Is it just me, or do a lot of cards in this expansion really favor simic? Between this, the new Garruk, and the Kalonian Hydra, Simic is getting a lot more power players.
SyntheticDreamer
★★★☆☆ (3.9/5.0)(4 votes)
So basically, all your creatures are semi-reverse Thragtusks and your Giant Growths become +6/+6 bonuses, half of which stick around. Not bad, and easily manageable in green.
Cyberium
★★★☆☆ (3.8/5.0)(4 votes)
My goodness, this card is good no mater what you draw mid and late game, and with some library manipulation like Top and blue spells you can optimize the result by three folds.
TheWrathofShane
★★★☆☆ (3.5/5.0)(2 votes)
It has no immediate effect, unless you drop a land or combo right after this. But the effects will add up and could potentially be game changing
Kryptnyt
★★☆☆☆ (2.8/5.0)(2 votes)
Seems really solid, follow up with Boundless Realms to clean out your deck of land and gain a huge buffer of life to keep you alive until you can cast whatever you want... Hopefully this enchantment will be cheap enough to get at least two for myself.
Sheoldreds_Chosen
★★★☆☆ (3.1/5.0)(4 votes)
Isn't it quite obvious already that expensive cards that do nothing on their own belong to EDH?
Nucleon
★★★☆☆ (3.2/5.0)(5 votes)
Wait, isn't this basically a Green version of the latest YMTC, Revenge of Necromancy? Coincidental, I'm sure, but I wonder if this card in the file influenced it being selected for the top 8.
majinara
★★☆☆☆ (2.5/5.0)(3 votes)
Well... I guess it's ok in limited. For constructed, it's too slow. Except of course for some casual multiplayer decks. In Commander/EDH? Depends. If you need desperately a sac outlet or have a good use for +1/+1 counters, it's alright. Otherwise, I'd pass.
Berex
★★☆☆☆ (2.8/5.0)(2 votes)
This card in my opinion is amazing. It is underestimated and can ultimately be the turning in a close game.
LordOfTheFlies87
★★★★☆ (4.1/5.0)(6 votes)
The art brings a tear to my eye. Wonderful.
Trygon_Predator
★★★★☆ (4.6/5.0)(4 votes)
Why yes, I would like to win more! Too slow for regular play, but can be a major help in long, drawn-out Commander games.
Mr.Freshness-Timmy
☆☆☆☆☆ (0.5/5.0)(1 vote)
perfect for a Ghave, guru of spores edh; but it doesn't really feel mythic ish enough...
Mossmanmobile
☆☆☆☆☆ (0.5/5.0)(1 vote)
Why didn't they use the "Landfall" reference for the last ability for keywork lookup?
Tiggurix
★★☆☆☆ (2.8/5.0)(2 votes)
Now THAT is what I call bounty! This card certainly isn't afraid of being too generous!
Rootkit9208
★☆☆☆☆ (1.5/5.0)(2 votes)
"Every spell you play Each if it doesn't stay I'll give something tooooo you"
Seriously, nothing is better than playing mana fetch with this or and getting a stronger creature, extra life, and watching your opponent slowly start facepalming more and more. Especially in limited.
This card is the king of snowballing board states, and one of the reasons I hope nobody plays Planar Cleansing in standard for a wee bit.
IceMetalPunk
★★★☆☆ (3.6/5.0)(4 votes)
Well. Wow. Hm. This looks like someone at R&D said, "Hey, let's take everything green about Magic and put it onto one card! Tokens? Check. +1/+1 counters? Check. Creature triggers? Check. Landfall? Check. Life gain? Check. Beasts? Check." I'm just waiting for someone to say, "Oh, no, we forgot card recursion!" and create a new version with the additional "At the beginning of your upkeep, you may return a card from your graveyard to your hand."
Raexs
★★★☆☆ (3.5/5.0)(3 votes)
Insanely good enchantment. A new reason to race to six mana in green.
Mode
★★★★☆ (4.9/5.0)(9 votes)
That's what green calls a threesome.
Flyheight
★★☆☆☆ (2.8/5.0)(2 votes)
Wow this thing is NUTS! I don't even. Where do I start? This card is just total value. If you run green and have the option of going up to 6 mana, you play this card.
nopemx6
★☆☆☆☆ (1.5/5.0)(2 votes)
Absolutely nuts at the prerelease! :)
ServentofTheNight
☆☆☆☆☆ (0.5/5.0)(1 vote)
Is it just me, or does this seem it was made to combo with Advocate of the Beast?
Cygore
★★★☆☆ (3.3/5.0)(3 votes)
I got massacred by this card on DOTP. People, don't underestimate the pace this card gives green decks!
rollinsclone
★★☆☆☆ (2.8/5.0)(2 votes)
It doesn't do anything when it hits the battlefield, but everything else you do after that will do extra somethings. How awesome is that?
DR_PLOP
☆☆☆☆☆ (0.5/5.0)(1 vote)
if you can get out like and into the wilds it can be nasty with the life gain and if you have enough ramp and get out a primal sure thats game
SAUS3
☆☆☆☆☆ (0.0/5.0)
I love the art.
The problem with this card is that it's unlikely you'll be able to meet any of those triggered abilities the turn you play it, and each one is not particularly impressive by itself. They're handy, but they hardly win your the game on their own.
I'm still going to run this in my skullbriar EDH because dumping even more counters onto him will just be awesome.
lorddeox
★★☆☆☆ (2.0/5.0)(1 vote)
Running this in my Sliver/Angel deck and it causes such a huge blowout when I play Devout Invocation
TheShadow344
☆☆☆☆☆ (0.0/5.0)
@lorddeox I'm not sure how 3 +1/+1 counters on a single creature would be a "blowout". Unless you've been playing it such that you get a 3/3 Beast for every Angel you generate, which is incorrect as the Beasts are only generated upon a creature spell being cast (none of the Angel tokens are cast, they are just put onto the battlefield as a result of Devout Invocation).
As for this card, it's in my Ghave, Guru of Spores EDH deck. Because it does everything the deck wants to do: generate tokens and put +1/+1 counters on creatures.
JaxsonBateman
☆☆☆☆☆ (0.0/5.0)
I'm a fan of this card alongside Whitemane Lion. The Lion isn't terrible itself as it can save another creature, but alongside the Bounty it effectively becomes "1W: make a 3/3 beast token".
To do it with any creature, you can always go with Cloudstone Curio instead. While a four card combo, you can then go infinite with 2 0-cost creatures like Ornithopter or Memnite.
Zylo-
☆☆☆☆☆ (0.0/5.0)
I drafted this card and won every game I played it in.... This card wins games. You can build a deck around this.
Mana ramping in a constructed format will just let you play this on turn 3 or 4.... Then if they don't have an answer for it next turn.. You're going to be in a pretty good spot no matter what you do on your next turn..
Too many cards this combo's with to list....
Dark_Raider
☆☆☆☆☆ (0.0/5.0)
Honestly, I think this would be amazing for most green EDH decks: it gives you a lot of small advantages, and like, say, Lifegift, other people won't see the small advantages as a big threat (after all, there's that Phyrexian Colossus/Grave Betrayal/Necropotence/Grave Pact on the other guy's board, why bother destroying the puny little Lifegift that's not actually doing all that much compared to other stuff?). Point in case is that, like Lifegift, it tends to add up. Quickly. And by the time people are like "Well poop son, that got outta hand..." spot removal on the enchantment won't help clean up the boons that it left you. Just my thoughts, haven't gotten my hands on it yet, but I personally tend to have some more immediately frightfull enchantments running around my table, so yeah :)
yuvalg
★★★★☆ (4.8/5.0)(6 votes)
Combos with creatures, noncreatures, and lands
Coralus
☆☆☆☆☆ (0.0/5.0)
It's sad that they used non-creature for the second ability. It would have been nice to get a 6/6 beast creature token off of any Enchantment Creature.
TowerDefender
☆☆☆☆☆ (0.0/5.0)
Edit: Combo with Possibility Storm 2x beast tokens, 6 +1/+1 counters. With Gruul Ragebeast and this combo each time you try to cast a creature it will have you dig for the next one this activates 2x and you can have the tokens and your creature fight an opponant's creature.
MCcreator
☆☆☆☆☆ (0.0/5.0)
THE CURSE OF THE WATERING CAN!!!
Manite
☆☆☆☆☆ (0.0/5.0)
Gets funny with Primal Vigor. A good all-around green card that represents all of green's favorite things.
Luke_BPC
☆☆☆☆☆ (0.0/5.0)
A lot of people saying this is too slow for constructed, but currently, constructed not only has a slightly slower pace, but this fits into decks that ramp up quite easily and quite fast. Green Devotion decks can generate mana for this a lot earlier than green decks from the metagame pre-Theros, and this allows you to turn what usually would be a dead draw, like a mana dork on the middle and late game, into something more useful, allowing you to outpace your opponent. The life gain is also pretty useful, as you'll usually bring this out after your fourth land drop, and when pushing for the late game. It's a solid card, definitely splashable, and has some wicked interactions with Retrace and Cipher.
FarisV
☆☆☆☆☆ (0.0/5.0)
You know, I was trying really hard to think of something I didn't like about this card, and then it hit me. I really wish it had some flavor text, but if the card is so good there's not room for any, I guess I really shouldn't complain. Just always been curious what it would have been, had Wizards not made the card itself so good. And I agree wholeheartedly with Mode, a "greensome" is exactly what I thought when I first opened this one up :)
MasterOfCruelties
☆☆☆☆☆ (0.0/5.0)
I realized that the You-make-the-card card this year has pretty much the same mechanics as this. Instead of Whenever you play something it's Whenever an opponent discards a card, and the bonuses are more appropriate for the colors. Is this basically a color-shifted version of a card which hasn't been released yet?
Edit: Apparently Waste Not only costs two, and will be a rare, so it's more different than I thought, but the similarities are still there.
johnnyinabucket
★★★★★ (5.0/5.0)(1 vote)
Thanks Reid Duke for making my $1.00 Mythic a $5.00 Mythic when you played Primespeaker Bant list , also same for turning my $11.00 Daybreak Coronet into a $20 + card from Worlds. you da man
blurrymadness
☆☆☆☆☆ (0.0/5.0)
Triskelion and Modular would love this. You keep all those +1/+1 counters around and if you get lucky, you plop huge amounts of them on teakettle, popping all of your opponent's creatures (or just sending streams of damage to their face.)
You can then use said infinite {G} to cast Sprout Swarm an infinite number of times, giving you infinite 1/1 tokens, and infinite +1/+1 counters on said tokens. You could also use Reach of Branches, since it would return to your hand with every new Dryad Arbor.
My experiences with it have only been positive; it makes it possible to cast your powerful midrange creatures while also gaining a chump blocker, gives you life for landfall, and is just plain silly with the Quickens and Nivmagus Elementals. It has won me many a game, has great art, and has a badass name. Very well worth six mana. It's not a problem to cast 6-mana cards with green mana ramp. So many ways to get it out in turns 3-5.
I give it 5/5.
The_Murderauder
☆☆☆☆☆ (0.0/5.0)
@lorddeox: I think maybe you misunderstand the card. All that happens you cast Devout Invocation is that you get 3 +1/+1 counters to place. (I mean, aside from the Invocation's own effect, of course). You only cast one spell.
@Majinara: "If you need desperately a sac outlet or have a good use for +1/+1 counters, it's alright." I must be missing something. How would this help if you needed a sac outlet? It's... not one.
Anyhow. This card is interesting to me. It's not consistent. The first two effects trigger upon certain actions being taken, rather than the result of those actions (for example, casting a creature spell instead of, say, a nontoken creature entering the battlefield).
The last effect triggers instead upon the result of a certain action, rather than the action itself. It counts lands entering the battlefield, rather than playing a land, which is a specific game action.
It will not, for example, count creatures searched with Tooth and Nail, but it will count lands searched with Explosive Vegetation. A simple wording change would have made the card more consistent, and actually simpler.
I suppose I understand why they chose to print it as it is. It's a marginally more powerful effect this way. And it's consistent with newer wording on Landfall cards and such, and newer players don't tend to understand that playing a land is a specifically defined game action.
jhTheMan99
☆☆☆☆☆ (0.0/5.0)
I like Copy Enchantment on this while Sigil of the Empty Throne in my EDH Bant Enchantment deck. => If you play an enchantment, you get a 4/4 angel token with flying and the option to make it a 10/10
Comments (47)
Hopefully this enchantment will be cheap enough to get at least two for myself.
Wonderful.
Too slow for regular play, but can be a major help in long, drawn-out Commander games.
Each if it doesn't stay
I'll give something tooooo you"
Seriously, nothing is better than playing mana fetch with this or and getting a stronger creature, extra life, and watching your opponent slowly start facepalming more and more. Especially in limited.
This card is the king of snowballing board states, and one of the reasons I hope nobody plays Planar Cleansing in standard for a wee bit.
The problem with this card is that it's unlikely you'll be able to meet any of those triggered abilities the turn you play it, and each one is not particularly impressive by itself. They're handy, but they hardly win your the game on their own.
I'm still going to run this in my skullbriar EDH because dumping even more counters onto him will just be awesome.
I'm not sure how 3 +1/+1 counters on a single creature would be a "blowout". Unless you've been playing it such that you get a 3/3 Beast for every Angel you generate, which is incorrect as the Beasts are only generated upon a creature spell being cast (none of the Angel tokens are cast, they are just put onto the battlefield as a result of Devout Invocation).
As for this card, it's in my Ghave, Guru of Spores EDH deck. Because it does everything the deck wants to do: generate tokens and put +1/+1 counters on creatures.
To do it with any creature, you can always go with Cloudstone Curio instead. While a four card combo, you can then go infinite with 2 0-cost creatures like Ornithopter or Memnite.
Mana ramping in a constructed format will just let you play this on turn 3 or 4.... Then if they don't have an answer for it next turn.. You're going to be in a pretty good spot no matter what you do on your next turn..
Too many cards this combo's with to list....
Edit: Apparently Waste Not only costs two, and will be a rare, so it's more different than I thought, but the similarities are still there.
Aluren + Horned Kavu gives infinite 3/3 beast tokens...
Kiki-Jiki, Mirror Breaker + Dryad Arbor + Intruder Alarm gives you infinite Dryad Arbors, infinite life, and infinite {G}.
You can then use said infinite {G} to cast Sprout Swarm an infinite number of times, giving you infinite 1/1 tokens, and infinite +1/+1 counters on said tokens. You could also use Reach of Branches, since it would return to your hand with every new Dryad Arbor.
My experiences with it have only been positive; it makes it possible to cast your powerful midrange creatures while also gaining a chump blocker, gives you life for landfall, and is just plain silly with the Quickens and Nivmagus Elementals. It has won me many a game, has great art, and has a badass name. Very well worth six mana. It's not a problem to cast 6-mana cards with green mana ramp. So many ways to get it out in turns 3-5.
I give it 5/5.
@Majinara: "If you need desperately a sac outlet or have a good use for +1/+1 counters, it's alright."
I must be missing something. How would this help if you needed a sac outlet? It's... not one.
Anyhow. This card is interesting to me. It's not consistent. The first two effects trigger upon certain actions being taken, rather than the result of those actions (for example, casting a creature spell instead of, say, a nontoken creature entering the battlefield).
The last effect triggers instead upon the result of a certain action, rather than the action itself. It counts lands entering the battlefield, rather than playing a land, which is a specific game action.
It will not, for example, count creatures searched with Tooth and Nail, but it will count lands searched with Explosive Vegetation. A simple wording change would have made the card more consistent, and actually simpler.
I suppose I understand why they chose to print it as it is. It's a marginally more powerful effect this way. And it's consistent with newer wording on Landfall cards and such, and newer players don't tend to understand that playing a land is a specifically defined game action.