A curse deck could use this in a 1v1 duel to have a lot of fun, and if the person cursed doesn't have a way to get rid of it they will have a lot of misfortune ahead of them. Use bitter-heart witch to find this, then a good order would be Thirst, bloodletting, fatigue, and then maybe the -1/-1 one as well. That would equal 17 damage the turn of the -1/-1, very nearly game that is hard to disrupt. If you happen to play an additional curse on them they would be dead sooner. This right here will start a casual archetype.
Superllama12
★★★★★ (5.0/5.0)(1 vote)
Neat, but highly expected and not really that great with the limited number of curses right now
Seriously, I feel like this card was only made because of Curse of Thirst and vise versa.
RAV0004
☆☆☆☆☆ (0.0/5.0)
Curses are too expensive to use as a viable deck archtype right now. I highly doubt another set will have curses for a long time (like I doubt sets are going to have zendikar trapcards or kamigawa flipcards) which makes this and all of its brethren generally useless. Fun card, but ultimately useless.
Narim
☆☆☆☆☆ (0.0/5.0)
It seems like curses can take out of control thanks to this. You know... doing damage, doubling damage, -1/-1 to all his/her creatures, copying his/her spells, limiting him/her to one spell per turn, exiling his graveyard... I can imagine curse deck. It will be slow and painful, but I guess that's what we want from curses, right? Just find some way to survive until you can play them.
dingophone
☆☆☆☆☆ (0.0/5.0)
Must... make... curse deck!
http404error
★★★★★ (5.0/5.0)(4 votes)
Curse of... Curses!
majinara
★☆☆☆☆ (1.8/5.0)(7 votes)
Commander Review: Again, the whole multiplayer thing. If you could attach the curses to any player, then it might be more useful. But they have to be attached to the person you played the curse of misfortunes on. Also, if you add for example 7 curses to your deck, including this one, this card will draw you three curses in the average before becoming useless. For five mana and all those limitations, I'd much rather add regular black card draw. 1/5
Lord_of_the_Real
★★★★★ (5.0/5.0)(3 votes)
If this is your first rare in draft, build a curse deck. It will be epic.
Making exceptions based on what you have in hand and which one helps you most at any given moment. Playing both Exhaustion and Echoes will shut down control; Exhaustion and Death's Hold will shut down tokens and weenies. Really, Curse of Exhaustion shuts down pretty much everything, especially if you also play counterspells for the enchantment destruction.
Cursing decks just seem boring. Not that paraselene is really used, but what an easy solution to curses that card would be. Innistrad is one of my favorite sets/blocks/formats in a long time, but the curses are sadly lame.
DaMaster012
★★★★☆ (4.5/5.0)(4 votes)
YO DAWG, i herd u liek Curse cards so we made a curse card for your curse cards that lets you curse your opponent while you curse your opponent!
Splizer
★★★★★ (5.0/5.0)(1 vote)
I spilt a cup of tea on mine. Oh, my misfortune...
chainsmoker
☆☆☆☆☆ (0.0/5.0)
curse you.. curse you more!
SeiberTross
☆☆☆☆☆ (0.0/5.0)
Black certainly is at no lack of kill spells in standard.
This card could be excellent to take to an FNM and make a brew with. Do it right and people will have no sideboard answers for the second game.
Toquinha1977
★★★★★ (5.0/5.0)(1 vote)
With the right combinations, it's a limited bomb. I played FNM draft in which all packs were Dark Ascension, and got pretty greedy, grabbing this one, two copies of Curse of Bloodletting, and two copies of Curse of Thirst. I manage to win all three matches by dropping this one, followed by yanking Curse of Thirst from the library (2 curses = 2 damage during opponent's upkeep), then casting Curse of Thirst from my hand (3 curses, with damage resolving 2x, for 6 damage). Next turn, yank Curse of Bloodletting from the library (4 curses, with damage resolving 2x, with 2x damage multiplier, for total 16 damage). I went 2-0, 2-1, and 2-1 for first in my 10-person draft pool, 3rd place overall.
FatLenny
☆☆☆☆☆ (0.0/5.0)
Seriously underrated. It's a build-around card, but building around it leads to a lot of fun. Fishing up Curse Of Thirst with this, you do two damage a turn, and if you're using a dedicated curse deck, you'll be a lotof cooleffectsto that, not to mention a lot more damage.
Sure, it's a little expensive, but if you're really that worried, ramp creatures and Semblance Anvil have your back. 4.5/5.
shmewdog
☆☆☆☆☆ (0.0/5.0)
Reads card title "Curse of Misfortunes". Reads card.
Is it a misfortune because I pulled such a bad card?
Not that it has no potential, if they print more and better curses. But as of the time of this post it is a very bad card, even in draft.
Totema
☆☆☆☆☆ (0.0/5.0)
Here's the problem with this curse: At this time, there are some genuinely great and playable curses. But they don't work together all that well. They are much better used when complementing a strategy that they can lend themselves to. So unless WotC prints something that makes them work better together, this won't see much play. This is a step in the right direction, but it's not enough to make this type of deck really competitive.
Atali
☆☆☆☆☆ (0.0/5.0)
Curses! I've been cursed with curses!
Lief098
★★★★★ (5.0/5.0)(2 votes)
In the 10 Dark Ascension boosters I've opened, this has been in three of them. Curse of Misfortunes indeed...
HowardTreesong
☆☆☆☆☆ (0.0/5.0)
Cards like this and the Bitterheart Witch allow you to pull those curses out for free and start piling them onto the opponent. This initially seems a great idea because curses are quite costly, but the selection of curses is a bit small and poor.
This would be a much better card though if there were some better curses, I wanted to build a curse deck, but it would just be too slow. Maybe it would work in Commander. I'm hoping for more curses in future sets.
Enemy_Tricolor
★★★★☆ (4.5/5.0)(2 votes)
"Take this card. But beware, it carries a terrible curse."
I'm building a deck with this, using Kor Spiritdancer (even though you only draw the card when the Aura is cast), obviously the best Curses on Black, Red and White. Seal of Doom, Seal of Fire, Auratog, Dega Sanctuary, Tragic Poet, Replenish, Curse of Chains and Nettling Curse (even though those last two aren't really Curses, but they have "Curse" in their names. It's not going to be very good, but I think it might be fun. I'm hoping the new Ravnica block will bring some curses along. I don't think they'd be off-theme in Ravnica; it's a pretty curse-y place.
JoshMagic
☆☆☆☆☆ (0.0/5.0)
practically MADE for EDH Curses... seems really fun. :D let me go grab my Zur the Enchanter
Lash_of_Dragonbreath
★★★★★ (5.0/5.0)(1 vote)
@Pilin: sorry to burst your bubble, but curses kind of died with Dark Ascension. They didn't even have the decency of continuing them in Avacyn Restored.
That's also what holds this card I think, not enough curses. That and you having to pick a different one each time.
RedAtrocitus
☆☆☆☆☆ (0.0/5.0)
The title of this card seems to refer to me constantly pulling this out of boosters
Plantix
☆☆☆☆☆ (0.0/5.0)
Did anyone else notice that the guy the spirits are following is the Doomed Traveler?
Kirbster
☆☆☆☆☆ (0.0/5.0)
I'm fetching a Curse of the Fire Penguin, by golly.
Taudisban
☆☆☆☆☆ (0.0/5.0)
Honestly, either this or Bitterheart Witch needed to be cheaper. An overload of curses is devastating, but so is just about anything that doesn't do much until turn 6 or 7.
strider24seven
☆☆☆☆☆ (0.0/5.0)
@Charles_Prefect Interestingly enough, this card circumvents Witchbane Orb and similar cards if you can sneak it onto someone before they cast their orb, or if you can cheat it onto the battlefield with Replenish, Open the Vaults, Show and Tell, or similar. Then you can just search out the rest of your curses one by one over 10 turns.
Don't believe me? 303.4f If an Aura is entering the battlefield under a player’s control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn’t specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the battlefield. The player must choose a legal object or player according to the Aura’s enchant ability and any other applicable effects.
Oh, and obligatory link to Paradox Haze. 3.5/5 for being amazingly fun in casual prison decks.
Comments (35)
Just find some way to survive until you can play them.
1/5
Order of curses should probably be something like:
Curse of Exhaustion / Curse of Echoes / Curse of Death's Hold (whichever wrecks your opponent's deck the hardest)
Curse of Thirst
Curse of Bloodletting
Curse of the Fire Penguin
Curse of the Pierced Heart
Making exceptions based on what you have in hand and which one helps you most at any given moment. Playing both Exhaustion and Echoes will shut down control; Exhaustion and Death's Hold will shut down tokens and weenies. Really, Curse of Exhaustion shuts down pretty much everything, especially if you also play counterspells for the enchantment destruction.
Also, Mitotic Manipulation after you've got a few curses attached!
This card could be excellent to take to an FNM and make a brew with. Do it right and people will have no sideboard answers for the second game.
Sure, it's a little expensive, but if you're really that worried, ramp creatures and Semblance Anvil have your back. 4.5/5.
Is it a misfortune because I pulled such a bad card?
Not that it has no potential, if they print more and better curses. But as of the time of this post it is a very bad card, even in draft.
This would be a much better card though if there were some better curses, I wanted to build a curse deck, but it would just be too slow. Maybe it would work in Commander. I'm hoping for more curses in future sets.
"Ooo, that's bad."
"But it comes with a free frogurt!"
"That's good!
"The frogurt is also cursed."
@JoshMagic: Not really, the only curse Zur can fetch in Curse of the Bloody Tome.
That's also what holds this card I think, not enough curses. That and you having to pick a different one each time.
Interestingly enough, this card circumvents Witchbane Orb and similar cards if you can sneak it onto someone before they cast their orb, or if you can cheat it onto the battlefield with Replenish, Open the Vaults, Show and Tell, or similar. Then you can just search out the rest of your curses one by one over 10 turns.
Don't believe me?
303.4f If an Aura is entering the battlefield under a player’s control by any means other than by resolving as an Aura spell, and the effect putting it onto the battlefield doesn’t specify the object or player the Aura will enchant, that player chooses what it will enchant as the Aura enters the battlefield. The player must choose a legal object or player according to the Aura’s enchant ability and any other applicable effects.
Oh, and obligatory link to Paradox Haze.
3.5/5 for being amazingly fun in casual prison decks.