Not just armageddon. Building an extended competetive ghost dad deck and tomb of Urami has won me games and this card makes it even better.
zk3
★★★★☆ (4.1/5.0)(5 votes)
Now, would the legend rule enable you to use two of these for library thinning mid-late game?
retrovirus61
★★★★☆ (4.5/5.0)(9 votes)
having this in play and then playing another will automatically make you put two more planes into play, this counts as three lands coming into play for landfall abilities
UNBAN_SHAHRAZAD
★★★★☆ (4.5/5.0)(8 votes)
Automatic replacment for at least one of your Plains.
Mode
★★★☆☆ (3.2/5.0)(2 votes)
A great card by itself, and even better when you force the graveyard trigger by a saccing effect or by animating the land until it dies (e.g. by using Genjus) I wish this was part of a cycle with lands like these available for each color...
Lateralis0ne
★★★☆☆ (3.5/5.0)(2 votes)
"I'd like a Tundra, maybe a Godless Shrine...Oh! How about that? A Temple Garden! Wow, what a mana fixer! I'm glad I ran four of these!"
Megrimage
☆☆☆☆☆ (0.5/5.0)(1 vote)
yeah if the land didn't come into play tapped, this would be rated 5/5. I wish they had this for black, blue, red... or something else besides white.
also, @mode: genjus cant enchant this card.
Cute-Hydra
★★★★☆ (4.5/5.0)(2 votes)
"Genjus can't enchant this card" not strictly true, as while nearly all can't Gengu of the realm is only enchant land. While it would never be competitive, the flagstones going for rav lands would certainly help the 5 colour part of what could be a fun casual deck.
Gilgiga
★★★★☆ (4.3/5.0)(5 votes)
This is where Steepe Lynx comes from.
GruesomeGoo
★★★★☆ (4.5/5.0)(2 votes)
This card is insanely powerful. Think about...run a 5 color deck with four of these in it. Use their effect to grab the Ravnica shocklands or the original dual lands, then run Life from the Loam. This engine will get you basically any color you need and will ensure you never miss a land drop.
Kurraga
★★★★☆ (4.7/5.0)(3 votes)
Run with Knight of The Reliquary, Steppe Lynx, lots of shocks/duals and fetches, then thow in some Harrow or Crop Rotion, maybe a few Lotus cobra, add in some lands like Vesuva (to kill your flagstones or be mean and wasteland their Legendary lands) and Sejiri Steppe that can get fetched out so your 15/15 Khight can't get blocked, or maybe a Rancor or Armadillo Cloak for Trample and extra life (failing those Loxodon Warhammer or Behemoth Sledge work fine too). Throw in all the good White removal spells (path/Wrath of god/Day of Judgment/Swords to Plowshares/O-Ring/Journey to Nowhrere, some solid spells like tarmogoyf or Watchwolf and some Birds/Noble Heirarc and you have a nice landfall/flagstones abusing casual deck.
Havens
☆☆☆☆☆ (0.0/5.0)
@: Megrimage
The black one can be used if you use Urborg tomb of yawgmoth...
its pretty interesting, you use all of you other lands to pump this, and then even if it dies you get a new land out of it
iSlapTrees
★★☆☆☆ (2.8/5.0)(2 votes)
white green cat deck: this + scythe tiger = 3/2 shroud + thin deck by 1 :)
AssKickingBoots
★★★★☆ (4.5/5.0)(2 votes)
You can use two copies of Flags of Trokair to set off the Legend Rule, sending them to the graveyard, allowing you to draw and play any two plains you want. As others have pointed out, it doesn't say basic plains either, so you can pull out Temple Garden, Savannah, or Mistveil Plains among others.
Furthermore, in a Landfall deck with Crucible of Worlds and cards that allow you to play more than one land a turn, like Oracle of Mul Daya, you can set off Landfall 4 times every turn without paying any mana or drawing any extra land cards.
Tap the Flagstones, sac for two life, play again thanks to Crucible, tap, sac, do so three times each turn thanks to Azusa, and get three (alas, tapped) Plains as well.
Wash, rinse, repeat every turn.
Lifegain + man accel + deck thinning all in one!
InternetNinjacy
★★★★☆ (4.9/5.0)(8 votes)
Every tricky combo aside, it's mono-white deck thinning. With no drawback, and doesn't cost as much (moneywise) as the pain lands.
Get two of these on the field, search for two plains when they die for triple landfall
endersblade
★★★★☆ (4.5/5.0)(2 votes)
As many of you have pointed out, this being a legendary land is anything BUT a drawback. A friend of mine refuses to play with these because 'you can only have one out at a time' lol. I tossed four of these into my landfall deck, and showed him just how useful they were. 4.5/5, only drawback is the land cip tapped, but still amazing.
OmegaSerris
★★★★☆ (4.5/5.0)(2 votes)
This is pretty sweet. Doesn't even come into play tapped like many non-basics. There is ZERO reason a white deck shouldn't run at least one of these at any time (beyond some fringe 'legendary' combo deck that might be screwed up with this). You can't say that about many non-basics.
I wish they'd have erratad it to "When Flagstones of Trokair dies, ..."
Missile_Penguin
★★★★★ (5.0/5.0)(5 votes)
Each Time Spiral card was an homage to at least one previously printed card.
This card is referencing Ruins of Trokair in flavor while subtly referencing the white mana-searching abilities of the past, like Land Tax and Tithe. Trokair was the capital city of the white-aligned Fallen Empires-era nation of Icatia. It was sacked by orcs and goblins while the Order of Leitbur were off fighting the Order of the Ebon Hand.
wstonefi
☆☆☆☆☆ (0.0/5.0)
This card is fantastic. Other people have mentioned the crazy combos you can do with it, but even without any combos, it's very close to being strictly better than Plains. I love lands like this.
mpawliuk
★★★★★ (5.0/5.0)(2 votes)
Forget where I heard this, but... Primeval Titan attacks, finds two Flagstones, which blow up, then find two plains. Landfall triggers 4 times.
Hard to find a reason not to run at least x1. Even without synergies, its still gives u a situational benefit with little drawback.
Unless your running armored ascension or something close, this could almost always replace a plains in your deck.
psychichobo
★★★★★ (5.0/5.0)(1 vote)
Works exceptionally well with Genju of the Realm - be as aggressive as you want, there's no downside in death!
Earthdawn
★★★★★ (5.0/5.0)(1 vote)
With the new Legend rules, you won't be able to cheat out lands with this as easily.
blurrymadness
☆☆☆☆☆ (0.0/5.0)
OH my god is this good with Crop Rotation, Harrow, and Lotus Cobra. Turn those cards into card advantage and huge mana ramps. Easy to cast Iona, Shield T3
T1 - Forest T2 - Flagstones, Lotus Cobra T3: -Forest, tap lands for GGW, cobra for G -(G) Crop Rotation on Flagstones for another Flagstones, create GG, tap for W, total GGGGWW -(GGG) Harrow on flagstones for plains, forest forest, tap the forests for GG, create GGW (GGGGGGWWW)
Which is just enough. If you can squeeze G more out of the combo you can Autumn's Veil so you can't be countered and proceed to win the game. Using Cavern of Souls works as well, but you'll have to figure out how to squeeze mana out of less flagstones unless you have a second Crop Rotation.
Madarakita
☆☆☆☆☆ (0.0/5.0)
Harrow, and grab one of the Ravnica dual lands for your "Plains", then get two basic lands. Very fast tricolor mana fixing for EDH. :)
Comments (34)
I wish this was part of a cycle with lands like these available for each color...
also, @mode: genjus cant enchant this card.
"Genjus can't enchant this card" not strictly true, as while nearly all can't Gengu of the realm is only enchant land. While it would never be competitive, the flagstones going for rav lands would certainly help the 5 colour part of what could be a fun casual deck.
The black one can be used if you use Urborg tomb of yawgmoth...
its pretty interesting, you use all of you other lands to pump this, and then even if it dies you get a new land out of it
Furthermore, in a Landfall deck with Crucible of Worlds and cards that allow you to play more than one land a turn, like Oracle of Mul Daya, you can set off Landfall 4 times every turn without paying any mana or drawing any extra land cards.
Tap the Flagstones, sac for two life, play again thanks to Crucible, tap, sac, do so three times each turn thanks to Azusa, and get three (alas, tapped) Plains as well.
Wash, rinse, repeat every turn.
Lifegain + man accel + deck thinning all in one!
Also, gets nonbasic plains, that's pretty damn epic.
Honestly, I could see running a playset. Even if you draw two, when you play the second, you get to pull two plains out. Other than the "into play tapped", how it that bad? Then, as others have said, you can also pull other non-basic plains. For those wondering, there are nine:
Godless Shrine
Hallowed Fountain
Mistveil Plains
Plateau
Sacred Foundry
Savannah
Scrubland
Temple Garden
Tundra
This card is referencing Ruins of Trokair in flavor while subtly referencing the white mana-searching abilities of the past, like Land Tax and Tithe. Trokair was the capital city of the white-aligned Fallen Empires-era nation of Icatia. It was sacked by orcs and goblins while the Order of Leitbur were off fighting the Order of the Ebon Hand.
Primeval Titan attacks, finds two Flagstones, which blow up, then find two plains. Landfall triggers 4 times.
Azusa, Lost but Seeking, check.
Oracle of Mul Daya, check.
Rites of Flourishing, check.
Flagstones of Trokair, check.
But how to get rid of the Flagstones?
Dust Bowl, check.
*evil cackle*
Unless your running armored ascension or something close, this could almost always replace a plains in your deck.
T1 - Forest
T2 - Flagstones, Lotus Cobra
T3:
-Forest, tap lands for GGW, cobra for G
-(G) Crop Rotation on Flagstones for another Flagstones, create GG, tap for W, total GGGGWW
-(GGG) Harrow on flagstones for plains, forest forest, tap the forests for GG, create GGW (GGGGGGWWW)
Which is just enough. If you can squeeze G more out of the combo you can Autumn's Veil so you can't be countered and proceed to win the game. Using Cavern of Souls works as well, but you'll have to figure out how to squeeze mana out of less flagstones unless you have a second Crop Rotation.