Cheaper Divination in many burn decks. Instant-speed draw. Enables flashback. Good.
TherealphatMatt
★★★★★ (5.0/5.0)(14 votes)
Raise your hand if you've ever had an empty hand while playing burn.
5/5
lorendorky
★★★☆☆ (3.1/5.0)(4 votes)
I LOVE the card and think the art and flavor text suck.
wstonefi
★★★★★ (5.0/5.0)(4 votes)
This is crazy good. I'm so glad red is finally getting draw effects again.
Glech
★★★★★ (5.0/5.0)(2 votes)
Who cares about the "discard your hand" clause, half the time in red you already used your whole hand. Even then, many people are loving the discard clause since it puts your creatures in the reanimate zone.
RJDroid
★★★★☆ (4.3/5.0)(8 votes)
You're red. If you have a hand when you cast this, you're doing it wrong.
5/5
pedrodyl
★★★★★ (5.0/5.0)(2 votes)
Oh no, I'm out of burn. Oh wait, no I'm not :)
RAV0004
★★☆☆☆ (2.8/5.0)(4 votes)
If this doesn't see standard I don't know what will.
Binaro
★★★★★ (5.0/5.0)(1 vote)
A great card for red, especially when you just ran out of stuff to play.
Eternal_Blue
★★★☆☆ (3.5/5.0)(3 votes)
This is perhaps singularly the only card in this entire set that may see play in Pauper. However, outside of a mono-red burn deck (and possibly sligh), I don't know where it will find a home. Either way, it's definitely one of the few (only?) cards I will be looking forward to tinkering with.
DarthParallax
★☆☆☆☆ (1.8/5.0)(2 votes)
I dunno whether this is good or not- the only reason it might not be good, is if it turns out the new Wheel of Fortune Miracle makes Red-Blue more desirable and powerful than mono-Red.
Paleopaladin
★★★★★ (5.0/5.0)(10 votes)
"I spilled my ice cream! Nooooo!"
BagsMcpiper
★★★★★ (5.0/5.0)(3 votes)
This is a great card, but I hope they reprint it later with oatmeal-free art.
luca_barelli
★★★★★ (5.0/5.0)(2 votes)
all of this new red card draw is really interesting. This is going to be great in any aggressive red deck.
don_miguel
☆☆☆☆☆ (0.5/5.0)(1 vote)
in one word: madnessreanimatordredge
Ferlord
☆☆☆☆☆ (0.0/5.0)
Although Chandra Ablaze isn't exactly playable for Red-Burn (considering her cost :( ), she'd REALLY appreciate our second copy of Wheel of Fortune from Avacyn Restored (to an extent: They are decently different).
Great card: It may be better to play instead of Faithless Looting (although their purposes are decently different).
EL_Juancho
☆☆☆☆☆ (0.0/5.0)
I'm thinking about using it in my zombie discard deck combined with
A sweet, splashable draw spell to dump my hand for Burning Vengeance? Sweet!
Anomica
☆☆☆☆☆ (0.0/5.0)
I would like to try this in a dredge deck....
rollinsclone
☆☆☆☆☆ (0.5/5.0)(1 vote)
I think I prefer this over Faithless Looting in mono-red at least. If it's combined with other colors though you might want to keep your hand. Instant speed is pretty sweet though.
Ligerman30
☆☆☆☆☆ (0.5/5.0)(1 vote)
This card is clutch. You curve out and run out of steam very quickly in red deck wins, goblin grenade decks, burn decks, etc. Instant speed makes me say it's playable in more formats then just standard. You don't even have to keep mana open for it, during my upkeep, tap two to draw 3 instead, it's priceless, swear to god. This is a different card from faithless looting. With faithless looting, you are trying to set up a combo. With this, you are trying to simply not run out of steam. Imagine 4 of these in a deck and dangerous wagering into a second copy, and just going off. Imagine this costing 1 mana with Goblin Electromancer. This card is an instant speed 2 mana divination in decks that have no real "clutch"/expensive cards. They could have made it , and it would still be great. I wish this was reprinted in m13, instead of Wild Guess so I could draft this with Arms Dealer. Swear to god, just play it, you will be pleased. Worst comes to worst, you tap two to draw into two mountains and then draw a bolt.
4.5/5
GearLeader
☆☆☆☆☆ (0.0/5.0)
I usually have no cards anyway, so this is wonderful in my Burn Deck.
TheWrathofShane
☆☆☆☆☆ (0.5/5.0)(1 vote)
draw 2 for , 4.5/5
Lifegainwithbite
☆☆☆☆☆ (0.0/5.0)
MADNESS.
kdraphael
☆☆☆☆☆ (0.0/5.0)
The only problem with Dangerous Wager in mono-red is if you have another one in hand. Then you've lost both. It might be better to use 1 Dangerous Wager and 1 or 2 Wild Guess.
igniteice
☆☆☆☆☆ (0.0/5.0)
I don't even play Red Burn and all I see is Draw 2 for 2.
LordRandomness
☆☆☆☆☆ (0.0/5.0)
Welp, looks like I'm gonna have to discard all these Fiery Tempers. Isn't that a shame, folks.
sarroth
★★★★★ (5.0/5.0)(2 votes)
Fantastic red draw. As with the Wheel of Fortune effects, you don't have to have other cards in hand to cast this, and if you don't have other cards in your hand it's a fantastic result. I hope red gets more draw like this and less of the type that forces you to discard as part of the cost (e.g., Mad Prophet). Red deserves it.
Great card for all the reasons mentioned here, but this isn't an automatic 4-of. That's because the card doesn't have very good synergy with itself. If you end up with 2 copies in your hand, then one of the copies is dead.
With that situation in mind, I'd say you should only have 1–3 copies (probably 2) unless say you have some other effect like Wild Guess or Faithless Looting that can filter your hand.
I think I'm the only one who likes both the artwork AND the design on the card. The artwork could have made the knucklebones look a little less... well, milky and delicious. Or they could have just depicted a set of jacks outright.
I personally hate Red burn. I am much more of a fan of the the chaotic side of Red (e.g.: Gamble, Chaos Warp, this, Browbeat) and I love interacting with sorceries or sometimes even instants (if you delve into Charmbreaker Devils or Surreal Memoir, which, by the way, also play into Red's chaotic theme). Now don't get me wrong, you're not going to mill your opponent with a couple Book Burnings- those are an overcosted engine for threshold, but my point is that there's only a few burn cards worth using out there. I personally prefer a variant of Blaze; the x cost burns ensure that you have a spell as big as you can muster at any time. If you draw a Lightning Bolt or a Shock late game, you're usually going to be upset. (queue RDW players saying "late game? you mean third turn?")
The thing about Red is that it too, just like Black, has kinks to work around. Black achieves great power with very little mana by paying other costs; usually Black discards from its hand, sacrifices a few permanents, pays a couple life, exiles from its graveyard... But it achieves more powerful effects than what could normally be achieved for the mana cost because it suffers. Red can achieve powerful effects for the mana costs through random chance. Gamble is a Demonic Tutor for 1 that requires you to pitch a card at random, which could be what you just looked for. Browbeat is either a non-targeted Lava Axe or a Red Concentrate for 3. Amazing card, even if it is the opponents' choice. The trick is recasting the hell out of it and filling your hand. If they let their health drop down to 10 or less- well, you should have plenty of kill conditions for that in Red.
Which brings me to this card. This card enables Madness, Threshold, Flashback and disables Hellbent (if there's any reason to- you could just get card advantage at the end of the opponent's turn) all at instant speed. If you desperately need a specific card to keep from dying, this can top-deck at the cost of whatever you have left in your hand. If you have NOTHING ELSE left in your hand, this is a Red instant Divination for two. If you have nothing else left in your hand, this is also red card advantage- you get a net gain of 1 card in hand. This is a Red card with a downside to be built around. I'm going to go bust out my Gustha's Scepters and Bottled Cloisters and see if I can make myself a hefty monored hellbent deck now.
Comments (35)
Good.
5/5
Even then, many people are loving the discard clause since it puts your creatures in the reanimate zone.
5/5
Great card: It may be better to play instead of Faithless Looting (although their purposes are decently different).
4.5/5
With that situation in mind, I'd say you should only have 1–3 copies (probably 2) unless say you have some other effect like Wild Guess or Faithless Looting that can filter your hand.
My hand.
I like my hand.
Fantastic with Blood Scrivener
I personally hate Red burn. I am much more of a fan of the the chaotic side of Red (e.g.: Gamble, Chaos Warp, this, Browbeat) and I love interacting with sorceries or sometimes even instants (if you delve into Charmbreaker Devils or Surreal Memoir, which, by the way, also play into Red's chaotic theme). Now don't get me wrong, you're not going to mill your opponent with a couple Book Burnings- those are an overcosted engine for threshold, but my point is that there's only a few burn cards worth using out there. I personally prefer a variant of Blaze; the x cost burns ensure that you have a spell as big as you can muster at any time. If you draw a Lightning Bolt or a Shock late game, you're usually going to be upset. (queue RDW players saying "late game? you mean third turn?")
The thing about Red is that it too, just like Black, has kinks to work around. Black achieves great power with very little mana by paying other costs; usually Black discards from its hand, sacrifices a few permanents, pays a couple life, exiles from its graveyard... But it achieves more powerful effects than what could normally be achieved for the mana cost because it suffers. Red can achieve powerful effects for the mana costs through random chance. Gamble is a Demonic Tutor for 1 that requires you to pitch a card at random, which could be what you just looked for. Browbeat is either a non-targeted Lava Axe or a Red Concentrate for 3. Amazing card, even if it is the opponents' choice. The trick is recasting the hell out of it and filling your hand. If they let their health drop down to 10 or less- well, you should have plenty of kill conditions for that in Red.
Which brings me to this card. This card enables Madness, Threshold, Flashback and disables Hellbent (if there's any reason to- you could just get card advantage at the end of the opponent's turn) all at instant speed. If you desperately need a specific card to keep from dying, this can top-deck at the cost of whatever you have left in your hand. If you have NOTHING ELSE left in your hand, this is a Red instant Divination for two. If you have nothing else left in your hand, this is also red card advantage- you get a net gain of 1 card in hand. This is a Red card with a downside to be built around. I'm going to go bust out my Gustha's Scepters and Bottled Cloisters and see if I can make myself a hefty monored hellbent deck now.