I WILL GET THIS CREATURE OUT AND BLUE CAN'T STOP ME.
Pendulous
★★★☆☆ (3.9/5.0)(4 votes)
Has there ever been such a simple card that has done so many effects?
blunt_shark
★★★★☆ (4.5/5.0)(4 votes)
yo dawg, I heard you like the word counter...
This card looks pretty bonkers! And yet another middle finger to blue.
Totema
★★★★☆ (4.0/5.0)(3 votes)
Quicken for creatures! Plus extra goodies to make blue mages even more upset.
Layk
★★★★☆ (4.8/5.0)(4 votes)
You've stopped my Worldspine Wurm long enough blue! Timmies arise!
Knightaru
★★★★☆ (4.2/5.0)(4 votes)
More like Scout's Warning for Green.
Purplerooster
★★★★☆ (4.0/5.0)(4 votes)
Use with Judge's Familiar for a standard counterspell in GW.
Aquitainus
★★★☆☆ (3.0/5.0)(1 vote)
I need at least four of these. Or like sixteen. Or more. I wanna hose me some blue mages, dawg.
JaxsonBateman
★★★★☆ (4.4/5.0)(4 votes)
To be honest, I prefer Scout's Warning as the cantrip meant it wasn't card disadvantage if the creature got killed. As Savage Summoning stands, it only really seems good if you can generate some card advantage off of it to offset the card disadvantage of actually casting it (ie. flashing in a blocker), or if you can use it to force through a creature you *must* resolve.
TheWrathofShane
★★★★☆ (4.2/5.0)(4 votes)
This will be in constructed sideboards I think. Heck with flash and +1/+1 it might be maindeck worthy, even if they are not playing counters.
NARFNra
★★★☆☆ (3.3/5.0)(3 votes)
Simply put, this card is one of the best choices available for a green deck that has all the spots it needs filled.
Consider; it essentially comes out as losing one extra card and one mana to play a creature that even gets a free buff to put it back on the curve. It also confers flash and uncounterability. I'd say that's definitely at least worth being sideboarded; if they bother to counter this one it's already gone one for one.
sweetgab
★★★★☆ (4.6/5.0)(4 votes)
In Bant control, side in these to force through an Aetherling in a control mirror.
Blue, especially in the current RWU flash deck, has a lot of ways to deal with creatures once they are on the battlefield, and doesn't actually run that many straight counters. If the creature you cast using this dies, you just got straight-up two-for-oned. This is mitigated by giving the creature flash: you'll often have at least a turn with the creature on board and able to attack. However, a lot of the time this will be just some card disadvantage in return for some tempo. I suppose If your opponent has to use a bounce and a counter to get rid of your dude, then you're card-even, so that's okay. Still, think about how awful it feels to cast that giant bomb through 6 open mana without a care in the world only to have your opponent cast Doom Blade. Not sure I like it that much, but obviously it hasn't been played in any format yet, so who knows?
Bad in disguise. There are much better versions of this kind of card that don't cause card disadvantage. I would have loved this if it said 'draw a card' at the bottom.
Don't be fooled. These spells are NOT "the other decks' answer to Pact of Negation". Though what they do have in common is 'force things out' the problem these one-mana 'shields' for your spells have is: they cost a mana. They have to cost a mana, and notice how they give you +1/+1 or an extra card on top.
Think that's pushed? Nah. That's compensation for costing a mana, even though the spells would be broken at 0 mana, they're almost plain bad at 1 mana. Here's my Top Secret Tech:
Play these 3 in EDH. That format is EXACTLY where it's ok to try ''increase the CMC of my spells in exchange for bombierness" as a strategy. In every format, you should try "DEcrease the CMC of my spells for the sake of Spikiness". It's a bit sad that these are 'traps', but they stop lying and start delivering when you find the right decks.
Another note: the Green one, because it's Green, might be different than the Blue and Red ones. Something about Green being the Color of Mana and Green being more forgiving on CMC, maybe. But for sure Quicken is lame and lousy outside of EDH, where it kicks butt.
badmalloc
★★★★★ (5.0/5.0)(3 votes)
took me a moment to realize you don't draw a card. still good. but you best flash in a fatal blocker to avoid card disadvantage.
lorendorky
★★★★☆ (4.0/5.0)(1 vote)
For a couple of months we will have this card and Laboratory Maniac in Standard together. Someone please do this!
Krysto
☆☆☆☆☆ (0.0/5.0)
If my understanding of the mechanic is correct, if you use this card to cast a creature with werewolf style transform on your opponent's turn during untap phase, as long as neither you nor your opponent's played spells on your turn, you'll put that creature into play and immediately untap it when your opponent hits his upkeep.
For example, you play your lands on your turn and pass without playing any spells and your opponent doesn't cast anything in response to your EoT. During your opponent's untap, you cast this and play Huntmaster of the Fells using the Flash mechanic. Your opponent will then be forced to either respond to it and waste his mana for that turn, or will be unable to do so at all. When he hits his upkeep, the transform ability triggers and checks to see if any spells were played last turn, even though the creature wasn't in play then, and the check passes, causing instant transformation!
Melubb
☆☆☆☆☆ (0.0/5.0)
It's a great addition to the constructed standard format to surprise your opponent with an instant blocker with flash, which can't be countered.
dberry02
☆☆☆☆☆ (0.0/5.0)
This card is really solid. It's like green's version of Scout's Warning except a ton better. It's definately a good card to consider when running a creature heavy deck. I rate it a solid 4/5.
This card is one of my favorites in m14. It happens no matter what, the creature happens no matter what, and it comes in stronger than normal. On your opponent's turn. For 1 mana. Spectacular.
Lumovanis
☆☆☆☆☆ (0.0/5.0)
This card is great with slivers, pretty much main deck worthy. Can flash in a sliver after your opponent declares blockers or after they declare attackers or just drop one in at the end of their turn. Nothing quite like dropping a Bonescythe Sliver, Predatory Sliver or even something modest like a Striking Sliver once they are committed. Hell, with a Sentinel Sliver and a Manaweft Sliver you could even flash a Megantic Sliver in all of a sudden.
Beyond.Malachi
☆☆☆☆☆ (0.0/5.0)
Green gets a very lame Quicken. Cantrip it, please.
RokdosLordOfParties
☆☆☆☆☆ (0.0/5.0)
With this card Kalonian Hydra OWNS as a 6drop MONSTER flashing in at end of a tapped-out opponent's turn, uncounterable, then swinging FOR 10 BABY!!!
SilentOppressor
☆☆☆☆☆ (0.0/5.0)
Eat it Scout's Warning.
raginglittepycho
☆☆☆☆☆ (0.0/5.0)
To me this card says green is super sick of blue, tired of waiting its turn and is racist to weak creatures all in one
Continue
☆☆☆☆☆ (0.0/5.0)
I feel like this should have cost and drawn a card. As it is, the inherent card disadvantage makes me hesitant to rate it highly. I'll give it a 3.5/5 for now; perhaps testing the card out will change my opinion, but until then, I'll see this as just Timmy's version of Spike's Scout's Warning.
absreim
☆☆☆☆☆ (0.0/5.0)
Very powerful and interesting effect, but the card disadvantage will probably prevent this card from seeing play in all but a handful of decks.
Ferlord
☆☆☆☆☆ (0.0/5.0)
Oddly, this card isn't too shabby in Limited.
I got two of these and didn't think of it. But then I realized two things: 1. Games can be and will be won by instants (EG: If you don't cast Chandra's Outrage on their Kalonian Tusker which is going to get a Trollhide on it, you'll have a much harder time winning). 2. Even the slightest power/toughness boost can win you games.
I learned this once I Savage Summoning'ed a Capashen Knight. Normally, people find ways to bypass Knight's boostable First Strike when it's on the field, but when it's out of nowhere, you can completely change the sway of a game.
Steinhauser
☆☆☆☆☆ (0.0/5.0)
Wait so if the creature can't be countered...how does the +1/+1 counter get on it??
I'd love to see this card make big ripples. If Standard wasn't so fast, a Gruul deck that ran 4 Savage Summoning and 2-3 Ruric Thar, the Unbowed could actually do pretty well. Make Ruric uncounterable AND if they go to remove him, they need to take an Inferno to the face. The biggest problem is what everyone else has been saying, this card is a -1. However, possibly not bad sideboard material for Naya or Jund against heavy control (UWR control or Azorious control). For effect, I'd give it a 3.5/5, but I've won a few games with this card forcing through a creature on their end step for a massive attack the next turn, so 4/5.
Comments (43)
This card looks pretty bonkers! And yet another middle finger to blue.
Consider; it essentially comes out as losing one extra card and one mana to play a creature that even gets a free buff to put it back on the curve. It also confers flash and uncounterability. I'd say that's definitely at least worth being sideboarded; if they bother to counter this one it's already gone one for one.
Don't be fooled. These spells are NOT "the other decks' answer to Pact of Negation". Though what they do have in common is 'force things out' the problem these one-mana 'shields' for your spells have is: they cost a mana. They have to cost a mana, and notice how they give you +1/+1 or an extra card on top.
Think that's pushed? Nah. That's compensation for costing a mana, even though the spells would be broken at 0 mana, they're almost plain bad at 1 mana. Here's my Top Secret Tech:
Play these 3 in EDH. That format is EXACTLY where it's ok to try ''increase the CMC of my spells in exchange for bombierness" as a strategy. In every format, you should try "DEcrease the CMC of my spells for the sake of Spikiness". It's a bit sad that these are 'traps', but they stop lying and start delivering when you find the right decks.
Another note: the Green one, because it's Green, might be different than the Blue and Red ones. Something about Green being the Color of Mana and Green being more forgiving on CMC, maybe. But for sure Quicken is lame and lousy outside of EDH, where it kicks butt.
For example, you play your lands on your turn and pass without playing any spells and your opponent doesn't cast anything in response to your EoT.
During your opponent's untap, you cast this and play Huntmaster of the Fells using the Flash mechanic.
Your opponent will then be forced to either respond to it and waste his mana for that turn, or will be unable to do so at all.
When he hits his upkeep, the transform ability triggers and checks to see if any spells were played last turn, even though the creature wasn't in play then, and the check passes, causing instant transformation!
with an instant blocker with flash, which can't be countered.
And I don't mean to brag, but cards like these are why I run Venser, Shaper Savant, Time Stop, and Mindbreak Trap in my EDH deck.
On your opponent's turn.
For 1 mana.
Spectacular.
I got two of these and didn't think of it. But then I realized two things:
1. Games can be and will be won by instants (EG: If you don't cast Chandra's Outrage on their Kalonian Tusker which is going to get a Trollhide on it, you'll have a much harder time winning).
2. Even the slightest power/toughness boost can win you games.
I learned this once I Savage Summoning'ed a Capashen Knight. Normally, people find ways to bypass Knight's boostable First Strike when it's on the field, but when it's out of nowhere, you can completely change the sway of a game.
Try saying that 3 times
If this cantripped instead of being uncounterable, it'd be fun to bluff with.