Pointed Discussion

Magic: The Gathering Card Comments Archive

Scout's Warning

Multiverse ID: 126200

Scout's Warning

Comments (20)

Ace_Rimmer
★★★★☆ (4.5/5.0) (4 votes)
EDH all the way for this one. Instant speed commanders are simply awesome.
Mode
★★★★★ (5.0/5.0) (7 votes)
Quicken for creatures, and a not abusable white version of Flash. I love that one.
Instant speed is more useful than some players might think, aside from an unsuspected blocker in general you can bring out a creature with cip/etb effect that might be devasting against your unprepared opponent.

And these shenanigans require nothing but a single white mana - you might even play it if you don't have the right creature in hand and hope for drawing it by casting this spell. That's a quite risky move, though.

Oh, and you can imprint it in Isochron Scepter as well for some cheap card advantage and more flashing creatures.
Etregan
★★★★☆ (4.8/5.0) (3 votes)
Keep some mana open for removal just in case, then play the creature you want just before the previous turn ends.
Shiizu
★★★★★ (5.0/5.0) (11 votes)
A fixed Flash. It's a powerful and overlooked card.

As for why it is good:
1) You can keep your mana open to keep your opponent in check on his turn.(aka removal, counterspells and others)
2) You can force the control player to counter on his turn, thus giving you the opportunity to do whatever you want on your own turn.
3) You can flash in a creature that will block an incoming creature to death.
4) You can further abuse come into play effects.
5) You can play your bomb on the opponent's end step and give him very little time to respond to it.
6) When you're topdecking, this will act as a cycling card. So it's not a dead draw. If your deck is all creatures and instants, you will probably always do it on someone else's turn.

The only drawback to this card is that your creature costs one white mana extra, and that it isn't beyond broken like its older brother.
Richard_Hawk
★★★★☆ (4.0/5.0) (5 votes)
Serra Avenger works great with this card if you want to bring her out in before turn 4, etc.
scumbling1
★★★★★ (5.0/5.0) (4 votes)
I have to wonder why Flash wasn't initially printed with a wording like this. Did they simply not think of designing it this way?
ICEFANG13
★★★★★ (5.0/5.0) (4 votes)
I rate this a five

Ignore the effect, look at the cost and the "Draw a Card", if it costs one, and says draw a card, it may be worth a slot in that colored deck.

Then it says instant, I mean compare it to blue draw, 3 mana for 2 cards? Scout's Warning is way too powerful (just kidding). But you can see how 1 mana for 1 card is looking good, now make it an instant and your deck can be ~56 cards

Lastly, the effect itself is super gold, I mean, flash a creature? That can be used in so many ways, it is awesome.

But my main point stands, this card is great where you can use its ability (of Flash) the fact that it could be used in quite a lot of decks as just filler makes it awesome.
Crag-Hack
★★★★★ (5.0/5.0) (3 votes)
I'm warning you, my end-of-turn Sunblast Angel wont be pretty.
Salient
☆☆☆☆☆ (0.0/5.0)
White doesn't have very many cantrips. I'll take what I can get.
konokono
☆☆☆☆☆ (0.0/5.0)
Extremely nice card. Combos with creatures that have powerful abilities that trigger during your upkeep, thus not giving opponents the opportunity to react. Cantrip is icing on cake
BongRipper420
☆☆☆☆☆ (0.0/5.0)
Flashy angels are always nice. Though this card has many more practical applications than that.
Axelle
☆☆☆☆☆ (0.0/5.0)
This is decent, but why rare?
Continue
★★★★☆ (4.8/5.0) (2 votes)
This card gives Norin the courage to block. I love it.
TheWrathofShane
☆☆☆☆☆ (0.0/5.0)
HAHA Wow!! Best card I have seen in a while.

Flash is such a fantastic ability. Way better then haste most of the time. And this cantrips, 5/5.
tankthebest
☆☆☆☆☆ (0.0/5.0)
An excellent card to play mind games with. Play it at the beginning of your opponent's turn and watch them hesitate to do anything. Bonus points if used with Cursed Scroll and naming a card you don't have but would wreck anything your opponent plays. Going to go make a bluff deck now.
ParishInquisitor
☆☆☆☆☆ (0.0/5.0)
My first thought: Sunblast Angel right after your opponent declares attackers.
My second thought: Isochron Scepter.
I think I'm gonna have fun with this one.
Equinox523
☆☆☆☆☆ (0.0/5.0)
Shiizu's excellent summary pretty much sums up my thoughts on this card. It's quite potent and gives you the element of surprise for an extra White, or is simply a cycler when you need cards badly. I should mention some fun things you can do with this:

Typhoid Rats: Deathtouching blocker.
Academy Researchers or Iridescent Drake: Aura-ed creature entering the battlefield.
Bone Shredder or Fleshbag Marauder: Instant removal.
Man-o'-War: Instant bounce.
Eternal Witness: Instant retrieval.
Cosmic Larva: Huge cheap blocker, optional whether or not you want to keep it next turn.

There are a ton more, but this is a fun card that has a lot of potential. Also, Crag-Hack's Sunblast Angel trick is just nasty.
MithosFall
☆☆☆☆☆ (0.5/5.0) (1 vote)
Look at that. You can put down a Dryad Arbor on an opponent's turn with this.
DoragonShinzui
☆☆☆☆☆ (0.0/5.0)
@Mithos: Afraid not, check the rulings mate.
Grakling
☆☆☆☆☆ (0.0/5.0)
In Bant colors, if your opponent doesn't counter this, and you think they're going to counter your creature spell instead, play Quicken into Insist. Sure your critter costs WUG more to cast, but you get Triple Cantrips, and you got it instant speed and un-counterable.