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Magic: The Gathering Card Comments Archive

Rest in Peace

Multiverse ID: 277995

Rest in Peace

Comments (68)

Blazephlozard
☆☆☆☆☆ (0.0/5.0)
SOOOOO much graveyard hate as of late, and cheap too.
Gcrudaplaneswalker
★★★★☆ (4.6/5.0) (12 votes)
Sorry about Snapcaster Mage.

-Wizards
lorendorky
☆☆☆☆☆ (0.0/5.0)
Off the top of my head Cauldor I would think the Wheel of Sun and Moon would ovveride this one.
snazzycool
★★★★☆ (5.0/5.0) (10 votes)
This is probably the most graveyard hating-est card ever, and it's in a format with Tormod's Crypt, Ground Seal, Dryad Militant, Ash Zealot, and Grafdigger's Cage. I don't know if it will be format-warping or not, but it will likely be on every white player's sideboard.

I feel genuine pity for players who wanted to make self-mill decks.
Firesplitter.
★★★☆☆ (3.3/5.0) (7 votes)
Sorry for making the graveyard relevant, here's a card that will break Misthollow Griffin instand.

Regards: Wizards
Vakyoom
★★★★☆ (4.5/5.0) (11 votes)
Why even bother wasting everyones time with flashback and scavenge if youre just gonna turn around and print BS like this, wizards? At least wait until tormod's, grafdiggers and all that other #$@& is gone before making self mill, delver, scavenge and undying all helpless against white(or chromatic lantern decks). Oh but you gave golgari charm echantment hate plus abrupt decay, so scavenge still gets to do their thing but not self mill or mono black.

You suck for doing this. Again.
Trygon_Predator
★★★★☆ (4.4/5.0) (9 votes)
Apparently the children of the higher-ups in Wizards were run over by a graveyard that then proceeded to stomp on their newborn puppies, because that's the only reason I can think of to explain all the graveyard hate in this set.
Lotsofpoopy
★☆☆☆☆ (1.6/5.0) (7 votes)
The great thing about this card is that it is effective graveyard hate in the early game or the late game. Forget sideboard, pros like me will mainboard this card.
LordOfTheFlies87
☆☆☆☆☆ (0.5/5.0) (1 vote)
Way, waaaaaaaaaay, WAAAAAAAAAAYYYYYYYYYYY too powerful.
Depressingly powerful.
Goodbye all graveyard strategies for the foreseeable future.
Goodbye self-mill, Golgari, Zombies, etc.
Goodnight sweet ladies, goodnight.
This all YOUR fault, Snapcaster.
yyukichigai
★★★☆☆ (3.4/5.0) (4 votes)
-"...and I have 40 cards in my graveyard."
-"I cast Rest in Peace during my turn."
-"In response, Psychic Spiral."
-">.<"
Valtiaal
☆☆☆☆☆ (0.0/5.0)
I really don't think the Innistrad block will have such powerful interactions with the graveyard after the RTR block is released to justify the printing of this card.
XepherXero
☆☆☆☆☆ (0.0/5.0)
@cauldor06: I believe that because they're both replacement effects, they get timestamped.
RAV0004
★★★★☆ (4.9/5.0) (5 votes)
"It's not the graveyard that matters. HA HA HA HA HA HA "
-Labratory Maniac
lagg
★★★★☆ (4.3/5.0) (6 votes)
This shouldn't be printed.
Wizards, it's time to change the way to deal with player's crazy graveyard decks. Splinterfright and Burning Vengeance will never see the light of standard serious play...
shinhawk
☆☆☆☆☆ (0.0/5.0)
If I play this card, I'd be tempted to say it as , "Rest... in... peace..." and roll my eyes to the back of my head each time.

If only this card were black.
psychichobo
★★★★☆ (4.9/5.0) (5 votes)
... Didn't Ground Seal just get reprinted in M13?
flavioal28
★★☆☆☆ (2.8/5.0) (4 votes)
WotC might as well just ban Snapcaster Mage
Sootoo
★★☆☆☆ (2.5/5.0) (6 votes)
I didn´t really like the Leyline of the Void, due its high cmc, if you didn´t play it from the start, but mostly simply because it was a black card, and if you play black you rather want to use graveyard shinanigans like the Puppeteer Clique yourself, but this card right here, really hits the mark.

And to the clowns here who say this card would be broken, or should never have been printed... Considering all these broken graveyard combos in this game, this card is nothing but a necessity. Seriously, there are so many overpowered cards and combos in this game, that this card isn´t even close to being broken...
GabrielAothin
★★★★★ (5.0/5.0) (10 votes)
You know this thing stops;

Morbid trigger
Blood Artist Trigger
Undying trigger
Zombies
Reanimator
Flashback
Golgari guild abilities (Scavenge and Dredge)
Anything non-reanimator that uses the graveyard

I really don't understand why they printed this all encompassing, permanent removal spell that hits most strategies that are pre-developed or were developing.
Ogonomany
☆☆☆☆☆ (0.0/5.0)
Excluding all of the graveyard hate, I just like this card because it shuts down Rancor.
Feralsymphony
★★★☆☆ (3.9/5.0) (4 votes)
I think at this point, they need to print some kind of anti-graveyard hate card. Maybe something that gives your graveyard protection from exile effects?
Ender-A
★★★★★ (5.0/5.0) (4 votes)
@cauldor06, XepherXero, lorendorky:
No, no, and no.

Rule 616.1: If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply...

So, if Rest in Peace and Wheel of Sun and Moon are both in play, the graveyarded card's controller (or owner if it has none) would get to choose which one applies.

(There are 3 exceptions to that rule, if you continue reading: self-replacement effects (614.15), enter-the-battlefield under control replacement effects, and copy effects, which are given priority in that order over other replacement effects.)
MechaKraken
★★☆☆☆ (2.9/5.0) (4 votes)
So this card absolutely hoses Golgari decks as well as other decks that use the graveyard by making them unplayable. Fine. But in turn, what do the Golgari get that absolutely hoses Azorious or Selesnya decks, by making them unplayable?

I think black mana guild players will have to get creative and utilize the more controlling aspects of black to succeed against this card, such as Mindrot, Appetite for Brains, stuff like that. We used to have Memoricide and Surgical Extraction which made things easier, but they are gone now =(
chremon
★★☆☆☆ (2.0/5.0) (3 votes)
I thinks it's bronken
Sironos
★★☆☆☆ (2.8/5.0) (2 votes)
Wizards sure like designing graveyard mechanics, but apparently they don't want people to play them.
And apparently they like to screw over Orzhov even before they reappear in the block, and wipe our faces in it by flavourtext.
This is white sideboard in a nutshell, overpowered and undercosted, making the game less fun. I remember when I was playing monoblack and got a devout lightcaster thrown at me, oh boy those were happy times, and it felt so balanced and fun!
Studoku
★★☆☆☆ (2.8/5.0) (2 votes)
Wizards- if the future league start complaining about something, don't print a knee-jerk card that screws that deck over. Let the future league have their juice and their naptime, then see if they're still mad.

If graveyard decks are still considered a problem, call the future leaguers' parents, send them home and get some better playtesters.
caldur06
☆☆☆☆☆ (0.0/5.0)
this is a remarkable mixture of art and flavor text. the Return to Ravnica team really outdid themselves this whole set. also, am I correct in thinking that if this was played, and a wheel of sun and moon (or a similar card) was played later, the player enchanted is unaffected by Rest in Peace? or is its "would be" clause still technically in effect?

edit: huh, thanks Ender-A, that's an extremely thorough answer and much more specific than I'd imagined!
TravisBlanchard
★★☆☆☆ (2.0/5.0) (3 votes)
Haters gonna hate
Dankirk
★★★★★ (5.0/5.0) (3 votes)
Powerful,
but generally I dislike playing things like this in casual. I mean it's okay if it somehow benefits your play, but just to counter a specific deck type? Could just as well play rock-paper-scissors instead.

Just like Red Elemental Blast is okay only if you got something to make cards blue, not just to counter a blue deck. Or Torpor Orb only in an Unsummon deck, since it fixes a major flaw.
ZirilanoftheClaw
☆☆☆☆☆ (0.0/5.0)
this is better for a painters grind combo deck than painters servant because now you can mill someone running emrakul, and your painter wont get doom blade or lightning bolted

however you lose the combo between the painter and Force of Will and Story circle
Loati
☆☆☆☆☆ (0.0/5.0)
The flavour text reads like Selesnya, but Misthollow Griffin says that Azorius loves it more.
colvincd
★★☆☆☆ (2.8/5.0) (2 votes)
In my metagame, most everyone is playing a deck that seriously manipulates the graveyard in some way, shape or form. It's gotten to the point where multiple people are playing Seance, a card I love, truth be told, but, come on.

Enter Rest in Peace. when I first saw this card, I knew I would main deck it with Misthollow Griffin, whch makes for a far weaker, albeit flying, Vengevine-like effect. It's a essentially a defensive play, but the Virtual Card Advantage can both win and merely carry a White/Blue control deck until you get to your bombs. The fact that it hurts Zombies, Tokens and some forms of Selesnya is just icing on the cake.

This card does soak graveyard-based strategies, but the power of manipulating the graveyard is too attractive for people to use this card--unless they don't need the graveyard at all.
WannabeJedi1337
☆☆☆☆☆ (0.0/5.0)
This would of been a fair card if it worked like an Oblivion Ring for graveyards, and the graveyards would return once it left play..... but it doesn't. I cried when i saw this card, because i had a fun Splinterfright/Cagebreakers standard deck..... now i don't...
deep_shadow
★★★☆☆ (3.5/5.0) (3 votes)
This card made me want to start playing legacy again. So many of the dominant decks in that format run through the graveyard that this card now puts in check. Not only that, but it actually makes for some powerful combos, as mentioned previously (e.g. Energy Field, Helm of Obedience, and Misthollow Griffin, among others). In standard, I think it is overpowered, and it's a shame that it is rotating in instead of rotating out, but I for one am happy that it was printed.
RecurringMemories
★★★★★ (5.0/5.0) (1 vote)
This was the first rare I opened at the pre-release tournament. Right away I decided I want to make a mill/control deck one day.

Now, my favourite decks to play are genuine Reanimator or Recurring Nightmare. Even then I respect this card. It is not over powered; it might be bit much because of how much graveyard hate is in standard right now but as I don't play standard, I personally don't care about that. What I do care about is all of the decks that can get Jin-Gitaxias, Griselbrand or Iona out on turn 1 or 2 on a good draw, never mind all of the other graveyard power combos. I think it's pretty clear all the people complaining about this card are people who use a deck that this would ruin.
Zylo-
★☆☆☆☆ (1.0/5.0) (1 vote)
How do you like your "eggs"? Scambled?

Best graveyard hate card printed. Only 2cmc, I'll sideboard two of these thank you.
Pinto331
★★★★★ (5.0/5.0) (4 votes)
I have a love/hate relationship with this card.

On one hand, graveyard hate just doesn't turn up often enough. Part of that is that it becomes expensive for a slot, even in a sideboard, if you don't get it at the right time. A Tormod's Crypt is useless against some decks, and devastating against others when it hits at the right time. There are decks, especially in more casual formats, that instantly fold to this card.

What bugs me about graveyard hate is that it can feel very binary. For two mana this card can undo several turns worth of work and put a graveyard player in a tight spot. Part of surviving this is learning how to balance a yard-based deck. Over-extending and filling your graveyard too quickly leaves you open to things like this, similarly to how an aggro deck can drop it's hand on the board only to get crippled by a Wrath of God. For that reason I don't find it too powerful. History has shown that the graveyard is a very, VERY powerful resource and something has to keep that power in check.
kalel91981
★★★★★ (5.0/5.0) (3 votes)
This card makes milling a force to be reckoned with. There are too many cards that shuffle graveyards back into libraries. I still don't see this stopping a first turn dark ritual, entomb and exhume combo, ftw, but its an awesome card that is needed with all the abilities now that utilize graveyards. very balanced in view of scavenge etc.
nonconscious
★★★★★ (5.0/5.0) (1 vote)
This is why I hate White. Completely shuts down dredge and Reanimator. 4/5 for brokenness, nice art and flavor though.
xenohedron
★★★★★ (5.0/5.0) (1 vote)
This card is too strong and all-encompassing and never should have existed. If they really want to make this level of graveyard hate it should at least be 3White not 1White. More balanced graveyard hate would be Tormod's Crypt or Leyline of the Void, because they only do half of what this card does.
shotoku64
☆☆☆☆☆ (0.0/5.0)
A wild Reanimator Deck appears!
White Weenie cast Rest in Peace on Reanimator deck.
It's super effective!
Reanimator deck fainted!
chrome_dome
☆☆☆☆☆ (0.5/5.0) (1 vote)
2 out of 5. Strictly a sideboard option depending on the metagame.
raptorman333
☆☆☆☆☆ (0.0/5.0)
ruins my chainer edh deck.
Objection
★★★★★ (5.0/5.0) (2 votes)
This could be very effective against Dimir decks. For example, it would make Consuming Aberration much easier to deal with, not to mention Wight of Precinct Six and Death's Approach.

I need this card. I can just imagine the look on my friend's face when they realise that their Aberrations are all automatically 0/0.
crimson_sunrise
☆☆☆☆☆ (0.0/5.0)
Fun fact: Terese Nielsen also illustrated the similar card Honor the Fallen, which appeared in Mercadian Masques.
Smoke_Stack
★★★★★ (5.0/5.0) (1 vote)
really powerful for the cost, probably a little too powerful. As xenohedron said, 4 cmc is what it should be for the effect. Then again, maybe I'm biased because I love strategies that revolve around using the graveyard.
j_mindfingerpainter
★★★★★ (5.0/5.0) (1 vote)
Meh. My tokens will still cease to exist.

Just kidding, this card isn't meh. This card is awesome to play, and terrible to play against. But Wizards, I do think this was a mistake. I don't think one card should be able to ruin all these strategies, but more important than the strategies are the cards themselves that this destroys. Why even print those cards if you're just going to print something that incapacitates them? If those cards are too weak, no one will play them. And if they're too strong, everyone else will sideboard this and whoever plays graveyard-interactive cards will be screwed. I understand Snapcaster and stuff is really powerful, but that doesn't justify ruining every black card with the word "graveyard" on it ever.
Atulack
★☆☆☆☆ (1.5/5.0) (3 votes)
Ban it. Plz. Just ban it.
humor_love
★★★★★ (5.0/5.0) (1 vote)
I like the design. It's a wipe against certain strategies, and it forces decks banking on those strategies to either risk being wiped by this single card, or round out a bit so as to overcome it.

Other than against those certain strategies, this card still has a powerful effect, but is only mildly interactive. The effect is incredibly strong, but most decks simply won't care that much. The result is a powerful card, sometimes incredibly useful, but generally only mildly so.

I like cards that are effective, but are not auto-includes or overly meta-warping.
RedAtrocitus
★★★★★ (5.0/5.0) (1 vote)
Overlooked part of this card: tokens don't go to the graveyard. Leyline of the Void allowed tokens to go to the graveyard. This is relevant for protecting Bridge from Below, for which Leyline of the Void saw some play and didn't work when opponent tokens went to the graveyard. Course, this is rendered meaningless since it destroys your own graveyard as well. Middle ground?
Superllama12
★★★★☆ (4.0/5.0) (1 vote)
I really don't like this card at all. It completely wrecks so many strategies, and it requires no thought to do so except to splash white. Tormod's Crypt, though very powerful, was a one-time effect, and it had to be used at the optimum time, requiring some strategizing to get the most out of it, while this just requires you to play it whenever you draw it. If would be a lot better if it was like Oblivion Ring and returned the exiled cards when it left the battlefield, but alas...
Winhert
☆☆☆☆☆ (0.5/5.0) (1 vote)
So you said elixir of immortality would shutdown my W/U turbofog mill?
NOPE
Continue
★☆☆☆☆ (1.5/5.0) (2 votes)
You just have to love something that turns their Tarmogoyf into a 0/1.
EGarrett01
★★★★★ (5.0/5.0) (1 vote)
A card this totally devastating to a certain strategy should at least require two colors. Whichever two hate graveyard recursion the most. Possibly green and white?

But yeah, power creep isn't fun.
Warborne
★★★☆☆ (3.5/5.0) (2 votes)
ok its late for me so I'm going to put this as simple as possible.

This card should not stop "When ""X"" card dies effects" in my opinion.

Rest in Peace looks for and alters the destination of the resting place of cards and effects. Cool.

"When (this) dies effects" trigger a game effect on the condition that the card well... dies. Not where the body is buried or if it was cremated.

just my 2c
TheWrathofShane
★★★★★ (5.0/5.0) (6 votes)
Maindeck a graveyard strategy, win, then sideboard out 15 cards while they sideboard these in.
blurrymadness
☆☆☆☆☆ (0.5/5.0) (1 vote)
Things like this are nigh-perfect deisgn.
-It does something new: Exiles the graveyard when it comes into play
-It does something white: Balance. Black exiles other's graves (Leyline of the Void) or doesn't mess with death triggers (planar void) or hits what it wants
-It's tutorable in color; which is what really helps boost it's power level
-It's unplayable with certain white cards (white reanimates as well) and further, it doesn't do anything proactive against people not using death/grave effects.

This makes it very balanced, highly playable (even in legacy), and very in color.
Sneetches
☆☆☆☆☆ (0.0/5.0)
This card is just insane. As a 2 drop that literally wipes the graveyard and continues to, this shuts down plenty of cards/decks for such a measly cost that its hard to overlook this.

Also, it makes Tarmogoyf cry.
MCcreator
☆☆☆☆☆ (0.0/5.0)
Oh damn! Until right now I thought that the second clause on this card was the Oblivion Ring style clause that put the cards back in the graveyard. I've been thinking that cards that go to graveyards AFTER this has been cast just get shoved there. Luckily I've never played against it...
Enelysios
★★★★☆ (4.5/5.0) (1 vote)
I use this in my White or Blue mill deck, but part of me really hates it too. I understand the need for a powerful hate card like this in competitive play against things like dredge, Snapcaster Mage and Tarmogoyf, but this card is utterly meta-destroying in casual. The mere presence of a card this effective ruins the fun of the self-mill and flashback decks that some of my friends were enjoying from Innistrad. It also puts a nail in the coffin of Scavange, an already weak mechanic that was printed alongside an amazing card that happens to obliterate it.

I just loathe these heavily binary hate cards that are getting printed lately. They are not fun, they don't require thought or skill to use. You sideboard them, and since there are only 4 decks in modern you put in whatever answer was printed to to destroy that deck. Getting stomped on by dredge or snapcaster isn't fun either, no, and maybe you need a card this effective to combat strategies like that, but in less competitive circles it just ruins dozens of archtypes of decks. If you have the misfortune to be playing a graveyard deck in a more relaxed environment, this hits the field and you just concede. Now this card is in every sideboard in modern. It seems like people can't even go to local store games anymore without a deck from the top 8 list and a sideboard filled with cards like this and Stony Silence.

Yeah, enchantment destruction exists, but again, my concern is for people who don't just play the game with heavily engineered decklists designed to win tournaments. Cards like this are just so single-handedly effective at screwing over so many kinds of decks. Are they a necessary evil of the game? I don't know, but I know that my local store has been a lot less fun lately.
DmitryM
☆☆☆☆☆ (0.0/5.0)
Nice. This is why Magic is a game of rock paper scissors.

Oh, I see you are playing dredge. I raise a Rest in Peace.

Sideboard cards should PUNISH plays, not completely disable decks from being playable...

Fendorian
☆☆☆☆☆ (0.0/5.0)
Wizards, out of everything you ever printed, is in my opinion, your biggest mistake. Why? Because you should know better than this by now. Graveyard is an old and beloved strategy, and while I understand that it needs answers, you made a card that A: Axes the existing graveyards (an entire zone of the game, for 2 mana) B: prevents all further use of the graveyard untill it is removed. C: Bypasses most of the strategies to protect graveyards. (such as leyline of sanctity ) D: cannot be removed by the color that relies on graveyards the most (hating on mono colored decks) A big mistake and one of the most un-fun cards you can put into your EDH decks.

Yes Leyline of the void Is extremely powerful, but this is devestating.

Because im not a pessimist, I will name one fun use for rest in peace with : Misthollow Griffin You have an infinitely re-castable creature.