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Magic: The Gathering Card Comments Archive

Amass the Components

Multiverse ID: 270988

Amass the Components

Comments (20)

majinara
★★★☆☆ (3.9/5.0) (4 votes)
Easier to cast than concentrate, costier than diviniation, and slower than inspiration. I think I'd play all three of them over this card. This one ain't much worse, but it just doesn't deliver too much, for a four mana sorcery speed card draw spell.
lorendorky
★★☆☆☆ (2.8/5.0) (2 votes)
I play Burning Vengeance and blue is merely a splash for card drawing spells so this could serve me very well and will let me throw some miracles in there as well.
Fenix.
★★★☆☆ (3.9/5.0) (4 votes)
@Kryptnyt: this isn't a miracle enabler in any shape. It just helps you not get stuck in one in your hand.

This definitely suffers for being a card that costs 3.5CMC, and we all know wotc would rather go up than down, lest they screw up. If going up ends up being a mistake, worst thing that happens is that another bad cards joins the pile of bad cards. This should still be decent in limited, since triple AVR doesnt seem as fast as DKA/INN draft.
Halidir_Orveck
★★☆☆☆ (2.8/5.0) (2 votes)
Very solid limited color. this very easily could justify splashing blUe in Draft and Sealed. As an optomist I love to see the silver lining in any card even one as Overpriced/Under-powered (pick your own superlative) as this one, if for some reason knowing the bottom card of your liabrary is an advantage or if you have tutors this card all of the sudden becomes much better, although I see this becoming a draft staple, I believe it will stay there barring some unforeseen interaction... sorry some just don't have what it takes
Kryptnyt
★★☆☆☆ (2.2/5.0) (2 votes)
Obvious limited miracle enabler is obvious.
@Fenix
Oh crap, I thought it put one card on top of your library.
Come to think of it, why wouldn't they do that? Seems relevant...
LordOfTheFlies87
★★☆☆☆ (2.8/5.0) (2 votes)
I have the feeling that this is going to get more popular at some point.
DarthParallax
★★☆☆☆ (2.0/5.0) (3 votes)
any card that draws 3 or more cards for 4 or less mana, regardless of how many you discard, tuck, or exile afterwards, has the potential to be a gas card.

not saying it's super-great or anything, but it's probably good enough to see some decks.

And everyone on the entire Internet looking for Miracle-enablers, shut up. We already have Ponder in the Core Set, and I bet it's going to get Banned in Standard because of the Miracles. Miracles DON'T NEED an enabler to be worth playing. Enablers make them worth BANNING. The ENTIRE POINT of Miracles is they are re-donk-ul-us undercosted MONSTERS, all of which can and should see some Eternal play. Maybe some of them are not quite good enough to become staples of Eternal, but most of them are and they will all see continuous use in fringe decks at a minimum.

There's the Green Berserk Hunt, the Red Wheel of Fortune, Freaking Terminus, Freaking Time Walk- yeah all of those cards are good enough for Vintage because of the Enablers there.

Enablers in Standard would get Miracle, the mechanic, banned. Ponder was basically confirmed 'NOT IN M13' when they showed us Miracle.

I think the cards ARE safe for Standard, and maybe even just Ponder isn't going to ruin Standard. But Vintage? Yeah you can play 5 Time Walks in Vintage now. What. The. Hell?!?!
Nouth
★★☆☆☆ (2.2/5.0) (2 votes)
In pauper with squadron hawk ?
SyntheticDreamer
★★☆☆☆ (2.2/5.0) (4 votes)
Just use Concentrate.
nimzo
★★☆☆☆ (2.8/5.0) (3 votes)
A rare effect. It remember me Survivor of the Unseen. Maybe useful in a Birthing Pod deck, when you don't want a big-non playable creature in your hand...

I like it. 3/5.
Conefed
★★☆☆☆ (2.2/5.0) (2 votes)
I liked the splashability of this in limited. Almost always I had a card I didn't mind at all putting on the bottom. Putting cards on the bottom is less stressful than putting them into your graveyard.
Rainyday2012
★★☆☆☆ (2.5/5.0) (2 votes)
If this cost three it would be overpowered, Divination is good enough. And comparing it to Concentrate and Inspiration isn't really useful, since those cards aren't playable in the formats where they're legal. If Concentrate is in M13 the comparison will be relevant and completely in favour of Concentrate, but for now, this is more likely to see play.
GracefulInferno
★★☆☆☆ (2.2/5.0) (2 votes)
This is an excellent card in limited. Being able to dig three cards deep in a short deck is huge.
crimson_sunrise
☆☆☆☆☆ (0.5/5.0) (1 vote)
So you're all downvoting this card because it's not as good as cards that are too good? You are what's wrong with the Magic "community."
Matsumoto
★★☆☆☆ (2.2/5.0) (2 votes)
What about using this with cellar door? if played right in a zombie deck, this can give u a very strong chr advantage. Draw 3 cards, put a chr to bottom of your library, cellar door that chr to your graveyard, put a 2/2 zombie on the field, then return that discarded chr at a later date, or use it to fuel soulless one.

It also gives u the chance to remove a card from you hand which would otherwise be useless for a long period of time. Shuffling your library isn't that hard to do!

Could be a good way to lose a land if u have too many lands in your hand.
Goatllama
☆☆☆☆☆ (0.0/5.0)
Concentrate of newt spittle, it's so PULPY
metalevolence
★★★☆☆ (3.7/5.0) (3 votes)
Why did they make a worse version of Sift in a block with lots of graveyard interactions?
TheWrathofShane
★★★★★ (5.0/5.0) (1 vote)
A needed tool for polymorph / mass polymorph decks.
Ruaranicus
☆☆☆☆☆ (0.0/5.0)
I'm planning to run a couple of these in a U/R counterburn deck, where Goblin Electromancer brings the cost down to 3. At that point it gets better than divination as it helps me dig for answers a lot more efficiently. That's my reasoning anyway.