to be 2-for-1s, and Chandra. You could do fun things like:
Turn 4: Chandra, the Firebrand, ping for 1 or kill a critter Turn 5: Devil's Play, double with Chandra, for 8 damage Turn 6: Ping for one, do whatever you feel like doing; preferably proliferate Turn 7: Flashback Devil's Play, hit for another 8*
That's up to 6 creatures shot down, and you're only down one card. You're threatening their biggest bruisers with a 1-for-1 and anything with 4 toughness or smaller with a 2-for-1. If you can afford to toss the damage at your opponent, even if you've literally never been able to hit damage them up until this point, they're between 2 and 4 life. Put a Volt Charge on turn four and plink them turn four or six, and they're dead. And you're only down two cards. And Chandra's still alive.*
Snapcaster Mage could get along great with Thunderthighs, too.
*I recognize that this usually won't happen, since your opponent usually won't let this happen, even if you somehow drew the right cards (although we're only talking 2-3 cards by turn 5 here). But it's just one example; there will undoubtedly be (and already are) other good ones. And given that Chandra can affect the board when she comes down while buffing her loyalty, or combo with just about anything if she survives a turn, even a next-turn removal by your opponent should end up in your favor either by one life (small deal, usually) or one creature (often a huge deal with the number of good X/1 utility creatures out there right now).
ax_morph
★★★☆☆ (3.5/5.0)(3 votes)
-6: Chandra deal 6 damage to 6 targets.
Chandra's been making deals with one of the Multiverse's many devils I see.
TheWrathofShane
★★★★☆ (4.1/5.0)(5 votes)
@Damynthesliver
You cant compare her +1 to shock because its completely different. Its more like cunning sparkmage on a plainswalker for 1 more cc
Her -2 is not just a reverberate, its a reverberate on a stick. And that stick is pumping every turn with any spell with proliferate.
And her ultimate, while not comparable to Jace, it still can win you games easy. Without help theres very few creatures that have more then 6 toughness in standard. And 6 targets is a complete board wipe nearly every time.
Not to mention this is the most splashable planeswalker to date, besides Karn.
InvaderJoe1
★★☆☆☆ (2.8/5.0)(2 votes)
her -2 ability 1 fire servant and a lava axe game over man thats 20 health gone all these spells cost 5 and less to play=P
Anathame
☆☆☆☆☆ (0.5/5.0)(2 votes)
I guess they have magic in kitchens now. Who knew?
Melanchior
★★★☆☆ (3.2/5.0)(5 votes)
Who else derped at seeing her 666 ultimate?
Chandra is SO not a satanic goth kid..
Yozuk
☆☆☆☆☆ (0.0/5.0)
She is so free spirited.. Yet I want her in a Blue/Red control deck.
Shadoflaam
☆☆☆☆☆ (0.0/5.0)
My god she goes well in Delver Standard. Why is nobody using her besides RDW? Wolf Run Ramp could even benefit! Love her, deserves a higher price than 13$.
hot hot hot hot hot :D really this card is hot ;) like fire :D
whitedeck
★★★★☆ (4.0/5.0)(3 votes)
lol use chandras second ability then use Sorin's Vengence
MagnaLynx21
☆☆☆☆☆ (0.0/5.0)
I prefer her over Koth in RDW, a rouge build of my brothers ends in his victory on a frighteningly regular basis with a Red Suns Zenith doubled by her second ability.
SkaerKrow
☆☆☆☆☆ (0.0/5.0)
Ran her in proxy form last night at my playgroup's meeting, before deciding whether or not to buy her. She passed the proverbial test with flying colors (most of those colors being red). Her +1 completely locks down Illusions, and any deck running even a bit of burn will get tremendous mileage out of her -2. She saved my backside in two games, and few cards in MTG have been as fun to play as she is. 5/5
Dolorosa
☆☆☆☆☆ (0.5/5.0)(1 vote)
+1: Do 1 damage seems really, really weak. Couldn't it be +2: Do 1 damage? Or +1: Do 2 damage? Or hell, +2: Do 2 damage to target creature or player. Then she wouldn't seem so slow...
Rocchio
☆☆☆☆☆ (0.7/5.0)(3 votes)
So, basically you have to wait Chandra to have 7 counters to use her last ability, because if you use it when she has 6 counters, she will be in the graveyard before the ability resolves, and thus she won't be able to deal any damage...
Merrshaulk
★★★☆☆ (3.0/5.0)(1 vote)
@rocchio: Don't think so. Having 0 loyalty will put her into the 'yard as a state based action, but they aren't checked until the ability resolves cost -and- effect. She loses the counters, deals the damage, then hits the graveyard. Unless I've really screwed up my understanding of the rules.
Pekkekke
★★★★☆ (4.2/5.0)(2 votes)
@Rocchio & Merrshaulk State based actions are checked after her ability goes on the stack but before it resolves. She will go into the graveyard before her ability resolves, but she doesn't need to actually be in play for her ability to function properly.
mdakw576
☆☆☆☆☆ (0.0/5.0)
It's unfortunate, that fork on a stick on paper sounds so powerful, but in reality she has problems finding a home. One thing that somewhat hurts is that she can't -2 easily. On turn 4 if you play her, you will have no mana left so you can't even fork anything, which means you don't really want to draw her early and so having a 4-of or even 3-of is not advised (and the pinging ability is kinda weak). Slamming her down early also gives away that you likely want to fork the next turn, and so your opponent will go and deal with her with the 1 turn they have (which is surprisingly long enough for your opponent to do something about it). Because of this, Chandra should not be treated as a 4-drop. She's a lategame threat where you may have 8+ mana open, you drop her and spend the other mana on a card for her to fork. However there aren't many planeswalkers who can't play a major role when you topdeck them lategame (maybe chandra ablaze, lol).
d-101
★☆☆☆☆ (1.2/5.0)(2 votes)
In light of the coming release of Avacyn Restored, I give you: Temporal Mastery. Sure, I'll take 2 turns for two mana and -2 to my planeswalker. Great planeswalker; fair cost, useful abilities. And with miracle costs, expect this chick to see more action. 5/5
Grond88
★★★☆☆ (3.2/5.0)(2 votes)
That won't work d-101. to play a card for its miracle cost, you have to play it as you draw it, before you add it to your hand. Planeswalker abilities can only be activated at sorcery speed.
Xineombine
☆☆☆☆☆ (0.0/5.0)
Her 2nd effect is friggin OP as hell. I summon Chandra the firebrand, I activate caress of phyrexia twice!!! than use contagion engine's effect(proliferate twice!), you are now up to 8 posion counters. I attack with both of my blighted agents- I win. She'd be great in a infect red black deck I tell you hwhat!! 5/5
Like many planeswalkers, her middle ability is probably used the most. Oh, the possibilities... Imagine your opponent trying to come back from a Sorin's Vengeance or Cruel Ultimatum?
Lifegainwithbite
☆☆☆☆☆ (0.0/5.0)
The best Chandra in my opinion and yet not constructed-playable at all. Let's hope for a good one in Dragon's Maze.
Comments (97)
Not too impressed with this iteration of her art.
those cards count the cards you cast, and chandra and reverberate only copy the spell, in the same vein that you can't set off a Quest for the Holy Relic with a Siege-gang Commander.
On chandra, i really like this one. A lot. Divination is back, which gives her a good coy target while leaving mana leak mana open the turn after you play her, assuming you resolver her turn 4. As mentioned in the column, Volt Charge and Tezzeret's Gambit, and even Spread the Sickness are all excellent with her, and her -6 seems to be written to murder Titans. This, combined with the glorious return of Grim Lavamancer seems to indicate that red is back in style, at least when combined with blue.
Lower CMC... Also More Splashable, probably going into R/B Bloodthirst decks. I can see myself using her -2 way more often than her ultimate, though.
She also kind of makes a pointless infinite combo with reverberate. Play reverberate copying any spell, copy reverberate with Chandra's -2, have the new reverberate copy another reverberate and so on. You could also get the same effect with only 2 reverberates, I guess... That could be a game ender with Shrine of Burning Rage or give you infinite life with Dragon's Claw.
Edit:
@Alucard311: Yeah, true. It wouldn't work as they are only being copied, not cast. My bad.
Chandra is my favorite.
Splash her in some G ramp decks. Who wouldn't love a double Rampant Growth?
I want to run a red black deck that uses her + a diabolic tutor. I haven't had time to research it yet, but there HAS to be a 2 card combo somewhere in red/black/artifact that can really monopolize off of a double diabolic tutor. How awesome would it be to grab two specific cards for only 4 mana?
Turn 5: Make opponent cry with double Plow Under.
Play Chandra, the Firebrand
Then play Time Stretch (or any other abusive spell, really, IDC)
Then copy it, gaining 4 extra turns.
Then just go crazy, lol.
I think, in Limited, one of my favorite uses was doubling either Goblin Grenade or Act of Treason.
As far as Standard goes: she'll see constructed play, I'm positive. She's 4 CMC, the magic Planeswalker number, with three very relevant abilities.
Opponent's turn: Opponent has 2 life playing R/B. I have 18 playing G/R deck. She has Chandra M12 with 3 loyalty and some chump blockers while I have Garruk M12 with 1 loyalty, a tapped arachnus spinner and a stampeding rhino with summoning sickness. I have a reclaim, blood ogre and act of treason in hand. She has no cards in hand.
I plan to play reclaim on a fireball at end of her turn.
Turn starts, she draws a card. She casts Sorin's Vengeance with Chandra's 2nd ability triggered. GG. Just like that.
Guess which one I kept and guess which one I traded as soon as I could.
(Hint: I kept the awesome one that copies spells and rhymes with Fandra, the Chirebrand.)
Tezzeret's Gambit for 4 cards and the exact same thing.
R/G aggro, you're looking mighty scary there..
You can't do that, the last ability is the same as Hex (EXCEPT for one important thing)
Like Hex you must target 6 different targets and each of them get 6. You must have 6 different targets to use the last ability.
EXCEPT it says up to, so instead of needing 6 targets like Hex, you can choose 1-6 targets, but they each must be different still
Question aside I really like this new Chandra.
Honestly I don't know why wizards would bother printing the illusion creatures with Chandra or even grim lavamancer setting them on fire. She is almost as porwerful as Jace, The Mind Sculptor.
And she's only got one red in her cost, so go nuts splashing her.
And the last ability? Yeah, Nalaar's hits harder, but she can only eliminate things in one part of the field. Firebrand can hit more than one player, or she can hit the biggest threats on the field regardless of who controls them. Using her -7 during the second main phase also lets you finish off anything that wasn't killed during combat.
You cannot be serious. Ability to deal damage to target creature/player REPEATEDLY alone costs 2R. Also, her second ability is amazing. Double tezzeret's gambit allows the player to draw 4 cards without sacrificing any loyalty counters, dealing 6 damage with lightning bolt/ or dealing 10 damage with goblin grenade should make red players drool. I'm pretty sure making her at 1 or 2 counters won't matter when she is copying 'Time warp' or some crazy spell.
@EvilCartographer
Well, Chandra 2.0 was a great card. She just didn't have any use except probably for EDH. She was the first red card that could refuel the hand effectively . .
Chandra, The Planes Scorcher 2
+1 Chandra, The Planes Scorcher deals 1 damage to target player or creature. Draw a card
0 Search your library for a red instant or sorcery card and put it into your hand. Shuffle your library
-2 When you cast your next instant or sorcery spell next turn, copy that spell. You may choose new targets for the copy.
-6 Chandra, the Planes Scorcher deals 6 damage to each of up to six target creatures and/or players
Loyalty:3
This one's still cool though ^.^
Edit: After reading how much the -2 can do I accept that my version is would be a little overpowered.
or if you have the mana time stretch...
Though I personally prefer the original (since I don't really cast sorceries that I want copied and most of my instants are best used on other people's turns), I do like how this one can target creatures with that point of damage, though once again I prefer having Chandra be able to kill larger creatures (and it's usually what I end up using the original for).
Hands down prefer this over Ablaze, which was somewhat clunky.
Sadly though, I think Koth is the superior 4 mana red planewalker in a monored deck, though what makes this Chandra so great is just how splashable she is.
And while there's plenty of great sorceries/instants to duplicate, I think I've got a soft spot for Volt Charge, if only because it doesn't deplete her loyalty counters at all.
Combo her with cowardice, to make her +1 ability an unsummon. A little blue power makes a puny one damage, into huge tempo control.
Turn 5: Five mana for a Fire Servant
Turn 6: Five mana for second Fire Servant
Turn 7: 7 Mana into fireball, plus Chandra's -2= 28 Damage= No response? Oh well, next game.
+1 (its just a scratch, no harm done)
-2 (if its lava axe or fire ball being copyed i may cry)
-6( sure i run a hex proof, regen deck so my creatures may live but dam the 6 damage to me)
overall i hate burn cards but love them cos there not blue god i hate blue
@diachronos comparing Chandra to Jace is a bit silly. Sure, they both started out at 3, but:
1. Jace had +2 for a strong ability, whilst Chandra has +1 for an almost insignificant one.
2. Jace had a 0 ability, again very strong, Chandra doesn't
3. Jace had -1, Chandra has -2. So while you could have used Jace's -1 three times, you can only use this one once.
4. jace's ultimate won the game, though it was often overkill at that point. Chandra's ultimate doesn't do much, and the game shouldn't last that long anyway.
5. Jace was in blue, ergo had counters and many ways to keep him protected. Chandra is in red, which is highly vulnerable. Sure, no one's saying you can't splash her with blue to get this, but that in itself complicates the matter.
So yes, it would have been preferable is Chandra started out at 4, or if she had the ability cost -1(since let's be honest, that is her main use), or at least had her + ability a -2.
not the best choice by far, but there's style in that instant kill
Turn 4: Chandra, the Firebrand, ping for 1 or kill a critter
Turn 5: Devil's Play, double with Chandra, for 8 damage
Turn 6: Ping for one, do whatever you feel like doing; preferably proliferate
Turn 7: Flashback Devil's Play, hit for another 8*
That's up to 6 creatures shot down, and you're only down one card. You're threatening their biggest bruisers with a 1-for-1 and anything with 4 toughness or smaller with a 2-for-1. If you can afford to toss the damage at your opponent, even if you've literally never been able to hit damage them up until this point, they're between 2 and 4 life. Put a Volt Charge on turn four and plink them turn four or six, and they're dead. And you're only down two cards. And Chandra's still alive.*
Snapcaster Mage could get along great with Thunderthighs, too.
*I recognize that this usually won't happen, since your opponent usually won't let this happen, even if you somehow drew the right cards (although we're only talking 2-3 cards by turn 5 here). But it's just one example; there will undoubtedly be (and already are) other good ones. And given that Chandra can affect the board when she comes down while buffing her loyalty, or combo with just about anything if she survives a turn, even a next-turn removal by your opponent should end up in your favor either by one life (small deal, usually) or one creature (often a huge deal with the number of good X/1 utility creatures out there right now).
Chandra's been making deals with one of the Multiverse's many devils I see.
You cant compare her +1 to shock because its completely different. Its more like cunning sparkmage on a plainswalker for 1 more cc
Her -2 is not just a reverberate, its a reverberate on a stick. And that stick is pumping every turn with any spell with proliferate.
And her ultimate, while not comparable to Jace, it still can win you games easy. Without help theres very few creatures that have more then 6 toughness in standard. And 6 targets is a complete board wipe nearly every time.
Not to mention this is the most splashable planeswalker to date, besides Karn.
1 fire servant
and a lava axe game over man thats 20 health gone all these spells cost 5 and less to play=P
Chandra is SO not a satanic goth kid..
Great planeswalker; fair cost, useful abilities. And with miracle costs, expect this chick to see more action.
5/5
Step 2: Feel weird.