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Magic: The Gathering Card Comments Archive

Oracle of Mul Daya

Multiverse ID: 185737

Oracle of Mul Daya

Comments (64)

GrimGorgonBC
☆☆☆☆☆ (0.5/5.0) (1 vote)
very cool
nickv2002
★★☆☆☆ (2.8/5.0) (2 votes)
Does playing a land that is the revealed top card of your library count for one of your 2 allowed land drops, or can you play the top land card with no limit (meaning if there were 5 lands in a row at the top of your deck you could play them all)?
Saha
★★★★☆ (4.2/5.0) (3 votes)
@Nickv
It counts for one land drop.

I really hope that this card is in an Intro Pack.
Mooby
★★★★☆ (4.5/5.0) (4 votes)
Nice way to cut down on land draws.
Dark_Raider
★★★★☆ (4.3/5.0) (3 votes)
If there's one card I'm hoping to get in my upcoming sealed Zendikar tourney, it's this one. That, and a good amount of explorer scopes.
bigrig69
★★★★☆ (4.5/5.0) (3 votes)
This or turntimber ranger are my favourites from Zendikar, I also really like explorer's scope but won't be playing that with this chick for obvious reasons.

I think she will find her way into midrange jund because she's really powerful at drawing you cards. Basically every card after her is business. Has a bit of synergy with Nissa Revene and Bloodbraid because both are elves AND you can control what bloodbraid cascades into.

Really powerful card that will not get the price tag it deserves.
SavageBrain89
★★★★☆ (4.6/5.0) (4 votes)
Pros:
-It completely increases your mana curve to extraordinary amounts.
-It lets you know what your next card is going to be.
-It combos with landfall and behemoth sized creatures.

Cons:
-It dies to burn spells, but then again what doesn't?

An excellent card and an extraordinary masterpice in standard or EDH, 4.5/5
caedafera
★☆☆☆☆ (1.5/5.0) (2 votes)
Honestly, I believe that the third ability overrides the the first. It says if the card is a land you may play it. Granted the first says you may play an additional land card I'm curious to why the third ability wouldn't state some kind of limitation or why the first wasn't stated as the last.
JacksJokeShop
★★★★☆ (4.0/5.0) (3 votes)
I pulled 3 of these in the Zendikar packs I have opened so far, at first I was so ***ed. Then I decided "meh, I guess I'll try them in my mono green."

All I can say is wow....

Forces multiple landfalls and one game I had 2 in my starting hand, ramped into 10 mana turn 5 thanks to a Khalani Heart Expidition with them. Also keeps from top decking-lands and burns through your deck fairly quickly to keep the ball rolling.

Con: 2/2 body for a 4cmc, not complaining too much on my end though, still crazy good.

4.5/5
JaxsonBateman
★★☆☆☆ (2.5/5.0) (7 votes)
@caedafera - while I can see your point and agree that having both abilities makes it quite ambiguous, in terms of game mechanics it would HAVE to be only 2 lands per turn (including ones played from the top of the deck). If you think about it this way - you could make a deck of 58 land, an Oracle of Mul Daya and a Banefire. Mulligan until you get the Oracle (you don't need the Banefire, you'll see why in a sec).

Turn 1: land
Turn 2: land
Turn 3: land
Turn 4: land + Oracle. As long as it doesn't get countered, you'd activate her ability and play land until you reach Banefire.
Turn 5: draw Banefire, play land until your deck is empty (you wouldn't lose as the no-card-to-draw rule takes effect at the draw step). Charge it to a massive 57 power, and KABOOM. Uncounterable 57 damage. If they can survive that by turn 4, they absolutely deserve to win.
VirtueVsVice
☆☆☆☆☆ (0.0/5.0)
@Jaxsonbateman:
You are correct sir! I had the same question and looked into it, and found out that the third ability's land counts as one of the two lands you are allowed.

Still good card however!
CoreySquire
☆☆☆☆☆ (0.0/5.0)
okay, not sure what I did to get a red mana symbol. I was trying to quote CR 305.4
ArKive
☆☆☆☆☆ (0.5/5.0) (3 votes)
The most beneficial ability Oracle gives is the ability to play land cards from the top of your deck before you draw. A lot of people don't really understand how helpful that is. Say for instance your next 3 cards coming up in your library are a Verdant Catacombs, an Ob Nixilis, the Fallen, and then an Arid Mesa (which btw is the Warp World deck I have been running recently in FNM tourneys). Before drawing, play a land from your library, then draw Ob Nix, playing him, then playing the next land from your library, saccing both and fetching a mountain and forest. that is 9 dmg, you have a 12/12, and if the next card flipped up by oracle is a land card, you can almost be certain you will either kill next turn or at least be able to play lands and draw something useful.

The playing an extra land per turn ability stacks with more Oracles btw, so you can play 3 land per turn from the top of your library if you have 2 Oracles out, and whats more, if an undesired land is flipped up, or a spell you do not need/do not want right now is flipped up, you can shuffle your library using a fetch land to try and get more land on top of your library. I honestly don't mind opponents seeing what i have to draw next turn, there have even been a few cases where simply flipping face up a warp world has caused my opponent to enter their scoop phase.
Bauble
☆☆☆☆☆ (0.0/5.0)
Here's a question for the masses: If I have Oracle of Mul Daya on the battlefield, and I play a land from my hand, and play a land from the top of my library, and the next revealed card is another land, do I get to play that land on my opponent's turn?
mangadan
★★★★☆ (4.2/5.0) (6 votes)
It may be unplayable in standard, but this has EDH written all over it. Where removal is at a premium, no one is going to bother with the harmless looking Oracle, while she provides a regular, unassuming card advantage and a ramping effect. Compare with Mind's Eye, which looks like (and is) an EDH bomb but attracts enough attention to ensure that it's rarely on the table for more than a few turns.

Oh and @ Bauble, no, Oracle doesn't affect the rules about when you can play a land, just how many and from where.
JohnnyDiscard
☆☆☆☆☆ (0.0/5.0)
You can't play lands before your main phase. That said, card advantage is card advantage. I'm pretty sure it's usually right to play the land from the top of your library first, before playing any land in your hand. At least, that's what Magus of the Future has taught me.
Rainyday2012
★★★★☆ (4.9/5.0) (4 votes)
Sometimes this is enough to prevent you from ever needing to draw your lands again. Awesome together with a Sensei's Divining Top. In EDH this is a bomb. However, you need to consider the downsides: Small body for its cost, no protection and, very importantly, your opponents know what you draw. That can be more of a problem than you realise. Still, an effect this powerful needs a drawback, and this is one of my favourite cards from Zendikar.
FatCorgi
★★★★☆ (4.5/5.0) (4 votes)
It's just awful when you need some miracle to get you that last second win and you draw a land instead. This card laughs heartily at those moments.
Bataar
★★★☆☆ (3.8/5.0) (3 votes)
Probably the most underrated card in the set. While decent by itself, combined with Lotus Cobra produces some amazing results.
Pwnsaw
★★★★☆ (4.5/5.0) (4 votes)
Many of my friends started to use this card, so I have experienced the receiving end of it.

Your opponent should not hesitate to use removal on the oracle. This card is worth the path to exile, since it will net them more land, and improve their draws immensely. This card can put them turns ahead, and prevent mana flooding from holding them back.

One of my favorite cards to steal using blue. "Thanks for the mana ramp, and yes I am drawing a counterspell! Be intimidated!"
tankplanker
★★☆☆☆ (2.8/5.0) (2 votes)
Shame you can only play 2 lands a turn per Oracle & your normal allowance, otherwise it'd combo very nicely with Scouting Trek and Lotus Cobra as well as any of the other Landfall based cards. Still, would make a nice end game builder for the various Zendikar Baloth cards.
Mikolash
★★★★☆ (4.5/5.0) (4 votes)
this card is godly with any landfall
merigold
★★★☆☆ (3.5/5.0) (2 votes)
ArKive - don't think you can play the land from your library before drawing...
Gezus82
★★☆☆☆ (2.8/5.0) (3 votes)
um, Azusa, Lost but Seeking, it doesn't let you look at the top card of your deck but it's less manna for twice the effect
cplmontana
★★★★☆ (4.0/5.0) (1 vote)
Land? Want some Land? And an elf?
coyotemoon722
★★★★☆ (4.0/5.0) (1 vote)
@JaxsonBateman: I think you misunderstood the card, you get to play 1 extra land per turn. You don't get to keep playing land til banefire lol.

On topic: This card owns, and pushes Standard Elves over the top. 4 of these combined with lots of other fun elves plus a special little artifact makes for Elf Mowdown. Yeah, it's got 2 toughness, but that's what Vines are for people. Seriously, Elves got their Christmas presents early this year.
Iwaaan
★★★★☆ (4.0/5.0) (2 votes)
This card is a BOMB in valakut ramp, although not every build runs her, they should.
RulesGuruUnsurpast
☆☆☆☆☆ (0.0/5.0)
Now for all those who think that you can just keep on playing lands until the sun don't shine think again!
That is not how this elf works. You can only play lands up to the number of oracle's that you have in play. Don't think so check the rulings, its in the text!
sirk7
☆☆☆☆☆ (0.0/5.0)
this card + timbermaw larva
Tommy9898
★★★★☆ (4.3/5.0) (3 votes)
It's shame that it is mostly used in mono green or red/green decks. This makes Shard Convergence not only playable but actually pretty good.
statiefreez
★★★★☆ (4.0/5.0) (2 votes)
The only problem I have with this card is that in most cases, I'd rather have an Elvish Piper, or Garuuk in a heavy green deck. It's very useful AFTER I have Rampaging Baloths out, but not so much before, and the Piper costs me only 1 mana, and Garuuk is a utility planeswalker.

On the other hand, Piper is much more zap-able, and is powerful enough that if my opponent can zap it, they will. And most players go into hyper-aggressive mode when they see a planeswalker, since the ultimate abilities are all gamebreakers.

In decks that splash green for harrow, the Oracle is great, such as Valakut decks.

Also, my blue/green Hedron Crabs deck loves this card, since it doubles my landfalls. I also use Ponder, Halimar Depths, and new Jace to control my top-deck, so I can jump to 9 mana rapidly (enough to kick a Rite of Replication on the Crabs).



Zulp
★★★★☆ (4.8/5.0) (2 votes)
Digging the synergy with dredge, Crucible of Worlds, and Dark Heart of the Wood. Smells like a deck.
themlsna
★★★☆☆ (3.8/5.0) (2 votes)
As if green didn't already have enough acceleration! I'm more than willing to pay 4 for her, and there are enough options to get back a destroyed one if I still need her abilities. Besides, sometimes tipping your hand to your opponent just adds to their dread.
EvilCleavage
★★★☆☆ (3.5/5.0) (2 votes)
This is good in any deck running green. Last night my brother and I were playing and he got her out one game and was able to put out four lands in a row. It definitely guarantees no dead draws. This chick is amazing! She's the closest thing we have to fastbond/exploration these days, and I'll take it!
Killgasm87
★★★☆☆ (3.2/5.0) (2 votes)
SHIELD OF THE OVERSOUL. Indestructibility would give her
more turns.
Boday1
★★☆☆☆ (2.8/5.0) (2 votes)
Amazing with Mul Daya Channelers. I play it in my Mono-Green Terastodon/Overwhelming Stampede/Strength of Tajuru deck.
Malnourished_Student
★★★★☆ (4.7/5.0) (5 votes)
@ EvilCleavage
Assuming you were referring to a single turn... Your brother shouldn't have been able to drop 4 lands in a row as this car only allows you to play 1 extra land per turn (2 total, most likely). Even if the top card is a land and you play it, that counts towards this maximum.
At least, that's how I read it.
DooDooBrown
☆☆☆☆☆ (0.5/5.0) (4 votes)
Wrong EvilCleavage! You can play as many lands as you want as long as they are the top card revealed on your library. The additional land playability is if you have a land in your hand for some reason and the top card of your library that is revealed is not a land... Read the card you will make sense of it. It's a creature that wants to be an enchantment.
Narim
☆☆☆☆☆ (0.0/5.0)
I used Mind Control on this beauty... and my Hedron Crab just decided what card is his best friend :P With some scry, you can unleash milling hell
justicarphaeton
★★★★★ (5.0/5.0) (1 vote)
Never have I seen a card more misplayed in standard than this one. It DOESN'T let you play lands off the top of your library until you have a nonland on top, just so we're all clear. It lets you play TWO lands a turn, which MAY be off the top of your library OR from your hand.

The rules-horror that arose when I saw a guy play one of these and proceed to flip five forests onto the table off the top of his deck...

All that aside, great card. Smooths bad draws, and ramps like no tomorrow. The problem here is just that he's rather squishy for a 4-mana creature these days.
JaronK
★★★★★ (5.0/5.0) (1 vote)
Fastbond + Scouting Trek + Grazing Gladeheart + This.

Turn 1: Fastbond
Turn 2: Grazing Gladeheart, assuming you played a second land this turn
Turn 3: Oracle of Mul Daya
Turn 4: Scouting Trek... and play every single basic land in your entire deck. Plus, gain one life per land played. If you can't win from here, something's very wrong...

You can replace the Oracle in this combo with a Horn of Greed if you like. The effect is the same.
soto_zachary
★★★★★ (5.0/5.0) (1 vote)
i play this in my progenitus deck. it works great with crown of convergence to
AnelDerys
★★★★★ (5.0/5.0) (1 vote)
You know what's sad? People I beat lost because they did not kill this. Even more sad? They told me my deck sucked because they could see what I was going to get every turn on my draw. You know what's even more sad? They still haven't beaten my deck with a control deck xD Not consistently anyways.

Just reading a few of your comments, I direct you all to the card rulings. There's no need to argue since it's pretty cut & dried. You only get 1 extra land no matter what.

HOWEVER if you are doing it right, you're using tons of pain lands to grab more landfall. duh
Milo_HoBo
★★★★☆ (4.5/5.0) (2 votes)
Until I read the card rulings I thought I had a nasty fun strategy involving Selective Memory and any landfall pumpable creature like Baloth Woodcrasher. Oh well. Would have been nasty fun.
Feralsymphony
★★★★★ (5.0/5.0) (1 vote)
I love this card and I don't even care about its synergy with landfall. She says I never have to draw a land ever again AND she expands my mana base... Tell me why someone wouldn't play this card?
greywolf_1969
★☆☆☆☆ (1.4/5.0) (5 votes)
It says as its third ability that you may play the top card of your library if it's a land card....yet i see comments saying you are allowed to play only 1 extra land. where does it say this? the way it is worded says to me that as long as it is a land card you MAY PLAY IT. to me it seems that the people saying you can only play 1 extra land probably had they're butts kicked from a decent landfall deck
Artscrafter
★★★★★ (5.0/5.0) (3 votes)
As has been stated already, this does not result in some kind of weird synergy with itself where you can play as many lands as there are in a row off of your topdeck.
The first ability modifies how many lands you can play (generally to 2 unless you have another effect that is also giving you extra land drops.)
The third ability modifies the rules for what zones you can play land cards from, similarly to the way Crucible of Worlds works. Playing a land from another zone because you have the ability to do so still counts as playing a land and thus counts against your limit.

So you can play 2 lands from your hand, or one from the top of the deck and one from your hand, or two from the top of your deck if the top two cards are both lands. If the next card after that is also a land, you can't play that one this turn and will most likely draw it next turn, but you can play it then.

And I will admit that there's nothing like flipping two lands off your topdeck and knowing you didn't have to draw them. That's pretty big card advantage even if you only get to do it once. (I'm surprised that nobody's made the comparison yet, but this plays kind of like a green Future Sight in the same way that Realms Uncharted plays like a green Gifts Ungiven.)
blightdragon
★★★★★ (5.0/5.0) (8 votes)
The reality of this cards is as follows. It's first ability allows you to play one additional land on each of your turns. The third ability allows you to play the top card of your library as long as it is a land. This does NOT allow you to play more than two lands per turn. The first ability sets the maximum number of lands playable each turn. The third ability then opens a new zone from which you may play lands. This is made obvious by the wording of the card Explorer's Scope. It states "look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped." By saying put onto the battlefield it bypasses any limit set on lands playable in any given turn. Oracle does NOT. If however you have two Oracles in play you will be able to play a third land each turn.
lorendorky
★★★★★ (5.0/5.0) (5 votes)
Sindbad was looking through his Explorer's Scope when he saw the lovely Fa'adiyah Seer and had a Futuresight of a beautiful Oracle baby.
KikiJikiTiki
★★★★★ (5.0/5.0) (1 vote)
Eats land pockets for breakfast, lunch, and dinner.
CrowJonSnow
☆☆☆☆☆ (0.0/5.0)
i understand how the extra land works, that's not my question, but im confused as to when i can play lands

if my opponent ends his turn, and i see a land on top of my deck, can i play it before i draw it? i think this would be during my upkeep
DacenOctavio
★★★★★ (5.0/5.0) (1 vote)
Fun with Azusa, Lost but Seeking. She suddenly lets you dig.
garabor
☆☆☆☆☆ (0.0/5.0)
absolutely solid in any green edh. who doesnt love card advantage and straight mana ramp bundled in to one package? only flaw is that its on a 2/2 body that will most likely eat shit every time.
james2c19v
☆☆☆☆☆ (0.0/5.0)
This card really doesn't work well in decks with Lead the Stampede. Lead the Stampede sends lands to the bottom of your deck, so the odds of this creature actually lending a hand with its ability keep shrinking. On the other hand, with some kind of shuffle mechanism, it'd be another story.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
People really didn't understand this card? Sad.... talk about selective reading. "An additional land", not "additional lands", clearly implying one land. Go back to the 5th grade please...

@Crownjohnsnow
That is a real question, but you play it as you would a normal land drop, unless the card clearly says otherwise.
War_Elemental
☆☆☆☆☆ (0.0/5.0)
pretty amazing in Momir Basic too.
anonymous1burger
☆☆☆☆☆ (0.0/5.0)
There are so, so many uses for this card...I have to say it's one of the few cards for which you can say it's made better both by running more lands and by running less lands. If you run more lands, then it has a greater chance of hitting them off of the top, and gives you a greater max mana potential, but if you run less lands, it gives you a better way to find them, and ramps you into them faster. Really, it has potential in any kind of deck so long as you're not running mass removal, though obviously it shines best in fland-centered decks. Best ramp spell in modern imo.
WhiteWizard42
☆☆☆☆☆ (0.0/5.0)
Great card, helps avoid long land-gluts that otherwise knock you out of an extended Commander game.

I just have one question: If my top card is Zoetic Cavern, can I play it as a morph? It's still "playing the top card of my library", and it's definitely a land card.
Lifegainwithbite
☆☆☆☆☆ (0.0/5.0)
@Crowjonsnow: You'd only be able to play a land as normal during your main phases.

And this only lets you play two land a turn from anywhere.
strider24seven
☆☆☆☆☆ (0.0/5.0)
So to clear up a few things:

Re: Cycling Lands+Tolaria West:
Oracle of Mul Daya Rulings 4/15/2013:
The top card of your library isn't in your hand, so you can't suspend it, cycle it, discard it, or activate any of its activated abilities.
So no, you can't cycle or transmute from the top of your library.

Re: Zoetic Cavern:
Rule 702.35b:
You can use morph to cast a card from any zone from which you could normally play it.
So you may cast Zoetic Cavern as a morph creature from the top of your library.

Pre-July 2013 rules changes (musings on flicker effects):
Rule305.2:
A player may normally play only one land during his or her turn; however, continuous effects may increase this number. If any such effects exist, the player announces which effect, or this rule, applies to each land play as it happens
So you can play a Plains, announcing it as your Oracle's extra land drop, tap it to cast Cloudshift, targeting the Oracle. Then you can play a Tolarian Academy and tap it for BlueBlueBlue to cast Ghostly Flicker, targeting your Oracle and your Academy. Then you play an Ancient Den, then tap it and your Academy for WhiteBlueBlueBlueBlue, and cast Restoration Angel, and Thoughcast. The Angel flickers the Oracle, and you can play another land. And you still haven't used your normal land drop for turn yet.

Musings on Post-July 2013 rules changes:
Now you can have an Oracle in play, play 2 lands from the top of your library. Then you can cast Explore, and your opponent can Lightning Bolt your Oracle, rendering you unable to play any lands in your hand for the rest of the turn. Some people may have issues with this "dumbing down" of the game mechanics. I myself like the above case of flicker-shenanigans, but on the other hand, it makes the game much friendlier to new players. The change does slightly nerf the Oracle's utility in flicker decks - but I don't view it as that big of a deal.

Still running her in my Riku of Two Reflections EDH deck.
5/5

@KikiJikiTiki
But only 2 of the 3 on any given day. She only lets you play one extra land, after all.
Arachnos
☆☆☆☆☆ (0.0/5.0)
Fastbond maybe?
mdakw576
☆☆☆☆☆ (0.0/5.0)
A few of my friends suggested that this creature should actually be banned in EDH. While I would like to see sol ring and mana crypt banned before this, there's no denying that this is a very strong creature. People who get an oracle out in the first 2-3 turns of the game are so much further ahead than the players that don't, and the luck factor with the top card of the library can also add frustration. It's common to see multiple players have an oracle out, but one always gets lands off the top while the other gets land screwed.

There's really no green deck that doesn't get better with an oracle stuffed in it.