Buy these *now* while they are still $3. It's the best take on Wheel of Fortune since the original.
And like Devastation Tide, it's one of the only Miracle spells worth hardcasting- Miracle is just icing on the cake.
lorendorky
★★★★☆ (4.8/5.0)(6 votes)
This could have been printed without miracle and I would have still pooped my pants in joy.
Grumman
★★★★★ (5.0/5.0)(21 votes)
It's nice to see Red-Hot Hottie's still getting modelling work.
MindEcho
★★★☆☆ (3.5/5.0)(6 votes)
This is the best hand manipulation card from the new set. This card plays really well into standard, but not so much in Block. The PTQ this go around is block format so this card will stay around $6 until PTQ rotates to Standard, then it will jump to $12-$15.
temporal mastery is incredibly overrated but this one is the real deal
ToAsTy42o
☆☆☆☆☆ (0.0/5.0)
top deck this then laugh maniacally and breath a sigh of relief. MIIRRRAAACCCCLEEEE
Kryptnyt
★★★★★ (5.0/5.0)(1 vote)
Hmm, I was thinking... red green aggro with small creatures and pretty much every red or green miracle card, Faithless looting, and noxious revival? You'd dump out your hand with card disadvantage spells that way, but this card could be a great refresher.
DarthParallax
★★☆☆☆ (2.4/5.0)(5 votes)
mlanier131- no, Memory Jar drew you 14 cards if you did it right, this only draws 7.
drawing 'only' 7 instead of 14, is the difference between being a watch card for Constructed playable, and being insta-banhammered before it even actually made it into the Standard format. Memory Jar was stupid.
I'm on the fence on this one. it's already $5-6, but I'm not sure it's worth more. See, Red has gotten enough cheap drawing now, that if those cards all turn out to be somewhere between ok to actually good, then suddenly this card's Miracleness will be put under heavy scrutiny.
Time Reversal pre-ordered for $20 on it's first print, and now it's .50. It had much more utility than this, but blue simply had better drawing that didn't require you to discard your hand. (Blue Sun's Zenith, Jace the Mind Sculptor if you think back to M11). Now Red doesn't mind discarding at all to get cards. If this really is the Next Wheel of Fortune, then it's a great card.
But, BLUE is the color that can reliably turn Temporal Mastery into Time Walk. Red needs to keep in mind that unless this card is good enough at 5CMC, it might not be good enough for Red. Is it good enough at 5CMC? Well that's an interesting question that I don't know the answer to yet. The '5 mana means it should win you the game outright' argument isn't usually true for control decks, but Red Burn Decks SHOULD follow it, and that's the deck type that wants this type of card most (because the discard hurts them least). 5 mana is a lot for Red, and there are good Red cards that don't cut it because 5 is too much. Koth of the Hammer actually feels slow for me, if I'm in Red, but he is just so good I feel I have to play him. Can this card compete with Koth for power level? We'll see.
Pick them up now not just because they might spike, but also because they might drop down to what they're priced now and won't be worth buying when they spike if they do spike, and waiting for them to drop again means you're only picking them for your Commander decks.
Niner9
☆☆☆☆☆ (0.0/5.0)
If I pull a foil of this it's going right into the card display on my wall, next to my angelic destiny, just for being awesome to look at
Sothasil
☆☆☆☆☆ (0.0/5.0)
As someone that runs wheel of fortune in vintage, I think this card is a little over-hyped. The WoF effect is terrific, don't get me wrong, but not being able to play it on your own terms by paying the miracle cost sucks for this kind of effect in particular- I like to play out my hand a bit before dropping WoF to refuel. I also like being able to drop it to disrupt an opponent's tutor or other "bring into hand" effect. Playing it for the miracle cost means playing it whenever it shows up, so you lose the layer of strategy involved with discard/draw.
Conversely, 5 is way too much to pay for the card. Not that drawing to 7 isn't worth 5 mana, but it puts you in a precarious position. You (most likely) tapped out to play the card and now your opponent has a fresh hand they get to play on their turn with full mana.
Maybe it's just me, I know when it's a miracle it goes off for 1 less than the original and the original was VERY broken, but.. Is this the kind of card you want to cross your fingers for on the river? I used to run WOF in one of my old R,B revised decks and it was near unbeatable.. But I just can't imagine not PLANNING to play this card a turn or 2 in advance.. And if I do, at face value, I'll have very little-no mana left to spend.. How often am I going to draw into the miracle of this when I need to?? Not enough to warrant running this I'm afraid. Not a bad card, by far, but.. Not for me.. That's for sure. I guess my opinion is a little bias and jaded due to being in my prime MTG playing stages in '94. Maybe you can relate to it by remembering the feeling when you pulled your Jace the MS and then saw it rotating out leaving you w/baby Jace.. Little different I suppose, you still played "BJ" but you didn't smile and brag about it to all your buddies, did ya?? lol..
WanderleiSilva
☆☆☆☆☆ (0.5/5.0)(1 vote)
May 1 2012 in Milan, Italy: Reforge the Soul hits the Vintage tournament Top8 results! link: http://www.morphling.de/top8decks.php?id=1595
As of May 1, 2012: Reforge the Soul: 1 Temporal Mastery: 0
ChildOfPrometheus
☆☆☆☆☆ (0.0/5.0)
Man, Innistrad block has been good to RDW.
Draw it too early for its Miracle? Drop it with Faithless Looting. At any other time? You're just filling up your graveyard for the inevitable Past in Flames. And that's not even getting into cards that already have Flashback or Unearth. Yes, I think this baby's gonna do just fine.
ibanezman88
☆☆☆☆☆ (0.0/5.0)
I have a UBR Unearth deck that utilizes this card to its maximum. If I draw it early and play it for it's miracle cost, I just dump a hand full of Unearthing dudes and draw a fresh seven. Mid-game, I 'd probably not play the Miracle ability and just hard cast it in the late-game to refill the hand. Great card that's not broken and probably won't be seen too much. 4.5
Ferlord
★★★☆☆ (3.0/5.0)(2 votes)
@ Purple_Shrimp
Overrated how?
In the fact that it could cost the same as Time Walk? You know, a member of Power 9?
I guess an extra turn is just "Overrated".
MindAblaze
☆☆☆☆☆ (0.0/5.0)
I want this card. I need them in my Chandra AblazeLiliana's Caress deck, it would be so nice to have Chandra, Liliana Vess and her caress out, tutor for reforge the soul and make them pitch a fresh hand for the win. In foil.
rambocop
★★★★★ (5.0/5.0)(2 votes)
I'm glad that it's not impossible to hard cast this miracle card.
I mean could you imagine how much it would suck to have a card that cost 5UU in your opening hand?
petersm
☆☆☆☆☆ (0.0/5.0)
How does this resolve if you draw it as the first of 2 or 3 card draw on you opponent's turn? Does it resolve before you draw another card or after you draw the last card. You are supposed to cast it immediately upon drawing it. There is no Oracle ruling on the card and Wizards didn't answer question when I asked.
rkturbo
★★★★★ (5.0/5.0)(1 vote)
@petersm whatever the ability that is having you draw cards must finish resolving first, but this card must be revealed at the time of drawing it. So, let's use brainstorm as an example, being played on your opponent's turn. You draw reforge first, reveal it before you let it physically touch the other cards in your hand. That allows it's miracle trigger to go on the stack after brainstorm finishes resolving. Personally, I would just leave it on the table as to show it is the same card you drew first. You would then continue to draw the other 2 cards and put 2 back on top. Remember that technically reforge is in your hand zone, so you can put it back on top of you decide that you don't want it. After you finish the brainstorm, reforge trigger is on the stack and should begin to resolve. When it's trigger resolves, you may pay the miracle cost and cast it then.
rollinsclone
☆☆☆☆☆ (0.0/5.0)
I'm not sure what's up with red getting all the efficient draw cards lately, but I like it.
spartanvi
☆☆☆☆☆ (0.0/5.0)
Always draw this in my opening hand and there's only 1 or 2 in my damned deck. FML
BongRipper420
★★★★★ (5.0/5.0)(2 votes)
One of the better miracle cards IMO. Mostly because it can actually be reliably hard cast, due to not having an insane CMC like all the other miracle cards, which rely on their mircale costs to be effective. A buddy of mine uses this in his Dragonstorm deck to great effect.
Weisse
★★☆☆☆ (2.8/5.0)(2 votes)
Good card, but I find it funny how people have the notion that this would have been a huge money card, while I bought some a couple days ago for 50 cents each from LGS.
Emperorerror
☆☆☆☆☆ (0.0/5.0)
Love it in my Izzet control. If, for whatever reason, I get low on cards, just restock then hit the opponent with Tibalt for 7.
Currently under development for myself is a deck that makes a opponent lose life every time he discards or draws cards.....this helps a bunch.....so for anyone who makes that kind of a deck....use this!
MtG_Perv
☆☆☆☆☆ (0.0/5.0)
hothothothothothothothothothothot
Odee
☆☆☆☆☆ (0.0/5.0)
I only run one in my decks. I used to run two but I'd constantly wind up drawing one in my first or second turn or in the seven cards I drew with the first one. With one in my deck it always seems to be a welcome sight and a game changer.
theFedrazi
☆☆☆☆☆ (0.0/5.0)
For standard. This plus Notion Thief in grixis control.
Why yes. I'll watch you discard your hand as I draw 14 cards.
(laboratory maniac laughter)
TowerDefender
☆☆☆☆☆ (0.0/5.0)
For my next trick I will make this Sturmgeist disappear! (and hope there isn't another one waiting in the wings to come out stronger!).
SirLibraryEater
☆☆☆☆☆ (0.0/5.0)
This makes me so tempted to make a grixis mill discard deck.
DrJack
☆☆☆☆☆ (0.0/5.0)
Late night at the R&D shack:
Card designer #1: Ya know, Wheel of Fortune was just a tad powerful. How can we print a more balanced version? Card designer #2: (In between taking hits from a joint) Hey (cough, cough) I've got it! Change the casting cost from 2R to... 1R! That'll be more balanced! (Cough, cough, hack) Card designer #1: (Taking the joint out of the hands of Card designer #2, who is in the middle of a coughing fit) Gee, that's a GREAT idea!! Next we'll reprint a more balanced Time Walk, and call it Temporal Mastery. We'll make it a more fair and reasonable card by changing its casting cost from 1U to......... 1U!!!
AmericanVigor
☆☆☆☆☆ (0.0/5.0)
Valued card advantage for Mono-Red deck configurations and color combinations that have fewer card advantage resources available than others; better than the original Wheel if a Miracle occurs ... an all-around valued card of the game. This, and Temporal Mastery, were great tributes to the game's humble beginnings.
Me soul on fire Me mind on fire Feelin' hot, hot, hot
Seriously, though, run with Simian Spirit Guide. That way you have a chance to cast it your first two turns. Also, Sensei's Diving Top and Library of Leng will help you get it as a miracle (in case you have better uses for that {2}{R}). I love Red when it tries to be tricky. It can get near-Blue status.
Comments (39)
It's the best take on Wheel of Fortune since the original.
And like Devastation Tide, it's one of the only Miracle spells worth hardcasting-
Miracle is just icing on the cake.
This card is AMAZING! Bottom line.
drawing 'only' 7 instead of 14, is the difference between being a watch card for Constructed playable, and being insta-banhammered before it even actually made it into the Standard format. Memory Jar was stupid.
I'm on the fence on this one. it's already $5-6, but I'm not sure it's worth more. See, Red has gotten enough cheap drawing now, that if those cards all turn out to be somewhere between ok to actually good, then suddenly this card's Miracleness will be put under heavy scrutiny.
Time Reversal pre-ordered for $20 on it's first print, and now it's .50. It had much more utility than this, but blue simply had better drawing that didn't require you to discard your hand. (Blue Sun's Zenith, Jace the Mind Sculptor if you think back to M11). Now Red doesn't mind discarding at all to get cards. If this really is the Next Wheel of Fortune, then it's a great card.
But, BLUE is the color that can reliably turn Temporal Mastery into Time Walk. Red needs to keep in mind that unless this card is good enough at 5CMC, it might not be good enough for Red. Is it good enough at 5CMC? Well that's an interesting question that I don't know the answer to yet. The '5 mana means it should win you the game outright' argument isn't usually true for control decks, but Red Burn Decks SHOULD follow it, and that's the deck type that wants this type of card most (because the discard hurts them least). 5 mana is a lot for Red, and there are good Red cards that don't cut it because 5 is too much. Koth of the Hammer actually feels slow for me, if I'm in Red, but he is just so good I feel I have to play him. Can this card compete with Koth for power level? We'll see.
Pick them up now not just because they might spike, but also because they might drop down to what they're priced now and won't be worth buying when they spike if they do spike, and waiting for them to drop again means you're only picking them for your Commander decks.
Conversely, 5 is way too much to pay for the card. Not that drawing to 7 isn't worth 5 mana, but it puts you in a precarious position. You (most likely) tapped out to play the card and now your opponent has a fresh hand they get to play on their turn with full mana.
Not bad, but far from wheel of fortune quality.
As of May 1, 2012:
Reforge the Soul: 1 Temporal Mastery: 0
Draw it too early for its Miracle? Drop it with Faithless Looting. At any other time? You're just filling up your graveyard for the inevitable Past in Flames. And that's not even getting into cards that already have Flashback or Unearth. Yes, I think this baby's gonna do just fine.
Overrated how?
In the fact that it could cost the same as Time Walk? You know, a member of Power 9?
I guess an extra turn is just "Overrated".
I mean could you imagine how much it would suck to have a card that cost 5UU in your opening hand?
Why yes. I'll watch you discard your hand as I draw 14 cards.
(laboratory maniac laughter)
Card designer #1: Ya know, Wheel of Fortune was just a tad powerful. How can we print a more balanced version?
Card designer #2: (In between taking hits from a joint) Hey (cough, cough) I've got it! Change the casting cost from 2R to... 1R! That'll be more balanced! (Cough, cough, hack)
Card designer #1: (Taking the joint out of the hands of Card designer #2, who is in the middle of a coughing fit) Gee, that's a GREAT idea!! Next we'll reprint a more balanced Time Walk, and call it Temporal Mastery. We'll make it a more fair and reasonable card by changing its casting cost from 1U to......... 1U!!!
Me mind on fire
Feelin' hot, hot, hot
Seriously, though, run with Simian Spirit Guide. That way you have a chance to cast it your first two turns. Also, Sensei's Diving Top and Library of Leng will help you get it as a miracle (in case you have better uses for that {2}{R}). I love Red when it tries to be tricky. It can get near-Blue status.