The new Debtor's Knell, and IMO much better than the original.
DarthParallax
★★★★★ (5.0/5.0)(1 vote)
Really, really dumb with Living Death. But Iike Plague Wind for the Zombie-lulz. :)
Lotsofpoopy
★☆☆☆☆ (1.6/5.0)(4 votes)
This may be the last piece of the puzzle that pros like me needed to make a unbeatable mono-black control deck for standard. This combos beautifully with Mutilate.
DragonsRCool
★★★★★ (5.0/5.0)(1 vote)
I thought I had completed an awesome zombie deck, then this was spoiled.
majinara
☆☆☆☆☆ (0.0/5.0)
Great card for Commander. But too expensive for other constructed formats.
LordRandomness
☆☆☆☆☆ (0.0/5.0)
Turns everything into Pit-Dwellers!
Doom_Lich
☆☆☆☆☆ (0.0/5.0)
The funny thing is if two players control these in EDH it becomes ping pong. Also if a third player loses a creature it becomes a minor rules headache.
HellkatOverlord
☆☆☆☆☆ (0.0/5.0)
I'm gonna want this card.
Totema
☆☆☆☆☆ (0.0/5.0)
Oooooooh... I want to try this in Kresh EDH.
YellowWalker
★★★★★ (5.0/5.0)(1 vote)
Too expensive to be too relevant most the time. That doesn't stop it from being a damn awesome card with a pretty damn excellent ability.
darkrai88
★★★★★ (5.0/5.0)(2 votes)
@Niflheim If the creature that would be returned with Grave Betrayal leaves the graveyard before the delayed trigger resolves, the trigger does nothing. I learned this today at the prerelease when I successfully scavenged away a creature so that my opponent couldn't reanimate it.
Niflheim
☆☆☆☆☆ (0.0/5.0)
Aww dang it! I accidentally deleted my comment! Stupid stupid me. I only recently created an account, so I didn't know about the whole 1 comment per page limit. I've just been lurking, not posting.
Barjin-N-Blastum
☆☆☆☆☆ (0.0/5.0)
Why does no one mention Wrath of God ?
this combos with it.... really well.
theAzaZeL
★★★★★ (5.0/5.0)(1 vote)
Interesting ... strictly better version of Lim-Dûl the Necromancer.
Magnor_Criol
★★★★★ (5.0/5.0)(1 vote)
@theAzaZeL: Not really. Lim-Dul is a creature, meaning he can attack and block, can pick up equipment or auras, et cetera. This guy can't (well, sort of he can, but only indirectly).
That is interesting, though. I hadn't noticed that until you mentioned it.
infernox10
★★★★★ (5.0/5.0)(1 vote)
Does anyone realize how cool it would be to put this in a Zombie deck? Literally: When an opponent's creature dies (from combat, preferably), They come back to fight for you in your zombie army. Finally! It literally is like the zombie virus!
Wizard-of-the-Toast
☆☆☆☆☆ (0.0/5.0)
Lim-Dûl can stack above this card's effect and resolve first :) Either that or he'll die and turn against you :(
Demento_Recraves
☆☆☆☆☆ (0.0/5.0)
Played this at the prerelease, then my opponent played it too... Things just wouldn't stay dead...
wpken
☆☆☆☆☆ (0.0/5.0)
Ok, say I'm using this in EDH and i kill my opponents commander. He puts it in the command zone from the graveyard. I'm thinking I won't get it seeing as it left the graveyard right? Either way let's assume the player left his commander in his graveyard. I assume control of his general, and begin bashing his/her face in. Does "general damage" stack up, and if so for who? I used this last night against my friends Stoutarm edh. was kinda fun because we just went along with I'd get his general no matter what and I just started blowing up his creatures with his own general to deal damage to his own face. It was a grave betrayal... I love it!
wholelottalove
☆☆☆☆☆ (0.0/5.0)
If it didn't cost soooo much mana. This card would be great in many of my black decks but seven mana is just too much. I need something that will win me the game for seven mana, not just give me more creatures.
klauth
☆☆☆☆☆ (0.0/5.0)
fun with Treacherous Pit-Dweller you summon it, it dies, your opponent gets it, it dies again, then you get it back, too bad their mana costs are too far apart
anyways helluvan awesome combo with one of my favorite cards, Bazaar Trader nothing short of exile can remove your creatures from play.
@wpken: When a commander is destroyed or dealt lethal damage or has toughness of 0 you either put it into your graveyard OR you move it to the command zone. If you move it to the command zone, it is a replacement effect, meaning any abilities that would trigger from that card going to the graveyard don't trigger. The same is true if your commander is exiled by a card such as Oblivion Ring, so that instead of being exiled you may put it in the command zone instead. Note that you can keep your commander in the exile zone so that if you blow up said Oblivion Ring you don't have to pay the extra {2} to cast your commander.
As far as general damage is concerned, the rules of EDH state that if you are dealt 21 points of combat damage by a single commander you lose the game. Unfortunately, Brion Stoutarm's ability is not combat damage. Regardless, if you dealt 21 points of combat damage with his Brion Stoutarm he would lose the game.
Maese_Leo
☆☆☆☆☆ (0.0/5.0)
Nice artwork, and it seems to be a Shivan Dragon
LegoLeonidas
☆☆☆☆☆ (0.0/5.0)
I love it in my sac deck, right next to Grave Pact and Savra
@darkrai: You are right, but the effect that removes the creature from the graveyard has to happen at instant speed in order to be played in response to Grave Betrayal's trigger. Since scavenge can be activated only as a sorcery, it is too slow to save a creature from being reanimated. Oops!
newbiephanthum
☆☆☆☆☆ (0.0/5.0)
desecration demon and this will make your opponent think twice about what he or she will want to give you
chrome_dome
☆☆☆☆☆ (0.0/5.0)
2/5. Great for Commander and other Casual formats. Too slow for limited and constructed.
Mikey_Pie
☆☆☆☆☆ (0.0/5.0)
If I have this card out and my opponent uses a card like Disentomb to get it into their hand, would I still gain control of it?
Smoke_Stack
☆☆☆☆☆ (0.0/5.0)
Gonna try and combo this with Jarad, Golgari Lich Lord. Expensive? yea. Worth it? YEA
Haplo81
☆☆☆☆☆ (0.0/5.0)
Mikey_pie: Going to a graveyard from anywhere other than the battlefield doesn't qualify as "dying," so no.
"How about we take all the creatures... and put them under my control instead?"
EDIT: Sorry, didn't see that Merciless Eviction exiles, not destroys... So that combo won't work. :(
Lash_of_Dragonbreath
☆☆☆☆☆ (0.0/5.0)
Best play in the history of the universe: follow this with Obliterate.
BenCheshire
☆☆☆☆☆ (0.0/5.0)
ok so how does this play with Dark Revenant? Need a ruling on this. I had this enchantment in play and I kill my opponents Dark Revenant. Does it go on the battlefield for me at the beginning of my end step? Or stay on my opponents library?
Ferlord
☆☆☆☆☆ (0.0/5.0)
This card is so fairly created that if it costed any less than , it would've been raved about and played in nearly every black EDH deck.
This card is another one of those "Awesome Black Enchantments". Despite not having much tech to help with it, Black seems to have the most game-changing, enemy-making, card-advantaging enchantments in the game.
This is just another Naturalize magnet that will see play in many EDH decks.
SAUS3
☆☆☆☆☆ (0.0/5.0)
Glorious for horde. It even turns them into zombies. Nothing like deciding between taking 4 poison from the toxic nim and giving the zombies your Urabrask.
It's also quite scary knowing that there's a plaguewind lurking around in the horde deck somewhere, just waiting for you to have a lot of good creatures in play.
Quake5master
☆☆☆☆☆ (0.0/5.0)
Great for when I Mutilate the field, or go for the throat a fatty, or ya' know, generally maim something. Well priced, as this could be a heck of a card when someone field wipes. . .
In a good situation, instead of using Griselbrand. I could bring up Riever demon from my sideboard, play this card, bomb the field with Riever (keeping all my black creatures alive, mind you), and then proceed the game with every creature on my side of the field.
4.5/5 (if it were priced less, maybe CMC 4 or 5, it'd be a 5/5 for just being OP as hell)
Polycotton
☆☆☆☆☆ (0.0/5.0)
Well this will be going in my Black Multiplayer creature deck.
MindAblaze
☆☆☆☆☆ (0.0/5.0)
Lifeline+ one creature with Indestructible + this and a Wrath. I have all the creatures dumdy dumdy dum...
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
Solid enchantment. The mana cost prevents it from seeing play 1 on 1. But multiplayer....
@BenCheshire: Read the rulings on the details page: "If the creature card leaves the graveyard before the delayed triggered ability resolves, it won't return to the battlefield. This is also true if the card leaves the graveyard and returns to the graveyard before that ability resolves."
So no, you wouldn't get it, and it would stay in its owner's library.
Comments (49)
If the creature that would be returned with Grave Betrayal leaves the graveyard before the delayed trigger resolves, the trigger does nothing. I learned this today at the prerelease when I successfully scavenged away a creature so that my opponent couldn't reanimate it.
this combos with it.... really well.
That is interesting, though. I hadn't noticed that until you mentioned it.
Literally: When an opponent's creature dies (from combat, preferably),
They come back to fight for you in your zombie army.
Finally!
It literally is like the zombie virus!
anyways helluvan awesome combo with one of my favorite cards, Bazaar Trader nothing short of exile can remove your creatures from play.
oh, you're gonna Doom Blade my Akroma, Angel of Fury?
it'd be a shame if somehow, you controlled her
As far as general damage is concerned, the rules of EDH state that if you are dealt 21 points of combat damage by a single commander you lose the game. Unfortunately, Brion Stoutarm's ability is not combat damage. Regardless, if you dealt 21 points of combat damage with his Brion Stoutarm he would lose the game.
"How about we take all the creatures... and put them under my control instead?"
EDIT: Sorry, didn't see that Merciless Eviction exiles, not destroys... So that combo won't work. :(
This card is another one of those "Awesome Black Enchantments". Despite not having much tech to help with it, Black seems to have the most game-changing, enemy-making, card-advantaging enchantments in the game.
Contamination, Phyrexian Arena, Bitterblossom, Reoccurring Nightmare, No Mercy, Underworld Dreams, Animate Dead, Sanguine Bond, Bloodchief Ascension, Death Pits of Rath, Bridge from Below, Black Market, Tainted Æther, Necropotence, Yawgmoth's Bargain, Grave Pact... Never mind the non-mono-black enchantments (like Pernicious Deed and Debtors Knell).
This is just another Naturalize magnet that will see play in many EDH decks.
It's also quite scary knowing that there's a plaguewind lurking around in the horde deck somewhere, just waiting for you to have a lot of good creatures in play.
In a good situation, instead of using Griselbrand. I could bring up Riever demon from my sideboard, play this card, bomb the field with Riever (keeping all my black creatures alive, mind you), and then proceed the game with every creature on my side of the field.
4.5/5 (if it were priced less, maybe CMC 4 or 5, it'd be a 5/5 for just being OP as hell)
So no, you wouldn't get it, and it would stay in its owner's library.